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SET 9.5 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
All Natural I
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Army Building
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Balanced Budget
At the start of the next 4 rounds, Gain 4 Gold.
At the start of the next 4 rounds, Gain 4 Gold.
Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Your team deals 3% more damage and takes 3% less damage.
Blood Money
Gain 1 gold per 3 Health your Tactician loses.
Gain 1 gold per 3 Health your Tactician loses.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Bronze Ticket
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.
Your team counts as having 1 additional Bruiser. Gain a Vi.
Buried Treasures I
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.
Your team counts as having 1 additional Challenger. Gain a Warwick.
Component Buffet
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cybernetic Bulk I
Your champions holding an item gain 225 health.
Your champions holding an item gain 225 health.
Cybernetic Leech I
Your units holding an item gain 80 Health and 10% Omnivamp.
Your units holding an item gain 80 Health and 10% Omnivamp.
Final Grab Bag
Gain a random component, 12 gold, and a Reforger.
Gain a random component, 12 gold, and a Reforger.
Gotta Go Fast!
Your team generates 10% more mana and moves 35% faster.
Your team generates 10% more mana and moves 35% faster.
Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.
Your team counts as having 1 additional Gunner. Gain a Jinx.
Harmacist I
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 250.
When an enemy dies, the nearest allied unit is healed for 250.
Inconsistency
If your streak is less than 3, gain 2 gold.
If your streak is less than 3, gain 2 gold.
Indomitable Will
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.
Your team counts as having 1 additional Invoker. Gain a Soraka.
Iron Assets
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
It Pays To Learn
Gain 10 XP and 8 gold.
Gain 10 XP and 8 gold.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Jeweled Lotus I
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Job's Done
Gain a Component Anvil and a random Component Item.
Gain a Component Anvil and a random Component Item.
Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Knowledge Download I
Gain 12 XP.
Gain 12 XP.
Lategame Specialist
When you reach Level 9, gain 44 gold.
When you reach Level 9, gain 44 gold.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
Money!
Gain 11 Gold. In 4 turns, gain 11 Gold again.
Gain 11 Gold. In 4 turns, gain 11 Gold again.
On a Roll
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One, Two, Five!
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Red Buff
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Qiyana.
Your team counts as having 1 additional Rogue. Gain a Qiyana.
Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Qiyana.
Your team counts as having 1 additional Slayer. Gain a Qiyana.
Small Forge
Gain a Component Anvil and 2 Gold.
Gain a Component Anvil and 2 Gold.
Social Distancing I
Units that begin combat with no adjacent allies gain 10% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 10% Attack Damage and Ability Power.
Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Spoils of War I
When you kill an enemy unit, there's a 20% chance to drop loot.
When you kill an enemy unit, there's a 20% chance to drop loot.
Stationary Support I
Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed.
Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed.
Teaming Up I
Gain 1 random component item and 2 random Tier 3 champions.
Gain 1 random component item and 2 random Tier 3 champions.
Tiny Grab Bag
Gain a random component, 2 gold, a Magnetic Remover.
Gain a random component, 2 gold, a Magnetic Remover.
Tiny Power I
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Your units gain 6% Attack Damage, Ability Power, and Attack Speed.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Training Reward
Gain 5 gold and a Lesser Champion Duplicator.
Gain 5 gold and a Lesser Champion Duplicator.
Transfusion I
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Vanquisher Heart
Your team counts as having 1 additional Vanquisher. Gain an Ashe.
Your team counts as having 1 additional Vanquisher. Gain an Ashe.
Well-Earned Comforts I
Your units gain 70 Health for each item equipped.
Your units gain 70 Health for each item equipped.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain a random component.
You can always move freely on Carousel rounds. Gain a random component.
Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.
Your team counts as having 1 additional Zaun. Gain a Warwick.
A Cut Above
Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill.
Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill.
Adrenaline Rush
Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.
Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.
All Natural II
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Ancient Archives I
Gain 1 Tome of Traits and 3 gold.
Gain 1 Tome of Traits and 3 gold.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Balanced Budget II
At the start of the next 4 rounds, Gain 6 Gold.
At the start of the next 4 rounds, Gain 6 Gold.
Bastion Crest
Gain a Bastion Emblem and a Kassadin.
Gain a Bastion Emblem and a Kassadin.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Your team deals 6% more damage and takes 6% less damage.
Big Grab Bag
Gain 2 random components, 1 gold, and a Reforger.
Gain 2 random components, 1 gold, and a Reforger.
Bilgewater Crest
Gain a Bilgewater Emblem and a Twisted Fate.
Gain a Bilgewater Emblem and a Twisted Fate.
Bruiser Crest
Gain a Bruiser Emblem and a Vi.
Gain a Bruiser Emblem and a Vi.
Built Different II
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 250-500 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
At the start of the next 3 rounds, gain a random item component.
At the start of the next 3 rounds, gain a random item component.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Challenger Crest
Gain a Challenger Emblem and a Warwick.
Gain a Challenger Emblem and a Warwick.
Chemtech Enhancements
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 250 Health. Gain 2 Zaun units.
Combat Caster
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Contagion
Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Your champions holding an item gain 300 health.
Cybernetic Leech II
Your units holding an item gain 120 Health and 15% Omnivamp.
Your units holding an item gain 120 Health and 15% Omnivamp.
Dedication
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
Defensive Dash
Combat Start and on takedown: Your Challenger units gain a 100-250 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Combat Start and on takedown: Your Challenger units gain a 100-250 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Demacia Crest
Gain a Demacia Emblem and a Galio.
Gain a Demacia Emblem and a Galio.
Demonflare
Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.
Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.
Double Trouble II
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dueling Gunners
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Early Education
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Endurance Training
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Escort Quest
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Final Grab Bag II
Gain 2 random components, 15 gold, and a Magentic Remover.
Gain 2 random components, 15 gold, and a Magentic Remover.
Freljord Heart
Your team counts as having 1 additional Freljord. Gain an Ashe.
Your team counts as having 1 additional Freljord. Gain an Ashe.
Frequent Flier
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 40 instead of 25.
Gifts from the Fallen
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Your units gain 3% Attack Damage, 3 Ability Power, 3 Armor, and 3 Magic Resist. When one of your units dies, all your units gain these stats again.
Gotta Go Fast! II
Your team generates 20% more mana and moves 60% faster.
Your team generates 20% more mana and moves 60% faster.
Gunner Crest
Gain a Gunner Emblem and a Jinx.
Gain a Gunner Emblem and a Jinx.
Harmacist II
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Healing Orbs II
When an enemy dies, the nearest allied unit is healed for 500.
When an enemy dies, the nearest allied unit is healed for 500.
Hustler
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Idealism
Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage.
Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage.
Infusion
Your team restores 20 Mana every 6 seconds.
Your team restores 20 Mana every 6 seconds.
Invoker Crest
Gain an Invoker Emblem and a Soraka.
Gain an Invoker Emblem and a Soraka.
Ionia Crest
Gain a Ionia Emblem and a Sett.
Gain a Ionia Emblem and a Sett.
It Pays to Learn II
Gain 16 XP and 12 gold.
Gain 16 XP and 12 gold.
Item Grab Bag II
Gain a random completed item, a random component, and 1 gold.
Gain a random completed item, a random component, and 1 gold.
Ixtal Heart
Your team counts as having 1 additional Ixtal. Gain a Qiyana.
Your team counts as having 1 additional Ixtal. Gain a Qiyana.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Job Well Done
Gain a Completed Item Anvil and a random Component item.
Gain a Completed Item Anvil and a random Component item.
Juggernaut Crest
Gain an Juggernaut Emblem and a Sett.
Gain an Juggernaut Emblem and a Sett.
Know Your Enemy
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.
Knowledge Download II
Gain 22 XP.
Gain 22 XP.
Last Stand
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Library Card
Gain a Tome of Traits and a Component Anvil
Gain a Tome of Traits and a Component Anvil
Long Distance Pals II
Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loving Invocation
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18% Ability Power.
Gain a Needlessly Large Rod. Your units gain 18% Ability Power.
Mana Burn
Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Martyr
Whenever one of your units dies, all allies heal for 10% of Maximum health
Whenever one of your units dies, all allies heal for 10% of Maximum health
Medium Forge
Gain a Completed Item Anvil and 1 Gold.
Gain a Completed Item Anvil and 1 Gold.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PvP round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Money Money!
Gain 16 Gold. In 3 turns, gain 16 Gold again.
Gain 16 Gold. In 3 turns, gain 16 Gold again.
Morning Light
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
Not Today
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Noxus Crest
Gain a Noxus Emblem and a Swain.
Gain a Noxus Emblem and a Swain.
Overcharged Manafont
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Pandora's Items II
Gain 1 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain 1 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Parting Gifts
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health.
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Perfected Repetition
Each time your Multicaster units deal ability damage, they gain 9%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Each time your Multicaster units deal ability damage, they gain 9%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Petricite Shackles
Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians.
Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians.
Piltover Heart
Your team counts as having 1 additional Piltover. Gain a Vi.
Your team counts as having 1 additional Piltover. Gain a Vi.
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Portable Forge
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Pumping Up II
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Ravenous Hunter
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, Armor, and Magic Resist, stacking up to 55 times.
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 4% Attack Damage and 4 Ability Power, Armor, and Magic Resist, stacking up to 55 times.
Rejuvenating Flames
Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.
Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.
Return on Investment
After you refresh your shop 18 times, gain a Tactician's Crown.
After you refresh your shop 18 times, gain a Tactician's Crown.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 18 gold. Your maximum interest is increased to 7.
Gain 18 gold. Your maximum interest is increased to 7.
Riftwalk
Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
Rising Infamy
Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Rising Infamy+
Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Rising Infamy++
Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Rogue Crest
Gain a Rogue Emblem and a Qiyana.
Gain a Rogue Emblem and a Qiyana.
Rolling For Days II
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Salvage Bin
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scrappy Inventions
At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component.
At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component.
Sentinel's Spirit
While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.
While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.
Shimmering Inventors
Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Shoplifting
After your first shop refresh each turn, gain the highest cost champion for free.
After your first shop refresh each turn, gain the highest cost champion for free.
Shurima Crest
Gain a Shurima Emblem and a Taliyah.
Gain a Shurima Emblem and a Taliyah.
Silver Ticket
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Slayer Crest
Gain a Slayer Emblem and a Qiyana.
Gain a Slayer Emblem and a Qiyana.
Slayer's Resolve
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
Sleight of Hand
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.
Social Distancing II
Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 16% Attack Damage and Ability Power.
Sorcerer Crest
Gain a Sorcerer Emblem and a Swain.
Gain a Sorcerer Emblem and a Swain.
Spoils of War II
When you kill an enemy unit, there's a 30% chance to drop loot.
When you kill an enemy unit, there's a 30% chance to drop loot.
Stable Evolution
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.
Stars are Born
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
Stationary Support II
Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed.
Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed.
Stellacorn's Blessing
While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Stolen Vitality
When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.
When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.
Strategist Heart
Your team counts as having 1 additional Strategist. Gain a Swain.
Your team counts as having 1 additional Strategist. Gain a Swain.
Support Cache
Open an Armory and choose 1 of 4 unique Support items.
Open an Armory and choose 1 of 4 unique Support items.
Tactical Superiority
Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Targon Heart
Your team counts as having 1 additional Targon. Gain a Soraka.
Your team counts as having 1 additional Targon. Gain a Soraka.
Teaming Up II
Gain 1 random Support item and 1 random Tier 4 champion.
Gain 1 random Support item and 1 random Tier 4 champion.
The Boss
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.
Three's Company
Gain 4 random Tier 3 champions.
Gain 4 random Tier 3 champions.
Three's a Crowd
Your units gain 100 Health for each unique Tier 3 unit you field.
Your units gain 100 Health for each unique Tier 3 unit you field.
Tiny Power II
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Titanic Strength
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Total Domination
Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.
Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Training Reward II
Gain 12 gold and a Lesser Champion Duplicator.
Gain 12 gold and a Lesser Champion Duplicator.
Transfusion II
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Two Healthy
Your units gain 100 Health for each unique Tier 2 unit you field.
Your units gain 100 Health for each unique Tier 2 unit you field.
Unified Resistance II
If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Vampiric Blades
Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues.
Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues.
Vanquisher Crest
Gain a Vanquisher Emblem and an Ashe.
Gain a Vanquisher Emblem and an Ashe.
Void Crest
Gain a Void Emblem, Kassadin.
Gain a Void Emblem, Kassadin.
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Your units gain 111 Health for each item equipped.
What Doesn't Kill You
After losing your combat, gain 2 gold. Every 4 losses, gain a random component.
After losing your combat, gain 2 gold. Every 4 losses, gain a random component.
Winds of War
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Zaun Crest
Gain a Zaun Emblem and a Warwick.
Gain a Zaun Emblem and a Warwick.
Ancient Archives II
Gain 2 Tome of Traits and 5 gold.
Gain 2 Tome of Traits and 5 gold.
Balanced Budget III
At the start of the next 4 rounds, Gain 10 Gold.
At the start of the next 4 rounds, Gain 10 Gold.
Bastion Crown
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Your team deals 8% more damage and takes 8% less damage.
Bilgewater Crown
Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.
Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blinding Speed
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Built Different III
Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).
Your units with no Traits active gain 300-600 Health and 50-70% Attack Speed (based on current Stage).
Buried Treasures III
At the start of the next 6 rounds, gain a random item component.
At the start of the next 6 rounds, gain a random item component.
Caretaker's Chosen
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Challenger Crown
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
Cruel Pact
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Your champions holding an item gain 500 health.
Cybernetic Leech III
Your units holding an item gain 250 Health and 20% Omnivamp.
Your units holding an item gain 250 Health and 20% Omnivamp.
Demacia Crown
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Endless Hordes+
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.
Final Ascension
Your units deal 15% more damage. After 15 seconds, this effect triples.
Your units deal 15% more damage. After 15 seconds, this effect triples.
Final Reserves
The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.
Freljord Soul
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.
Giant Grab Bag
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Gain 3 random components, 4 gold, and a Lesser Champion Duplicator.
Golden Ticket
Each time your Shop is refreshed, you have a 45% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 45% chance to gain a free refresh.
Gotta Go Fast!!! III
Your team generates 30% more mana and moves 100% faster.
Your team generates 30% more mana and moves 100% faster.
Gunner Crown
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Harmacist III
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Hedge Fund
Gain 23 gold. Your maximum interest is increased to 10.
Gain 23 gold. Your maximum interest is increased to 10.
Hedge Fund+
Gain 32 gold. Your maximum interest is increased to 10.
Gain 32 gold. Your maximum interest is increased to 10.
Hedge Fund++
Gain 44 gold. Your maximum interest is increased to 10.
Gain 44 gold. Your maximum interest is increased to 10.
High End Sector
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 75 Gold.
Your max level is 7. Gain 75 Gold.
Invoker Crown
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Ionia Crown
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
It Pays to Learn III
Gain 24 XP and 16 gold.
Gain 24 XP and 16 gold.
Item Grab Bag III
Gain 2 random full items and 4 Gold.
Gain 2 random full items and 4 Gold.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Juggernaut Crown
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Knowledge Download III
Gain 36 XP.
Gain 36 XP.
Large Forge
Gain an Ornn Item Anvil and a Component Item Anvil.
Gain an Ornn Item Anvil and a Component Item Anvil.
Level Up!
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Living Forge
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Ornn Item Anvil now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Masterful Job
Gain an Ornn Item Anvil and a Completed Item Anvil
Gain an Ornn Item Anvil and a Completed Item Anvil
Money Money Money!
Gain 25 Gold. In 3 turns, gain 25 Gold again.
Gain 25 Gold. In 3 turns, gain 25 Gold again.
Multicaster Soul
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Noxus Crown
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Pandora's Box
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.
Gain an Infinity Force. After 5 player combats, gain another.
Phreaky Friday+
Gain an Infinity Force. After 3 player combats, gain another.
Gain an Infinity Force. After 3 player combats, gain another.
Piltover Soul
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Pumping Up III
Your units gain 8% Attack Speed. Each round, increase this by 2%.
Your units gain 8% Attack Speed. Each round, increase this by 2%.
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Rogue Crown
Gain a Rogue Emblem, a Hand of Justice, and a Qiyana.
Gain a Rogue Emblem, a Hand of Justice, and a Qiyana.
Roll The Dice
Gain a Rascal's Gloves, which equips two random Radiant items every round.
Gain a Rascal's Gloves, which equips two random Radiant items every round.
Rolling For Days III
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Shurima Crown
Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.
Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.
Slayer Crown
Gain a Slayer Emblem, a Night harvester, and a Quinn.
Gain a Slayer Emblem, a Night harvester, and a Quinn.
Social Distancing III
Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.
Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.
Sorcerer Crown
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Spoils of War III
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Starter Kit
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Stationary Support III
Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed.
Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed.
Strategist Soul
Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain.
Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain.
Tactician's Tools
Gain two Spatulas and 1 Component Anvil.
Gain two Spatulas and 1 Component Anvil.
Targon Soul
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
Teaming Up III
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
Gain 1 Support Anvil, 1 random component, and 2 random Tier 4 champions.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiniest Titan+
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds.
Tiny Power III
Your units gains 15% Attack Damage, Ability Power, and Attack Speed.
Your units gains 15% Attack Damage, Ability Power, and Attack Speed.
Training Reward III
Gain 24 gold and a Champion Duplicator.
Gain 24 gold and a Champion Duplicator.
Transfusion III
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Unleashed Arcana
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Gain 2 random components, a Champion Duplicator, and a Spatula.
Vanquisher Crown
Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.
Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.
Void Crown
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.
Wandering Trainer
Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold.
Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold.
Well-Earned Comforts III
Your units gain 120 Health and 6% Attack Speed for each item equipped.
Your units gain 120 Health and 6% Attack Speed for each item equipped.
Wellness Trust
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
What The Forge
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 110 Health per equipped Artifact.
Zaun Crown
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
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