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RUNETERRA REFORGED CINEMATIC
  • Nobody messes with Choncc’s prize-winning Honeyfruit. Not even Sion. Check out the Runeterra Reforged cinematic!
RANKED REWARDS AND MORE! - NEW RANKED SEASON
  • When Runeterra Reforged goes live in your region, you'll be able to start climbing the ladder in this set's first ranked stage.
  • Depending on your rank in the previous season, you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
  • Your Hyper rating will be reset to 500.
SYSTEMS - REGION PORTALS
  • Vote for one of three Region Portals that alter the game’s rules
  • There are 30 Region Portals in total, but some may appear more frequently than others
  • Voting for a Region Portal isn’t a winner-takes-all situation. Instead, all votes will be weighted equally, and a Portal will be selected from amongst them at random, with your votes influencing the probability for each Portal.
  • For more information on Region Portals you can visit any of our 3rd party friends (later), or check out our mechanics article.
SYSTEMS - LEGENDS
  • Pick from amongst 15 unique Legends, each representing a different playstyle, before the game starts (similar to how you would swap out your Tactician).
  • Legends will influence the leftmost of your three Augment offerings.
  • The first (Stage 2-1) Legend Augment will be of equal power to Augments of the same tier (Silver, Gold, Prismatic), the second and third (Stage 3-2 and 4-2) Augment offerings will be slightly weaker than Augments of their same tier.
  • Each Augment can be rerolled individually!
SYSTEMS - XP CHANGES
  • Level 6: 20 ⇒ 24 XP
  • Level 7: 36 ⇒ 40 XP
  • Level 8: 56 ⇒ 60 XP
  • Level 9: 80 ⇒ 84 XP
SYSTEMS - PLAYER DAMAGE
  • Base Stage 4 Damage: 4 ⇒ 5
SYSTEMS - OVERTIME
  • Units now gain movement speed in overtime.
  • Units gain 1.5x Attack Damage in overtime.
SYSTEMS - 3-STAR FOUR COSTS
  • 3-Star Four Costs now all gain 500 Health
UI CHANGES - INSPECT PANEL
  • New Inspect Panel shows Ability, Recommended Positioning, Range, Current Items, Item Role Tags (what items make sense on similar champions), Stats, and a Quick Sell button
UI CHANGES - INSPECT ON CAROUSEL
  • You can now click an icon above units on the Carousel to open up the inspect panel. Huzzah!
UI CHANGES - TRAIT INSPECT
  • You can now inspect individual champions in a trait to see their traits.
  • You can also use this to inspect recipes for buildable trait Emblems
UI CHANGES - SIMPLIFIED TOOLTIPS
  • Tooltips now show symbols to annotate scaling. These symbols are also color coded!
  • This applies to abilities, traits, and more
  • Champion abilities will have a simple description of the ability, and a line with all the detailed math
LARGE CHANGES - AUGMENTS STICKING AROUND
  • Salvage Bin (and Salvage Bin+)
  • March of Progress
  • Portable Forge
  • Binary Airdrop
  • Recombobulator
  • Jeweled Lotus
  • Double Trouble II
  • Double Trouble III
  • Think Fast
  • Cruel Pact
  • Pandora’s Bench
  • Three’s Company
  • Living Forge
  • AFK
  • Last Stand
  • Rich Get Richer
  • Rich Get Richer +
  • Lucky Gloves
  • Scoped Weapons
  • Birthday Presents
  • Ancient Archives
  • Ancient Archives II
  • Built Different II
  • Built Different III
  • Golden Ticket
  • Metabolic Accelerator
  • Pandora’s Items
  • Level Up!
  • Consistency
  • Late Game Specialist
  • Hustler
  • Tiny Titans
  • Radiant Relics
  • Cursed Crown
  • The Golden Egg
LARGE CHANGES - AUGMENTS ADJUSTED
  • Ancient Archives I Gold 4 ⇒ 2
  • Built Different II Health: 190-355 ⇒ 175-340
  • Built Different II AS: 40-70 ⇒ 35-65
  • Jeweled Lotus Critical strike chance: 15% ⇒ 10%
  • Rich Get Richer initial Gold: 12 ⇒ 11
  • Rich get Richer + initial Gold: 20 ⇒ 18
  • Ancient Archives II Gold 8 ⇒ 3
  • Built Different III Health: 250-600 ⇒ 240-570
  • Built Different III AS: 45-80 ⇒ 40-75
  • Cruel Pact Health to buy XP 6 ⇒ 5
  • Cruel Pact Heal per round 3 ⇒ 2
  • Level Up! initial XP: 11 ⇒ 4
  • March of Progress Grants XP immediately: 4 ⇒ 8
LARGE CHANGES - ITEMS
  • Guardbreaker Damage amp: 30 ⇒ 25
  • Spear of Shojin: every 3rd attack restores 20 additional Mana ⇒ Attacks restore 5 additional Mana
  • Elder Dragon now grants an Item Anvil instead of a random item
LARGE CHANGES - ITEMS: RADIANT, FORGE (ORNN), AND SHIMMERSCALE
  • Radiant Spear of Shojin: Every 3rd attack restores 40 additional Mana ⇒ Attacks restore 8 additional Mana
  • NEW: Ornn, Blacksmith’s Gloves: Each round, equip 2 random temporary Ornn Artifacts.
  • NEW: Ornn, Hullcrusher: Grants 30 Armor, 30 Magic Resist, 30% Attack Speed
  • NEW: Ornn, Hullcrusher at combat start: If there are no adjacent allies, gain an additional 600 Health.
  • NEW: Ornn, Deathfire Grasp: Grants 50 Ability Power, 30 Mana
  • NEW: Ornn, Deathfire Grasp at combat Start: Fire a blast of energy at the current target, marking them and dealing 20% of their maximum Health as magic damage. For the next 6 seconds, the holder deals 50% increased damage to the marked enemy and 25% increased damage to other enemies.
  • NEW: Ornn, Sniper’s Focus: Grants 15% Attack Damage, 15 Ability Power, 40% Attack Speed
  • NEW: Ornn, Sniper’s Focus: Attacks and Abilities deal 10% increased damage for each hex between the holder and their target.
  • NEW: Ornn, Trickster’s Glass: Grants 15 Armor, 15 Magic Resist, 15% Attack Speed, 15% Critical Strike Chance
  • NEW: Ornn, Trickster’s Glass: Summon a clone with 70% maximum Health and 20% increased maximum Mana. You cannot equip items to the clone.
  • Ornn, Eternal Winter now properly slows by 30% instead of 20%.
  • Ornn, Obsidian Cleaver now applies Sunder & Shred before damage is applied (matches Last Whisper)
  • Ornn, Rocket-Propelled Fist has been removed.
  • Shimmerscale items now display how much gold they’ve generated
  • Shimmerscale, Determined Investor Gold Granted at Cashout: 15 ⇒ 10
  • Shimmerscale, Diamond Hands HP: 200 ⇒ 400
  • Shimmerscale, Diamond Hands AP: 20 ⇒ 30
  • Shimmerscale, Diamond Hands Gold Per Proc: 1 ⇒ 2
  • Shimmerscale, Diamond Hands Immunity Time: 1 ⇒ 1.5 sec
  • Shimmerscale, Diamond Hands HP Thresholds for immunity: 66/33% ⇒ 50%
  • Shimmerscale, Draven’s Axe Base AD: 5% ⇒ 10%
  • Shimmerscale, Draven’s Axe Base AS: 5% ⇒ 10%
  • Shimmerscale, Draven’s Axe Gold per cashout: 5g ⇒ 10g
  • Shimmerscale, Draven’s Axe Component cashout: 1 ⇒ 0
  • Shimmerscale, Draven’s Axe Gold Limit: 80 ⇒ 60
  • Shimmerscale, Gambler’s Blade Base AS: 10% ⇒ 20%
  • Shimmerscale, Gambler’s Blade Base AP: 10 ⇒ 20
  • Shimmerscale, Gambler’s Blade Gold Limit: 80 ⇒ 60
  • Shimmerscale, Goldmancer’s Staff Gold Limit: 80 ⇒ 60
  • Shimmerscale, Heart of Gold HP 750 ⇒ 500
  • Shimmerscale, Heart of Gold Gold Limit: 80 ⇒ 60
  • Shimmerscale, Mogul’s Mail HP 500 ⇒ 350
  • Shimmerscale items have had their Hyper Roll versions adjusted to match base stats. They still use their old 15 gold cap values from Dragonlands