COMBAT RECAP INTERFACE CHANGES
  • Tab: Toggle combat recap
  • A: Toggle left opponent panel
  • S: Cycle between damage dealt, damage taken, and healing
LARGE CHANGES - Augments
  • You can no longer be offered 3 economy Augments in the same round
  • Time to choose 1st Augment: 45 ⇒ 43 seconds
  • Time to choose 2nd and 3rd Augments: 60 ⇒ 58 seconds
  • Time to choose Augments in Hyper Roll: 35 ⇒ 33 seconds
  • Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Electrocharge I: 60 ⇒ 50/65/80/95
  • Electrocharge II: 90 ⇒ 75/95/115/135
  • Electrocharge III: 120 ⇒90/120/150/180
  • Luden's Echo's damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
  • Luden's Echo I: 100 ⇒ 70/90/110/130
  • Luden's Echo II: 150 ⇒ 100/125/150/175
  • Luden's Echo III: 200 ⇒ 140/180/220/260
  • Innovator Heart Tier: Silver ⇒ Gold
  • Innovator Soul REMOVED
  • Share the Spotlight (Socialite) bonus stats percent: 125% ⇒ 100%
  • So Small (Yordle) Tier: Silver ⇒ Gold
  • So Small (Yordle) Dodge chance: 25% ⇒ 30%
  • So Small (Yordle) now makes your Yordles smaller. They’re just so small!
LARGE CHANGES - Traits
  • Enforcer (2/4) piece ⇒ (3) piece
  • Enforcer stun duration: 3 seconds ⇒ 4 seconds
  • Hextech NEW: Now scales up based on the number of Augments in the Hexcore.
  • Hextech bonus Shield and Magic Damage per Augment: 20%
  • Hextech base Shield: 120/170/340/600 ⇒ 100/150/300/400
  • Hextech base Magic Damage: 15/30/60/120 ⇒ 15/25/50/80
LARGE CHANGES - Attack Damage Reduction
  • Caitlyn Attack Damage: 50 ⇒ 45
  • Illaoi Attack Damage: 70 ⇒ 60
  • Nocturne Attack Damage: 50 ⇒ 45
  • Twitch Attack Damage: 50 ⇒ 45
  • Camille Attack Damage: 50 ⇒ 45
  • Corki Attack Damage: 65 ⇒ 55
  • Quinn Attack Damage: 60 ⇒ 55
  • Rek’Sai Attack Damage: 60 ⇒ 55
  • Swain Attack Damage: 45 ⇒ 40
  • Talon Attack Damage: 50 ⇒ 45
  • Warwick Attack Damage: 50 ⇒ 45
  • Zyra Attack Damage: 50 ⇒ 40
  • Ekko Attack Damage: 65 ⇒ 55
  • Gangplank Attack Damage: 75 ⇒ 65
  • Gnar Attack Damage: 70 ⇒ 60
  • Lucian Attack Damage: 60 ⇒ 55
  • Miss Fortune Attack Damage: 60 ⇒ 55
  • Senna Attack Damage: 70 ⇒ 60
  • Vex Attack Damage: 50 ⇒ 45
  • Zac Attack Damage: 70 ⇒ 60
  • Alistar Attack Damage: 100 ⇒ 90
  • Draven Attack Damage: 75 ⇒ 70
  • Irelia Attack Damage: 80 ⇒ 70
  • Jhin Attack Damage: 90 ⇒ 85
  • Kha'Zix Attack Damage: 90 ⇒ 85
  • Sivir Attack Damage: 70 ⇒ 60
  • Vi Attack Damage: 80 ⇒ 70
  • Jayce Attack Damage: 90 ⇒ 85
  • Jinx Attack Damage: 88 ⇒ 80
  • Tahm Kench Attack Damage: 80 ⇒ 70
  • Zeri Attack Damage: 85 ⇒ 75
LARGE CHANGES - Units: Tier 1
  • Caitlyn Attack Speed: 0.75 ⇒ 0.8
LARGE CHANGES - Units: Tier 2
  • Quinn Disarming Assault Damage: 200/300/700 ⇒ 200/300/650
  • Quinn Disarming Assault disarm Duration: 2/2.5/3 ⇒ 1.5/2/2.5
  • Swain Death’s Hand Damage: 225/300/450 ⇒ 250/350/500
  • Swain Death’s Hand Healing: 225/250/350 ⇒ 250/300/350
  • Warwick Eternal Hunger on-hit Heal: 35/50/75 ⇒ 35/45/65
LARGE CHANGES - Units: Tier 3
  • Malzahar max Mana nerf: 30/60 ⇒ 50/80
  • Malzahar Attack Speed: 0.65 ⇒ 0.7
  • Malzahar Malefic Visions damage: 600/825/950 ⇒ 650/900/1025
LARGE CHANGES - Units: Tier 4
  • Irelia max Mana nerf: 0/30 ⇒ 0/40
  • Irelia Bladesurge base Damage: 75/100/600 ⇒ 60/90/550
LARGE CHANGES - Units: Tier 5
  • Galio Colossal Entrance base Damage: 150/225/9001 ⇒ 125/175/9001
  • Galio Colossal Entrance percent max Health Damage: 6% ⇒ 8%
  • Galio Colossal EntranceStun Duration: 1/1.5/10 ⇒ 1.5/1.5/10
  • Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 ⇒ 170/175/500
  • Jayce (Ranged) bonus Attack Damage: 45/70/1000 ⇒ 45/60/500
  • Silco Unstable Concoction buff duration: 6/6/6 ⇒ 6/7/10
  • Silco Unstable Concoction explosion radius is now double the size at 3 stars
  • Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
  • Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 ⇒ 10/20/40
LARGE CHANGES - Items
  • Edge of Night: Units who are stealthed can now attack and cast abilities
SMALL CHANGES - Augments
  • Component Grab Bag can no longer grant 3 of the same components
  • Cybernetic Shell I/II/III Armor: 30/45/60 ⇒ 25/35/50
  • Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
  • Golden Ticket chance for Free Reroll: 40% ⇒ 45%
  • High End Shopping bonus Gold: 5g ⇒ 8g
  • Lifelong Learning bonus Ability Power when you live: 2 ⇒ 3
  • Rich Get Richer starting Gold: 12 ⇒ 14
  • Sharpshooter (Twinshot) bounce reduced damage: 60% ⇒ 66%
  • Smoke Bomb (Assassin) Health threshold for activation: 60% ⇒ 70%
  • Tiny Titans is no longer available on Stage 4-6
  • Titanic Force bonus Attack Damage from max Health percentage: 3% ⇒ 2.5%
  • Woodland Trinket Clone Health: 300 ⇒ 360
  • Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% ⇒ 10%
SMALL CHANGES - Traits
  • Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% ⇒ 20%
  • Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 ⇒ 15
SMALL CHANGES - Units: Tier 1
  • Ezreal Mystic Shot Attack Speed boost per cast: 20% ⇒ 18%
SMALL CHANGES - Units: Tier 2
  • Corki Bombardment Damage: 200/260/333 ⇒ 190/245/315
  • Rek’Sai max Mana buff: 60/90 ⇒ 60/80
  • Sejuani Health: 750 ⇒ 850
SMALL CHANGES - Units: Tier 3
  • Vex Personal Space shield: 550/700/900 ⇒ 500/650/850
  • Zac Yoink! Damage reduction: 50% ⇒ 60%
SMALL CHANGES - Units: Tier 4
  • Draven Spinning Axes Damage: 120/150/400 ⇒ 100/125/400
DOUBLE UP - Reinforcements
  • Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.
DOUBLE UP - Player Damage
  • Player damage calculation adjusted; as a result, player damage has been slightly increased.
DOUBLE UP - Traits
  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.
MOBILE CORNER
  • Augments are now visible on the end of game screen!
BUG FIXES
  • NO CAP: Zeri is no longer capped at 1.0 Attack Speed
  • Death is the Cure: Renata’s poison should now always properly be removed after she dies
  • Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
  • Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
  • I am Vengeance: The True Justice (Enforcer) Augment has returned
  • Irelia and Kha’zix will no longer target untargetable units with their Abilities
  • Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
  • Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
  • Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
  • Tahm Kench will properly spit out or digest enemies in his belly when he dies
  • Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.