Gain an Aatrox. His Abilities deal additional damage equal to 15% of his Maximum Health.
Gain an Aatrox. When you field him, 40% of the damage your team receives is instead dealt over 3 seconds as non-lethal damage.
Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units.
Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
Gain an Annie. Her spell is larger, and the every cast, stuns all target hits for 2 seconds.
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 20% Attack Speed, doubled while her Ability is active.
Gain an Aurelion Sol. He has 15 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Bel'Veth. She has 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 88% of their normal Health in front of her.
Gain a Blitzcrank and a Gargoyle Stoneplate. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Blitzcrank. He has 1.5 bonus Health. Combat start: He pulls the farthest enemy and stuns them for 400 seconds.
Gain a Camille. She has 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage.
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.
Gain an Ekko. Ekko’s spell hits all enemies within 3 hexes, and deals 240% bonus damage, but no longer slows enemies’ Attack Speed.
Gain an Ekko. When you field him, he stuns all enemies for 2.5 seconds after 8 seconds of combat.
Gain an Ezreal. When he casts his Ability, he gains 16%% Attack Speed and 16 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts. Fiddlesticks’ spell can critically strike.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiora. Every 4 attacks on the all unit. she deals 20% of her maximum health as magic damage, and heals for 12% of her maximum health.
Gain a Fiora. When you field her, your team heals 25% of their maximum Health when they 10 attack.
Gain an Ultimate Ezreal. Enemies damaged by Ultimate Ezreal's Ability are 2% Burned and 33% Wounded.
Gain an Ultimate Ezreal. After player combat rounds where you fielded him, gain 8 experience points.
Gain a Gangplank. His Ability bounces to a second target dealing 80% damage.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Garen. His ability costs 50 less Mana to cast and deals additional damage equal to 180% of his Attack Damage, but no longer stuns.
Gain a Garen. Combat Start and when your strongest Garen casts his ability: Garen shields allies for 12% of their maximum health for 4 seconds.
Gain a Gnar. He gains 45 Armor and Magic Resistance, plus another 5 until the end of combat every time he damages an enemy with his Ability.
Gain a Gnar. When you field him, enemies take 10% more damage, increased to 20% the first time they are damaged by Gnar's attacks or Ability.
Gain a Janna. She gains 10 Ability Power and her ability does True Damage.
Gain a Janna. Forecaster's effects are increased by 200%.
Gain a Jax. After every 3rd attack, he gains 18% Attack Speed for the rest of combat (this can stack).
Gain a Jax. When you field him, your team gains 20 Armor and 12% Attack Speed. These bonuses are doubled when your strongest Jax dies.
Gain a Jhin. Every 4 takedowns he gets each combat, he drops 2-4 gold(base on current Stage). He also drops 10% an item component.
Gain a Jhin. When you field him, your units that start combat in the back 2 rows deal 16% bonus damage.
Gain a Jinx. She gains 30% Attack Speed and Move speed. When she scores a takedown this amount is tripled for 6 seconds.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
Gain a Kai'Sa. Gain 10 AP, Every 2 projectiles, she fires a bonus attack at a nearby enemy.
Gain a Kayle. She gains bonuses per star level. 1: 40% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 33% Attack Speed.
Gain a LeBlanc. For every 3 sigils fired by her Ability, she fires an extra sigil at the lowest Health enemy.
Gain a LeBlanc. Combat start: Your strongest LeBlanc duplicates her nearest ally (without items at 99% Health).
Gain a Lee Sin. His Ability costs 15 less Mana to cast. When he casts, he sheds all negative effects and heals 15% of his missing Health.
Gain a Lee Sin. When your field him, your team gains 20% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Leona. She has 30 Ability Power and her Abilities cost 40 less Mana to cast.
Gain a Leona. When you field her, your team takes 20 less damage.
Gain a Lucian. The first time your strongest Lucian casts his Ability each combat, and every 3 times afterwards, gain 2 experience point.
Gain a Lucian. When you field him, your team gains 30 Ability Power, and 1 When they attack (this can stack).
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 18 Ability Power (this can stack).
Gain a Lulu. When you field her, she and allies holding an item gain 35 Ability Power.
Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Malphite. He has Ability Power equal to 130% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. When you field him, your team restores 20% of their missing Health when they cast Abilities.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 10-25 gold (based on current Stage).
Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
Gain a Mordekaiser. Combat start: He Shreds and Sunders enemies by 20%.
Gain a Morgana. Morgana sends out 1 additional Dark Binding when she casts her Ability, and her Dark Bindings stun their targets for 0.5 additional second.
Gain a Morgana. When you field her, your team's abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. When you field him, he and his allies heal 275 Health on takedowns.
Gain a Neeko and a Spear of Shojin. When you field her, allies holding Spear of Shojin gain 35% Ability Power.
Gain a Neeko. On combat start and when your strongest Neeko casts her Ability, she grants herself and her closest ally 18 Ability Power until the end of combat.
Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. Combat start: She and her 4 nearest allies gain immunity to crowd control for 20 seconds.
Gain a Nunu. He has 25 Ability Power and 20% movement speed.
Gain a Nunu. When you field him, your team gains 10 Ability Power and an additional 10 every 5 seconds.
Gain a Pantheon. He gains 40 Ability Power and 100 Magic Resistance.
Gain a Pantheon. Combat start: He and his 4 nearest allies take 60% reduced damage for 6 seconds.
Gain a Poppy. She gains 180 Armor.
Gain a Poppy. Combat start: Your strongest Poppy grants your team a 375 Health shield.
Gain a Pyke. After player combat rounds, gain 1 guaranteed shop refresh, 1 free Shop refresh(es) for every 2 time(s) your strongest Pyke cast his Ability last round.
Gain a Pyke. When you field him, your team's abilities and attacks deal 10% more damage, increased to 25% against enemies with less than 1400 maximum Health.
Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rell. She has 60 Ability Power and 35% damage reduction.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. and 5 when they cast Abilities (this can stack).
Gain a Renekton. He gains 40% Attack Speed and an extra 4% per 100 missing Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Riven. She has 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 45% of their maximum Health.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. Your team gains 3.5% Attack Speed for each 10 Tactician Health missing.
Gain a Shen. His spell costs 10 less Mana, and after casting his spell, his next 3 attack(s) deal bonus true damage equal to 250% of his Armor
Gain a Shen. When you field him, your team takes 7% reduced damage, tripled for 4 seconds when they cast Abilities.
Gain a Sivir. After each player combat round, gain 1 gold for every 42 Attack Damage your strongest Sivir has.
Gain a Sivir. When you field her, your team gains 20% Attack Damage, and 5% when they cast Abilities (this can stack).
Gain a Sona. She has 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Gain a Sylas. Gain maximum 25% and increase damage 30%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Syndra. Your strongest Syndra gains 40 starting Mana, and 75% Attack Speed every time an ally dies.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit and item on your bench.
Gain a Twisted Fate. Your strongest Twisted Fate drops 1 gold every 20-10 cards thrown each combat (based on current Stage).
Gain a Twisted Fate. When you field him, your team gains 12% Attack Speed, doubled after they cast their Ability the first time each combat.
Gain an Urgot. His Ability has an extra 25% chance to dredge up treasure.
Gain an Urgot. Combat Start: He grants adjacent allies 30% Attack Speed.
Gain a Vayne. Her Ability also fires at 2 other nearby enemies, dealing 44% damage.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Vex. Vex heals the 2 lowest health units on your team for 30% of the damage she deals with abilities and attacks.
Gain a Vex. When you field her, your team gains 20 Ability Power, and 5 when they cast Abilities (this can stack).
Gain a Vi. When she takes or deals damage, she gains 3% Attack Damage and 3 Ability Power, Armor, and Magic Resist, stacking up to 25 times.
Gain a Vi. When you field her, your team gains 250 bonus Health.
Gain a Viego. He has 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Warwick. When you field him, your units deal 0.65% increased damage for every 100 Health they have.
Gain a Warwick. When you field him your team gains 150 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Warwick. When you field him your team gains 60 Maximum Health. This is increased by 1 every 3 times your strongest Warwick attacks.
Gain a Wukong. He has 18 Ability Power and +1 hex Ability range.
Gain a Wukong. When you field him, your team restores 66% of their Mana after their first cast each combat.
Gain a Yasuo. His spell is bigger and does 8% increases damage.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.