DAK.GG
SET 9.5 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
All Natural I Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. |
Army Building Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. | Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. |
Balanced Budget At the start of the next 4 rounds, Gain 4 Gold. | At the start of the next 4 rounds, Gain 4 Gold. |
Bastion Heart Your team counts as having 1 additional Bastion. Gain a Kassadin. | Your team counts as having 1 additional Bastion. Gain a Kassadin. |
Battle Ready Your team deals 3% more damage and takes 3% less damage. | Your team deals 3% more damage and takes 3% less damage. |
Blood Money Gain 1 gold per 3 Health your Tactician loses. | Gain 1 gold per 3 Health your Tactician loses. |
Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Vi. | Your team counts as having 1 additional Bruiser. Gain a Vi. |
Buried Treasures I At the start of the next 2 rounds, gain a random item component. | At the start of the next 2 rounds, gain a random item component. |
Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
Challenger Heart Your team counts as having 1 additional Challenger. Gain a Warwick. | Your team counts as having 1 additional Challenger. Gain a Warwick. |
Component Buffet Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
Cybernetic Bulk I Your champions holding an item gain 225 health. | Your champions holding an item gain 225 health. |
Cybernetic Leech I Your units holding an item gain 80 Health and 10% Omnivamp. | Your units holding an item gain 80 Health and 10% Omnivamp. |
Final Grab Bag Gain a random component, 12 gold, and a Reforger. | Gain a random component, 12 gold, and a Reforger. |
Gotta Go Fast! Your team generates 10% more mana and moves 35% faster. | Your team generates 10% more mana and moves 35% faster. |
Gunner Heart Your team counts as having 1 additional Gunner. Gain a Jinx. | Your team counts as having 1 additional Gunner. Gain a Jinx. |
Harmacist I Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. | Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. |
Healing Orbs I When an enemy dies, the nearest allied unit is healed for 250. | When an enemy dies, the nearest allied unit is healed for 250. |
Inconsistency If your streak is less than 3, gain 2 gold. | If your streak is less than 3, gain 2 gold. |
Indomitable Will When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. |
Invoker Heart Your team counts as having 1 additional Invoker. Gain a Soraka. | Your team counts as having 1 additional Invoker. Gain a Soraka. |
Iron Assets Gain a Component Anvil and 4 Gold. | Gain a Component Anvil and 4 Gold. |
It Pays To Learn Gain 10 XP and 8 gold. | Gain 10 XP and 8 gold. |
Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
Jeweled Lotus I Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. |
Job's Done Gain a Component Anvil and a random Component Item. | Gain a Component Anvil and a random Component Item. |
Juggernaut Heart Your team counts as having 1 additional Juggernaut. Gain a Sett. | Your team counts as having 1 additional Juggernaut. Gain a Sett. |
Knowledge Download I Gain 12 XP. | Gain 12 XP. |
Lategame Specialist When you reach Level 9, gain 44 gold. | When you reach Level 9, gain 44 gold. |
Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
Missed Connections Gain a copy of each Tier One champion. | Gain a copy of each Tier One champion. |
Money! Gain 11 Gold. In 4 turns, gain 11 Gold again. | Gain 11 Gold. In 4 turns, gain 11 Gold again. |
On a Roll Whenever you star-up a champion, gain a free reroll. Gain 2 gold. | Whenever you star-up a champion, gain a free reroll. Gain 2 gold. |
One Twos Three Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
One, Two, Five! Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). |
Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Partial Ascension After 15 seconds of combat, your units deal 30% more damage. | After 15 seconds of combat, your units deal 30% more damage. |
Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. |
Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. |
Red Buff Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. | Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. |
Risky Moves Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. |
Rogue Heart Your team counts as having 1 additional Rogue. Gain a Qiyana. | Your team counts as having 1 additional Rogue. Gain a Qiyana. |
Rolling For Days I Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. |
Silver Spoon Gain 10 XP. | Gain 10 XP. |
Slayer Heart Your team counts as having 1 additional Slayer. Gain a Qiyana. | Your team counts as having 1 additional Slayer. Gain a Qiyana. |
Small Forge Gain a Component Anvil and 2 Gold. | Gain a Component Anvil and 2 Gold. |
Social Distancing I Units that begin combat with no adjacent allies gain 10% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 10% Attack Damage and Ability Power. |
Sorcerer Heart Your team counts as having 1 additional Sorcerer. Gain a Swain. | Your team counts as having 1 additional Sorcerer. Gain a Swain. |
Spoils of War I When you kill an enemy unit, there's a 20% chance to drop loot. | When you kill an enemy unit, there's a 20% chance to drop loot. |
Stationary Support I Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed. | Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed. |
Teaming Up I Gain 1 random component item and 2 random Tier 3 champions. | Gain 1 random component item and 2 random Tier 3 champions. |
Tiny Grab Bag Gain a random component, 2 gold, a Magnetic Remover. | Gain a random component, 2 gold, a Magnetic Remover. |
Tiny Power I Your units gain 6% Attack Damage, Ability Power, and Attack Speed. | Your units gain 6% Attack Damage, Ability Power, and Attack Speed. |
Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
Training Reward Gain 5 gold and a Lesser Champion Duplicator. | Gain 5 gold and a Lesser Champion Duplicator. |
Transfusion I Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
Unified Resistance I If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist. |
Vanquisher Heart Your team counts as having 1 additional Vanquisher. Gain an Ashe. | Your team counts as having 1 additional Vanquisher. Gain an Ashe. |
Well-Earned Comforts I Your units gain 70 Health for each item equipped. | Your units gain 70 Health for each item equipped. |
Young and Wild and Free You can always move freely on Carousel rounds. Gain a random component. | You can always move freely on Carousel rounds. Gain a random component. |
Zaun Heart Your team counts as having 1 additional Zaun. Gain a Warwick. | Your team counts as having 1 additional Zaun. Gain a Warwick. |
A Cut Above Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill. | Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill. |
Adrenaline Rush Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts. | Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts. |
All Natural II Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. | Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. |
Ancient Archives I Gain 1 Tome of Traits and 3 gold. | Gain 1 Tome of Traits and 3 gold. |
Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
Balanced Budget II At the start of the next 4 rounds, Gain 6 Gold. | At the start of the next 4 rounds, Gain 6 Gold. |
Bastion Crest Gain a Bastion Emblem and a Kassadin. | Gain a Bastion Emblem and a Kassadin. |
Battle Ready II Your team deals 6% more damage and takes 6% less damage. | Your team deals 6% more damage and takes 6% less damage. |
Big Grab Bag Gain 2 random components, 1 gold, and a Reforger. | Gain 2 random components, 1 gold, and a Reforger. |
Bilgewater Crest Gain a Bilgewater Emblem and a Twisted Fate. | Gain a Bilgewater Emblem and a Twisted Fate. |
Bruiser Crest Gain a Bruiser Emblem and a Vi. | Gain a Bruiser Emblem and a Vi. |
Built Different II Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage). |
Buried Treasures II At the start of the next 3 rounds, gain a random item component. | At the start of the next 3 rounds, gain a random item component. |
Capricious Forge Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round. | Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round. |
Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
Challenger Crest Gain a Challenger Emblem and a Warwick. | Gain a Challenger Emblem and a Warwick. |
Chemtech Enhancements Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units. | Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units. |
Combat Caster Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. | Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. |
Contagion Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units. | Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units. |
Cybernetic Bulk II Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
Cybernetic Leech II Your units holding an item gain 120 Health and 15% Omnivamp. | Your units holding an item gain 120 Health and 15% Omnivamp. |
Dedication The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. | The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. |
Defensive Dash Combat Start and on takedown: Your Challenger units gain a 100-250 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. | Combat Start and on takedown: Your Challenger units gain a 100-250 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. |
Demacia Crest Gain a Demacia Emblem and a Galio. | Gain a Demacia Emblem and a Galio. |
Demonflare Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health. | Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health. |
Double Trouble II When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Dueling Gunners Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. | Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. |
Early Education Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. | Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. |
Endurance Training Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. | Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. |
Escort Quest Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. | Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. |
Final Grab Bag II Gain 2 random components, 15 gold, and a Magentic Remover. | Gain 2 random components, 15 gold, and a Magentic Remover. |
Freljord Heart Your team counts as having 1 additional Freljord. Gain an Ashe. | Your team counts as having 1 additional Freljord. Gain an Ashe. |
Frequent Flier After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. | After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. |
Gargantuan Resolve Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. | Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25. |
Gifts from the Fallen Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again. | Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again. |
Gotta Go Fast! II Your team generates 20% more mana and moves 60% faster. | Your team generates 20% more mana and moves 60% faster. |
Gunner Crest Gain a Gunner Emblem and a Jinx. | Gain a Gunner Emblem and a Jinx. |
Harmacist II Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. | Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. |
Healing Orbs II When an enemy dies, the nearest allied unit is healed for 500. | When an enemy dies, the nearest allied unit is healed for 500. |
Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
Idealism Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage. | Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage. |
Infusion Your team restores 20 Mana every 6 seconds. | Your team restores 20 Mana every 6 seconds. |
Invoker Crest Gain an Invoker Emblem and a Soraka. | Gain an Invoker Emblem and a Soraka. |
Ionia Crest Gain a Ionia Emblem and a Sett. | Gain a Ionia Emblem and a Sett. |
It Pays to Learn II Gain 16 XP and 12 gold. | Gain 16 XP and 12 gold. |
Item Grab Bag II Gain a random completed item, a random component, and 1 gold. | Gain a random completed item, a random component, and 1 gold. |
Ixtal Heart Your team counts as having 1 additional Ixtal. Gain a Qiyana. | Your team counts as having 1 additional Ixtal. Gain a Qiyana. |
Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. |
Job Well Done Gain a Completed Item Anvil and a random Component item. | Gain a Completed Item Anvil and a random Component item. |
Juggernaut Crest Gain an Juggernaut Emblem and a Sett. | Gain an Juggernaut Emblem and a Sett. |
Know Your Enemy Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead. | Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead. |
Knowledge Download II Gain 22 XP. | Gain 22 XP. |
Last Stand The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
Library Card Gain a Tome of Traits and a Component Anvil | Gain a Tome of Traits and a Component Anvil |
Long Distance Pals II Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
Loving Invocation Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. | Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. |
Magic Wand Gain a Needlessly Large Rod. Your units gain 18% Ability Power. | Gain a Needlessly Large Rod. Your units gain 18% Ability Power. |
Mana Burn Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. | Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. |
Martyr Whenever one of your units dies, all allies heal for 10% of Maximum health | Whenever one of your units dies, all allies heal for 10% of Maximum health |
Medium Forge Gain a Completed Item Anvil and 1 Gold. | Gain a Completed Item Anvil and 1 Gold. |
Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PvP round. | Your Tactician moves faster and heals 2 Health after a PvP round. |
Money Money! Gain 16 Gold. In 3 turns, gain 16 Gold again. | Gain 16 Gold. In 3 turns, gain 16 Gold again. |
Morning Light When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. | When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. |
Not Today Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. | Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. |
Noxus Crest Gain a Noxus Emblem and a Swain. | Gain a Noxus Emblem and a Swain. |
Overcharged Manafont Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. | Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. |
Pandora's Items II Gain 1 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 1 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Parting Gifts When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health. | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health. |
Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
Perfected Repetition Each time your Multicaster units deal ability damage, they gain 9%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. | Each time your Multicaster units deal ability damage, they gain 9%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. |
Petricite Shackles Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians. | Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians. |
Piltover Heart Your team counts as having 1 additional Piltover. Gain a Vi. | Your team counts as having 1 additional Piltover. Gain a Vi. |
Portable Forge Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. |
Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Portable Forge Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. |
Pumping Up II Your units gain 8% Attack Speed. Each round, increase this by 1%. | Your units gain 8% Attack Speed. Each round, increase this by 1%. |
Ravenous Hunter Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, Armor, and Magic Resist, stacking up to 55 times. | Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, Armor, and Magic Resist, stacking up to 55 times. |
Rejuvenating Flames Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions. | Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions. |
Return on Investment After you refresh your shop 18 times, gain a Tactician's Crown. | After you refresh your shop 18 times, gain a Tactician's Crown. |
Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
Rich Get Richer+ Gain 18 gold. Your maximum interest is increased to 7. | Gain 18 gold. Your maximum interest is increased to 7. |
Riftwalk Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. | Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. |
Rising Infamy Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. | Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. |
Rising Infamy+ Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. | Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. |
Rising Infamy++ Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. | Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units. |
Rogue Crest Gain a Rogue Emblem and a Qiyana. | Gain a Rogue Emblem and a Qiyana. |
Rolling For Days II Gain 15 free shop refreshes, These shop refreshes carry over between rounds. | Gain 15 free shop refreshes, These shop refreshes carry over between rounds. |
Salvage Bin Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Salvage Bin+ Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scrappy Inventions At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component. | At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component. |
Sentinel's Spirit While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians. | While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians. |
Shimmering Inventors Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. | Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. |
Shoplifting After your first shop refresh each turn, gain the highest cost champion for free. | After your first shop refresh each turn, gain the highest cost champion for free. |
Shurima Crest Gain a Shurima Emblem and a Taliyah. | Gain a Shurima Emblem and a Taliyah. |
Silver Ticket Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. |
Slayer Crest Gain a Slayer Emblem and a Qiyana. | Gain a Slayer Emblem and a Qiyana. |
Slayer's Resolve When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. | When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. |
Sleight of Hand Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed. |
Social Distancing II Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power. |
Sorcerer Crest Gain a Sorcerer Emblem and a Swain. | Gain a Sorcerer Emblem and a Swain. |
Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
Stable Evolution Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units. | Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units. |
Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. |
Stationary Support II Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed. | Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed. |
Stellacorn's Blessing While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. | While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. |
Stolen Vitality When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers. | When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers. |
Strategist Heart Your team counts as having 1 additional Strategist. Gain a Swain. | Your team counts as having 1 additional Strategist. Gain a Swain. |
Support Cache Open an Armory and choose 1 of 4 unique Support items. | Open an Armory and choose 1 of 4 unique Support items. |
Tactical Superiority Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. | Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. |
Targon Heart Your team counts as having 1 additional Targon. Gain a Soraka. | Your team counts as having 1 additional Targon. Gain a Soraka. |
Teaming Up II Gain 1 random Support item and 1 random Tier 4 champion. | Gain 1 random Support item and 1 random Tier 4 champion. |
The Boss Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power. | Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power. |
Three's Company Gain 4 random Tier 3 champions. | Gain 4 random Tier 3 champions. |
Three's a Crowd Your units gain 100 Health for each unique Tier 3 unit you field. | Your units gain 100 Health for each unique Tier 3 unit you field. |
Tiny Power II Your units gains 10% Attack Damage, Ability Power, and Attack Speed. | Your units gains 10% Attack Damage, Ability Power, and Attack Speed. |
Titanic Strength Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. | Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. |
Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Total Domination Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians. | Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians. |
Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
Training Reward II Gain 12 gold and a Lesser Champion Duplicator. | Gain 12 gold and a Lesser Champion Duplicator. |
Transfusion II Your team gains 40 Health, plus 3 Health per missing Tactician Health. | Your team gains 40 Health, plus 3 Health per missing Tactician Health. |
Two Healthy Your units gain 100 Health for each unique Tier 2 unit you field. | Your units gain 100 Health for each unique Tier 2 unit you field. |
Unified Resistance II If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
Vampiric Blades Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues. | Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues. |
Vanquisher Crest Gain a Vanquisher Emblem and an Ashe. | Gain a Vanquisher Emblem and an Ashe. |
Void Crest Gain a Void Emblem, Kassadin. | Gain a Void Emblem, Kassadin. |
Well-Earned Comforts II Your units gain 111 Health for each item equipped. | Your units gain 111 Health for each item equipped. |
What Doesn't Kill You After losing your combat, gain 2 gold. Every 4 losses, gain a random component. | After losing your combat, gain 2 gold. Every 4 losses, gain a random component. |
Winds of War Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second. | Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second. |
You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed. | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage. | Gain a B.F. Sword. Your units gain 15% Attack Damage. |
Zaun Crest Gain a Zaun Emblem and a Warwick. | Gain a Zaun Emblem and a Warwick. |
Ancient Archives II Gain 2 Tome of Traits and 5 gold. | Gain 2 Tome of Traits and 5 gold. |
Balanced Budget III At the start of the next 4 rounds, Gain 10 Gold. | At the start of the next 4 rounds, Gain 10 Gold. |
Bastion Crown Gain a Bastion Emblem, a Sunfire Cape, and a Taric. | Gain a Bastion Emblem, a Sunfire Cape, and a Taric. |
Battle Ready III Your team deals 8% more damage and takes 8% less damage. | Your team deals 8% more damage and takes 8% less damage. |
Bilgewater Crown Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus. | Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus. |
Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. |
Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
Blinding Speed Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover. | Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover. |
Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. | Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. |
Built Different III Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage). | Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage). |
Buried Treasures III At the start of the next 6 rounds, gain a random item component. | At the start of the next 6 rounds, gain a random item component. |
Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. |
Challenger Crown Gain a Challenger Emblem, a Hand of Justice, and a Naafiri. | Gain a Challenger Emblem, a Hand of Justice, and a Naafiri. |
Cruel Pact Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. | Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. |
Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
Cybernetic Bulk III Your champions holding an item gain 500 health. | Your champions holding an item gain 500 health. |
Cybernetic Leech III Your units holding an item gain 250 Health and 20% Omnivamp. | Your units holding an item gain 250 Health and 20% Omnivamp. |
Demacia Crown Gain a Demacia Emblem, a Recurve Bow, and a Quinn. | Gain a Demacia Emblem, a Recurve Bow, and a Quinn. |
Double Trouble III When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold. |
Endless Hordes+ Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold. |
Final Ascension Your units deal 15% more damage. After 15 seconds, this effect triples. | Your units deal 15% more damage. After 15 seconds, this effect triples. |
Final Reserves The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP. |
Freljord Soul Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe. | Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe. |
Giant Grab Bag Gain 3 random components, 4 gold, and a Lesser Champion Duplicator. | Gain 3 random components, 4 gold, and a Lesser Champion Duplicator. |
Golden Ticket Each time your Shop is refreshed, you have a 45% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 45% chance to gain a free refresh. |
Gotta Go Fast!!! III Your team generates 30% more mana and moves 100% faster. | Your team generates 30% more mana and moves 100% faster. |
Gunner Crown Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. | Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. |
Harmacist III Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. | Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. |
Hedge Fund Gain 23 gold. Your maximum interest is increased to 10. | Gain 23 gold. Your maximum interest is increased to 10. |
Hedge Fund+ Gain 32 gold. Your maximum interest is increased to 10. | Gain 32 gold. Your maximum interest is increased to 10. |
Hedge Fund++ Gain 44 gold. Your maximum interest is increased to 10. | Gain 44 gold. Your maximum interest is increased to 10. |
High End Sector Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. |
Impenetrable Bulwark Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. | Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover. |
Infernal Contract Your max level is 7. Gain 75 Gold. | Your max level is 7. Gain 75 Gold. |
Invoker Crown Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. | Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. |
Ionia Crown Gain an Ionia Emblem, a Guardbreaker, and a Karma. | Gain an Ionia Emblem, a Guardbreaker, and a Karma. |
It Pays to Learn III Gain 24 XP and 16 gold. | Gain 24 XP and 16 gold. |
Item Grab Bag III Gain 2 random full items and 4 Gold. | Gain 2 random full items and 4 Gold. |
Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. |
Juggernaut Crown Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. | Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. |
Knowledge Download III Gain 36 XP. | Gain 36 XP. |
Large Forge Gain an Ornn Item Anvil and a Component Item Anvil. | Gain an Ornn Item Anvil and a Component Item Anvil. |
Level Up! When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. | When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. |
Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
Masterful Job Gain an Ornn Item Anvil and a Completed Item Anvil | Gain an Ornn Item Anvil and a Completed Item Anvil |
Money Money Money! Gain 25 Gold. In 3 turns, gain 25 Gold again. | Gain 25 Gold. In 3 turns, gain 25 Gold again. |
Multicaster Soul Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. | Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. |
Noxus Crown Gain a Noxus Emblem, a Sparring Gloves, and a Darius. | Gain a Noxus Emblem, a Sparring Gloves, and a Darius. |
Overwhelming Force Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover. | Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover. |
Pandora's Box Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Phreaky Friday Gain an Infinity Force. After 5 player combats, gain another. | Gain an Infinity Force. After 5 player combats, gain another. |
Phreaky Friday+ Gain an Infinity Force. After 3 player combats, gain another. | Gain an Infinity Force. After 3 player combats, gain another. |
Piltover Soul Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. | Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. |
Pumping Up III Your units gain 8% Attack Speed. Each round, increase this by 2%. | Your units gain 8% Attack Speed. Each round, increase this by 2%. |
Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover. | Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover. |
Rogue Crown Gain a Rogue Emblem, a Hand of Justice, and a Qiyana. | Gain a Rogue Emblem, a Hand of Justice, and a Qiyana. |
Roll The Dice Gain a Rascal's Gloves, which equips two random Radiant items every round. | Gain a Rascal's Gloves, which equips two random Radiant items every round. |
Rolling For Days III Gain 25 free shop refreshes, These shop refreshes carry over between rounds. | Gain 25 free shop refreshes, These shop refreshes carry over between rounds. |
Shurima Crown Gain a Shurima Emblem, a Protector's Vow, and a Naafiri. | Gain a Shurima Emblem, a Protector's Vow, and a Naafiri. |
Slayer Crown Gain a Slayer Emblem, a Night harvester, and a Quinn. | Gain a Slayer Emblem, a Night harvester, and a Quinn. |
Social Distancing III Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power. | Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power. |
Sorcerer Crown Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. | Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. |
Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
Starter Kit Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
Stationary Support III Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed. | Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed. |
Strategist Soul Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain. | Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain. |
Tactician's Tools Gain two Spatulas and 1 Component Anvil. | Gain two Spatulas and 1 Component Anvil. |
Targon Soul Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. | Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. |
Teaming Up III Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions. | Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions. |
The Golden Egg Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. | Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. |
Tiniest Titan Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. |
Tiniest Titan+ Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds. |
Tiny Power III Your units gains 15% Attack Damage, Ability Power, and Attack Speed. | Your units gains 15% Attack Damage, Ability Power, and Attack Speed. |
Training Reward III Gain 24 gold and a Champion Duplicator. | Gain 24 gold and a Champion Duplicator. |
Transfusion III Your team gains 50 Health, plus 5 Health per missing Tactician Health. | Your team gains 50 Health, plus 5 Health per missing Tactician Health. |
Unleashed Arcana Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. | Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover. |
Urf's Grab Bag Gain 2 random components, a Champion Duplicator, and a Spatula. | Gain 2 random components, a Champion Duplicator, and a Spatula. |
Vanquisher Crown Gain a Vanquisher Emblem, a Hand of Justice, and a Darius. | Gain a Vanquisher Emblem, a Hand of Justice, and a Darius. |
Void Crown Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai. | Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai. |
Wandering Trainer Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold. | Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold. |
Well-Earned Comforts III Your units gain 120 Health and 6% Attack Speed for each item equipped. | Your units gain 120 Health and 6% Attack Speed for each item equipped. |
Wellness Trust Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. | Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. |
What The Forge All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact. | All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact. |
Zaun Crown Gain a Zaun Emblem, a Guardbreaker, and an Ekko. | Gain a Zaun Emblem, a Guardbreaker, and an Ekko. |