Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
Gain 2 Thief's Gloves.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Your champions holding an item gain 300 Health and 25 Attack Damage.
Your champions holding an item gain 300 Health and 40 Armor.
Your champions holding an item gain 300 Health and restore 4 Mana per second.
Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
Gain +1 maximum team size.
Know who you fight next. Gain a Radiant Zephyr.
Gain 3 Loaded Dice and 8 gold.
Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
Gain 2 random completed items and 2 Reforgers.
When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
Your units with no items gain 65 Armor and Magic Resist.
When you buy experience points, gain an additional 3. You can now reach level 10.
Your units without items equipped restore 8 Mana per second.
Open an Armory and choose 1 of 5 unique Radiant items.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
Gain 2 experience points when you refresh your Shop.
Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your units are immune to crowd control effects for the first 15 seconds of combat.
Gain 20 gold.
Gain 30 gold.
Gain 40 gold.
Gain an Assassin Emblem, a Hand of Justice, and a Diana.
Your units that start combat only adjacent to each other gain 30% Attack Speed and 35 Armor.
Gain a Bruiser Emblem, a Redemption, and an Sylas.
Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
Gain a Cavalier Emblem, a Redemption, and a Nunu.
The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
Gain +2 maximum team size, but take 100% increased player damage.
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
Gain a Guild Emblem, a Giant Slayer and a Ryze.
Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
Gain a random Ornn item now and after every 10 player combats.
Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
Gain a Revel Emblem and a Jinx.
Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
Gain 2 Tome of Traits.
Gain 1 Spatula and 3 random item components.
Gain a Warrior Emblem, a Giant Slayer, and an Yone.
Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.