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March 8th, Balance Changes
  • With a longer patch than usual, we've got a larger mid-week update than usual. Our intentions here are to keep the meta as healthy as possible until patch 12.6 goes live March 30th, while also decreasing the speed of combat.
  • Even before patch 12.5 went live, the pace of combat has interfered with the clarity of each battle.This pace has been accelerated with high damage from champions, and after looking at the data, we’ve been able to confirm that the damage is just that—too damn high. So, we’re shipping more numeric changes than the typical mid-week update, which we think will slow down combat with the outcome of increasing clarity and thereby empowering informed decision making. TL;DR Combat you can understand is combat you can better control
Augments
  • Built Different Attack Speed: 50/60/70% ⇒ 60/70/80%
  • Hexnova (Hextech) Mana reave range: 1 ⇒ 2 Hexes
  • Irresistible Charm Damage reduction: 20% ⇒ 15%
  • One For All Attack Damage & Ability Power per Stack: 20 ⇒ 15
  • Sharpshooter (Twinshot) bounce damage reduction amount: 50% ⇒ 60%
  • Sniper’s Nest (Sniper) stacking Damage amplification: 10% ⇒ 8% (total: 40% ⇒ 32%)
  • So Small (Yordle) Dodge chance: 35% ⇒ 25%
  • Three’s Company can now only appear on Round 1-4
  • True Justice (Enforcer) Health threshold to active true damage: 50% ⇒80%
Traits
  • Clockwork Base Attack Speed: 10/40/80% ⇒ 10/35/80%
  • Debonair Health: 200/450/800 ⇒200/400/700
  • Debonair Ability Power: 20/45/80 ⇒ 20/40/70
  • Innovator Mechanical Bear Armor & Magic Resist: 70 ⇒ 55
  • Innovator Mechanical Dragon Armor & Magic Resist: 100 ⇒ 90
  • Striker Attack Damage: 30/65/110 ⇒ 30/70/120
  • Syndicate Armor & Magic Resist: 55 ⇒ 50
  • Syndicate 7 Bonus: 60% ⇒ 50%
Champions
  • Brand VIP Sear reduced damage for second fireball: 30% ⇒ 45%
  • Twitch Piercing Bolt Attack Damage scaling: 125/130/140% ⇒ 125%
  • Ashe Attack Damage: 70 ⇒ 60
  • Corki Bombardment Damage: 220/275/350 ⇒ 200/260/333
  • Rek’Sai Furious Bite base Heal: 150/200/350 ⇒ 200/225/400
  • Rek’Sai Furious Bite bonus Heal: 250/350/500 ⇒ 275/350/600
  • Syndra Force of Will Damage: 225/325/500 ⇒ 225/300/425
  • Talon Blade’s End Damage: 450/650/950 ⇒ 450/600/850
  • Zyra Grasping Spines Damage: 325/450/675 ⇒ 275/375/575
  • Gnar GNAR! Attack Damage scaling: 185% ⇒ 175%
  • Lucian Relentless Pursuit Damage: 185/295/315 ⇒ 175/275/300
  • Morgana max Mana nerf: 60/120 ⇒ 70/130
  • Senna Attack Speed: 0.75 ⇒ 0.7
  • Vex max Mana nerf: 40/80 ⇒ 50/90
  • Ahri Damage per Additional Orb on Same Target: 80% ⇒ 60%
  • Draven Attack Damage: 80 ⇒ 75
  • Irelia Attack Damage: 85 ⇒ 80
  • Sivir Ricochet Bounce Attack Damage scaling: 33% ⇒ 40%
  • Galio Health: 1200 ⇒ 1300
  • Kai’Sa Icathian Monsoon Damage per missile: 70/90/180 ⇒ 75/100/180
Bug Fix
  • Mana gREAVEance: Cutthroat (Assassin Augment) now increases the target’s mana by the intended 50% instead of 65%
  • Fixed an issue preventing Knife’s Edge, Battlemage, Featherweights, and Tri Force from being offered on 3-3 and 4-6
  • My type of math: Calculated Loss no longer grants 2 gold on wins