DAK.GG
SET 8.5 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
A.D.M.I.N. Heart Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. | Your team counts as having 1 additional A.D.M.I.N. Gain a Camille. |
AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Aegis Heart Your team counts as having 1 additional Aegis. Gain a Vi. | Your team counts as having 1 additional Aegis. Gain a Vi. |
Anima Squad Heart Your team counts as having 1 additional Anima Squad. Gain a Jinx. | Your team counts as having 1 additional Anima Squad. Gain a Jinx. |
Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Battlemage I Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. | Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power. |
Big Friend I Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 9% less damage for the rest of combat. |
Brawler Heart Your team counts as having 1 additional Brawler. Gain a Vi. | Your team counts as having 1 additional Brawler. Gain a Vi. |
Celestial Blessing I Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. | Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health. |
Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
Cybernetic Implants I Your champions holding an item gain 80 Health and 10% Attack Damage. | Your champions holding an item gain 80 Health and 10% Attack Damage. |
Cybernetic Shell I Your champions holding an item gain 80 Health and 30 Armor. | Your champions holding an item gain 80 Health and 30 Armor. |
Cybernetic Uplink I Your champions holding an item gain 80 Health and restore 2 Mana per second. | Your champions holding an item gain 80 Health and restore 2 Mana per second. |
Defender Heart Your team counts as having 1 additional Defender. Gain a Rell. | Your team counts as having 1 additional Defender. Gain a Rell. |
Duelist Heart Your team counts as having 1 additional Duelist. Gain a Fiora. | Your team counts as having 1 additional Duelist. Gain a Fiora. |
Electrocharge I When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 30-90 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Exiles I Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds. |
Featherweights I Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed. |
First Aid Kit All healing and shielding on your units is increased by 25%. | All healing and shielding on your units is increased by 25%. |
Future Sight I Know who you will fight next. Gain a Zephyr. | Know who you will fight next. Gain a Zephyr. |
Gadgeteen Heart Your team counts as having 1 additional Gadgeteen. Gain an Poppy. | Your team counts as having 1 additional Gadgeteen. Gain an Poppy. |
Hacker Heart Your team counts as having 1 additional Hacker. Gain a pyke. | Your team counts as having 1 additional Hacker. Gain a pyke. |
Heart Heart Your team counts as having 1 additional Heart. Gain a Lee Sin. | Your team counts as having 1 additional Heart. Gain a Lee Sin. |
Infiniteam Heart Your team counts as having 1 additional Infiniteam. Gain a Lucian. | Your team counts as having 1 additional Infiniteam. Gain a Lucian. |
Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
Knife's Edge I Your units that start combat in the front 2 rows gain 15 Attack Damage. | Your units that start combat in the front 2 rows gain 15 Attack Damage. |
Lategame Specialist Gain 44 gold when you reach Level 9. | Gain 44 gold when you reach Level 9. |
Luden's Echo I When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35-80 (based on current Stage) magic damage. |
Makeshift Armor I Your units with no items gain 30 Armor and Magic Resist. | Your units with no items gain 30 Armor and Magic Resist. |
Mascot Heart Your team counts as having 1 additional Mascot. Gain a Malphite. | Your team counts as having 1 additional Mascot. Gain a Malphite. |
Ox Force Heart Your team counts as having 1 additional Ox Force. Gain a Fiora. | Your team counts as having 1 additional Ox Force. Gain a Fiora. |
Pandora's Bench Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Preparation I Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. |
Renegade Heart Your team counts as having 1 additional Renegade. Gain a Camille. | Your team counts as having 1 additional Renegade. Gain a Camille. |
Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
Spellslinger Heart Your team counts as having 1 additional Spellslinger. Gain an Annie. | Your team counts as having 1 additional Spellslinger. Gain an Annie. |
Stand United I Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. | Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army. |
Star Guardian Heart Your team counts as having 1 additional Star Guardian. Gain a Rell. | Your team counts as having 1 additional Star Guardian. Gain a Rell. |
Sureshot Heart Your team counts as having 1 additional Sureshot. Gain a Sivir. | Your team counts as having 1 additional Sureshot. Gain a Sivir. |
Thrill of the Hunt I Your units heal 350 Health on kill. | Your units heal 350 Health on kill. |
Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
Tri Force I Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. | Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed. |
A.D.M.I.N Crest Gain an A.D.M.I.N. Emblem and a Blitzcrank. | Gain an A.D.M.I.N. Emblem and a Blitzcrank. |
Ace Crest Gain an Ace Emblem and a Draven. | Gain an Ace Emblem and a Draven. |
Aegis Crest Gain an Aegis Emblem and a Vi. | Gain an Aegis Emblem and a Vi. |
Ancient Archives I Gain 1 Tome of Traits and 4 gold. | Gain 1 Tome of Traits and 4 gold. |
Anima Squad Crest Gain an Anima Squad Emblem and a Sylas. | Gain an Anima Squad Emblem and a Sylas. |
Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
Axiom Arc II Your units gain 30 Mana on kill. | Your units gain 30 Mana on kill. |
Battlemage II Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. | Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power. |
Big Friend II Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. | Your units that start combat next to a unit with over 1600 Health take 10% less damage for the rest of combat. |
Brawler Crest Gain a Brawler Emblem and a Lee Sin. | Gain a Brawler Emblem and a Lee Sin. |
Built Different II Your units with no Traits active gain 175-325 Health and 40-70% Attack Speed. (based on current Stage) | Your units with no Traits active gain 175-325 Health and 40-70% Attack Speed. (based on current Stage) |
Calculated Loss After losing your combat, gain 2 gold and a free Shop refresh. | After losing your combat, gain 2 gold and a free Shop refresh. |
Celestial Blessing II Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. | Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health. |
Clear Mind If you have no champions on your bench at the end of player combat round, gain 3 experience points. | If you have no champions on your bench at the end of player combat round, gain 3 experience points. |
Cluttered Mind If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. | If your bench is full at the end of player combat round, gain 3 experience points. Gain 4 random Tier 1 champions. |
Combat Training Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. | Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage. |
Component Grab Bag Gain 3 random item components. | Gain 3 random item components. |
Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
Cybernetic Shell II Your champions holding an item gain 120 Health and 40 Armor. | Your champions holding an item gain 120 Health and 40 Armor. |
Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2.5 Mana per second. | Your champions holding an item gain 120 Health and restore 2.5 Mana per second. |
Defender Crest Gain a Defender Emblem and a Poppy. | Gain a Defender Emblem and a Poppy. |
Double Trouble II If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crest Gain a Duelist Emblem and a Yasuo. | Gain a Duelist Emblem and a Yasuo. |
Electrocharge II When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Exiles II Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. | Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds. |
Featherweights II Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. | Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed. |
First Aid Kit II All healing and shielding on your units is increased by 35%. | All healing and shielding on your units is increased by 35%. |
Gadgeteen crest Gain a Gadgeteen Emblem and an Annie. | Gain a Gadgeteen Emblem and an Annie. |
Hacker Crest Gain a Hacker Emblem and 2 gold. | Gain a Hacker Emblem and 2 gold. |
Heart Crest Gain a Heart Emblem and a Lee sin. | Gain a Heart Emblem and a Lee sin. |
Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
Infiniteam Crest Gain Infiniteam Emblem and a Sivir. | Gain Infiniteam Emblem and a Sivir. |
Jeweled Lotus Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. | Magic and true damage from your units' Abilities can critically strike. Your units gain 20% Critical Strike Chance. |
Knife's Edge II Your units that start combat in the front 2 rows gain 25 Attack Damage. | Your units that start combat in the front 2 rows gain 25 Attack Damage. |
Lasercorps Heart Your team counts as having 1 additional LaserCorps. Gain a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Yasuo. |
Last Stand The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
Luden's Echo II When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 50-110 (based on current Stage) magic damage. |
Makeshift Armor II Your units with no items gain 45 Armor and Magic Resist. | Your units with no items gain 45 Armor and Magic Resist. |
Mascot Crest Gain a Mascot Emblem and a Lee sin. | Gain a Mascot Emblem and a Lee sin. |
Mecha: PRIME Crest Gain a Mecha: PRIME Emblem and a Draven. | Gain a Mecha: PRIME Emblem and a Draven. |
Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PVP round. | Your Tactician moves faster and heals 2 Health after a PVP round. |
Ox Force Crest Gain an Ox Force Emblem and an Annie. | Gain an Ox Force Emblem and an Annie. |
Phony Frontline Gain 2 Target Dummies. | Gain 2 Target Dummies. |
Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Prankster Crest Gain a Prankster Emblem and a Jinx. | Gain a Prankster Emblem and a Jinx. |
Preparation II Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Quickdraw Heart Your team counts as having 1 additional Quickdraw. Gain an Ezreal. | Your team counts as having 1 additional Quickdraw. Gain an Ezreal. |
Renegade Crest Gain a Renegade Emblem and a Lucian. | Gain a Renegade Emblem and a Lucian. |
Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
Rich Get Richer+ Gain 20 gold. Your maximum interest is increased to 7. | Gain 20 gold. Your maximum interest is increased to 7. |
Riftwalker Crest Gain a Riftwalker Emblem and 2 gold. | Gain a Riftwalker Emblem and 2 gold. |
Salvage Bin Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Salvage Bin+ Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scoped Weapons I Your units that start combat in the back 2 rows gain +2 Attack Range and 12% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 12% Attack Speed. |
Second Wind II After 10 seconds of combat, your units heal 60% of their missing Health. | After 10 seconds of combat, your units heal 60% of their missing Health. |
Spellslinger Crest Gain a Spellslinger Emblem and an Annie. | Gain a Spellslinger Emblem and an Annie. |
Stand United II Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. | Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army. |
Star Guardian Crest Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
Sunfire Board At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. | At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%. |
Supers Heart Your team counts as having 1 additional Super. Gain a Malphite. | Your team counts as having 1 additional Super. Gain a Malphite. |
Sureshot Crest Gain a Sureshot Emblem and a Sivir. | Gain a Sureshot Emblem and a Sivir. |
Threat Level: Maximum At the start of combat, your Threats gain 66 Maximum Health for every Threat champion on your board. | At the start of combat, your Threats gain 66 Maximum Health for every Threat champion on your board. |
Three's Company Gain 3 random 3-cost champions. | Gain 3 random 3-cost champions. |
Thrill of the Hunt II Your units heal 550 Health on kill. | Your units heal 550 Health on kill. |
Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
Trade Sector+ Gain a free Shop refresh each round. Gain 10 golds. | Gain a free Shop refresh each round. Gain 10 golds. |
Tri Force II Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. | Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed. |
True Twos Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. | Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion. |
Underground Heart Your team counts as having 1 additional Underground. Gain a Vi. | Your team counts as having 1 additional Underground. Gain a Vi. |
Urf's Grab Bag I Gain 1 Spatula and 1 random item component. | Gain 1 Spatula and 1 random item component. |
A.D.M.I.N Crown Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. | Gain an A.D.M.I.N. Emblem, a Hand of Justice, and a Camille. |
Ace in the Hole Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira. | Gain an Ace Emblem, a Draven, a Miss Fortune, and a Samira. |
Aegis Crown Gain an Aegis Emblem, a Redemption, and an Alistar. | Gain an Aegis Emblem, a Redemption, and an Alistar. |
Ancient Archives II Gain 2 Tome of Traits and 8 gold. | Gain 2 Tome of Traits and 8 gold. |
Anima Squad Crown Gain an Anima Squad Emblem, a Protector's Vow, and a Riven. | Gain an Anima Squad Emblem, a Protector's Vow, and a Riven. |
Band of Thieves II Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
BattlemageIII Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. | Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power. |
Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components. |
Birthday Present Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
Brawler Crown Gain a Brawler Emblem, Protector’s Vow, and a Riven. | Gain a Brawler Emblem, Protector’s Vow, and a Riven. |
Built Different III Your units with no Traits active gain 250-600 Health and 45-80% Attack Speed. (based on current Stage) | Your units with no Traits active gain 250-600 Health and 45-80% Attack Speed. (based on current Stage) |
Celestial Blessing III Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. | Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health. |
Cruel Pact Buying XP costs 6 Health instead of gold. But Heal 3 Health per player combat. | Buying XP costs 6 Health instead of gold. But Heal 3 Health per player combat. |
Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
Cybernetic Implants III Your champions holding an item gain 200 Health and 30% Attack Damage. | Your champions holding an item gain 200 Health and 30% Attack Damage. |
Cybernetic Shell III Your champions holding an item gain 200 Health and 60 Armor. | Your champions holding an item gain 200 Health and 60 Armor. |
Cybernetic Uplink III Your champions holding an item gain 200 Health and restore 3.5 Mana per second. | Your champions holding an item gain 200 Health and restore 3.5 Mana per second. |
Defender Crown Gain a Defender Emblem, a Protector's Vow, and a Riven. | Gain a Defender Emblem, a Protector's Vow, and a Riven. |
Double Trouble III If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | If you have exactly 2 copies of a champion on your board, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crown Gain a Duelist Emblem, a Hand of Justice, and a Nilah. | Gain a Duelist Emblem, a Hand of Justice, and a Nilah. |
Electrocharge III When your units receive critical strikes, they deal 100-205 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). | When your units receive critical strikes, they deal 100-205 (based on current Stage) magic damage to nearby enemies. (1 second cooldown). |
Featherweights III Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. | Your 1 and 2 cost units gain 50% Attack Speed and Move Speed. |
Future Sight II Know who you fight next. Gain a Radiant Zephyr. | Know who you fight next. Gain a Radiant Zephyr. |
Gadgeteen Crown Gain a Gadgeteen Emblem, Ionic Spark and an Annie. | Gain a Gadgeteen Emblem, Ionic Spark and an Annie. |
Golden Ticket Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
Hacker Crown Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. | Gain a Hacker Emblem, a Hand of Justice, and a Leblanc. |
Heart Crown Gain a Heart Emblem, Guardbreaker, and a Sona. | Gain a Heart Emblem, Guardbreaker, and a Sona. |
High End Shopping Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. | Champions appear in your Shop as if you were 1 level higher. Gain 3 gold. |
Infiniteam Crown Your team counts as having 1 additional Infiniteam. Gain a Guinsoo's Rageblade and a Sivir. | Your team counts as having 1 additional Infiniteam. Gain a Guinsoo's Rageblade and a Sivir. |
Item Grab Bag II Gain 2 random completed items and 2 Reforgers. | Gain 2 random completed items and 2 Reforgers. |
Knife's Edge III Your units that start combat in the first 2 rows gain 55% Attack Damage. | Your units that start combat in the first 2 rows gain 55% Attack Damage. |
LaserCorps Soul Your team counts as having 1 additional LaserCorps. Gain a Hand of Justice, and a Yasuo. | Your team counts as having 1 additional LaserCorps. Gain a Hand of Justice, and a Yasuo. |
Living Forge Gain a random Ornn item now and after every 10 player combats. | Gain a random Ornn item now and after every 10 player combats. |
Lucky Gloves Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves. |
Luden's Echo III When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. | When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-210 (based on current Stage) magic damage. |
March of Progress Grants 2 Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. | Grants 2 Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up. |
Mascot Crown Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. | Gain a Mascot Emblem, a Gargoyle Stoneplate, and an Malphite. |
Mecha: PRIME Crown Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. | Gain a Mecha: PRIME Emblem, Bloodthirster, and a Jax. |
New Recruit Gain +1 maximum team size. | Gain +1 maximum team size. |
Ox Force Crown Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. | Gain an Ox Force Emblem, a Titan's Resolve, and an Alistar. |
Prankster Crown Gain a Prankster Emblem, Titan’s Resolve, and a Gnar. | Gain a Prankster Emblem, Titan’s Resolve, and a Gnar. |
Preparation III Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 50 Health, 7% Attack Damage and 7 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times. |
Quickdraw Soul Your team counts as having 1 additional Quickdraw. Gain a Jeweled Gauntlet and an Ezreal. | Your team counts as having 1 additional Quickdraw. Gain a Jeweled Gauntlet and an Ezreal. |
Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
Renegade Crown Gain a Renegade Crown, a Bloodthirster, and a Camille. | Gain a Renegade Crown, a Bloodthirster, and a Camille. |
Riftwalker Crown Gain a Riftwalker Emblem, Sparring Gloves, and a Pyke. | Gain a Riftwalker Emblem, Sparring Gloves, and a Pyke. |
Spellslinger Crown Gain a Spellslinger Emblem, Hand of Justice, and a Sona. | Gain a Spellslinger Emblem, Hand of Justice, and a Sona. |
Stand United III Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
Star Guardian Crown Gain a Star Guardian Emblem, a Tear Of The Goddess and a Nilah. | Gain a Star Guardian Emblem, a Tear Of The Goddess and a Nilah. |
Supers Soul Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. | Your team counts as having 1 additional Super. Gain a Titan's Resolve and a Lee Sin. |
Sureshot Crown Gain a Sureshot Emblem, an Infinity Edge, and a Sivir. | Gain a Sureshot Emblem, an Infinity Edge, and a Sivir. |
The Golden Egg Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn. | Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn. |
Think Fast Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. | Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 3 gold. |
Tri Force III Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. | Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed. |
Underground Soul Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. | Your team counts as having 1 additional Underground. Gain a Zz’Rot portal and an Ezreal. |
Urf's Grab Bag II Gain 1 Spatula and 3 random item components. | Gain 1 Spatula and 3 random item components. |
Verdant Veil Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. | Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed. |
Windfall Gain 20 gold. | Gain 20 gold. |
Windfall+ Gain 35 gold. | Gain 35 gold. |
Windfall++ Gain 40 gold. | Gain 40 gold. |
Wise Spending Gain 2 experience points when you refresh your Shop. | Gain 2 experience points when you refresh your Shop. |
Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
Absolute Corruption Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. | Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls. |
Accelerated Mentorship Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points. | Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points. |
Adaptive Defensives Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage. | Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage. |
Aim Assist Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy. | Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy. |
Ante up Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage). | Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage). |
Armored-dillo Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself. | Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself. |
Back for Blood Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health. | Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health. |
Behemoth Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health. | Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health. |
Big Data Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have. | Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have. |
Bigger, Better Buckler Gain a Poppy. She gains 180 Armor. | Gain a Poppy. She gains 180 Armor. |
Boxing Lessons Gain a Vi. When you field her, your team gains 250 bonus Health. | Gain a Vi. When you field her, your team gains 250 bonus Health. |
Bunny Mercenary Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. | Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling. |
Burning Spirit Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. | Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health. |
Category Five Gain a Janna. She gains 10 Ability Power and her ability does True Damage. | Gain a Janna. She gains 10 Ability Power and her ability does True Damage. |
Channelled Ferromancy Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack). | Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack). |
Chronic Hallucinations Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds. | Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds. |
Chronobreak Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat. | Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat. |
Cleansing Safeguard Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health. | Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health. |
Contagious Laughter Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds. | Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds. |
Corps Focus Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active. | Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active. |
Cull the Meek Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. | Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health. |
Cyclone Gain a Wukong. He has 18 Ability Power and +1 hex Ability range. | Gain a Wukong. He has 18 Ability Power and +1 hex Ability range. |
Daredevil Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing. | Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing. |
Darkin Assimilation Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage. | Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage. |
Deathbringer Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health. | Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health. |
Destructive Resonance Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed. | Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed. |
Divine Ascent Gain a Kayle. She gains bonuses per star level.
1: 40% Attack Speed
2: +2 Attack Range
3: Attacks fire 2 additional bolts dealing 50% damage. | Gain a Kayle. She gains bonuses per star level. 1: 40% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage. |
Dynamic Defenses Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him. | Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him. |
Easy Being Green Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power. | Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power. |
Eclipse Prime Gain a Leona. When you field her, your team takes 20 less damage. | Gain a Leona. When you field her, your team takes 20 less damage. |
Empowered Reserves Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench. | Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench. |
Enchanted Ammunition Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack). | Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack). |
Endless Darkness Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack). | Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack). |
Everyone Goes BOOM! Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. | Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat. |
Exaggerated Reporting Gain a Janna. Forecaster's effects are increased by 200%. | Gain a Janna. Forecaster's effects are increased by 200%. |
Extinction Event Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger. | Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger. |
Fear is Freedom Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second. | Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second. |
Flaming Ricochet Gain a Gangplank. His Ability bounces to a second target dealing 80% damage. | Gain a Gangplank. His Ability bounces to a second target dealing 80% damage. |
Foster Growth Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power. | Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power. |
Full Power to Sword Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns. | Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns. |
Gas Giant Slayer Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health. | Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health. |
Gear Shift Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat. | Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat. |
Get Excited! Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds. | Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds. |
Get Paid Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. | Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill. |
Gifted Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. | Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items. |
Grand Challenge Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health. | Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health. |
Grandmaster’s Training Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies. | Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies. |
Growth Spurt Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack). | Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack). |
Guardian Spirit Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities. | Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities. |
Heartstopper Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. | Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health. |
Hextech Retribution Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. | Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies. |
Hold the Line Gain a Rell. She has 60 Ability Power and 35% damage reduction. | Gain a Rell. She has 60 Ability Power and 35% damage reduction. |
Hyperbolic Time Chamber Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point. | Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point. |
Illuminating Singularity Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage. | Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage. |
Into the Night Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. | Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed. |
Invigorate Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded. | Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded. |
Joy Siphon Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks. | Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks. |
Jubilant Veil Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds. | Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds. |
Kingslayer Gain a Sylas. Gain maximum 25% and increase damage 30%. | Gain a Sylas. Gain maximum 25% and increase damage 30%. |
Laser Focus Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active. | Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active. |
League of Draven Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. | Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold. |
Lucent Barrier Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. | Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power. |
Make It Rain Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage). | Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage). |
Mana Tempering Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack). | Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack). |
Mirror Image Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health). | Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health). |
Multi-Shot Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy. | Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy. |
My Sword is Your Shield Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds. | Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds. |
Not In Vain Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies. | Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies. |
Not So Heavy Metal Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds. | Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds. |
Obliterate Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%. | Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%. |
Partners in Crime Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. | Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain. |
Perfected Solar Flare Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast. | Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast. |
Petricite Chains Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. | Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%. |
Power Grid Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam. | Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam. |
Pyromania Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds. | Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds. |
Raider's Spoils Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. | Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat. |
Re-Energize Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat. | Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat. |
Reconnaissance team Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit. | Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit. |
Recursion Matrix Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities. | Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities. |
Reign of Anger Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health. | Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health. |
Relentless Assault Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack). | Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack). |
Reverberation Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally. | Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally. |
Righteous Range Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed. | Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed. |
Rising Spell Force Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack). | Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack). |
Rising Tide Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed. | Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed. |
Rock Solid Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds. | Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds. |
Rocket Grab Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds. | Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds. |
Rule of Four Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component. | Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component. |
Ruthless Blades Gain a Draven. When you field him, your team gains 55% Critical Strike Chance. | Gain a Draven. When you field him, your team gains 55% Critical Strike Chance. |
Scarier-crow Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike. | Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike. |
Shiny Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure. | Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure. |
Small Game Hunter Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health. | Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health. |
Soul Eater Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns. | Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns. |
Spiked Shell Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). | Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds). |
Spirit of the Exile Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed. | Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed. |
Spread Shot Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage. | Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage. |
Stacks on Stacks Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. | Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability. |
Starlight Resonance Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat. | Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat. |
Steadfast Presence Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield. | Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield. |
Stubborn Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units. | Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units. |
Style & Flair Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. | Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana. |
Synchronous Plating Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability. | Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability. |
Temper Tantrum Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability. | Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability. |
Temporal Disruption Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded. | Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded. |
The Best Offense Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance. | Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance. |
They See Me Rolling Gain a Nunu. He has 25 Ability Power and 20% movement speed. | Gain a Nunu. He has 25 Ability Power and 20% movement speed. |
Time Knife Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor | Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor |
Time and a Half Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has. | Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has. |
Triumphant Return Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health. | Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health. |
Undercurrent Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana. | Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana. |
Unrelenting Force Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times. | Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times. |
Velocity Impact Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. | Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds. |
Vitality of the Ox Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack. | Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack. |
Voidmother Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her. | Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her. |
Well Fed Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. | Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. |
Well Fed+ Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. | Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks. |
Winds of the Wanderer Gain a Yasuo. His spell is bigger and does 8% increases damage. | Gain a Yasuo. His spell is bigger and does 8% increases damage. |
Wrath of the Rift Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage. | Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage. |
Your Cut Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round. | Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round. |