Lucky Lanturn

All players may get 'Lucky Lanterns' that can drop at various game times, or not at all. They can contain things like Item Components, Loaded Dice, Gold, and more. If it drops later it contains more! Every player will obtain a Lucky Lantern at the same time during a match that contains same things.

Loaded Dice Loaded Dice

Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion.

[Chosen cannot appear in the new Shop.]
[CONSUMABLE - This item disappears when used.]

Magnetic Remover Magnetic Remover

Use on a champion to unequip all items

[Cannot be used on board champions in combat]
[CONSUMABLE - This item disappears when used.]

Target Dummy Target Dummy

Use on a champion to spawn a movable target dummy nearby

[Cannot be used in combat.]
[CONSUMABLE - This item disappears when used.]

Reforger Reforger

Use on a champion to unequip all items and randomly transform them into new ones.

[SAME QUALITY: Reforging a completed item or an Artifact will grant a new item of the same quality.]
[Cannot be used on board champions in combat, or on Force of Nature.]
[CONSUMABLE - This item disappears when used.]


* After each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work.
* Once the Artifact is complete, it will become available to bestow upon an ally.
* Artifacts are new items that forged by Ornn only. You can't buy or get from monsters.
* Each ally may only equip one Artifact.

Gold Collector Gold Collector

The wearer executes enemies below 10% on hit. Executions gernerate 1 gold.

+30 AD, +20% Critical Strike Chance

Obsidian Cleaver Obsidian Cleaver

The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 40% for 3 seconds.

+200 HP, +30 AD

Rocket-Propelled Fist Rocket-Propelled Fist

At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.50 seconds. Allies within range will prioritize attacking that enemy.

+15 Mana, +25 Armor, +200 HP

Randuin's Sanctum Randuin's Sanctum

At the start of combat, all allies adjacent to the wearer gain 40 Armor and Magic Resistance for the rest of combat.

+25 Armor, +25 MR, +200 HP

Zhonya's Paradox Zhonya's Paradox

The first instance of damage that would reduce the wearer below 40% Health is prevented, causing them to become invulnerable for 2.50 seconds.

+15 AP, +25 Armor, +25 MR

Eternal Winter Eternal Winter

Enemies who damage the wearer have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 time, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.

+200 HP, +25 Armor

Death's Defiance Death's Defiance

60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage.

+15 AD, +15 AS, +25 Armor

Manazane Manazane

After the wearer casts their spell for the first time each combat, they restore 100 Mana over 4 seconds.

+15 AD, +15 AS, +15 Mana

Infinity Force Infinity Force

+33 AD, +33 AS, +33 AP, +33 Armor, +33 MR, +33 HP, +33% Critical Strike Chance

Anima Visage Anima Visage

The wearer regenerates 8% of their maximum Health each second.

+200 HP, +25 MR