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WHY THE LONG PATCH?
  • Patch 12.5 will be live for four weeks (instead of the usual two) as all of us at Riot connect, reflect, and discuss our company-wide goals. Look, I know four weeks is a long time for a TFT patch, but we’ve got a plan to make 12.5 as healthy and stable as possible during this time.
  • You can read our detailed plan for ensuring a quality patch 12.5 here, where we’ll outline our goals for the patch and the precautions we’re taking/have already taken with its deployment.
LARGE CHANGES - Tome of Traits
  • No tailored Emblems: 0 - 4 active traits ⇒ 0 - 5
  • One tailored Emblem: 5 - 6 active traits ⇒ 6 - 7
  • Two tailored Emblems: 7 - 8 active traits ⇒ 8 - 9
  • Three tailored Emblems: 9 - 10 active traits ⇒ 10 - 11
  • Four tailored Emblems: 11+ active traits ⇒ 12+
LARGE CHANGES - Augments
  • Battle Mage I / II / III bonus Ability Power: 30/45/60 ⇒ 25/35/50
  • Chemtech Unity: Silver ⇒ Gold
  • Concussive Blows: Silver ⇒ Gold
  • Concussive Blows cooldown: 7 seconds ⇒ 6 seconds
  • Cybernetic Implants III Health: 450 ⇒ 350
  • Disintegrator I / II / III 2/3/4% ⇒ 1.5/2.5/4%
  • Double Trouble I / II / III bonus AD, AP, Armor, & MR: 35/45/60 ⇒ 30/40/50
  • Electrocharge I / II / III damage: 90/135/180 ⇒ 60/100/160
  • Four Score Number of 4-cost Champions: 3 ⇒ 4
  • Future Sight II, Golden Egg, Radiant Relics option, Mistral (Radiant Zephyr), Banish duration: 10 ⇒ 8 seconds
  • Golden Egg and Radiant Relics option, Sunlight Cape (Radiant Sunfire Cape), max Health burn: 120% ⇒ 90% over 30 seconds
  • Luden’s Echo I / II / III Spell Damage: 135/200/275 ⇒ 100/150/200
  • NEW High Five (Prismatic): Gain 5 random 5-cost champions
  • High Five (Prismatic) can only appear as the 3rd augment
  • Portable Forge Armory option, Zhonya’s Paradox AP: 45 ⇒ 50
  • Portable Forge Armory option, Zhonya’s Paradox Armor & MR: 35 ⇒ 50
  • Portable Forge Armory option, Zhonya’s Paradox Invulnerability Duration: 2.5 ⇒ 3 seconds
  • Second Wind III REMOVED
  • Tri Force bonus Health: 233/333/433 ⇒ 133/233/333
  • Tri Force can now only be offered if you have two or more 3-cost units in play
  • Woodland Trinket Clone Health: 250 ⇒ 300
LARGE CHANGES - Traits
  • Bodyguard starting Shield: 150/350/700/1200 ⇒ 200/400/800/2000
  • Enchanter Heal & Shield Boost: 25/40/60/100% ⇒ 25/45/70/100%
  • Enchanter Magic Resistance: 20/35/50/75 ⇒ 25/45/70/100
  • Enforcer Stun duration: 4 ⇒ 3 seconds
  • Hextech Shield: 100/150/300/600 ⇒ 120/170/340/600
  • Innovator, Hextech Dragon ADJUSTED: The dragon’s roar no longer grants 75% Critical Strike Chance. Instead, units buffed by the roar will always critically strike if able (Spells still require Jeweled Gauntlet/Lotus).
  • Innovator, Hextech Dragon Electrifying Roar Critical Strike Damage increase: 10% ⇒ 25%
  • Innovator, Hextech Dragon Lightning Damage: 500 ⇒ 600
LARGE CHANGES - Units: Tier 1
  • Brand base Sear Damage: 120/160/210 ⇒ 135/175/235
  • Brand bonus Sear Damage: 150/225/300 ⇒ 165/225/300
  • Jarvan IV Attack Speed: 0.65 ⇒ 0.6
  • Jarvan IV starting Mana nerf: 60/100 ⇒ 50/100
  • Nocturne Unspeakable Horror Stun Duration: 2/2.5/3.5 ⇒ 2/2.5/3
  • Nocturne Unspeakable Horror Damage: 200/300/400 ⇒ 190/300/450
  • Nocturne's Unspeakable Horror now correctly scales with Ability Power
  • Twitch Piercing Bolt Attack Damage scaling percent: 125/135/150% ⇒ 125/130/140%
  • Twitch Piercing Bolt base Damage: 25/50/75 ⇒ 30/50/70
LARGE CHANGES - Units: Tier 2
  • Ashe Volley number of arrows: 6/7/8 ⇒ 8/8/8
  • Ashe Volley range: Her Range ⇒ Her Range + 1 Hex
  • REWORKED Rek’Sai Spell Base Damage: No longer scales with AP
  • Rek’Sai Armor & Magic Resist: 40 ⇒ 45
  • Rek’Sai Resist steal (removed): 10% ⇒ 0%
  • Rek’Sai Heal: 150/250/400 (no Ability Power scaling) ⇒ 150/200/350 (Ability Power scaling)
  • Rek’Sai NEW: If Rek’sai has already bit her target, she heals for 250/350/500 (scales with AP) health instead.
LARGE CHANGES - Units: Tier 3
  • Ekko starting Mana nerf: 80/120 ⇒ 60/120
  • Gnar: increased the range of Mega Gnar’s boulder by one hex
  • Lucian Relentless Pursuit Damage: 175/275/300 ⇒ 185/295/315
  • Lucian Health: 650 ⇒ 700
  • Lucian Armor & Magic Resist: 25 ⇒ 30
  • Malzahar Malefic Visions Damage: 625/875/1050 ⇒ 600/825/950\
  • Senna Piercing Darkness Attack Damage scaling: 160% ⇒ 150%
  • Senna Piercing Darkness Damage: 80/125/200 ⇒ 80/120/180
LARGE CHANGES - Units: Tier 4
  • Ahri starting Mana buff: 0/50 ⇒ 30/50
  • Ahri Angle Between Each Orb: 20 ⇒ 10
  • Alistar Pulverize Damage: 200/350/1200 ⇒ 150/250/1000
  • Braum Vault Breaker Stun Duration: 1.75/2.25/8 ⇒ 2/2.75/8
  • Draven Range: 3 ⇒ 4
  • Draven NEW: Now has innate 25% Armor Penetration
  • Draven VIP Bonus Armor Penetration: 50% ⇒ 25%
  • Draven Spinning Axes Attack Damage scaling: 150/160/400% ⇒ 170/180/400%
  • Draven Spinning Axes Base Damage: 150/200/500 ⇒ 120/150/400
  • Renata Toxic Wave Damage: 45/70/240 ⇒ 40/65/220
  • Sivir Attack Speed: 0.7 ⇒ 0.8
  • Vi Piltover Pulverizer Damage: 150/225/450 ⇒ 125/200/450
  • Vi Piltover PulverizerThird Cast Damage: 300/400/900 ⇒ 250/350/900
LARGE CHANGES - Units: Tier 5
  • Galio Colossal Entrance max Health Scaling: 5% ⇒ 6%
  • Kaisa Attack Speed: 1.1 ⇒ 1.2
  • Tahm Kench Devour Damage on Crowd Control Immune Targets: 35% ⇒ 50%
  • Zeri Attack Damage: 80 ⇒ 85
LARGE CHANGES - Items
  • Bramble Vest Critical Strike bonus Damage reduction: 100% ⇒ 75%
  • Bramble Vest Reflect Damage: 60/80/120 ⇒ 75/100/150
SMALL CHANGES - Augments
  • Battlemage can no longer be offered if you are playing 2+ Snipers
  • Dominance can only appear if you: won your previous combat ⇒ are on a 2+ win streak
  • Golden Egg and Radiant Relics option,Covalent Spark (Radiant Ionic Spark), damage: 300% ⇒ 275% of max Mana
  • Golden Egg and Radiant Relics option, Brink of Dawn (Radiant Edge of Night), second stealth Health threshold: 25% ⇒ 30%
  • Golden Gifts can only appear as the 2nd augment
  • Knife’s Edge can no longer be offered Knife’s Edge if you are playing: 2+ Arcanists, 2+ Scholars, 2+ Snipers, 2+ Enchanters
  • Portable Forge Armory option, The Collector chance to drop Gold: 50% ⇒ 60%
  • Swift Justice has been renamed to True Justice
  • Treasure Trove I and II can now only appear as the 1st augment
SMALL CHANGES - Traits
  • Twinshot Bonus Attack Damage: 10/25/40/60 ⇒ 10/25/45/80
SMALL CHANGES - Units: Tier 1
  • Ezreal Attack Damage: 50 ⇒ 45
SMALL CHANGES - Units: Tier 2
  • Corki Bombardment Damage: 200/260/333 ⇒ 220/275/350
  • Lulu Wild Growth Bonus Health: 325/350/375 ⇒ 350/370/390
SMALL CHANGES - Units: Tier 3
  • Morgana Soul Shackles Shield: 500/600/750 ⇒ 475/575/675
  • Tryndamere Spinning Slash base spin Damage: 60/90/150 ⇒ 50/75/100
SMALL CHANGES - Units: Tier 4
  • Irelia Attack Damage: 90 ⇒ 85
  • Jhin Curtain Call Attack Damage scaling: 150/200/300% ⇒ 175/200/300%
  • Kha’Zix Arid Assault has been renamed to Void Assault
SMALL CHANGES - Units: Tier 5
  • Jinx Armor & Magic Resist: 40 ⇒ 45
SMALL CHANGES - Items
  • Edge of Night Health threshold for stealth: 50% ⇒ 60%
  • Statikk Shiv lightning Damage: 70 ⇒ 60
DOUBLE UP - Team Chat
  • [PC] Team chat is here! Chat now defaults to partner only; use /all to send messages to the whole lobby.
BUG FIXES
  • We've fixed an issue with nontypical mobile login methods that have been causing account lockouts
  • We've fixed an issue with crashes related to brand spanking new phones that we weren’t prepared to support—until now!
  • Hyper Roll components MIA: Fixed an issue where players would sometimes get fewer than the intended minimum number of components from PvE rounds.
  • Stacking the Tri Force II and Tri Force III Augments will now grant the proper amount of Mana
  • Recombobulator now spawns Magnetic Removers in the top left corner like other loot Augments
  • One and done: Archangel’s Embrace II has been renamed to Archangel’s Embrace since there is only one tier
  • Radiant Banshee’s Claw’s tooltip now specifies that it blocks up to 600 Ability damage, similar to normal Banshee’s Claw
  • Fixed a bug where Tahm Kench would still “consume” and deal damage over time to units affected by Silco’s Unstable Concoction without actually consuming and disabling them
  • Dawn of Nights: Enforcer no longer detains units with Radiant Quicksilver or units affected by Radiant Zephyr
  • Thematically bugged: Warwick with Mutant Emblem no longer deals more damage than intended
  • Fixed an issue where Yordle Mana costs would not always update immediately as players switched between Yordle 3 and Yordle 6
  • Tahm Kench no longer stuns and deals damage to enemies who escaped his stomach with Edge of Night
  • Fixed an issue where Cho’Gath’s Colossus Health bonus would not activate the first time Cho’Gath is placed onto the board
  • Silco will no longer cast Unstable Concoction on a target that’s inside Tahm Kench’s belly
  • Luden’s Echo will no longer deal 0 damage the first time a unit is put onto the board
  • Hextech, Debonair, or Striker trait augments can no longer be offered after picking Built Different
  • The Soul is a construct: Fixed an issue causing Innovator Soul to never show up as an augment offering