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UNCHARTED REALMS COSMETIC CONTENT - UNCHARTED REALMS BUNDLES
  • Uncharted Realms Starter Bundle: Uncharted Realms Pass+ / Bungo 1 Star / Prancie 1 Star / 200 Bonus Star Shards - 2420 RP/TC
  • New Splash Resort Chest Bundle: Uncharted Realms Pass+ / 27 Splash Resort Chests / Chibi Lee Sin / 4 Bonus Splash Resort Chests - 13115 RP/TC
  • Uncharted Realms Megabundle: Uncharted Realms Pass+ / 17 Uncharted Realms Eggs / Chibi Lee Sin / 2 Bonus Uncharted Realms Eggs - 10915 RP/TC
RANKED REWARDS AND MORE!
  • STANDARD REWARDS: If you’ve made it to Gold or higher during your time unintentionally terraforming the Dragonlands, then there’ll be a special Dragonmancer Yasuo emote for you to flex with!
  • DOUBLE UP REWARDS: And for those of you getting nothing but top fours in Double Up, I must inform you that you'll need top twos to claim these rewards. If you obtained Gold or higher in Double Up, then you'll get the following emotes to celebrate with your partner(s)!
  • HYPER ROLL REWARDS: Finally, if you played Hyper Roll and finished Blue, Purple, or Hyper tier, you’ll get another emote to flex with—and this one’s got Poggles! POG!
GAMEPLAY CHANGES - TREASURE DRAGON CHANGES
  • There are two new Treasure Dragons. The Chaos Dragon and Order Dragon each appear in 30% of games, with the remaining 40% of games bringing back the classic Treasure Dragon. The same version of the Treasure Dragon will appear for all players.
  • Order Treasure Dragon guarantees a Radiant Item in addition to other bonuses.
  • Chaos Dragon is much more of a mixed bag of things, including unique outputs like Target Dummies, Emblems, and more!
GAMEPLAY CHANGES - DRAGON TRAIT CHANGES
  • Dragons are no longer unique, but they still require two unit slots.
  • Dragon is now a 1/2/3/4/5 trait…you can run as many dragons as you want!
  • Dragon (1): Dragons gain X HP
  • Dragon (2): Dragons also gain +20 Armor & MR
  • Dragon (3): Dragons also deal +10% Damage
  • Dragon(4): +1 Army Size
  • Dragon (5): Dragons also gain +10% Attack Speed
  • Dragons now cost 6,7, and 8 gold across the Tier 3, 4, and 5 rarity respectively. Yes, we have tier 3 Dragons now! Read the gameplay overview article to learn more about those units.
  • Odds of an All Dragon Carousel past Stage 5 increased to 15% (from 5%)
GAMEPLAY CHANGES - DRAGON UNITS REBALANCE
  • Daeja’s tooltip now specifies that she targets the most enemies in a line, not the largest group of enemies
  • Daeja Health: 900 ⇒ 800
  • Daeja Windblast Damage: 275/375/1800 ⇒ 250/335/1550
  • Daeja NEW: Daeja’s auto-attacks no longer deal physical damage
  • Daeja Attack Damage: 20 ⇒ 0
  • Daeja Windblast Passive Barrage magic Damage: 20/35/150 ⇒ 40/55/180
  • If Daeja tries to equip Deathblade or Runaan’s Hurricane, the item will pop off with an error message
  • Idas Health: 1100 ⇒ 950
  • Idas Attack Damage: 100 ⇒ 90
  • Idas Golden Scales Damage Reduction: 35/55/300 ⇒ 30/50/300
  • Idas Golden Scales Ally Shield: 180/275/2000 ⇒ 150/250/1200
  • Shi Oh Yu Health: 900 ⇒ 850
  • Shi Oh Yu Attack Damage: 90 ⇒ 75
  • Shi Oh Yu Jade Form Attack Damage ratio: 250/275/1000 ⇒ 230/250/1000%
  • Sy’fen Health: 1100 ⇒ 900
  • Sy’fen Attack Damage: 100 ⇒ 90
  • Sy’fen starting Mana nerf: 120/175 ⇒ 100/175
  • Sy’fen Rampage Bite Attack Damage ratio: 500/600/3000% ⇒ 475/550/2500%
  • Sy’fen Rampage Bite Armor Ignore: 50% ⇒ 25%
  • Ao Shin Health: 1000 ⇒ 800
  • Ao Shin Armor & Magic Resist: 50 ⇒ 35
  • Ao Shin max Mana buff: 0/200 ⇒ 0/175
  • Ao Shin Lightning Rain Damage: 225/400/2500 ⇒ 195/305/2000
  • Aurelion Sol Health: 1000 ⇒ 800
  • Aurelion Sol Armor & Magic Resist: 50 ⇒ 35
  • Aurelion Sol Black Hole Damage: 375/625/5000 ⇒ 325/550/4000
  • Shyvana Health: 1000 ⇒ 900
  • Shyvana Attack Damage: 140 ⇒ 120
  • Shyvana Dragon’s Descent Initial Impact Damage: 100/175/500 ⇒ 80/150/500
  • Shyvana Dragon’s Descent Flame Breathe Damage: 1050/1650/30000 ⇒ 700/1200/20000
GAMEPLAY CHANGES - TRAITS
  • Trainer, Revel, and Legend have been removed.
  • Astral has been fully reworked. Now after every combat, players will gain an Astral Orb. The quality of the contents in the orb increases with the total star level of all your Astral Champions. Also all Astral champions gain AP.
  • Astral trait breakpoints: 3/6/9 ⇒ 3/5/8
  • NEW Astral (3/5/8) Ability Power: 10/30/75
  • Assassin Critical Strike Chance: 15/30/45 ⇒ 20/40/75%
  • Assassin Critical Strike Damage: 5/25/45 ⇒ 10/25/75%
  • Bruiser Health: 200/325/500/800 ⇒ 180/350/600/1000
  • Cannoneer trait breakpoints: 2/3/4/5 ⇒ 2/4/6
  • Cannoneer AOE cannon shot Attack Damage ratio: 175/350/550%
  • Cavalier now has a 6 chase trait
  • Cavalier Armor & Magic Resist: 35/55/75/100 ⇒> 30/45/60/75/110
  • Dragonmancer trait breakpoints: 3/6/9 ⇒ 2/4/6/8
  • Dragonmancer Blessing grants 250/600/900/1200 bonus Health increased by 10 percent per Star level of your Dragonmancers
  • Dragonmancer Blessing grants 18/30/50/75 Ability Power increased by 10 percent per Star level of your Dragonmancers
  • Evoker trait breakpoints 2/4/6 ⇒ 2/3/4
  • Evoker gain 4/6/8 Mana per spell cast
  • Guardian now has a 8 chase trait
  • Guardian Max Health Shield: 30/50/75% ⇒ 25/40/70/125%
  • Guild trait breakpoints: 1/2/3/4/5/6/7/8
  • Guild Scaling: 100/120/140/160/180/200/225 ⇒ 100/110/120/130/140/150/165/180%
  • Guild, Sejuani Health Bonus: 100 ⇒ 130
  • Guild, Twitch Attack Speed Bonus: 10 ⇒ 13%
  • Guild Emblem Omnivamp: 3% ⇒ 4%
  • Guild, Zippy grants 8 Armor & Magic Resist (note: as a Dragon, Zippy counts for 3 Guild, tripling this bonus)
  • Guild, Jayce grants 5 Attack Damage & Ability Power
  • Jade trait breakpoints 3/6/9/12 ⇒ 3/5/7/9
  • Jade Statues summoned: 1/2/3/4
  • Jade Statues grants max Health percentage regeneration per 2 seconds: 2/3/5/8
  • Jade Statues grants Attack Speed: 10/25/45/88%
  • Mages no longer fail to doublecast if they’re stunned during their first cast
  • Mirage, Pirate 4/6/8 trait breakpoints have added new drop possibilities including Champion Duplicators, Full Items, and Loaded Dice.
  • Mirage, Spellsword’s Enchantment Ability Power per auto: 6/10/14/18 ⇒ 5/8/12/20
  • Mystic Magic Resist: 50/100/175/300 ⇒ 40/80/150/300
  • Ragewing trait breakpoints 3/6/9 ⇒ 2/4/6/8
  • Ragewing grants 50/100/175/250% total Attack speed during enrage
  • Ragewing grants 15/30/50/75% Omnivamp during enrage
  • Scalescorn Health Threshold: 2200 ⇒ 1900
  • Shapeshifter trait breakpoints: 2/4/6 ⇒ 2/4
  • Shapeshifter grants 50/125% bonus Health on transformation
  • Shimmerscale item, Crown of Champions time to empowered attack: 5 ⇒ 6 sec
  • Shimmerscale item, Determined Investor stacks required: 7 ⇒ 8
  • Shimmerscale item, Determined Investor Gold granted: 15 ⇒ 10
  • Shimmerscale item, Draven’s Axe base Attack Damage & Attack Speed: 10 ⇒ 5
  • Shimmerscale item, Draven’s Axe Gold on cashout: 7 ⇒ 5
  • Shimmerscale item, Gambler’s Blade base Ability Power & Attack Speed: 15 ⇒ 10
  • Shimmerscale item, Gambler’s Blade chance to proc: 10% ⇒ 7%
  • Shimmerscale item, Goldmancers Staff base Ability Power & Mana: 20 ⇒ 15
  • Shimmerscale item, Goldmancers Staff chance to proc: 50% ⇒ 33%
  • Shimmerscale item, Needlessly Big Gem allies alive per Gold: 2 ⇒ 3
  • Shimmerscale item, Mogul’s Mail base Health: 300 ⇒ 200
  • Swiftshot trait breakpoints 2/4/6 ⇒ 2/3/4/5
  • Swiftshot Attack Speed per hex: 10/15/25/35%
  • Tempest REMOVED: lightning strike no longer grants Attack Speed for Tempest units
  • Tempest NEW: lightning strike now increases Damage of Tempest units: 10/30/60/120%
  • Tempest lightning strike max Health percentage true damage: 5/20/35/50% ⇒ 5/15/25/35%
  • Warrior empowered attacks increased Damage: 80/175/325% ⇒75/150/275%
  • Warriors can now proc multiple empowered attacks in a row.
  • Whispers Attack Damage & Ability Power per Stack: 1/3/5/8 ⇒ 1/3/6
  • Whispers Emblem is no longer obtainable. Removed from all tomes and augments.
  • Whispers 8 trait breakpoint has been removed
GAMEPLAY CHANGES - UNITS: TIER 1
  • The following Tier 1 units have been removed: Tahm Kench, Heimerdinger, Aatrox, Taric
  • Ezreal Mystic Shot Damage: 200/250/325 ⇒ 200/275/375
  • Nidalee Health: 550 ⇒ 600
  • Nidalee Attack Damage: 55 ⇒ 60
  • Nidalee Primal Surge Attack Speed: 40% ⇒ 40/45/50%
  • Sejuani Warrior’s Wrath max Health ratio: 6% ⇒ 5%
  • Senna Last Embrace Attack Damage ratio: 200% ⇒ 200/240/300%
  • Senna Last Embrace Magic Damage: 300/500/700 ⇒ 300/450/600
  • Sett Attack Damage: 65 ⇒ 60
  • Sett Knuckle Down Attack Damage ratio: 160% ⇒ 150/155/160%
  • Skarner Attack Damage: 55 ⇒ 60
  • Skarner Crystalline Exoskeleton Shield: 300/360/420 ⇒ 300/375/450
  • Vladimir Transfusion Heal: 270/300/330 ⇒ 275/325/375
GAMEPLAY CHANGES - UNITS: TIER 2
  • The following Tier 2 units have been removed: Ashe, Jinx, Kayn, Nami, Shen, Thresh, Tristana
  • Braum Unbreakable Damage Reduction: 75/80/90% ⇒ 65/70/80%
  • Gnar Health: 700 ⇒ 750
  • Gnar Mega Gnar bonus Attack Damage: 50/80/150 ⇒ 60/90/150
  • Qiyana Health: 650 ⇒ 700
  • Qiyana Armor & Magic Resist: 30 ⇒ 35
  • Qiyana Elemental Blade Damage: 200/275/375 ⇒ 225/300/450
  • Yone Way of the Hunter Bonus Attack Damage ratio: 33% ⇒ 30/35/40%
GAMEPLAY CHANGES - UNITS: TIER 3
  • The following Tier 3 units have been removed: Anivia, Elise, Illaoi, Lulu, Ryze, Swain*
  • Lee Sin Dragon’s Rage damage is now applied after the unit is knocked back
  • Lee Sin Dragon’s Rage NEW: Units hit by his Ability now have their Magic Resist reduced by 40% for 5 seconds
  • Lee Sin max Mana buff: 30/90 ⇒ 30/80
  • Lee Sin Dragon’s Rage Stun Duration: 1.5 ⇒ 1.25
  • Lee Sin Dragon’s Rage Damage: 295/375/495 ⇒ 230/300/385
  • Olaf Recklessness Attack Damage Ratio: 200% ⇒ 220/230/240%
  • Olaf Recklessness Attack Speed: 35/50/75% ⇒ 35/45/60%
  • Varus Chain of Constellations Attack Damage ratio: 250% ⇒ 300%
  • Varus Chain of Constellations bonus Magic Damage: 100/180/300 ⇒ 150/250/400
  • Volibear Health: 750 ⇒ 800
  • Volibear Armor & Magic Resist: 45 ⇒ 50
  • Volibear Relentless Storm bonus Health: 375/650/1200 ⇒ 400/700/1200
GAMEPLAY CHANGES - UNITS: TIER 4
  • The following Tier 4 units have been removed: Corki, Neeko, Ornn, Sona, Talon
GAMEPLAY CHANGES - UNITS: TIER 5
  • The following Tier 5 unit have been removed: Pyke
  • Soraka Starfall Healing: 120/180/1000 ⇒ 105/165/1000
GAMEPLAY CHANGES - USER INTERFACE CHANGES
  • Item tooltips have been updated. The upper stat section will now show the stats from components while all “bonus” stats will be detailed in the tooltip. For example, Morellonomicon grants +10 Ability Power from components at the top and +30 bonus Ability Power in the tooltip.
  • Armory selection menus now have a 1 second lockout after they are opened where the buttons will not work to prevent accidental clicks/taps
  • The following Augments have had a +gold floating text added on the Tactician: Calculated Loss, Consistency, Lategame Specialist
GAMEPLAY CHANGES - ITEMS
  • Archangel’s Staff now displays the current Ability Power bonus instead of the stack count
  • Bramble Vest bonus Armor: 40 ⇒ 45
  • Deathblade bonus Attack Damage: 15/30/45 ⇒ 25/45/65 (Total AD: 40/75/110)
  • Frozen Heart has been REWORKED to Protector’s Vow
  • Protector’s Vow grants 15 bonus starting Mana
  • NEW Protector’s Vow: Once per combat at 50% Health, allies within 3 hexes gain a 20% maximum Health shield that lasts up to 2 seconds. Shielded allies gain 15 Armor and Magic Resist for the rest of combat. [Aura item]
  • Giant Slayer Health Threshold for damage amplification: 2200 ⇒ 1900
  • Ionic Spark removed the [Aura item] tag for clarity
  • Last Whisper now grants 10% bonus Attack Speed
  • Last Whisper Armor shred: 50% ⇒ 60%
  • Morellonomicon Bonus Ability Power: 30 ⇒ 20 (total 40 ⇒ 30)
  • Rabadon’s Deathcap bonus Ability Power: 55 ⇒ 60 (Total AP: 75 ⇒ 80)
  • Runaan’s Hurricane MINI REWORK: Damage from Runaan’s Hurricane’s bolts are now considered item damage. This means the damage can no longer critically strike, be dodged, interact with omnivamp, etc.
  • Runaan’s Hurricane Bonus Attack Damage: 10 ⇒ 20
  • Spear of Shojin now grants 20 bonus Ability Power
  • Spear of Shojin Mana per attack: 8 ⇒ 5
  • Ragewing Emblem has been removed from the game
  • Assassin Emblem is now an elusive emblem (you can no longer build it)
  • Spatula + Bow: Ragewing Emblem ⇒ Swiftshot Emblem
  • Spatula + Glove: Assassin Emblem ⇒ Lagoon Emblem
GAMEPLAY CHANGES - RADIANT ITEMS AND ORNN (FORGE) ITEMS
  • Banshee’s Silence (Radiant) team bonus Health: 50 ⇒ 100
  • Blue Blessing (Radiant) bonus Ability Power: 30 ⇒ 10
  • Rosethorn Vest (Radiant) bonus Armor: 90 ⇒ 120
  • Rosethorn Vest (Radiant) damage cooldown: 2.5 ⇒ 1.5 seconds
  • Luminous Deathblade (Radiant) bonus Attack Damage: 35/65/95 (Total: 55/85/115) ⇒ 40/70/100 (Total: 60/90/120)
  • Chalice of Charity (Radiant) bonus Ability Power: 50 ⇒ 45
  • Frozen Heart of Gold (Radiant) REWORKED to Bulwark’s Oath (Radiant Protector’s Vow)
  • Bulwark’s Oath (Radiant Protector’s Vow) grants 30 bonus starting Mana.
  • Bulwark’s Oath (Radiant Protector’s Vow): Once per combat at 50% Health, allies within 8 hexes gain a 20% maximum Health shield that lasts up to 3 seconds. Shielded allies gain 30 Armor and Magic Resist for the rest of combat. [Aura item]
  • Demon Slayer (Radiant) Health Threshold: 2000 ⇒ 1900
  • Eternal Whisper (Radiant) bonus Attack Speed: 10% ⇒ 25%
  • Eternal Whisper (Radiant) Armor shred: 50% ⇒ 60%
  • More More-ellonomicon (Radiant) bonus Ability Power: 60 ⇒ 35
  • Runaan's Tempest (Radiant) Bolt Attack Damage ratio: 100% ⇒ 120%
  • Runaan's Tempest (Radiant) bonus Attack Damage: 10 ⇒ 20
  • Spear of Hirana (Radiant) Mana per attack: 15 ⇒ 10
  • Spear of Hirana (Radiant) Ability Power: 30 ⇒ 40
  • Sunlight Cape (Radiant) bonus Health: 450 ⇒ 300
  • Mistral (Radiant) teamwide Attack Speed: 10% ⇒ 15%
  • Manazane (Ornn) Mana Restore: 200 ⇒ 150
  • Randuin’s Sanctum (Ornn) NEW: Now always grants its +40 Armor and Magic Resist buff to the holder
  • Randuin’s Sanctum (Ornn) base Armor and Magic Resist: 25 ⇒ 0
  • Rocket Propelled Fist (Ornn) Mana: 30 ⇒ 15
GAMEPLAY CHANGES - AUGMENTS
  • The following Augments have been re-added: Battlemage, Blue Battery (I), Golden Ticket, Knife’s Edge, Woodland Charm
  • The following Augments have been removed: Assassin Crest, Astral Heart, Meditation, Makeshift Armor, Phony Frontline, Ragewing Crest, Whispers Crown
  • Cannoneer Crown grants:Runaan's Hurricane ⇒ Giant Slayer
  • Guild Crown grants: Giant Slayer ⇒ Protector’s Vow
  • Ragewing Crown has been changed to Ragewing Soul
  • Tempest Crown grants: Statikk Shiv ⇒ Hand of Justice
  • Battlemage NEW: Now grants Armor in addition to Ability Power
  • Battlemage I/II/III Armor: 15/25/35
  • Battlemage I/II/III Ability Power: 25/35/50 ⇒ 10/20/30
  • Big Friend Health threshold for damage reduction: 2000 ⇒ 1650
  • Binary Airdrop components granted: 1 ⇒ 2
  • Blue Battery I has been added back to the augment pool. Blue Battery’s name has been updated to “Blue Battery II”
  • Blue Battery II moved from Gold tier to Prismatic tier
  • Blue Battery NEW: Now grants Ability Power in addition its existing effect
  • Blue Battery I/II Ability Power: 10/20
  • Built Different I Health: 250/300/350/400 ⇒ 200/250/300/350
  • Built Different I Attack Speed: 40/50/60/70 ⇒ 30/45/60/75%
  • Built Different II Health: 300/400/500/600 ⇒ 250/325/400/475
  • Built Different II Attack Speed: 50/60/70/80 ⇒ 40/55/70/85%
  • Built Different III Health: 400/500/600/700 ⇒ 300/400/500/600
  • Built Different III Attack Speed: 60/70/80/90 ⇒ 50/65/80/95%
  • Cluttered Mind NEW: Grants 3 Tier 1 champions
  • Cluttered Mind XP at end of round: 4 ⇒ 3
  • Cutthroat Damage amplification against Mana-reaved enemies: 10% ⇒ 20%
  • The Golden Egg: transitioning from Stage 4-7 to 5-1 (Treasure Dragon transition) no longer counts towards the Golden Egg’s hatch timer
  • The Golden Egg turns to hatch: 11 ⇒ 10
  • The Golden Egg has had some loot table adjustments
  • Knife’s Edge Attack Damage: 30/45/55 ⇒ 20/35/50
  • Penitence NEW: Jade Statue explosions deal 100% more damage.
  • Penitence Jade Statue Disarm Duration: 3 ⇒ 2.5 seconds
  • Scorch Ragewing 5th instance damage increase: 25% ⇒ 20%
  • Woodland Charm REWORKED: The clone now spawns during the Planning Phase and can be moved like a standard unit. The clone has the base stats of the cloned unit, benefits from its traits, and cannot hold items
DOUBLE UP - RANKED
  • Win streaks have been extended to 12! And they now apply into Diamond tier as well.
  • LP awards have been tweaked so there aren’t such dramatic changes in LP gains and losses between tiers and divisions
HYPER ROLL - HYPER ROLL BALANCE ADJUSTMENTS
  • Lagoon Seastone charges twice as fast
  • Shimmerscale item, Gambler’s Blade base Attack Speed: 30 ⇒ 10
  • Shimmerscale item, Goldmancers Staff chance to proc: 80% ⇒ 50%
BUGS
  • Double Up: Cybernetic Uplink Augment no longer regenerates Mana between combat ending and reinforcements being deployed
  • Double Up: Voidspawns will now maintain their correct health after reinforcing
  • Improved cast interactions when units have increased range. Many units will now move into range to cast their Ability rather than wait for a unit to approach their cast range. Units who have to walk into range if their target dies, such as Sylas, now more reliably cast after walking.
  • ARGH: Pirate Mirage no longer grants gold after PVE rounds