Name | Description | Combination |
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![]() +15 Angriffsschaden
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+15 Angriffsschaden | |
![]() +15% Angriffstempo
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+15% Angriffstempo | |
![]() +25 Rüstun
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+25 Rüstun | |
![]() +25 Magieresistenz
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+25 Magieresistenz | |
![]() +15% Fähigkeitsschaden
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+15% Fähigkeitsschaden | |
![]() +15 Mana
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+15 Mana | |
![]() +200 Leben
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+200 Leben | |
![]() +10% Critical Strike Chance, +10% Dodge Chance
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+10% Critical Strike Chance, +10% Dodge Chance | |
![]() Er muss doch irgendwas bewirken...
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Er muss doch irgendwas bewirken... | |
![]() Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3).
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Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). |
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![]() The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
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The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%. |
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![]() The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
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The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. |
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![]() The holder's basic attacks restore 5 Mana on-hit.
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The holder's basic attacks restore 5 Mana on-hit. |
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![]() Träger wird mit 400 Leben wiederbelebt.
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Träger wird mit 400 Leben wiederbelebt. |
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![]() Basic attacks heal the holder for 40% of the damage dealt.
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Basic attacks heal the holder for 40% of the damage dealt. |
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![]() When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
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When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat. |
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![]() [Unique] The holder gains the Divine trait.
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[Unique] The holder gains the Divine trait. |
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![]() [Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
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[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. |
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![]() The holder gains 200% Attack Range, and their Basic Attacks can’t miss.
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The holder gains 200% Attack Range, and their Basic Attacks can’t miss. |
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![]() Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
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Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. |
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![]() Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds.
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Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds. |
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![]() When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
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When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size. |
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![]() Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
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Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike. |
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![]() At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again.
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At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again. |
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![]() [Unique] The holder gains the Duelist trait.
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[Unique] The holder gains the Duelist trait. |
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![]() [Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
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[Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. |
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![]() The holder gains 50 additional Spell Power.
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The holder gains 50 additional Spell Power. |
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![]() When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled.
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When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled. |
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![]() When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds.
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When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds. |
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![]() Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
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Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana. |
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![]() [Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
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[Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. |
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![]() [Unique] The holder gains the Dragonsoul trait.
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[Unique] The holder gains the Dragonsoul trait. |
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![]() The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage.
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The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage. |
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![]() [Unique] After casting their spell, the wearer's Mana is set to 20.
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[Unique] After casting their spell, the wearer's Mana is set to 20. |
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![]() Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
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Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect. |
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![]() When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
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When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat. |
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![]() When the wearer dies, allies are healed for 800 Health.
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When the wearer dies, allies are healed for 800 Health. |
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![]() [Unique] The holder gains the Mage trait.
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[Unique] The holder gains the Mage trait. |
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![]() At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt.
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At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt. |
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![]() Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
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Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). |
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![]() The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.
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The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them. |
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![]() Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
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Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%. |
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![]() [Unique] The holder gains the Vanguard trait.
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[Unique] The holder gains the Vanguard trait. |
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![]() [Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
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[Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. |
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![]() Reduces incoming magic damage by 60%
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Reduces incoming magic damage by 60% |
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![]() [Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
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[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. |
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![]() [Unique] The holder gains the Elderwood trait.
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[Unique] The holder gains the Elderwood trait. |
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![]() [Unique] The wearer is immune to crowd control for the first 10 seconds of combat.
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[Unique] The wearer is immune to crowd control for the first 10 seconds of combat. |
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![]() Grants 1000 bonus Health (including components).
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Grants 1000 bonus Health (including components). |
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![]() [Unique] The wearer gains the Warlord trait.
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[Unique] The wearer gains the Warlord trait. |
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![]() Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
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Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds. |
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![]() Wearer's team gains +1 maximum team size.
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Wearer's team gains +1 maximum team size. |
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![]() [Unique] The wearer gains the Assassin trait.
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[Unique] The wearer gains the Assassin trait. |
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![]() At the beginning of each planning phase, the wearer equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots]
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At the beginning of each planning phase, the wearer equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots] |
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![]() The wearer regenerates 8% of their maximum Health each second. +200 HP, +25 MR
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The wearer regenerates 8% of their maximum Health each second. +200 HP, +25 MR | |
![]() 60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. +15 AD, +15 AS, +25 Armor
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60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. +15 AD, +15 AS, +25 Armor | |
![]() Enemies who damage the wearer have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 time, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. +200 HP, +25 Armor
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Enemies who damage the wearer have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 time, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. +200 HP, +25 Armor | |
![]() +33 AD, +33 AS, +33 AP, +33 Armor, +33 MR, +33 HP, +33% Critical Strike Chance
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+33 AD, +33 AS, +33 AP, +33 Armor, +33 MR, +33 HP, +33% Critical Strike Chance | |
![]() After the wearer casts their spell for the first time each combat, they restore 100 Mana over 4 seconds. +15 AD, +15 AS, +15 Mana
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After the wearer casts their spell for the first time each combat, they restore 100 Mana over 4 seconds. +15 AD, +15 AS, +15 Mana | |
![]() The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 40% for 3 seconds. +200 HP, +30 AD
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The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 40% for 3 seconds. +200 HP, +30 AD | |
![]() At the start of combat, all allies adjacent to the wearer gain 40 Armor and Magic Resistance for the rest of combat. +25 Armor, +25 MR, +200 HP
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At the start of combat, all allies adjacent to the wearer gain 40 Armor and Magic Resistance for the rest of combat. +25 Armor, +25 MR, +200 HP | |
![]() At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.50 seconds. Allies within range will prioritize attacking that enemy. +15 Mana, +25 Armor, +200 HP
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At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.50 seconds. Allies within range will prioritize attacking that enemy. +15 Mana, +25 Armor, +200 HP | |
![]() The wearer executes enemies below 10% on hit. Executions gernerate 1 gold. +30 AD, +20% Critical Strike Chance
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The wearer executes enemies below 10% on hit. Executions gernerate 1 gold. +30 AD, +20% Critical Strike Chance | |
![]() The first instance of damage that would reduce the wearer below 40% Health is prevented, causing them to become invulnerable for 2.50 seconds. +15 AP, +25 Armor, +25 MR
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The first instance of damage that would reduce the wearer below 40% Health is prevented, causing them to become invulnerable for 2.50 seconds. +15 AP, +25 Armor, +25 MR |