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SET 8.5 Augments

Augment Guide
AugmentAugment & DescriptionDescription
A.D.M.I.N. Heart
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Aegis Heart
Your team counts as having 1 additional Aegis. Gain a Vi.
Your team counts as having 1 additional Aegis. Gain a Vi.
Anima Squad Heart
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Your team counts as having 1 additional Anima Squad. Gain a Jinx.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Battlemage I
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
Big Friend I
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat.
Brawler Heart
Your team counts as having 1 additional Brawler. Gain a Vi.
Your team counts as having 1 additional Brawler. Gain a Vi.
Celestial Blessing I
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cybernetic Implants I
Your champions holding an item gain 80 Health and 10% Attack Damage.
Your champions holding an item gain 80 Health and 10% Attack Damage.
Cybernetic Shell I
Your champions holding an item gain 80 Health and 30 Armor.
Your champions holding an item gain 80 Health and 30 Armor.
Cybernetic Uplink I
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Your champions holding an item gain 80 Health and restore 2 Mana per second.
Defender Heart
Your team counts as having 1 additional Defender. Gain a Rell.
Your team counts as having 1 additional Defender. Gain a Rell.
Duelist Heart
Your team counts as having 1 additional Duelist. Gain a Fiora.
Your team counts as having 1 additional Duelist. Gain a Fiora.
Electrocharge I
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles I
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
Featherweights I
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
First Aid Kit
All healing and shielding on your units is increased by 25%.
All healing and shielding on your units is increased by 25%.
Future Sight I
Know who you will fight next. Gain a Zephyr.
Know who you will fight next. Gain a Zephyr.
Gadgeteen Heart
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Your team counts as having 1 additional Gadgeteen. Gain an Poppy.
Hacker Heart
Your team counts as having 1 additional Hacker. Gain a pyke.
Your team counts as having 1 additional Hacker. Gain a pyke.
Heart Heart
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Your team counts as having 1 additional Heart. Gain a Lee Sin.
Infiniteam Heart
Your team counts as having 1 additional Infiniteam. Gain a Lucian.
Your team counts as having 1 additional Infiniteam. Gain a Lucian.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Knife's Edge I
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Your units that start combat in the front 2 rows gain 15 Attack Damage.
Lategame Specialist
Gain 44 gold when you reach Level 9.
Gain 44 gold when you reach Level 9.
Luden's Echo I
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage.
Makeshift Armor I
Your units with no items gain 30 Armor and Magic Resist.
Your units with no items gain 30 Armor and Magic Resist.
Mascot Heart
Your team counts as having 1 additional Mascot. Gain a Malphite.
Your team counts as having 1 additional Mascot. Gain a Malphite.
Ox Force Heart
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Your team counts as having 1 additional Ox Force. Gain a Fiora.
Pandora's Bench
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Preparation I
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Renegade Heart
Your team counts as having 1 additional Renegade. Gain a Camille.
Your team counts as having 1 additional Renegade. Gain a Camille.
Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.
After 10 seconds of combat, your units heal 40% of their missing Health.
Spellslinger Heart
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Your team counts as having 1 additional Spellslinger. Gain an Annie.
Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
Star Guardian Heart
Your team counts as having 1 additional Star Guardian. Gain a Rell.
Your team counts as having 1 additional Star Guardian. Gain a Rell.
Sureshot Heart
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Your team counts as having 1 additional Sureshot. Gain a Sivir.
Thrill of the Hunt I
Your units heal 350 Health on kill.
Your units heal 350 Health on kill.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tri Force I
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
A.D.M.I.N Crest
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Gain an A.D.M.I.N. Emblem and a Blitzcrank.
Ace Crest
Gain an Ace Emblem and a Draven.
Gain an Ace Emblem and a Draven.
Aegis Crest
Gain an Aegis Emblem and a Vi.
Gain an Aegis Emblem and a Vi.
Ancient Archives I
Gain 1 Tome of Traits and 4 gold.
Gain 1 Tome of Traits and 4 gold.
Anima Squad Crest
Gain an Anima Squad Emblem and a Sylas.
Gain an Anima Squad Emblem and a Sylas.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Axiom Arc II
Your units gain 30 Mana on kill.
Your units gain 30 Mana on kill.
Battlemage II
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
Big Friend II
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat.
Brawler Crest
Gain a Brawler Emblem and a Lee Sin.
Gain a Brawler Emblem and a Lee Sin.
Built Different II
Your units with no Traits active gain 175-325 Health and 40-70% Attack Speed. (based on current Stage)
Your units with no Traits active gain 175-325 Health and 40-70% Attack Speed. (based on current Stage)
Calculated Loss
After losing your combat, gain 2 gold and a free Shop refresh.
After losing your combat, gain 2 gold and a free Shop refresh.
Celestial Blessing II
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
Clear Mind
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
If you have no champions on your bench at the end of player combat round, gain 3 experience points.
Cluttered Mind
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions.
Combat Training
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
Component Grab Bag
Gain 3 random item components.
Gain 3 random item components.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Shell II
Your champions holding an item gain 120 Health and 40 Armor.
Your champions holding an item gain 120 Health and 40 Armor.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
Defender Crest
Gain a Defender Emblem and a Poppy.
Gain a Defender Emblem and a Poppy.
Double Trouble II
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crest
Gain a Duelist Emblem and a Yasuo.
Gain a Duelist Emblem and a Yasuo.
Electrocharge II
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Exiles II
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
Featherweights II
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
First Aid Kit II
All healing and shielding on your units is increased by 35%.
All healing and shielding on your units is increased by 35%.
Gadgeteen crest
Gain a Gadgeteen Emblem and an Annie.
Gain a Gadgeteen Emblem and an Annie.
Hacker Crest
Gain a Hacker Emblem and 2 gold.
Gain a Hacker Emblem and 2 gold.
Heart Crest
Gain a Heart Emblem and a Lee sin.
Gain a Heart Emblem and a Lee sin.
Hustler
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Infiniteam Crest
Gain Infiniteam Emblem and a Sivir.
Gain Infiniteam Emblem and a Sivir.
Jeweled Lotus
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance.
Knife's Edge II
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Your units that start combat in the front 2 rows gain 25 Attack Damage.
Lasercorps Heart
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
Last Stand
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Luden's Echo II
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage.
Makeshift Armor II
Your units with no items gain 45 Armor and Magic Resist.
Your units with no items gain 45 Armor and Magic Resist.
Mascot Crest
Gain a Mascot Emblem and a Lee sin.
Gain a Mascot Emblem and a Lee sin.
Mecha: PRIME Crest
Gain a Mecha: PRIME Emblem and a Draven.
Gain a Mecha: PRIME Emblem and a Draven.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PVP round.
Your Tactician moves faster and heals 2 Health after a PVP round.
Ox Force Crest
Gain an Ox Force Emblem and an Annie.
Gain an Ox Force Emblem and an Annie.
Phony Frontline
Gain 2 Target Dummies.
Gain 2 Target Dummies.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Prankster Crest
Gain a Prankster Emblem and a Jinx.
Gain a Prankster Emblem and a Jinx.
Preparation II
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Quickdraw Heart
Your team counts as having 1 additional Quickdraw. Gain an Ezreal.
Your team counts as having 1 additional Quickdraw. Gain an Ezreal.
Renegade Crest
Gain a Renegade Emblem and a Lucian.
Gain a Renegade Emblem and a Lucian.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 20 gold. Your maximum interest is increased to 7.
Gain 20 gold. Your maximum interest is increased to 7.
Riftwalker Crest
Gain a Riftwalker Emblem and 2 gold.
Gain a Riftwalker Emblem and 2 gold.
Salvage Bin
Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons I
Your units that start combat in the back 2 rows gain +2 Attack Range and 12% Attack Speed.
Your units that start combat in the back 2 rows gain +2 Attack Range and 12% Attack Speed.
Second Wind II
After 10 seconds of combat, your units heal 60% of their missing Health.
After 10 seconds of combat, your units heal 60% of their missing Health.
Spellslinger Crest
Gain a Spellslinger Emblem and an Annie.
Gain a Spellslinger Emblem and an Annie.
Stand United II
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
Star Guardian Crest
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Sunfire Board
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
Supers Heart
Your team counts as having 1 additional Super. Gain a Malphite.
Your team counts as having 1 additional Super. Gain a Malphite.
Sureshot Crest
Gain a Sureshot Emblem and a Sivir.
Gain a Sureshot Emblem and a Sivir.
Threat Level: Maximum
At the start of combat, your Threats gain 66 Maximum Health for every Threat champion on your board.
At the start of combat, your Threats gain 66 Maximum Health for every Threat champion on your board.
Three's Company
Gain 3 random 3-cost champions.
Gain 3 random 3-cost champions.
Thrill of the Hunt II
Your units heal 550 Health on kill.
Your units heal 550 Health on kill.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector+
Gain a free Shop refresh each round. Gain 10 golds.
Gain a free Shop refresh each round. Gain 10 golds.
Tri Force II
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
True Twos
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
Underground Heart
Your team counts as having 1 additional Underground. Gain a Vi.
Your team counts as having 1 additional Underground. Gain a Vi.
Urf's Grab Bag I
Gain 1 Spatula and 1 random item component.
Gain 1 Spatula and 1 random item component.
A.D.M.I.N Crown
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille.
Ace in the Hole
Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira.
Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira.
Aegis Crown
Gain an Aegis Emblem, a Redemption, and an Alistar.
Gain an Aegis Emblem, a Redemption, and an Alistar.
Ancient Archives II
Gain 2 Tome of Traits and 8 gold.
Gain 2 Tome of Traits and 8 gold.
Anima Squad Crown
Gain an Anima Squad Emblem, a Protector's Vow, and a Riven.
Gain an Anima Squad Emblem, a Protector's Vow, and a Riven.
Band of Thieves II
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
BattlemageIII
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Birthday Present
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Brawler Crown
Gain a Brawler Emblem, Protector’s Vow, and a Riven.
Gain a Brawler Emblem, Protector’s Vow, and a Riven.
Built Different III
Your units with no Traits active gain 250-600 Health and 45-80% Attack Speed. (based on current Stage)
Your units with no Traits active gain 250-600 Health and 45-80% Attack Speed. (based on current Stage)
Celestial Blessing III
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
Cruel Pact
Buying XP costs 6 Health instead of gold. But Heal 3 Health per player combat.
Buying XP costs 6 Health instead of gold. But Heal 3 Health per player combat.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Implants III
Your champions holding an item gain 200 Health and 30% Attack Damage.
Your champions holding an item gain 200 Health and 30% Attack Damage.
Cybernetic Shell III
Your champions holding an item gain 200 Health and 60 Armor.
Your champions holding an item gain 200 Health and 60 Armor.
Cybernetic Uplink III
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Your champions holding an item gain 200 Health and restore 3.5 Mana per second.
Defender Crown
Gain a Defender Emblem, a Protector's Vow, and a Riven.
Gain a Defender Emblem, a Protector's Vow, and a Riven.
Double Trouble III
If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crown
Gain a Duelist Emblem, a Hand of Justice, and a Nilah.
Gain a Duelist Emblem, a Hand of Justice, and a Nilah.
Electrocharge III
When your units receive critical strikes, they deal 100-205 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
When your units receive critical strikes, they deal 100-205 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Featherweights III
Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
Future Sight II
Know who you fight next. Gain a Radiant Zephyr.
Know who you fight next. Gain a Radiant Zephyr.
Gadgeteen Crown
Gain a Gadgeteen Emblem, Ionic Spark and an Annie.
Gain a Gadgeteen Emblem, Ionic Spark and an Annie.
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Hacker Crown
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Gain a Hacker Emblem, a Hand of Justice, and a Leblanc.
Heart Crown
Gain a Heart Emblem, Guardbreaker, and a Sona.
Gain a Heart Emblem, Guardbreaker, and a Sona.
High End Shopping
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 3 gold.
Infiniteam Crown
Your team counts as having 1 additional Infiniteam. Gain a Guinsoo's Rageblade and a Sivir.
Your team counts as having 1 additional Infiniteam. Gain a Guinsoo's Rageblade and a Sivir.
Item Grab Bag II
Gain 2 random completed items and 2 Reforgers.
Gain 2 random completed items and 2 Reforgers.
Knife's Edge III
Your units that start combat in the first 2 rows gain 55% Attack Damage.
Your units that start combat in the first 2 rows gain 55% Attack Damage.
LaserCorps Soul
Your team counts as having 1 additional LaserCorps. Gain a Hand of Justice, and a Yasuo.
Your team counts as having 1 additional LaserCorps. Gain a Hand of Justice, and a Yasuo.
Living Forge
Gain a random Ornn item now and after every 10 player combats.
Gain a random Ornn item now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Luden's Echo III
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage.
March of Progress
Grants 2 Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Grants 2 Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Mascot Crown
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite.
Mecha: PRIME Crown
Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax.
Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Ox Force Crown
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar.
Prankster Crown
Gain a Prankster Emblem, Titan’s Resolve, and a Gnar.
Gain a Prankster Emblem, Titan’s Resolve, and a Gnar.
Preparation III
Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
Quickdraw Soul
Your team counts as having 1 additional Quickdraw. Gain a Jeweled Gauntlet and an Ezreal.
Your team counts as having 1 additional Quickdraw. Gain a Jeweled Gauntlet and an Ezreal.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Renegade Crown
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Gain a Renegade Crown, a Bloodthirster, and a Camille.
Riftwalker Crown
Gain a Riftwalker Emblem, Sparring Gloves, and a Pyke.
Gain a Riftwalker Emblem, Sparring Gloves, and a Pyke.
Spellslinger Crown
Gain a Spellslinger Emblem, Hand of Justice, and a Sona.
Gain a Spellslinger Emblem, Hand of Justice, and a Sona.
Stand United III
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Star Guardian Crown
Gain a Star Guardian Emblem, a Tear Of The Goddess and a Nilah.
Gain a Star Guardian Emblem, a Tear Of The Goddess and a Nilah.
Supers Soul
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.
Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin.
Sureshot Crown
Gain a Sureshot Emblem, an Infinity Edge, and a Sivir.
Gain a Sureshot Emblem, an Infinity Edge, and a Sivir.
The Golden Egg
Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn.
Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn.
Think Fast
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold.
Tri Force III
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
Underground Soul
Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal.
Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal.
Urf's Grab Bag II
Gain 1 Spatula and 3 random item components.
Gain 1 Spatula and 3 random item components.
Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.
Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.
Windfall
Gain 20 gold.
Gain 20 gold.
Windfall+
Gain 35 gold.
Gain 35 gold.
Windfall++
Gain 40 gold.
Gain 40 gold.
Wise Spending
Gain 2 experience points when you refresh your Shop.
Gain 2 experience points when you refresh your Shop.
Woodland Charm
Your highest Health champion is cloned. Clones cannot hold items.
Your highest Health champion is cloned. Clones cannot hold items.
Absolute Corruption
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Accelerated Mentorship
Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points.
Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points.
Adaptive Defensives
Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage.
Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage.
Aim Assist
Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy.
Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy.
Ante up
Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage).
Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage).
Armored-dillo
Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.
Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.
Back for Blood
Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health.
Behemoth
Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
Big Data
Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have.
Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have.
Bigger, Better Buckler
Gain a Poppy. She gains 180 Armor.
Gain a Poppy. She gains 180 Armor.
Boxing Lessons
Gain a Vi. When you field her, your team gains 250 bonus Health.
Gain a Vi. When you field her, your team gains 250 bonus Health.
Bunny Mercenary
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Burning Spirit
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Category Five
Gain a Janna. She gains 10 Ability Power and her ability does True Damage.
Gain a Janna. She gains 10 Ability Power and her ability does True Damage.
Channelled Ferromancy
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack).
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack).
Chronic Hallucinations
Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds.
Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds.
Chronobreak
Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat.
Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat.
Cleansing Safeguard
Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health.
Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health.
Contagious Laughter
Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds.
Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds.
Corps Focus
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Cull the Meek
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Cyclone
Gain a Wukong. He has 18 Ability Power and +1 hex Ability range.
Gain a Wukong. He has 18 Ability Power and +1 hex Ability range.
Daredevil
Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing.
Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing.
Darkin Assimilation
Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage.
Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage.
Deathbringer
Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health.
Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health.
Destructive Resonance
Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed.
Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed.
Divine Ascent
Gain a Kayle. She gains bonuses per star level. 1: 40% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. She gains bonuses per star level. 1: 40% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Dynamic Defenses
Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Easy Being Green
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.
Eclipse Prime
Gain a Leona. When you field her, your team takes 20 less damage.
Gain a Leona. When you field her, your team takes 20 less damage.
Empowered Reserves
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench.
Enchanted Ammunition
Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack).
Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack).
Endless Darkness
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).
Everyone Goes BOOM!
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Exaggerated Reporting
Gain a Janna. Forecaster's effects are increased by 200%.
Gain a Janna. Forecaster's effects are increased by 200%.
Extinction Event
Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger.
Fear is Freedom
Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second.
Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second.
Flaming Ricochet
Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.
Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.
Foster Growth
Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power.
Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power.
Full Power to Sword
Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns.
Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns.
Gas Giant Slayer
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Gear Shift
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.
Get Excited!
Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds.
Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds.
Get Paid
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gifted
Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Grand Challenge
Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health.
Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health.
Grandmaster’s Training
Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies.
Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies.
Growth Spurt
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack).
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack).
Guardian Spirit
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.
Heartstopper
Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Hextech Retribution
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Hold the Line
Gain a Rell. She has 60 Ability Power and 35% damage reduction.
Gain a Rell. She has 60 Ability Power and 35% damage reduction.
Hyperbolic Time Chamber
Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point.
Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point.
Illuminating Singularity
Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage.
Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage.
Into the Night
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Invigorate
Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Joy Siphon
Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks.
Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks.
Jubilant Veil
Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds.
Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds.
Kingslayer
Gain a Sylas. Gain maximum 25% and increase damage 30%.
Gain a Sylas. Gain maximum 25% and increase damage 30%.
Laser Focus
Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active.
Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active.
League of Draven
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Lucent Barrier
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Make It Rain
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage).
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage).
Mana Tempering
Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack).
Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack).
Mirror Image
Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health).
Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health).
Multi-Shot
Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy.
Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy.
My Sword is Your Shield
Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds.
Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds.
Not In Vain
Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies.
Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies.
Not So Heavy Metal
Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
Obliterate
Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%.
Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%.
Partners in Crime
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Perfected Solar Flare
Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast.
Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast.
Petricite Chains
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Power Grid
Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam.
Pyromania
Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds.
Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds.
Raider's Spoils
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Re-Energize
Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat.
Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat.
Reconnaissance team
Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
Recursion Matrix
Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities.
Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities.
Reign of Anger
Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health.
Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health.
Relentless Assault
Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack).
Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack).
Reverberation
Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Righteous Range
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed.
Rising Spell Force
Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack).
Rising Tide
Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed.
Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed.
Rock Solid
Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Rocket Grab
Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds.
Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds.
Rule of Four
Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component.
Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component.
Ruthless Blades
Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.
Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.
Scarier-crow
Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike.
Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike.
Shiny
Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure.
Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure.
Small Game Hunter
Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.
Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.
Soul Eater
Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns.
Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns.
Spiked Shell
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Spirit of the Exile
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
Spread Shot
Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage.
Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage.
Stacks on Stacks
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Starlight Resonance
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat.
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat.
Steadfast Presence
Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield.
Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield.
Stubborn
Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
Style & Flair
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Synchronous Plating
Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.
Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.
Temper Tantrum
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.
Temporal Disruption
Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded.
Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded.
The Best Offense
Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance.
Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance.
They See Me Rolling
Gain a Nunu. He has 25 Ability Power and 20% movement speed.
Gain a Nunu. He has 25 Ability Power and 20% movement speed.
Time Knife
Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor
Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor
Time and a Half
Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has.
Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has.
Triumphant Return
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health.
Undercurrent
Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Unrelenting Force
Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times.
Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times.
Velocity Impact
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Vitality of the Ox
Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack.
Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack.
Voidmother
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her.
Well Fed
Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Well Fed+
Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Winds of the Wanderer
Gain a Yasuo. His spell is bigger and does 8% increases damage.
Gain a Yasuo. His spell is bigger and does 8% increases damage.
Wrath of the Rift
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.
Your Cut
Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.
Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.
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