Frontpage

10.13 Comps

Mana-Cybernetic
Cybernetic
Mana-Reaver
Chrono
Vanguard
Fiora $1
Leona $1
Vayne $3
Infinity Edge Giant Slayer Last Whisper
Vi $3
Irelia $4
Infinity Edge Last Whisper Deathblade
Wukong $4
Ekko $5
Red Buff Morellonomicon
Thresh $5
Gold 78
Required Basic items
B.F. Sword B.F. Sword B.F. Sword B.F. Sword B.F. Sword Recurve Bow Recurve Bow Recurve Bow Chain Vest Needlessly Large Rod Giant's Belt Giant's Belt Sparring Gloves Sparring Gloves Sparring Gloves Sparring Gloves
Cost
Cost 1 1
2
Cost 2 2
0
Cost 3 3
2
Cost 4 4
2
Cost 5 5
2
6 Sorcerer
Sorcerer
Paragon
Star Guardian
Chrono
TwistedFate $1
Zoe $1
Ahri $2
Syndra $3
Riven $4
Rabadon's Deathcap Guardian Angel Quicksilver
Viktor $4
BlueSentinel Morellonomicon Giant Slayer
Janna $5
Chalice of Power Spear of Shojin
Xerath $5
Gold 75
Required Basic items
B.F. Sword B.F. Sword B.F. Sword Recurve Bow Chain Vest Negatron Cloak Negatron Cloak Needlessly Large Rod Needlessly Large Rod Needlessly Large Rod Tear of the Goddess Tear of the Goddess Tear of the Goddess Tear of the Goddess Giant's Belt Sparring Gloves
Cost
Cost 1 1
2
Cost 2 2
1
Cost 3 3
1
Cost 4 4
2
Cost 5 5
2
4 Brawler
NEW
Brawler
Starship
Rebel
Chrono
Blaster
Malphite $1
Blitzcrank $2
Ezreal $3
Spear of Shojin Red Buff
Vi $3
Gnar $4
Ionic Spark Frozen Heart Dragon's Claw
Jinx $4
Red Buff Giant Slayer Last Whisper
Aurelion Sol $5
Lulu $5
Gold 81
Required Basic items
B.F. Sword B.F. Sword Recurve Bow Recurve Bow Chain Vest Chain Vest Chain Vest Negatron Cloak Negatron Cloak Negatron Cloak Needlessly Large Rod Tear of the Goddess Tear of the Goddess Giant's Belt Giant's Belt Sparring Gloves
Cost
Cost 1 1
1
Cost 2 2
1
Cost 3 3
2
Cost 4 4
2
Cost 5 5
2
More

SET 3.5 Preview

Janna Portrait Janna 5
icon
Paragon

Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.

Nautilus Portrait Nautilus 2
icon
Astro

Astro Champions reduce their mana costs by 30

Viktor Portrait Viktor 4
icon
Battlecast

Battlecast champions, upon dealing or taking 10 instances of damage, heal if below half health, or deal magic damage to the nearest enemy if above half.