Glacial
Nerfed
  • stun chance: 20% / 40% / 60% ⇒ 20% / 35% / 50%
Light
Adjust
  • The total heal amount is now based on the dying Champion's health rather than those receiving the heal.
Ocean
Buffed
  • mana per second: 15 / 30 / 50 ⇒ 15 / 35 / 60
Shadow
Nerfed
  • bonus damage: 50% / 100% ⇒ 45% / 85%
Warden
Buffed
  • bonus armor: 125% / 275% / 450% ⇒ 150% / 300% / 450%
Ivern Druid Woodland
Nerfed
  • Shield: 200 / 400 / 600 ⇒ 200 / 350 / 500
Maokai Druid Woodland
Nerfed
  • Passive Heal: 100 / 200 / 300 ⇒ 100 / 175 / 250
Nasus Warden Light
Adjust
  • Ability Damage: 35 / 70 / 105 ⇒ 50 / 70 / 90
  • Ability Bonus Health: 200 / 400 / 600 ⇒ 250 / 400 / 550
Taliyah Mage Mountain
Buffed
  • Mana: 50 / 85 ⇒ 50 / 80
  • Ability Stun Duration: 1.5 ⇒ 2
Vayne Ranger Light
Buffed
  • Ability Damage: 8% / 12% / 16% ⇒ 9% / 12% / 15%
Vladimir Mage Ocean
Nerfed
  • Ability Damage and Heal Amount: 200 / 350 / 500 ⇒ 200 / 325 / 450
Malzahar Summoner Shadow
Nerfed
  • Minion Health: 300 ⇒ 250
Rek'Sai Predator Steel
Adjust
  • Ability Damage: 200 / 550 / 900 ⇒ 250 / 550 / 850
Skarner Predator Crystal
Buffed
  • Mana: 0 / 75 ⇒ 0 / 65
  • Armor: 30 ⇒ 35
Yasuo Blademaster Wind
Adjust
  • Ability Hits: 3 / 5 / 7 ⇒ 4 / 5 / 6
Jax Berserker Light
Buffed
  • Damage: 150 / 250 / 350 ⇒ 150 / 250 / 450
LeBlanc Assassin Mage Woodland
Buffed
  • Damage: 200 / 450 / 700 ⇒ 200 / 450 / 800
Neeko Druid Woodland
Buffed
  • Damage: 100 / 200 / 300 ⇒ 100 / 200 / 350
Syndra Mage Ocean
Buffed
  • Damage: 175 / 350 / 525 ⇒ 175 / 350 / 600
Thresh Warden Ocean
Buffed
  • Ability Shield: 200 / 300 / 400 ⇒ 250 / 400 / 600
Volibear Berserker Electric Glacial
Buffed
  • Damage: 200 / 450 / 700 ⇒ 200 / 450 / 850
Ezreal Ranger Glacial
Buffed
  • Mana: 0 / 40 ⇒ 0 / 30
  • Ability Cast Time: 0.5 ⇒ 0.25
  • Damage: 200 / 400 / 600 ⇒ 200 / 400 / 800
Aatrox Blademaster Light
Buffed
  • Damage: 250 / 500 / 750 ⇒ 250 / 500 / 1000
Kindred Ranger Inferno Shadow
Buffed
  • Damage: 150 / 325 / 500 ⇒ 150 / 325 / 650
Nautilus Warden Ocean
Buffed
  • Stun Duration: 3 / 4 / 5 ⇒3 / 4 / 6
  • Damage: 100 / 200 / 300 ⇒ 100 / 200 / 400
Sion Berserker Shadow
Buffed
  • Damage: 200 / 400 / 600 ⇒ 200 / 400 / 800
Ashe Ranger Crystal
Buffed
  • Attack Speed: 0.7 ⇒ 0.8
Brand Mage Inferno
Buffed
  • Ability Damage: 250 / 450 / 650 ⇒ 300 / 450 / 600
  • Bounces: 4 / 6 / 20 ⇒ 5 / 6 / 20
Malphite Warden Mountain
Buffed
  • HP: 800 ⇒ 850
Olaf Berserker Glacial
Nerfed
  • Mana: 0 / 75 ⇒ 0 / 90
Yorick Summoner Light
Nerfed
  • Ghoul Health: 750 / 1250 / 1750 ⇒ 600 / 1000 / 1400
  • Ghoul Attack Speed: 0.8 ⇒ 0.7
Singed Alchemist Poison
Nerfed
  • Health: 1050 ⇒ 950
  • Ability Damage: 250 / 500 / 2000 ⇒ 200 / 400 / 2000
Taric Warden Crystal
Buffed
  • Health: 850 ⇒ 900
Frozen Heart
Nerfed
  • Attack Speed Slow: 35% ⇒ 25%
Guardian Angel
Nerfed
  • Can no longer be healed during the resurrecting state.
Iceborne Gauntlet
Nerfed
  • Attack Speed Slow: 35% ⇒ 25%
Ionic Spark
Nerfed
  • Damage: 100 ⇒ 90
Ranked
  • It's on! Time to prove how well you can adapt to the Rise of the Elements.
  • Everyone will be reset back to Iron.
  • No losing LP for the first 5 games.
  • No losing LP for placing 4th or better.
General
  • General improvements to melee unit pathing.
  • Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
  • All PVE small monsters are now properly considered 1-star.
  • All summons are now properly considered 0-star.
  • Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
  • Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
  • Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
  • The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.
Tier 1 Champions
  • Diana's orbs can no longer hit multiple targets each.
  • Kog’Maw's ability adjusted to miss far less often.
  • Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
  • Fixed healing text on Vlad to show the proper amount.
  • Zyra’s plants attack speed and duration now match their intended amount.
  • Zyra plants no longer occasionally hop into your bench.
Tier 2 Champions
  • Malzahar's minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
  • Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.
Tier 3 Champions
  • Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
  • Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
  • Qiyana won’t cast her ability when there’s nothing in range that it could hit.
  • Clarified Veigar’s tooltip that it instantly kills lower star targets.
  • Veigar’s ability now executes non-champions if their star level is below his.
Tier 4 Champions
  • Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
  • Fixed Ashe’s three-star Scaling to be the intended 250% value
  • Fixed an issue where Ashe could not proc Blademaster while her ability was active
  • Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking
Tier 5 Units
  • Champions can now properly take damage from multiple poison trails created by different copies of Singed.
  • Zed’s clones now properly attribute damage to Zed in the damage tracker.
Items
  • Dragon's Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
  • Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
  • Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
  • Spatula items now correctly no longer double the non-spatula component’s stats
  • Talisman of Light now correctly grants Magic Resist
True Damage Little Legends
  • The Series 5 True Damage Little Legends QiQi and Ossia, and Melisma are now available.