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Draconic Augments

Silver

Battlemage I NEW

Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.

Blue Battery I NEW

After casting their Ability, your units restore 10 Mana.

Shrug It Off

Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.

Celestial Blessing I

Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 250 Health.

Cybernetic Implants I

Your champions holding an item gain 100 Health and 8 Attack Damage.

Cybernetic Shell I

Your champions holding an item gain 100 Health and 20 Armor.

Cybernetic Uplink I

Your champions holding an item gain 100 Health and restore 2 Mana per second.

Exiles I

Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

Stand United I

Your units gain 1 Attack Damage and Ability Power per Trait active across your army.

Electrocharge I

When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).

Featherweights I

Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.

First Aid Kit

All healing and shielding on your units is increased by 25%.

Future Sight I

Know who you will fight next. Gain a Zephyr.

Item Grab Bag I

Gain 1 random completed item.

Luden's Echo I

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.

Makeshift Armor I

Your units with no items gain 30 Armor and Magic Resist.

Meditation I

Your units without items equipped restore 4 Mana per second.

Knife's Edge I NEW

Your units that start combat in the front 2 rows gain 15 Attack Damage.

Pandora's Items

Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

Recombobulator

Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.

Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.

Thrill of the Hunt I

Your units heal 400 Health on kill.

Tiny Titans

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

Built Different I

Your units with no Traits active gain 250-400 Health and 30-75% Attack Speed. (based on current Stage)

TriForce I

Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.

Double Trouble I

If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Assassin Heart

Your team counts as having 1 additional Assassin. Gain a Qiyana.

Astral Heart

Your team counts as having 1 additional Astral. Gain a Lux.

Axiom Arc I

Your units gain 25 Mana on kill.

Band of Thieves I

Gain 1 Thief's Gloves.

Best Friends I

Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.

Big Friend

Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.

Bruiser Heart

Your team counts as having 1 additional Bruiser. Gain a Jax.

Cannoneer Heart

Your team counts as having 1 additional Cannoneer. Gain a Aphelios.

Cavalier Heart

Your team counts as having 1 additional Cavalier. Gain a Lillia.

Consistency NEW

Gain double streak gold.

Soul Siphon NEW

Darkflights benefit from the top-most trait of the sacrificed unit. This does not increase the trait count for that trait.

Darkflight Heart NEW

Your team counts as having 1 additional Darkflight. Gain an Aphelios.

Dragonmancer Conference NEW

Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Evoker Heart

Your team counts as having 1 additional Evoker. Gain a Zyra.

Guardian Heart

Your team counts as having 1 additional Guardian. Gain a Zac.

Guild Heart

Your team counts as having 1 additional Guild. Gain a Twitch.

Lagoon Heart NEW

Your team counts as having 1 additional Lagoon. Gain a Kai'Sa.

Lategame Specialist

Gain 40 gold when you reach Level 9.

Mage Heart

Your team counts as having 1 additional Mage. Gain a Lillia.

Mirage Heart

Your team counts as having 1 additional Mirage. Gain a Yone.

Mystic Heart

Your team counts as having 1 additional Mystic. Gain a Rakan.

Pandora's Bench

Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.

Preparation I

Champions on your bench permanently gain 25, 3 Attack Damage and Ability Power every round, up to 4 times.

Ragewing Heart

Your team counts as having 1 additional Ragewing. Gain a Rakan.

Scalescorn Heart

Your team counts as having 1 additional Scalescorn. Gain a Braum.

Shapeshifter Heart

Your team counts as having 1 additional Shapeshifter. Gain a Gnar.

Shimmerscale Crest

Gain a Shimmerscale Emblem and a Jax.

Swiftshot Heart

Your team counts as having 1 additional Swiftshot. Gain a Twitch.

Tempest Heart

Your team counts as having 1 additional Tempest. Gain a Qiyana.

Warrior Heart

Your team counts as having 1 additional Warrior. Gain a Yone.

Whispers Heart

Your team counts as having 1 additional Whispers. Gain a Zyra.