SET 13 Champions
Vi



Gain Shield for 3 seconds, then Stun target for 1.5 seconds. Slam them down, dealing physical damage to them and causing a shockwave in their row. Enemies hit take physical damage and are briefly knocked up.
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- 2
1 units; 12% Health, 12% DA
- 4
2 units; 22% Health, 20% DA
- 6
4 units; 33% Health, 33% DA
- 8
5 units; 44% Health, 44% DA
- 10
ALL enemies; 100% Health, 150% DA, Combat Start: Confiscate all enemy items!
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
- 2
6% true damage, 10% Health
- 4
12% true damage, 35% Health
- 6
22% true damage, 55% Health
- 8
35% true damage, 80% Health