Augments
  • Hero
  • Silver
  • Gold
  • Prismatic

Hero

Absolute Corruption

Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.

Absolution

Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.

Adaptive Defensives

Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .

Aim Assist

Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.

Armor Piercing Rounds

Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).

Armored-dillo

Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.

Back for Blood

Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.

Be the Stone

Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.

Behemoth

Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.

Bigger, Better Buckler

Gain a Poppy. She gains 180 Armor.

Boxing Lessons

Gain a Vi. When you field her, your team gains 180 bonus Health.

Bunny Mercenary

Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.

Burning Spirit

Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.

Category Five

Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.

Channelled Ferromancy

Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).

Chronobreak

Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.

Cleansing Safeguard

Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.

Contagious Laughter

Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.

Contempt for the Weak

Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.

Corps Focus

Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.

Corps Formation

Gain a Senna. Combat Start: She gains 30% Attack Damage.

Cosmic Barrier

Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.

Cull the Meek

Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.

Cyclone

Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.

Daredevil

Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.

Delivery Tips

Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.

Divine Ascent

Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.

Double Bubble

Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.

Dynamic Defenses

Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.

Eclipse Prime

Gain a Leona. When you field her, your team reduces all incoming damage by 20.

Edgelord

Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.

Elastic Slingshot

Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.

Empowered Reserves

Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.

Endless Pizza

Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.

Energy Void

Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.

Evasion

Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.

Everyone Goes BOOM!

Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.

Exaggerated Reporting

Gain a Janna. Forecaster's effects are increased by 100%.

Extinction Event

Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.

Flaming Ricochet

Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.

Foster Growth

Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.

Frontline Fencing

Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.

Frostburn

Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).

Frozen Tundra

Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.

Get Excited!

Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.

Get Paid

Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.

Gifted

Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.

Glacial Prison

Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.

Growth Spurt

Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).

Guardian Spirit

Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.

Heartstopper

Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.

Hextech Retribution

Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.

Hold the Line

Gain a Rell. She gains 80 Ability Power and 35% damage reduction.

Illuminating Singularity

Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.

Infuse

Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.

Into the Night

Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.

Invigorate

Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.

Jubilant Veil

Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.

Justice Punch

Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.

Kingslayer

Gain a Sylas. Gain maximum 25% and increase damage 35%.

Laser Focus

Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.

League of Draven

Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.

Locked and Loaded

Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.

Lucent Barrier

Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.

Make It Rain

Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.

Mirror Image

Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.

Multi-Shot

Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.

Not So Heavy Metal

Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.

OX-ian Rage

Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.

Obliterate

Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.

Partners in Crime

Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.

Perfected Solar Flare

Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.

Petricite Chains

Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.

Power Grid

Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.

Power Overwhelming

Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.

Predatory Precision

Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.

Punch Protocol

Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.

Raider's Spoils

Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.

Re-Energize

Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.

Reflector Shield

Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).

Regenerative Shields

Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.

Reign of Anger

Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.

Relentless Assault

Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).

Resonance

Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.

Reverberation

Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.

Righteous Range

Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.

Rising Spell Force

Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).

Rising Tide

Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.

Rock Solid

Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.

Rocket Grab

Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.

Ruthless Blades

Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.

Safety First

Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.

Shadow Jutsu

Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.

Shatter

Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.

Shiny

Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.

Siphoning Winds

Gain a Yasuo. He gains 60% Omnivamp.

Sleepy Time

Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.

Smash!

Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.

Soul Eater

Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.

Spiked Shell

Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).

Spirit of the Exile

Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.

Spread Shot

Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.

Stacks on Stacks

Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.

Star-Crossed

Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.

Steadfast Presence

Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.

Stoneweaver

Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.

Style & Flair

Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.

Supersize

Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.

They See Me Rolling

Gain a Nunu. He has 15 Ability Power and 20% movement speed.

Traumatic Memories

Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.

Triumphant Return

Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.

Undercurrent

Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.

Unrelenting Force

Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.

Upgrade: Berserk

Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.

Velocity Impact

Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.

Vitality of the Ox

Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.

Voidmother

Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.

Zoomies!

Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.

© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.