Occasionally, in your shop, you will be offered a Chosen champion. These champions are already at
2-star level, so they cost three times their normal 1-star price and come with some extra
One of their traits (origin or class) is “Chosen” and counts as 2 of that trait
Cultist is another one of our major origins in Fates, with more champions than any other trait at 8 Cultist champions! Interestingly, this trait doesn’t offer any power to the Cultist champions themselves. Instead, Cultists use their powers to summon the Demon Lord Galio into the team! The more Cultists on the board, the more powerful Galio will be.
The trait will upgrade the lowest star level unit by one star level! (And in the event of a tie, the
champ with the most items gets the star-up.)
It is possible to reach new levels with the Moonlight trait, and we’ll see TFT’s first 4-Star champions.
Diana shields herself against damage over 4 seconds and summons some orbs to orbit around her. These orbs explode for magic damage when they contact an enemy, refreshing her shield when the final one explodes.
Elise transforms into a spider, gaining % of maximum health and causing her attacks to restore health.
Fiora enters a defensive stance for 1.5 seconds, which makes her immune to damage and enemy spell effects. Afterwards, she strikes, dealing magic damage to a nearby enemy and stunning them for a few seconds.
Garen spins his sword for 4 seconds, dealing magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration.
Lissandra hurls a dagger toward her target, which deals magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets.
Maokai smashes the ground sending forward a shockwave, dealing magic damage and slowing Attack Speed by 50% for 3 seconds.
Nami traps the closest enemy in her bubble, dealing magic damage and stunning them for a few seconds.
Nidalee throws her javelin at her farthest enemy, dealing magic damage plus 10% more for each hex traveled.
Tahm Kench takes reduced damage from all sources.
Twisted Fate throws three cards in a cone that deal magic damage to each enemy they pass through.
Passive: Whenever Vayne attacks the same target 3 times, she deals bonus true damage on the third attack.
Wukong slams his target with his staff, dealing % of his Attack Damage as physical damage and stunning them for a few seconds.
Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a shield on herself for 8 seconds.
Aphelios summons a turret for a few seconds. An extension of his will, the turret counts as Aphelios himself when it fires and deals damage, and dies when he dies.
Hecarim creates an aura around him for 3 seconds. Each enemy within takes magic damage, and heals Hecarim over the duration.
Janna shields her some lowest-Health allies for 4 seconds. Shielded allies also gain Attack Damage for the duration.
Jarvan IV throws his standard near the farthest enemy then pulls himself towards them with his lance, dealing magic damage to enemies he passes through, knocking them up and stunning them for 2 seconds as well.
Jax dodges all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing magic damage and stunning them for 1.5 seconds.
Lulu makes a low-Health ally giant, granting them bonus Health and knocking up enemies near them for 1.5 seconds.
Pyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to Pyke, dealing magic damage to all enemies it passes through and stunning them for a few seconds.
Sylas lashes his chains out in a 3-hex line, dealing magic damage to enemies hit and increasing the cost of their next spell by 33%.
Teemo fires a dart at the enemy with the highest Attack Speed. The dart explodes into a cloud of spores on contact, poisoning nearby enemies. Poisoned enemies take magic damage over a few seconds and are blinded for the duration.
Thresh throws his lantern to the lowest-Health ally, shielding them and nearby allies against damage for 4 seconds.
Vi's attack blasts through her target, dealing magic damage to all enemies in a cone and reducing their Armor for 6 seconds.
Akali throws kunai at her target, dealing magic damage.
Evelynn deals magic damage to up to 3 nearby enemies, then teleports away. This damage is increased against targets below 50% Health.
Irelia launches a storm of blades in front of her, dealing magic damage, applying on-hit effects, and disarming enemies for a few seconds.
Jinx fires a rocket, stunning her target for 1.5 seconds and dealing magic damage to her target and all adjacent enemies.
Passive: Kalista's spears remain in her target, each one capable of dealing % of the target's maximum Health in magic damage when removed. She removes the spears when doing so would kill the target.
Katarina channels for 2.5 seconds, throwing knives at nearby enemies, dealing magic damage over the duration and reducing healing by 50% to her targets for 5 seconds.
Kennen summons a storm around himself for 3 seconds, calling down lightning bolts on all enemies in the area every 0.5 second and dealing magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for 1.5 seconds.
Wolf mauls Kindred's target, dealing magic damage and reducing their healing by 50% for 5 seconds. Meanwhile, Lamb leaps away from Kindred's target.
Lux fires a sphere of light towards her farthest enemy. Enemies in the sphere's path take magic damage and are stunned for a few seconds.
Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.
Veigar blasts the enemy with the lowest Health, dealing magic damage. If this kills his target, Veigar permanently gains Spell Power.
Xin Zhao sweeps around him, dealing % of his Attack Damage and Challenging enemies hit for 6 seconds. While an enemy is Challenged, Xin Zhao deals % increased Attack Damage to them, and takes 85% reduced damage from all other sources.
Aatrox pulls some of the farthest enemies toward himself, then slams the ground in front of himself, dealing damage to all enemies hit.
Ahri begins channeling energy into her spirit orb. After 1.5 seconds, she lobs it toward a random enemy, dealing magic damage to all enemies in a large area.
Ashe gains Attack Speed for 5 seconds, and her attacks fire a flurry of arrows for some physical damage.
Cassiopeia projects a cone of magic energy at her target, dealing magic damage to all enemies hit, stunning them for a few seconds, and causing them to take 10% increased damage while stunned.
Passive: Jhin always attacks with same speed depends on his star level. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage. Passive: Every fourth shot, Jhin deals % of damage.
Morgana hallows the ground beneath her target, dealing magic damage to enemies within over 5 seconds and shredding 40% of their Magic Resistance while they remain inside. Morgana restores % of the damage dealt.
Riven dashes and shields herself, then slashes forward dealing magic damage to nearby enemies. Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals magic damage.
Sejuani throws a giant firecracker at the closest enemy that explodes after a 2-second delay. Enemies within receive magic damage and are stunned for a few seconds.
Shen dashes past his target, shielding himself against damage and taunting all adjacent enemies for a seconds.
Talon stabs his target, striking them for % of his attack damage plus bonus physical damage. If this kills them, Talon becomes unstoppable, untargetable, and invulnerable while he leaps to the enemy who's done the most damage this round and refunds all his mana.
Warwick gains Attack Speed, Lifesteal, and moves faster for the rest of combat. While in this state, if Warwick scores a takedown he howls, stunning all adjacent enemies for a few seconds.
Azir calls forth a wall of charging soldiers from behind him, dealing magic damage to and slowing all enemies hit for 4 seconds. Enemies close to Azir are knocked back, while enemies further away are knocked up for 2 seconds.
Ezreal fires a barrage toward the enemy with the highest Attack Speed, healing allies it passes through and granting them 50% Attack Speed for 5 seconds. To enemies, it deals magic damage and slows their Attack Speed by 50% for 5 seconds.
Kayn dashes toward his target then slashes all adjacent enemies, dealing damage and increasing the cost of their next spell by 33%. If the slash hits exactly one target, Kayn immediately casts again. As Rhaast: Reaping Slash heals Kayn for 50% of the damage it deals. As Shadow Assassin: Reaping Slash deals an extra 75% damage for the first 10 seconds of combat.
Lee Sin punches his target, dealing magic damage, knocking them back to the edge of the battlefield, and stunning them for a few seconds. Any enemies the target collides with during the knockback receive half the damage and are stunned for 1.5 seconds. If the target cannot be pushed back any further, they are knocked out of the battlefield instead, removing them from combat. If the target is still alive, Lee Sin will dash to them.
Lillia casts a magical lullaby, causing some waking enemies with the highest current Health to fall asleep for 3.5 seconds. Enemies will awaken if they take some damage while sleeping, causing an additional magic damage.
Sett grabs his target and slams them forward, dealing % of their maximum Health in magic damage to them, and % of the slammed enemy's maximum Health to all other enemies in a large area.
Yone strikes along a path in front of him, dealing magic damage split between all enemies hit and knocking them up for 1.5 seconds. Enemies hit are marked for death, reducing their Armor and Magic Resist by 60%. Yone's spell is then replaced with Unforgotten until there are no remaining enemies marked for death. Unforgotten (20 mana): Yone dashes to the lowest-Health enemy that is marked for death, dealing plus their missing health as magic damage
Zilean places a protective Time Rune on the allies with the lowest Health. When they would die, they instead resurrect after a few seconds, returning to combat with some Health and shedding all negative effects. After resurrecting, they have bonus Attack Speed for the rest of combat.
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