Draconic Augments

Prismatic

Combat Training II

Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.

Band of Thieves II

Gain 2 Thief's Gloves.

Binary Airdrop

Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.

Celestial Blessing III

Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.

Cybernetic Implants III

Your champions holding an item gain 300 Health and 25 Attack Damage.

Cybernetic Shell III

Your champions holding an item gain 300 Health and 40 Armor.

Cybernetic Uplink III

Your champions holding an item gain 300 Health and restore 4 Mana per second.

Exiles III

Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.

Stand United III

Your units gain 3 Attack Damage and Ability Power per Trait active across your army.

Electrocharge III

When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).

Featherweights III

Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.

New Recruit

Gain +1 maximum team size.

Future Sight II

Know who you fight next. Gain a Radiant Zephyr.

High Roller

Gain 3 Loaded Dice and 8 gold.

High End Shopping

Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.

Item Grab Bag II

Gain 2 random completed items and 2 Reforgers.

Luden's Echo III

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.

Makeshift Armor III

Your units with no items gain 65 Armor and Magic Resist.

Level Up!

When you buy experience points, gain an additional 3. You can now reach level 10.

Meditation III

Your units without items equipped restore 8 Mana per second.

Radiant Relics

Open an Armory and choose 1 of 5 unique Radiant items.

March of Progress

Gain 5 bonus experience points per round. You can no longer use gold to level up.

The Golden Egg

Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.

Wise Spending

Gain 2 experience points when you refresh your Shop.

Built Different III

Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)

Tri Force III

Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.

Double Trouble III

If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

Verdant Veil

Your units are immune to crowd control effects for the first 15 seconds of combat.

Windfall

Gain 20 gold.

Windfall+

Gain 30 gold.

Windfall++

Gain 40 gold.

Assassin Crown

Gain an Assassin Emblem, a Hand of Justice, and a Diana.

Best Friends III

Your units that start combat only adjacent to each other gain 30% Attack Speed and 35 Armor.

Bruiser Crown

Gain a Bruiser Emblem, a Redemption, and an Sylas.

Cannoneer Crown

Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.

Cavalier Crown

Gain a Cavalier Emblem, a Redemption, and a Nunu.

Cavalier Unity

The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.

Cursed Crown

Gain +2 maximum team size, but take 100% increased player damage.

Dragonmancer Soul

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Evoker Crown

Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.

Guardian Crown

Gain a Guardian Emblem, a Sunfire Cape, and a Braum.

Guild Crown

Gain a Guild Emblem, a Giant Slayer and a Ryze.

Jade Soul

Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.

Living Forge

Gain a random Ornn item now and after every 10 player combats.

Mage Crown

Gain a Mage Emblem, a Spear of Shojin, and a Ryze.

Mirage Crown

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Mystic Soul

Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.

Preparation III

Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.

Ragewing Crown

Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.

Revel Crown

Gain a Revel Emblem and a Jinx.

Cruel Pact

Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.

Scalescorn Crown

Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Shapeshifter Soul

Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.

Shimmerscale Soul

Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.

Swiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Tempest Crown

Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.

Think Fast

Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.

Ancient Archives II

Gain 2 Tome of Traits.

Urf's Grab Bag II

Gain 1 Spatula and 3 random item components.

Warrior Crown

Gain a Warrior Emblem, a Giant Slayer, and an Yone.

Whispers Crown

Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.