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Riesenschwert+15 Angriffsschaden
Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3).
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
Träger wird mit 400 Leben wiederbelebt.
Basic attacks heal the holder for 40% of the damage dealt.
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
The holder's basic attacks restore 5 Mana on-hit.
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique] The holder gains the Divine trait.
Rekursivbogen+15% Angriffstempo
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
The holder gains 200% Attack Range, and their Basic Attacks can’t miss.
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds.
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again.
[Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique] The holder gains the Duelist trait.
Kettenweste+25 Rüstun
Träger wird mit 400 Leben wiederbelebt.
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds.
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
[Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
[Unique] The holder gains the Vanguard trait.
Negatron-Mantel+25 Magieresistenz
Basic attacks heal the holder for 40% of the damage dealt.
Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.
Reduces incoming magic damage by 60%
Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique] The wearer is immune to crowd control for the first 10 seconds of combat.
[Unique] The holder gains the Elderwood trait.
Übergroßer Stab+15% Fähigkeitsschaden
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds.
Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
The holder gains 50 additional Spell Power.
When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled.
[Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage.
[Unique] The holder gains the Dragonsoul trait.
Tear of the Goddess+15 Mana
The holder's basic attacks restore 5 Mana on-hit.
Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds.
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled.
[Unique] After casting their spell, the wearer's Mana is set to 20.
When the wearer dies, allies are healed for 800 Health.
At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt.
[Unique] The holder gains the Mage trait.
Gürtel des Riesen+200 Leben
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again.
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
When the wearer dies, allies are healed for 800 Health.
Grants 1000 bonus Health (including components).
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
[Unique] The wearer gains the Warlord trait.
Sparring Gloves+10% Critical Strike Chance, +10% Dodge Chance
[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
[Unique] The wearer is immune to crowd control for the first 10 seconds of combat.
The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage.
At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt.
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
At the beginning of each planning phase, the wearer equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots]
[Unique] The wearer gains the Assassin trait.
PfannenwenderEr muss doch irgendwas bewirken...
[Unique] The holder gains the Divine trait.
[Unique] The holder gains the Duelist trait.
[Unique] The holder gains the Vanguard trait.
[Unique] The holder gains the Elderwood trait.
[Unique] The holder gains the Dragonsoul trait.
[Unique] The holder gains the Mage trait.
[Unique] The wearer gains the Warlord trait.
[Unique] The wearer gains the Assassin trait.
Wearer's team gains +1 maximum team size.
Items Table
NameDescriptionCombination
Riesenschwert
+15 Angriffsschaden
+15 Angriffsschaden
Rekursivbogen
+15% Angriffstempo
+15% Angriffstempo
Kettenweste
+25 Rüstun
+25 Rüstun
Negatron-Mantel
+25 Magieresistenz
+25 Magieresistenz
Übergroßer Stab
+15% Fähigkeitsschaden
+15% Fähigkeitsschaden
Tear of the Goddess
+15 Mana
+15 Mana
Gürtel des Riesen
+200 Leben
+200 Leben
Sparring Gloves
+10% Critical Strike Chance, +10% Dodge Chance
+10% Critical Strike Chance, +10% Dodge Chance
Pfannenwender
Er muss doch irgendwas bewirken...
Er muss doch irgendwas bewirken...
Deathblade
Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3).
Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3).
Giant Slayer
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
Schutzengel
Träger wird mit 400 Leben wiederbelebt.
Träger wird mit 400 Leben wiederbelebt.
Bloodthirster
Basic attacks heal the holder for 40% of the damage dealt.
Basic attacks heal the holder for 40% of the damage dealt.
Hextech Gunblade
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Spear of Shojin
The holder's basic attacks restore 5 Mana on-hit.
The holder's basic attacks restore 5 Mana on-hit.
Zeke's Herald
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
Infinity Edge
[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Sword of the Divine
[Unique] The holder gains the Divine trait.
[Unique] The holder gains the Divine trait.
Rapid Firecannon
The holder gains 200% Attack Range, and their Basic Attacks can’t miss.
The holder gains 200% Attack Range, and their Basic Attacks can’t miss.
Titan’s Resolve
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Runaan's Hurricane
Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
Basic Attacks fire a bolt at another nearby enemy, dealing 80% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
Guinsoo's Rageblade
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Statikk Shiv
Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds.
Every third Basic Attack from the wearer deals 65 magic damage to 3 enemies. This effect can now critically strike, and its crits reduce the Magic Resist of targets hit by 60% for 6 seconds.
Zz'Rot Portal
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again.
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 ★ Health arises and taunts all nearby enemies again.
Last Whisper
[Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique] When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
Duelist's Zeal
[Unique] The holder gains the Duelist trait.
[Unique] The holder gains the Duelist trait.
Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Gargoyle Stoneplate
The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.
The holder gains 20 Armor and 20 Magic Resist for each enemy targeting them.
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Shroud of Stillness
[Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
[Unique] When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
Vanguard's Cuirass
[Unique] The holder gains the Vanguard trait.
[Unique] The holder gains the Vanguard trait.
Dragons Claw
Reduces incoming magic damage by 60%
Reduces incoming magic damage by 60%
Zephyr
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Quicksilver
[Unique] The wearer is immune to crowd control for the first 10 seconds of combat.
[Unique] The wearer is immune to crowd control for the first 10 seconds of combat.
Elderwood Sprout
[Unique] The holder gains the Elderwood trait.
[Unique] The holder gains the Elderwood trait.
Locket of the Iron Solari
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300 / 350 / 400 ★ damage for 8 seconds.
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
Enemies within 2 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
Rabadon's Deathcap
The holder gains 50 additional Spell Power.
The holder gains 50 additional Spell Power.
Luden's Echo
When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled.
When the holder casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 180 magic damage, plus 180 if they are crowd-controlled.
Morellonomicon
[Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
[Unique] When the holder deals magic damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
Jeweled Gauntlet
The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage.
The holder's spells can cause critical hits, and holder gains +40% bonus critical strike damage.
Spirit of the Dragon
[Unique] The holder gains the Dragonsoul trait.
[Unique] The holder gains the Dragonsoul trait.
Frozen Heart
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
Chalice of Power
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Spell Power for the rest of combat.
Blue Buff
[Unique] After casting their spell, the wearer's Mana is set to 20.
[Unique] After casting their spell, the wearer's Mana is set to 20.
Redemption
When the wearer dies, allies are healed for 800 Health.
When the wearer dies, allies are healed for 800 Health.
Hand of Justice
At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt.
At the begining of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage / Basic attacks and spells heal for 40% of damage dealt.
Mage's Hat
[Unique] The holder gains the Mage trait.
[Unique] The holder gains the Mage trait.
Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components).
Trap Claw
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
Warlord's Banner
[Unique] The wearer gains the Warlord trait.
[Unique] The wearer gains the Warlord trait.
Thief's Gloves
At the beginning of each planning phase, the wearer equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots]
At the beginning of each planning phase, the wearer equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots]
Youmuu's Ghostblade
[Unique] The wearer gains the Assassin trait.
[Unique] The wearer gains the Assassin trait.
Force of Nature
Wearer's team gains +1 maximum team size.
Wearer's team gains +1 maximum team size.
Anima Visage
The wearer regenerates 8% of their maximum Health each second. +200 HP, +25 MR
The wearer regenerates 8% of their maximum Health each second. +200 HP, +25 MR
Death's Defiance
60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. +15 AD, +15 AS, +25 Armor
60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. +15 AD, +15 AS, +25 Armor
Eternal Winter
Enemies who damage the wearer have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 time, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. +200 HP, +25 Armor
Enemies who damage the wearer have their Attack Speed slowed by 35% for 2 seconds. After being slowed this way 7 time, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. +200 HP, +25 Armor
Gold Collector
The wearer executes enemies below 10% on hit. Executions gernerate 1 gold. +30 AD, +20% Critical Strike Chance
The wearer executes enemies below 10% on hit. Executions gernerate 1 gold. +30 AD, +20% Critical Strike Chance
Infinity Force
+33 AD, +33 AS, +33 AP, +33 Armor, +33 MR, +33 HP, +33% Critical Strike Chance
+33 AD, +33 AS, +33 AP, +33 Armor, +33 MR, +33 HP, +33% Critical Strike Chance
Manazane
After the wearer casts their spell for the first time each combat, they restore 100 Mana over 4 seconds. +15 AD, +15 AS, +15 Mana
After the wearer casts their spell for the first time each combat, they restore 100 Mana over 4 seconds. +15 AD, +15 AS, +15 Mana
Obsidian Cleaver
The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 40% for 3 seconds. +200 HP, +30 AD
The wearer's attacks and spell damage shred enemy Armor and Magic Resistance by 40% for 3 seconds. +200 HP, +30 AD
Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 40 Armor and Magic Resistance for the rest of combat. +25 Armor, +25 MR, +200 HP
At the start of combat, all allies adjacent to the wearer gain 40 Armor and Magic Resistance for the rest of combat. +25 Armor, +25 MR, +200 HP
Rocket-Propelled Fist
At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.50 seconds. Allies within range will prioritize attacking that enemy. +15 Mana, +25 Armor, +200 HP
At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.50 seconds. Allies within range will prioritize attacking that enemy. +15 Mana, +25 Armor, +200 HP
Zhonya's Paradox
The first instance of damage that would reduce the wearer below 40% Health is prevented, causing them to become invulnerable for 2.50 seconds. +15 AP, +25 Armor, +25 MR
The first instance of damage that would reduce the wearer below 40% Health is prevented, causing them to become invulnerable for 2.50 seconds. +15 AP, +25 Armor, +25 MR
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