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SET 7.5 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Assassin Heart
Your team counts as having 1 additional Assassin. Gain a Qiyana.
Your team counts as having 1 additional Assassin. Gain a Qiyana.
Astral Heart
Your team counts as having 1 additional Astral. Gain a Lux.
Your team counts as having 1 additional Astral. Gain a Lux.
Axiom Arc I
Your units gain 25 Mana on kill.
Your units gain 25 Mana on kill.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Battlemage I
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Best Friends I
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
Big Friend
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
Blue Battery I
After casting their Ability, your units restore 10 Mana.
After casting their Ability, your units restore 10 Mana.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Jax.
Your team counts as having 1 additional Bruiser. Gain a Jax.
Built Different I
Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed. (based on current Stage)
Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed. (based on current Stage)
Cannoneer Heart
Your team counts as having 1 additional Cannoneer. Gain a Aphelios.
Your team counts as having 1 additional Cannoneer. Gain a Aphelios.
Cavalier Heart
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Your team counts as having 1 additional Cavalier. Gain a Lillia.
Celestial Blessing I
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health.
Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health.
Consistency
Gain double streak gold.
Gain double streak gold.
Cybernetic Implants I
Your champions holding an item gain 100 Health and 8 Attack Damage.
Your champions holding an item gain 100 Health and 8 Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 100 Health and 20 Armor.
Your champions holding an item gain 100 Health and 20 Armor.
Cybernetic Uplink I
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Your champions holding an item gain 100 Health and restore 2 Mana per second.
Darkflight Heart
Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Your team counts as having 1 additional Darkflight. Gain an Aphelios.
Double Trouble I
If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragonmancer Conference
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.
Electrocharge I
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Heart
Your team counts as having 1 additional Evoker. Gain a Zyra.
Your team counts as having 1 additional Evoker. Gain a Zyra.
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Future Sight I
Know who you will fight next. Gain a Zephyr.
Know who you will fight next. Gain a Zephyr.
Guardian Heart
Your team counts as having 1 additional Guardian. Gain a Zac.
Your team counts as having 1 additional Guardian. Gain a Zac.
Guild Heart
Your team counts as having 1 additional Guild. Gain a Twitch.
Your team counts as having 1 additional Guild. Gain a Twitch.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Knife's Edge I
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Lagoon Heart
Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.
Lategame Specialist
Gain 40 gold when you reach Level 9.
Gain 40 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
Mage Heart
Your team counts as having 1 additional Mage. Gain a Lillia.
Your team counts as having 1 additional Mage. Gain a Lillia.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Meditation I
Your units without items equipped restore 4 Mana per second.
Your units without items equipped restore 4 Mana per second.
Mirage Heart
Your team counts as having 1 additional Mirage. Gain a Yone.
Your team counts as having 1 additional Mirage. Gain a Yone.
Mystic Heart
Your team counts as having 1 additional Mystic. Gain a Rakan.
Your team counts as having 1 additional Mystic. Gain a Rakan.
Pandora's Bench
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Champions on your bench permanently gain 25, 3 Attack Damage and Ability Power every round, up to 4 times.
Champions on your bench permanently gain 25, 3 Attack Damage and Ability Power every round, up to 4 times.
Ragewing Heart
Your team counts as having 1 additional Ragewing. Gain a Rakan.
Your team counts as having 1 additional Ragewing. Gain a Rakan.
Recombobulator
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
Scalescorn Heart
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Your team counts as having 1 additional Scalescorn. Gain a Braum.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Shapeshifter Heart
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.
Gain a Shimmerscale Emblem and a Jax.
Shrug It Off
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
Soul Siphon
Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.
Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.
Stand United I
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Heart
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Your team counts as having 1 additional Swiftshot. Gain a Twitch.
Tempest Heart
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Your team counts as having 1 additional Tempest. Gain a Qiyana.
Thrill of the Hunt I
Your units heal 400 Health on kill.
Your units heal 400 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
TriForce I
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
Warrior Heart
Your team counts as having 1 additional Warrior. Gain a Yone.
Your team counts as having 1 additional Warrior. Gain a Yone.
Whispers Heart
Your team counts as having 1 additional Whispers. Gain a Zyra.
Your team counts as having 1 additional Whispers. Gain a Zyra.
Ancient Archives I
Gain 1 Tome of Traits.
Gain 1 Tome of Traits.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Assassin Crest
Gain an Assassin Emblem and a Qiyana.
Gain an Assassin Emblem and a Qiyana.
Axiom Arc II
Your units gain 40 Mana on kill.
Your units gain 40 Mana on kill.
Base Camp
Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Scalescorns gain 7% damage each time they start combat in the same hex, stacking up to 4 times. Gain a Lillia.
Battlemage II
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Beast's Den
Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Units that start combat next to at least 2 Shapeshifters gain 25% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
Best Friends II
Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
Better Together
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari
Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari
Big Friend II
Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.
Your units that start combat next to a unit with over 1650 Health take 18% less damage for the rest of combat.
Bruiser Crest
Gain a Bruiser Emblem and a Jax.
Gain a Bruiser Emblem and a Jax.
Built Different II
Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage)
Your units with no Traits active gain 300-525 Health and 50-80% Attack Speed. (based on current Stage)
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh.
After losing your combat, gain 2 gold and a free Shop refresh.
Cannoneer Crest
Gain a Cannoneer Emblem and a Aphelios.
Gain a Cannoneer Emblem and a Aphelios.
Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.
Gain a Cavalier Emblem and a Sejuani.
Celestial Blessing II
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health.
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 350 Health.
Clear Mind
If you have no champions on your bench at the end of a round, gain 3 experience points.
If you have no champions on your bench at the end of a round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of a round, gain 3 experience points.
If your bench is full at the end of a round, gain 3 experience points.
Combat Training
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
Component Grab Bag
Gain 3 random item components.
Gain 3 random item components.
Cybernetic Implants II
Your champions holding an item gain 150 Health and 15 Attack Damage.
Your champions holding an item gain 150 Health and 15 Attack Damage.
Cybernetic Shell II
Your champions holding an item gain 150 Health and 30 Armor.
Your champions holding an item gain 150 Health and 30 Armor.
Cybernetic Uplink II
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Your champions holding an item gain 150 Health and restore 3 Mana per second.
Darkflight Crest
Gain a Darkflight Emblem and a Rell.
Gain a Darkflight Emblem and a Rell.
Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragon Imperialist
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.
Dragonmancer Crest
Gain a Dragonmancer Emblem and an Kai'sa.
Gain a Dragonmancer Emblem and an Kai'sa.
Electrocharge II
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Essence Theft
Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux.
Mages' attacks drain 8 Mana from their target and gain 4 of the drained Mana. Gain a Lux.
Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax.
When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Jax.
Evoker Crest
Gain an Evoker Emblem and a Zyra.
Gain an Evoker Emblem and a Zyra.
Exiles II
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Eye of the Storm
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
Featherweights II
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
First Aid Kit II
All healing and shielding on your units is increased by 35%.
All healing and shielding on your units is increased by 35%.
Gadget Expert
Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv.
Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv.
Gear Upgrades
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
Guardian Crest
Gain a Guardian Emblem and a Zac.
Gain a Guardian Emblem and a Zac.
Guild Crest
Gain a Guild Emblem and a Twitch.
Gain a Guild Emblem and a Twitch.
Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
Hero-In-Training
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett.
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer trait's bonuses. Gain a Sett.
Heroic Presence
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
High Tide
Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
Until they cast 2 times, Lagoon champions have 30% reduced Attack Speed but gain 12 Mana per second. Gain a Kai'sa.
Hot Shot
Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
Hustler
If you have less than 20 gold at the end of a round, gain 2 gold.
If you have less than 20 gold at the end of a round, gain 2 gold.
Inspire
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
Intercosmic Gifts
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux.
Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Lux.
Jade Heart
Your team counts as having 1 additional Jade. Gain a Gnar.
Your team counts as having 1 additional Jade. Gain a Gnar.
Jeweled Lotus
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
Knife's Edge II
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Lagoon Crest
Gain a Lagoon Emblem and a Zac.
Gain a Lagoon Emblem and a Zac.
Last Stand
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
Loot Master
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
Luden's Echo II
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
Mage Conference
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
Mage Crest
Gain a Mage Emblem and a Vladimir.
Gain a Mage Emblem and a Vladimir.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 45 Armor and Magic Resist.
Meditation II
Your units without items equipped restore 6 Mana per second.
Your units without items equipped restore 6 Mana per second.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PVP round.
Your Tactician moves faster and heals 2 Health after a PVP round.
Mirage Crest
Gain a Mirage Emblem and a Nunu.
Gain a Mirage Emblem and a Nunu.
Oasis
When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
When Lagoon champions gain a shield, they remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.
Penitence
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
Personal Training
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax.
At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Jax.
Phony Frontline
Gain 2 Target Dummies.
Gain 2 Target Dummies.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Preparation II
Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times.
Champions on your bench permanently gain 35, 4 Attack Damage and Ability Power every round, up to 4 times.
Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
Protectors of the Cosmos
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral Champion, including those that are part of a full item. Gain a Lux.
Ragewing Crest
Gain a Ragewing Emblem and a Sena.
Gain a Ragewing Emblem and a Sena.
Reckless Spending
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax.
If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Jax.
Rich Get Richer
Gain 10 gold. Your maximum interest is increased to 7.
Gain 10 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 15 gold. Your maximum interest is increased to 7.
Gain 15 gold. Your maximum interest is increased to 7.
Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios.
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain a Aphelios.
Salvage Bin
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.
Gain a Scalescorn Emblem and a Braum.
Scoped Weapons I
Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed.
Your units that start combat in the back 2 rows gain +1 Attack Range and 15% Attack Speed.
Scorch
Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.
Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.
Second Wind II
After 10 seconds of combat, your units heal 60% of their missing Health.
After 10 seconds of combat, your units heal 60% of their missing Health.
Shimmerscale Heart
Your team counts as having 1 additional Shimmerscale. Gain a Jax.
Your team counts as having 1 additional Shimmerscale. Gain a Jax.
Smoke Bomb
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
Stand United II
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Sunfire Board
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 50%.
Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.
Gain a Swiftshot Emblem and a Twitch.
Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
After casting their first Ability, Ragewings restore 100% of their maximum Rage.
Tempest Crest
Gain a Tempest Emblem and a Qiyana.
Gain a Tempest Emblem and a Qiyana.
Terrify
Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
Your units take 15% less damage from enemies shrunken by Whispers champions. Gain a Sylas.
Three's Company
Gain 3 random 3-cost champions.
Gain 3 random 3-cost champions.
Thrill of the Hunt II
Your units heal 700 Health on kill.
Your units heal 700 Health on kill.
Tiamat
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector+
Gain a free Shop refresh each round. Gain 8 golds.
Gain a free Shop refresh each round. Gain 8 golds.
TriForce II
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
True Twos
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Warrior Crest
Gain a Warrior Emblem and a Yone.
Gain a Warrior Emblem and a Yone.
Age of Dragons
If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon.
If you only have Dragons, every 5th attack from a Dragon fires a Dragonsoul blast that deals magic damage equal to 15% of their target's max Health. Gain a Nomsy, Zippy, and a random Tier 4 Dragon.
Ancient Archives II
Gain 2 Tome of Traits.
Gain 2 Tome of Traits.
Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Band of Thieves II
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
BattlemageIII
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Best Friends III
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Your units that start combat only adjacent to each other gain 20% Attack Speed and 35 Armor.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Birthday Present
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). Gain additional 1 gold every time you level up.
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). Gain additional 1 gold every time you level up.
Blue Battery II
After casting their Ability, your units restore 20 Mana.
After casting their Ability, your units restore 20 Mana.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Built Different III
Your units with no Traits active gain 350-650 Health and 50-95% Attack Speed. (based on current Stage)
Your units with no Traits active gain 350-650 Health and 50-95% Attack Speed. (based on current Stage)
Cannoneer Crown
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Aphelios.
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Aphelios.
Cavalier Crown
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Gain a Cavalier Emblem, a Redemption, and a Nunu.
Cavalier Unity
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Celestial Blessing III
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Cruel Pact
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III
Your champions holding an item gain 250 Health and 25 Attack Damage.
Your champions holding an item gain 250 Health and 25 Attack Damage.
Cybernetic Shell III
Your champions holding an item gain 250 Health and 40 Armor.
Your champions holding an item gain 250 Health and 40 Armor.
Cybernetic Uplink III
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Your champions holding an item gain 250 Health and restore 4 Mana per second.
Darkflight Crown
Gain a Darkflight Emblem, a Titan's Resolve, and an Rengar.
Gain a Darkflight Emblem, a Titan's Resolve, and an Rengar.
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 40 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dragon Soul
Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.
Your team counts as having 1 additional Dragon. Gain a Zippy and a Gargoyle Stoneplate.
Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Electrocharge III
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and an Seraphine.
Gain an Evoker Emblem, a Spear of Shojin, and an Seraphine.
Exiles III
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Featherweights III
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Future Sight II
Know who you fight next. Gain a Radiant Zephyr.
Know who you fight next. Gain a Radiant Zephyr.
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Guild Crown
Gain a Guild Emblem, a Giant Slayer and a Twitch.
Gain a Guild Emblem, a Giant Slayer and a Twitch.
High End Shopping
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
High Roller
Gain 3 Loaded Dice and 8 gold.
Gain 3 Loaded Dice and 8 gold.
Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.
Gain 2 random completed items and 2 Reforgers.
Jade Soul
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Knife's Edge III
Your units that start combat in the first 2 rows gain 40 Attack Damage.
Your units that start combat in the first 2 rows gain 40 Attack Damage.
Lagoon Crown
Gain a Lagoon Emblem, a Spear of Shojin and a Zeri.
Gain a Lagoon Emblem, a Spear of Shojin and a Zeri.
Level Up!
When you buy experience points, gain an additional 3. You can now reach level 10.
When you buy experience points, gain an additional 3. You can now reach level 10.
Living Forge
Gain a random Ornn item now and after every 10 player combats.
Gain a random Ornn item now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves.
Thief's Gloves will always give your champions items that they can use well. Gain a Thief's Gloves.
Luden's Echo III
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Gain a Mage Emblem, a Spear of Shojin, and a Lux.
Makeshift Armor III
Your units with no items gain 65 Armor and Magic Resist.
Your units with no items gain 65 Armor and Magic Resist.
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Meditation III
Your units without items equipped restore 8 Mana per second.
Your units without items equipped restore 8 Mana per second.
Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Mystic Soul
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Rakan.
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Rakan.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Part Time Assassins
The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Qiyana.
The Assassin trait grants its bonuses to your champions that start combat in the back 2 rows. This does not increase your number of Assassins. Gain a Qiyana.
Preparation III
Champions on your bench permanently gain 50, 7 Attack Damage and Ability Power every round, up to 4 times.
Champions on your bench permanently gain 50, 7 Attack Damage and Ability Power every round, up to 4 times.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Ragewing Soul
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Your team counts as having 1 additional Ragewing. Gain a Guinsoo's Rageblade and a Rakan.
Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Scoped Weapons II
Your units that start combat in the back 2 rows gain infinite Attack Range.
Your units that start combat in the back 2 rows gain infinite Attack Range.
Shapeshifter Soul
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Gnar.
Shimmerscale Soul
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Stand United III
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Tempest Crown
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Tri Force III
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
Urf's Grab Bag II
Gain 1 Spatula and 3 random item components.
Gain 1 Spatula and 3 random item components.
Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat.
Your units are immune to crowd control effects for the first 20 seconds of combat.
Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Windfall
Gain 20 gold.
Gain 20 gold.
Windfall+
Gain 35 gold.
Gain 35 gold.
Windfall++
Gain 40 gold.
Gain 40 gold.
Wise Spending
Gain 2 experience points when you refresh your Shop.
Gain 2 experience points when you refresh your Shop.
Woodland Charm
Your highest Health champion is cloned. Clones cannot hold items.
Your highest Health champion is cloned. Clones cannot hold items.
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