DAK.GG
SET 7.5 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() Assassin Heart Your team counts as having 1 additional Assassin. Gain a Qiyana. | Your team counts as having 1 additional Assassin. Gain a Qiyana. |
![]() Astral Heart Your team counts as having 1 additional Astral. Gain a Lux. | Your team counts as having 1 additional Astral. Gain a Lux. |
![]() Axiom Arc I Your units gain 25 Mana on kill. | Your units gain 25 Mana on kill. |
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Battlemage I Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. | Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. |
![]() Best Friends I Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. | Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor. |
![]() Big Friend Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat. |
![]() Blue Battery I After casting their Ability, your units restore 10 Mana. | After casting their Ability, your units restore 10 Mana. |
![]() Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Jax. | Your team counts as having 1 additional Bruiser. Gain a Jax. |
![]() Built Different I Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed. (based on current Stage) | Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed. (based on current Stage) |
![]() Cannoneer Heart Your team counts as having 1 additional Cannoneer. Gain a Aphelios. | Your team counts as having 1 additional Cannoneer. Gain a Aphelios. |
![]() Cavalier Heart Your team counts as having 1 additional Cavalier. Gain a Lillia. | Your team counts as having 1 additional Cavalier. Gain a Lillia. |
![]() Celestial Blessing I Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health. | Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health. |
![]() Consistency Gain double streak gold. | Gain double streak gold. |
![]() Cybernetic Implants I Your champions holding an item gain 100 Health and 8 Attack Damage. | Your champions holding an item gain 100 Health and 8 Attack Damage. |
![]() Cybernetic Shell I Your champions holding an item gain 100 Health and 20 Armor. | Your champions holding an item gain 100 Health and 20 Armor. |
![]() Cybernetic Uplink I Your champions holding an item gain 100 Health and restore 2 Mana per second. | Your champions holding an item gain 100 Health and restore 2 Mana per second. |
![]() Darkflight Heart Your team counts as having 1 additional Darkflight. Gain an Aphelios. | Your team counts as having 1 additional Darkflight. Gain an Aphelios. |
![]() Double Trouble I If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dragonmancer Conference Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa. | Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa. |
![]() Electrocharge I When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Evoker Heart Your team counts as having 1 additional Evoker. Gain a Zyra. | Your team counts as having 1 additional Evoker. Gain a Zyra. |
![]() Exiles I Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
![]() Featherweights I Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed. |
![]() First Aid Kit All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
![]() Future Sight I Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
![]() Guardian Heart Your team counts as having 1 additional Guardian. Gain a Zac. | Your team counts as having 1 additional Guardian. Gain a Zac. |
![]() Guild Heart Your team counts as having 1 additional Guild. Gain a Twitch. | Your team counts as having 1 additional Guild. Gain a Twitch. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Knife's Edge I Your units that start combat in the front 2 rows gain 15 Attack Damage. | Your units that start combat in the front 2 rows gain 15 Attack Damage. |
![]() Lagoon Heart Your team counts as having 1 additional Lagoon. Gain a Kai'Sa. | Your team counts as having 1 additional Lagoon. Gain a Kai'Sa. |
![]() Lategame Specialist Gain 40 gold when you reach Level 9. | Gain 40 gold when you reach Level 9. |
![]() Luden's Echo I When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage. |
![]() Mage Heart Your team counts as having 1 additional Mage. Gain a Lillia. | Your team counts as having 1 additional Mage. Gain a Lillia. |
![]() Makeshift Armor I Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
![]() Meditation I Your units without items equipped restore 4 Mana per second. | Your units without items equipped restore 4 Mana per second. |
![]() Mirage Heart Your team counts as having 1 additional Mirage. Gain a Yone. | Your team counts as having 1 additional Mirage. Gain a Yone. |
![]() Mystic Heart Your team counts as having 1 additional Mystic. Gain a Rakan. | Your team counts as having 1 additional Mystic. Gain a Rakan. |
![]() Pandora's Bench Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Preparation I Champions on your bench permanently gain 25, 3 Attack Damage and Ability Power every round, up to 4 times. | Champions on your bench permanently gain 25, 3 Attack Damage and Ability Power every round, up to 4 times. |
![]() Ragewing Heart Your team counts as having 1 additional Ragewing. Gain a Rakan. | Your team counts as having 1 additional Ragewing. Gain a Rakan. |
![]() Recombobulator Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers. |
![]() Scalescorn Heart Your team counts as having 1 additional Scalescorn. Gain a Braum. | Your team counts as having 1 additional Scalescorn. Gain a Braum. |
![]() Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
![]() Shapeshifter Heart Your team counts as having 1 additional Shapeshifter. Gain a Gnar. | Your team counts as having 1 additional Shapeshifter. Gain a Gnar. |
![]() Shimmerscale Crest Gain a Shimmerscale Emblem and a Jax. | Gain a Shimmerscale Emblem and a Jax. |
![]() Shrug It Off Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. | Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani. |
![]() Soul Siphon Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait. | Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait. |
![]() Stand United I Your units gain 1 Attack Damage and Ability Power per Trait active across your army. | Your units gain 1 Attack Damage and Ability Power per Trait active across your army. |
![]() Swiftshot Heart Your team counts as having 1 additional Swiftshot. Gain a Twitch. | Your team counts as having 1 additional Swiftshot. Gain a Twitch. |
![]() Tempest Heart Your team counts as having 1 additional Tempest. Gain a Qiyana. | Your team counts as having 1 additional Tempest. Gain a Qiyana. |
![]() Thrill of the Hunt I Your units heal 400 Health on kill. | Your units heal 400 Health on kill. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() TriForce I Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. | Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed. |
![]() Warrior Heart Your team counts as having 1 additional Warrior. Gain a Yone. | Your team counts as having 1 additional Warrior. Gain a Yone. |
![]() Whispers Heart Your team counts as having 1 additional Whispers. Gain a Zyra. | Your team counts as having 1 additional Whispers. Gain a Zyra. |
![]() Ancient Archives I Gain 1 Tome of Traits. | Gain 1 Tome of Traits. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Assassin Crest Gain an Assassin Emblem and a Qiyana. | Gain an Assassin Emblem and a Qiyana. |
![]() Axiom Arc II Your units gain 40 Mana on kill. | Your units gain 40 Mana on kill. |
![]() Base Camp Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia. | Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia. |
![]() Battlemage II Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
![]() Beast's Den Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. | Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar. |
![]() Best Friends II Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor. | Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor. |
![]() Better Together Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari | Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari |
![]() Big Friend II Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat. | Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat. |
![]() Bruiser Crest Gain a Bruiser Emblem and a Jax. | Gain a Bruiser Emblem and a Jax. |
![]() Built Different II Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage) |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
![]() Cannoneer Crest Gain a Cannoneer Emblem and a Aphelios. | Gain a Cannoneer Emblem and a Aphelios. |
![]() Cavalier Crest Gain a Cavalier Emblem and a Sejuani. | Gain a Cavalier Emblem and a Sejuani. |
![]() Celestial Blessing II Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health. | Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health. |
![]() Clear Mind If you have no champions on your bench at the end of a round, gain 3 experience points. | If you have no champions on your bench at the end of a round, gain 3 experience points. |
![]() Cluttered Mind If your bench is full at the end of a round, gain 3 experience points. | If your bench is full at the end of a round, gain 3 experience points. |
![]() Combat Training Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage. |
![]() Component Grab Bag Gain 3 random item components. | Gain 3 random item components. |
![]() Cybernetic Implants II Your champions holding an item gain 150 Health and 15 Attack Damage. | Your champions holding an item gain 150 Health and 15 Attack Damage. |
![]() Cybernetic Shell II Your champions holding an item gain 150 Health and 30 Armor. | Your champions holding an item gain 150 Health and 30 Armor. |
![]() Cybernetic Uplink II Your champions holding an item gain 150 Health and restore 3 Mana per second. | Your champions holding an item gain 150 Health and restore 3 Mana per second. |
![]() Darkflight Crest Gain a Darkflight Emblem and a Rell. | Gain a Darkflight Emblem and a Rell. |
![]() Devastating Charge Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell. | Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell. |
![]() Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dragon Imperialist If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy. | If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy. |
![]() Dragonmancer Crest Gain a Dragonmancer Emblem and an Kai'sa. | Gain a Dragonmancer Emblem and an Kai'sa. |
![]() Electrocharge II When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Essence Theft Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux. | Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux. |
![]() Eternal Protection When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax. | When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax. |
![]() Evoker Crest Gain an Evoker Emblem and a Zyra. | Gain an Evoker Emblem and a Zyra. |
![]() Exiles II Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
![]() Eye of the Storm At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. | At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana. |
![]() Featherweights II Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed. |
![]() First Aid Kit II All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
![]() Gadget Expert Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv. | Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv. |
![]() Gear Upgrades Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. | Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch. |
![]() Guardian Crest Gain a Guardian Emblem and a Zac. | Gain a Guardian Emblem and a Zac. |
![]() Guild Crest Gain a Guild Emblem and a Twitch. | Gain a Guild Emblem and a Twitch. |
![]() Hallucinate Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. | Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone. |
![]() Hero-In-Training The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett. | The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett. |
![]() Heroic Presence Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum. | Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum. |
![]() High Tide Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa. | Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa. |
![]() Hot Shot Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. | Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana. |
![]() Hustler If you have less than 20 gold at the end of a round, gain 2 gold. | If you have less than 20 gold at the end of a round, gain 2 gold. |
![]() Inspire When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. | When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe. |
![]() Intercosmic Gifts Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux. | Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux. |
![]() Jade Heart Your team counts as having 1 additional Jade. Gain a Gnar. | Your team counts as having 1 additional Jade. Gain a Gnar. |
![]() Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance. |
![]() Knife's Edge II Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
![]() Lagoon Crest Gain a Lagoon Emblem and a Zac. | Gain a Lagoon Emblem and a Zac. |
![]() Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp. |
![]() Loot Master Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. | Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch. |
![]() Luden's Echo II When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage. |
![]() Mage Conference While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. | While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia. |
![]() Mage Crest Gain a Mage Emblem and a Vladimir. | Gain a Mage Emblem and a Vladimir. |
![]() Makeshift Armor II Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
![]() Meditation II Your units without items equipped restore 6 Mana per second. | Your units without items equipped restore 6 Mana per second. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
![]() Mirage Crest Gain a Mirage Emblem and a Nunu. | Gain a Mirage Emblem and a Nunu. |
![]() Oasis When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac. | When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac. |
![]() Penitence Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. | Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar. |
![]() Personal Training At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax. | At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax. |
![]() Phony Frontline Gain 2 Target Dummies. | Gain 2 Target Dummies. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Preparation II Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times. | Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times. |
![]() Press the Attack Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch. | Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch. |
![]() Protectors of the Cosmos Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux. | Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux. |
![]() Ragewing Crest Gain a Ragewing Emblem and a Sena. | Gain a Ragewing Emblem and a Sena. |
![]() Reckless Spending If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax. | If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax. |
![]() Rich Get Richer Gain 10 gold. Your maximum interest is increased to 7. | Gain 10 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 15 gold. Your maximum interest is increased to 7. | Gain 15 gold. Your maximum interest is increased to 7. |
![]() Ricochet Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios. | Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios. |
![]() Salvage Bin Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scalescorn Crest Gain a Scalescorn Emblem and a Braum. | Gain a Scalescorn Emblem and a Braum. |
![]() Scoped Weapons I Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed. | Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed. |
![]() Scorch Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn. | Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn. |
![]() Second Wind II After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
![]() Shimmerscale Heart Your team counts as having 1 additional Shimmerscale. Gain a Jax. | Your team counts as having 1 additional Shimmerscale. Gain a Jax. |
![]() Smoke Bomb The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. | The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon. |
![]() Stand United II Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
![]() Sunfire Board At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%. |
![]() Swiftshot Crest Gain a Swiftshot Emblem and a Twitch. | Gain a Swiftshot Emblem and a Twitch. |
![]() Tantrum After casting their first Ability, Ragewings restore 100% of their maximum Rage. | After casting their first Ability, Ragewings restore 100% of their maximum Rage. |
![]() Tempest Crest Gain a Tempest Emblem and a Qiyana. | Gain a Tempest Emblem and a Qiyana. |
![]() Terrify Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas. | Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas. |
![]() Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
![]() Thrill of the Hunt II Your units heal 700 Health on kill. | Your units heal 700 Health on kill. |
![]() Tiamat Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. | Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone. |
![]() Titanic Strength Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. | Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector+ Gain a free Shop refresh each round. Gain 8 golds. | Gain a free Shop refresh each round. Gain 8 golds. |
![]() TriForce II Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. | Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed. |
![]() True Twos Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
![]() Warrior Crest Gain a Warrior Emblem and a Yone. | Gain a Warrior Emblem and a Yone. |
![]() Age of Dragons If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon. | If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon. |
![]() Ancient Archives II Gain 2 Tome of Traits. | Gain 2 Tome of Traits. |
![]() Assassin Crown Gain an Assassin Emblem, a Hand of Justice, and a Diana. | Gain an Assassin Emblem, a Hand of Justice, and a Diana. |
![]() Band of Thieves II Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
![]() BattlemageIII Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. | Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. |
![]() Best Friends III Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. | Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor. |
![]() Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. |
![]() Birthday Present Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). Gain additional 1 gold every time you level up. | Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). Gain additional 1 gold every time you level up. |
![]() Blue Battery II After casting their Ability, your units restore 20 Mana. | After casting their Ability, your units restore 20 Mana. |
![]() Bruiser Crown Gain a Bruiser Emblem, a Redemption, and an Sylas. | Gain a Bruiser Emblem, a Redemption, and an Sylas. |
![]() Built Different III Your units with no Traits active gain 350-650 Health and 50-95% Attack Speed. (based on current Stage) | Your units with no Traits active gain 350-650 Health and 50-95% Attack Speed. (based on current Stage) |
![]() Cannoneer Crown Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Aphelios. | Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Aphelios. |
![]() Cavalier Crown Gain a Cavalier Emblem, a Redemption, and a Nunu. | Gain a Cavalier Emblem, a Redemption, and a Nunu. |
![]() Cavalier Unity The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. | The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani. |
![]() Celestial Blessing III Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. | Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. |
![]() Cruel Pact Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. | Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round. |
![]() Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
![]() Cybernetic Implants III Your champions holding an item gain 250 Health and 25 Attack Damage. | Your champions holding an item gain 250 Health and 25 Attack Damage. |
![]() Cybernetic Shell III Your champions holding an item gain 250 Health and 40 Armor. | Your champions holding an item gain 250 Health and 40 Armor. |
![]() Cybernetic Uplink III Your champions holding an item gain 250 Health and restore 4 Mana per second. | Your champions holding an item gain 250 Health and restore 4 Mana per second. |
![]() Darkflight Crown Gain a Darkflight Emblem, a Titan's Resolve, and an Rengar. | Gain a Darkflight Emblem, a Titan's Resolve, and an Rengar. |
![]() Double Trouble III If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dragon Soul Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate. | Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate. |
![]() Dragonmancer Crown Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. | Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin. |
![]() Electrocharge III When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
![]() Evoker Crown Gain an Evoker Emblem, a Spear of Shojin, and an Seraphine. | Gain an Evoker Emblem, a Spear of Shojin, and an Seraphine. |
![]() Exiles III Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds. |
![]() Featherweights III Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 60% Attack Speed and Move Speed. |
![]() Future Sight II Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
![]() Golden Ticket Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
![]() Guardian Crown Gain a Guardian Emblem, a Sunfire Cape, and a Braum. | Gain a Guardian Emblem, a Sunfire Cape, and a Braum. |
![]() Guild Crown Gain a Guild Emblem, a Giant Slayer and a Twitch. | Gain a Guild Emblem, a Giant Slayer and a Twitch. |
![]() High End Shopping Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 10 gold. |
![]() High Roller Gain 3 Loaded Dice and 8 gold. | Gain 3 Loaded Dice and 8 gold. |
![]() Item Grab Bag II Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
![]() Jade Soul Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. | Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar. |
![]() Knife's Edge III Your units that start combat in the first 2 rows gain 40 Attack Damage. | Your units that start combat in the first 2 rows gain 40 Attack Damage. |
![]() Lagoon Crown Gain a Lagoon Emblem, a Spear of Shojin and a Zeri. | Gain a Lagoon Emblem, a Spear of Shojin and a Zeri. |
![]() Level Up! When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
![]() Living Forge Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves. | Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves. |
![]() Luden's Echo III When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage. |
![]() Mage Crown Gain a Mage Emblem, a Spear of Shojin, and a Lux. | Gain a Mage Emblem, a Spear of Shojin, and a Lux. |
![]() Makeshift Armor III Your units with no items gain 65 Armor and Magic Resist. | Your units with no items gain 65 Armor and Magic Resist. |
![]() March of Progress Gain 5 bonus experience points per round. You can no longer use gold to level up. | Gain 5 bonus experience points per round. You can no longer use gold to level up. |
![]() Meditation III Your units without items equipped restore 8 Mana per second. | Your units without items equipped restore 8 Mana per second. |
![]() Mirage Crown Gain a Mirage Emblem, a Hand of Justice, and a Nunu. | Gain a Mirage Emblem, a Hand of Justice, and a Nunu. |
![]() Mystic Soul Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Rakan. | Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Rakan. |
![]() New Recruit Gain +1 maximum team size. | Gain +1 maximum team size. |
![]() Part Time Assassins The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Qiyana. | The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Qiyana. |
![]() Preparation III Champions on your bench permanently gain 50, 7 Attack Damage and Ability Power every round, up to 4 times. | Champions on your bench permanently gain 50, 7 Attack Damage and Ability Power every round, up to 4 times. |
![]() Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
![]() Ragewing Soul Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan. | Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan. |
![]() Scalescorn Crown Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. | Gain a Scalescorn Emblem, a Hand of Justice, and a Diana. |
![]() Scoped Weapons II Your units that start combat in the back 2 rows gain infinite Attack Range. | Your units that start combat in the back 2 rows gain infinite Attack Range. |
![]() Shapeshifter Soul Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar. | Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar. |
![]() Shimmerscale Soul Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. | Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear. |
![]() Stand United III Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
![]() Swiftshot Crown Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. | Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus. |
![]() Tempest Crown Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. | Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin. |
![]() The Golden Egg Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn. |
![]() Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold. |
![]() Tri Force III Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. | Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed. |
![]() Urf's Grab Bag II Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
![]() Verdant Veil Your units are immune to crowd control effects for the first 20 seconds of combat. | Your units are immune to crowd control effects for the first 20 seconds of combat. |
![]() Warrior Crown Gain a Warrior Emblem, a Giant Slayer, and an Yone. | Gain a Warrior Emblem, a Giant Slayer, and an Yone. |
![]() Windfall Gain 20 gold. | Gain 20 gold. |
![]() Windfall+ Gain 35 gold. | Gain 35 gold. |
![]() Windfall++ Gain 40 gold. | Gain 40 gold. |
![]() Wise Spending Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |
![]() Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |