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Big Shot Big Shot
2/4/6
Breakout Breakout
1
Bruiser Bruiser
2/4/6
Crowd Diver Crowd Diver
2/4/6
Dazzler Dazzler
2/4/6
Edgelord Edgelord
3/5/7
Executioner Executioner
2/4/6
Guardian Guardian
2/4/6
Mosher Mosher
2/4/6
Rapidfire Rapidfire
2/4/6
Sentinel Sentinel
2/4/6/8
Spellweaver Spellweaver
3/5/7/10
Superfan Superfan
3/4/5
8-bit 8-bit
2/4/6
Corki $1
Riven $3
Caitlyn $4
Garen $2
Country Country
3/5/7
Tahm Kench $1
Katarina $2
Samira $3
Thresh $4
Urgot $3
Disco Disco
3/4/5/6
Gragas $2
Nami $1
Twisted Fate $4
Taric $1
Blitzcrank $4
Gragas $2
EDM EDM
2/3/4/5
Zac $4
Zed $4
Lux $3
Jax $2
Emo Emo
2/4/6
Vex $3
Amumu $3
Poppy $4
Annie $1
Heartsteel Heartsteel
3/5/7/10
Ezreal $4
Sett $3
Yone $3
Yone $3
Kayn $5
Sett $3
Aphelios $2
K'Sante $1
Hyperpop Hyperpop
1/2/3/4
Ziggs $5
Lulu $3
ILLBEATS ILLBEATS
1
Illaoi $5
Jazz Jazz
2/3/4
Miss Fortune $3
Bard $2
Lucian $5
K/DA K/DA
3/5/7/10
Kai'Sa $2
Akali (K/DA) $4
Evelynn $1
Akali (K/DA) $4
Neeko $3
Lillia $1
Seraphine $2
Ahri $4
Lillia $1
Neeko $3
Maestro Maestro
1
Jhin $5
Mixmaster Mixmaster
1
Sona $5
Pentakill Pentakill
3/5/7/10
Olaf $1
Kayle $2
Viego $4
Karthus $4
Yorick $5
Gnar $2
Yorick $5
Mordekaiser $3
Gnar $2
Punk Punk
2/4/6
Twitch $2
Pantheon $2
Vi $1
Jinx $1
True Damage True Damage
2/4/6/9
Akali (True Damage) $4
Qiyana $5
Yasuo $1
Akali (True Damage) $4
Kennen $1
Senna $2
Ekko $3
Ekko $3
Kennen $1
Wildcard Wildcard
1
Kayn $5
Logo
Origins
8-bit
8-bit
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
(2) 3.5% AD
(4) 6% AD
(6) 10% AD and unlock a final high score, that rewards you with a grand prize.
Country
Country
When your team loses 30% of their Health, a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
(3) Dreadsteed
(5) Midnight Dreadsteed
(7) Infernal Invocation Dreadsteed
Disco
Disco
Summon a movable Disco Ball.

Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
(3) 5% Attack Speed, 2% max Health
(4) 10% Attack Speed, 3% max Health
(5) 2 Disco Balls, 15% Attack Speed, 3% max Health
(6) 20% Attack Speed, 5% max Health
EDM
EDM
Use the EDM selector item to choose an EDM champion and see the frequency for each.

At the selected champions's frequency, your EDM champions cast the selected Ability with modified effectiveness.
(2) 80% effectiveness
(3) 90% effectiveness
(4) 100% effectiveness, -1 second
(5) 120% effectiveness, -2 seconds
Emo
Emo
Emo Champions' Ability cost less Mana to cast, and they gain Mana whenever an allied champion dies.
(2) 20% less, gain 10 Mana
(4) 25% less, gain 20 Mana
(6) +20 AP, 30% less, gain 25 Mana
Heartsteel
Heartsteel
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
(3) 1x Hearts
(5) 2.5x Hearts
(7) 6x Hearts
(10) 10x Hearts, Gain rewards every round and keep 80% of you Hearts!
Hyperpop
Hyperpop
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
(1) 3 Mana and 10% Attack Speed
(2) 5 Mana and 20% Attack Speed
(3) 7 Mana and 35% Attack Speed
(4) 10 Mana and 60% Attack Speed
ILLBEATS
ILLBEATS
(1) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
Jazz
Jazz
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
(2) 2% Health, 1% Damage
(3) 3% Health, 2% Damage
(4) 4% Health, 3% Damage
K/DA
K/DA
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
(3) +10% max Health, +10 AP & AD
(5) +15% max Health, +15 AP & AD
(7) +22% max Health, +22 AP & AD
(10) +50% max Health, +50 AP & AD, 10 mana per second
Maestro
Maestro
(1) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.
Mixmaster
Mixmaster
(1) Choose a mode that changes the Mixmaster's attacks and Ability!
Pentakill
Pentakill
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champion kill, a Pentakill champion rocks out and increases their damage bonus by 25%.

On the 5th kills, all Pentakill champions rock out and your team gains 50% Attack Speed.
(3) 15% bonus damage
(5) 30% bonus damage
(7) 45% bonus damage
(10) 50% damage reduction and 110% bonus damage
Punk
Punk
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.

After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
(2) +170 Health and +17% Attack Damage
(4) +280 Health and +28% Attack Damage
(6) +420 Health and +42% Attack Damage
True Damage
True Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
(2) 15% damage
(4) 30% damage
(6) 45% damage
(9) 125% damage, Bling Bonuses go Platinum!
Wildcard
Wildcard
(1) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.

Shadow Assassin: 3g

Rhaast: 1 player health.
Logo
Classes
Big Shot
Big Shot
Big Shots gain Attack Damage. which increases for 3 seconds when they use their Ability.
(2) 10% Attack Damage, 40% after casting
(4) 15% Attack Damage, 60% after casting
(6) 25% Attack Damage, 100% after casting
Breakout
Breakout
(1) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
Bruiser
Bruiser
Your team gains 100 Health. Bruiser gain bonus maximum Health.
(2) 20% max Health
(4) 40% max Health
(6) 80% max Health
Crowd Diver
Crowd Diver
After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.

They also deal bonus damage, increased by 1% each second.
(2) 5% bonus damage
(4) 30% bonus damage
(6) 70% bonus damage
Dazzler
Dazzler
Dazzler' Ability reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.
(2) 20% magic damage
(4) 60% magic damage
(6) 100% magic damage
Edgelord
Edgelord
Edgelords gain Attack Speed which doubles when their target drops target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
(3) 30% Attack Speed
(5) 45% Attack Speed
(7) 70% Attack Speed
Executioner
Executioner
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
(2) 15% Crit Damage, Up to 15% Crit Chance
(4) 30% Crit Damage, Up to 35% Crit Chance
(6) 45% Crit Damage, Up to 55% Crit Chance
Guardian
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
(2) 30%
(4) 50%
(6) 70%
Mosher
Mosher
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.

Omnivamp: Heal for percentage of damage dealt
(2) 20% Attack Speed, 10% Omnivamp
(4) 30% Attack Speed, 15% Omnivamp
(6) 50% Attack Speed, 20% Omnivamp
Rapidfire
Rapidfire
Your team gains 10% Attack Speed.

Rapidfire champions gain more on every attack, up to 10 stacks.
(2) 4% Attack Speed
(4) 7% Attack Speed
(6) 12% Attack Speed
Sentinel
Sentinel
Your team gains Armor and Magic Resist. Sentinels gain double.
(2) +16 Armor, +16 Magic Resist
(4) +35 Armor, +35 Magic Resist
(6) +60 Armor, +60 Magic Resist
(8) +125 Armor, +125 Magic Resist
Spellweaver
Spellweaver
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
(3) 20 AP, +1 AP per cast
(5) 35 AP, +1 AP per cast
(7) 60 AP, +2 AP per cast
(10) 120 AP, +10 AP per cast
Superfan
Superfan
Superfans improve your Headliner!
(3) Headliner gets a completed item
(4) Headliner gets +250 Health and +15% Omnivamp
(5) Item upgrades to radiant

Omnivamp: Heal for percentage of damage dealt
Origins
Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.
(2) 3.5% AD
(4) 6% AD
(6) 10% AD and unlock a final high score, that rewards you with a grand prize.
When your team loses 30% of their Health, a Dreadsteed that empowers your team. Each Country star level increases the Dreadsteed's Health and Attack Damage.
(3) Dreadsteed
(5) Midnight Dreadsteed
(7) Infernal Invocation Dreadsteed
Summon a movable Disco Ball.

Combat start: Allies next to it gain Attack Speed and healing immediately and every 3 seconds.
(3) 5% Attack Speed, 2% max Health
(4) 10% Attack Speed, 3% max Health
(5) 2 Disco Balls, 15% Attack Speed, 3% max Health
(6) 20% Attack Speed, 5% max Health
Use the EDM selector item to choose an EDM champion and see the frequency for each.

At the selected champions's frequency, your EDM champions cast the selected Ability with modified effectiveness.
(2) 80% effectiveness
(3) 90% effectiveness
(4) 100% effectiveness, -1 second
(5) 120% effectiveness, -2 seconds
Emo Champions' Ability cost less Mana to cast, and they gain Mana whenever an allied champion dies.
(2) 20% less, gain 10 Mana
(4) 25% less, gain 20 Mana
(6) +20 AP, 30% less, gain 25 Mana
Earn Hearts by killing enemies. Gain even more by losing player combat. Every 4 player combats, convert Hearts into powerful rewards!
(3) 1x Hearts
(5) 2.5x Hearts
(7) 6x Hearts
(10) 10x Hearts, Gain rewards every round and keep 80% of you Hearts!
When Hyperpop champions use an Ability, they grant Mana and 4 seconds of Attack Speed to their 2 closest allies.
(1) 3 Mana and 10% Attack Speed
(2) 5 Mana and 20% Attack Speed
(3) 7 Mana and 35% Attack Speed
(4) 10 Mana and 60% Attack Speed
ILLBEATS ILLBEATS
(1) Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.
For each active trait (except uniques), your team gains bonus Health and deals bonus damage.
(2) 2% Health, 1% Damage
(3) 3% Health, 2% Damage
(4) 4% Health, 3% Damage
Your team gains max Health, Ability Power, and Attack Damage if they are in a lighted hex. K/DA champions gain double!
(3) +10% max Health, +10 AP & AD
(5) +15% max Health, +15 AP & AD
(7) +22% max Health, +22 AP & AD
(10) +50% max Health, +50 AP & AD, 10 mana per second
Maestro Maestro
(1) The Maestro always attacks at a fixed pace, converting 1% bonus Attack Speed into 0.7% Attack Damage.
Mixmaster Mixmaster
(1) Choose a mode that changes the Mixmaster's attacks and Ability!
Pentakill champions reduce incoming damage by 15% and deal bonus damage. For each champion kill, a Pentakill champion rocks out and increases their damage bonus by 25%.

On the 5th kills, all Pentakill champions rock out and your team gains 50% Attack Speed.
(3) 15% bonus damage
(5) 30% bonus damage
(7) 45% bonus damage
(10) 50% damage reduction and 110% bonus damage
Punks gain bonus Health and Attack Damage, which increases by 1% every time you spend gold on a Shop reroll.

After Punks fight in combat, your 1st Shop reroll costs 1 gold and grants 3% bonus instead!
(2) +170 Health and +17% Attack Damage
(4) +280 Health and +28% Attack Damage
(6) +420 Health and +42% Attack Damage
True Damage champions deal bonus true damage. If they are holding an item, they gain a unique Bling Bonus for their Ability.
(2) 15% damage
(4) 30% damage
(6) 45% damage
(9) 125% damage, Bling Bonuses go Platinum!
Wildcard Wildcard
(1) If you win player combat, Kayn becomes the Shadow Assassin. If not, he becomes Rhaast. You receive a reward based on his form every time he kills 2 enemy champions.

Shadow Assassin: 3g

Rhaast: 1 player health.
Classes
Big Shots gain Attack Damage. which increases for 3 seconds when they use their Ability.
(2) 10% Attack Damage, 40% after casting
(4) 15% Attack Damage, 60% after casting
(6) 25% Attack Damage, 100% after casting
(1) Akali is a member of K/DA or True Damage depending on which trait has more fielded champions. She gains a different Ability depending on which form she takes.
Your team gains 100 Health. Bruiser gain bonus maximum Health.
(2) 20% max Health
(4) 40% max Health
(6) 80% max Health
After Crowd Divers die, they leap onto the furthest enemy, dealing 300 magic damage. Enemies within 1 hex are Stunned for 1.5 seconds.

They also deal bonus damage, increased by 1% each second.
(2) 5% bonus damage
(4) 30% bonus damage
(6) 70% bonus damage
Dazzler' Ability reduce their target's damage by 15% and deal bonus magic damage over 2 seconds.
(2) 20% magic damage
(4) 60% magic damage
(6) 100% magic damage
Edgelords gain Attack Speed which doubles when their target drops target drops below 50% Health. Edgelords with 1-hex range also dash through them on their next attack.
(3) 30% Attack Speed
(5) 45% Attack Speed
(7) 70% Attack Speed
Executioner Abilities can critically strike and they gain Critical Strike Damage. Their Critical Strike Chance is increased based on their target's missing Health.
(2) 15% Crit Damage, Up to 15% Crit Chance
(4) 30% Crit Damage, Up to 35% Crit Chance
(6) 45% Crit Damage, Up to 55% Crit Chance
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.
(2) 30%
(4) 50%
(6) 70%
Moshers gain Attack Speed and Omnivamp, which increases up to 100% based on their missing Health.

Omnivamp: Heal for percentage of damage dealt
(2) 20% Attack Speed, 10% Omnivamp
(4) 30% Attack Speed, 15% Omnivamp
(6) 50% Attack Speed, 20% Omnivamp
Your team gains 10% Attack Speed.

Rapidfire champions gain more on every attack, up to 10 stacks.
(2) 4% Attack Speed
(4) 7% Attack Speed
(6) 12% Attack Speed
Your team gains Armor and Magic Resist. Sentinels gain double.
(2) +16 Armor, +16 Magic Resist
(4) +35 Armor, +35 Magic Resist
(6) +60 Armor, +60 Magic Resist
(8) +125 Armor, +125 Magic Resist
Your team gains 15 Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
(3) 20 AP, +1 AP per cast
(5) 35 AP, +1 AP per cast
(7) 60 AP, +2 AP per cast
(10) 120 AP, +10 AP per cast
Superfans improve your Headliner!
(3) Headliner gets a completed item
(4) Headliner gets +250 Health and +15% Omnivamp
(5) Item upgrades to radiant

Omnivamp: Heal for percentage of damage dealt