Silver

You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.

Units isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

Your team's attacks burn their targets for 5% of their maximum Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.

Gain 3 gold per 10 Health your Tactician loses.

At the start of the next 2 rounds, gain a random item component.

Each time you level up, gain the same random Tier 2 champion.

Gain a random component. Whenever you would get a random component, instead gain a component anvil.

Gain double win and loss streak gold.

Leveling up costs 4 XP less.

Your champions holding an item gain 222 health.

Your champions holding an item gain 80 Health and restore 2 Mana per second.

Champions that aren't holding items have a 30% to drop 1 gold on death.

Your team has 10% Omnivamp and convert 20% of excess healing to true damage on their next attack.(Omnivamp: healing for a percent of damage dealt)

When an enemy dies, the nearest allied unit is healed for 225.

After 6 player combats. choose 1 of 4 Support items.

When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.

Gain a Component Anvil and 4 Gold.

Gain 1 random completed item.

Combat start: units with adjacent allies gain a 150 Health shield for 8 seconds. This shield stacks.

When you reach Level 9, gain 30 gold.

Gain an Ornn Item Anvil after 8 player combats.

Gain a copy of each Tier One champion.

Whenever you star up a champion, gain up to 2 free Shop rerolls per round. Gain 2 gold.

Gain 3 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion.

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).Gain a random component.

After 15 seconds of combat, your units deal 30% more damage.

When a champion dies, the nearest ally with open slots receieves a temporary copy of an item they were holding and a 10% max Health Shield.

Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.

When you reach Level 9, gain 10 gold and 50.

Champions on your board permanently transform into random champions 1 cost Tier higher. Gain 2 Magnetic Removers.

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

Gain 8 free Shop rerolls that never expire.

Gain 10 XP.

Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

Gain a free Shop reroll after every 4 rerolls.

Enemies have a 25% chance to drop loot when killed.

After 7 player combats, gain 1 Training Dummy(s) equipped with 1 random Support item(s), which cannot be removed.

Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

Gain 4 components after you lose 50 player health.

Gain 2 gold whenever you break your win or loss streak.

Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

Gain 1 random component and 2 random Tier 3 champions.

Increase your current and maximum player health by 30.

If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.

Your team gains 20 Health. Gain another 4 Health and 1% Omnivamp per 5 missing player health.(Omnivamp: healing for a percent of damage dealt)

You can always move freely on Carousel rounds. Gain 3 Gold.