TFT Set 4.5: Festival of Beasts

<TFT Set 4.5: Festival of Beasts> Check the information through the menu below!

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

New Traits

(1) After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally. Each ally may only equip one Artifact.
(1) Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 20% of their max health and their next attack fires 2 shots, gaining Style. At max Style, they cast their spell. Base Style rank increases star level.
The first Dragonsoul allies to take damage in combat receives the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 40% of the target's maximum Health in magic damage. On death, this blessing passes to the closest Dragonsoul ally without a blessing.
(3) 1 Blessing, 40 AS & SP
(6) 3 Blessing, 70 AS & SP
(9) 6 Blessing, 140 AS & SP
Executioner attacks and spells always critically hit targets below a certain percent threshold of health.
(2) 33% health
(3) 66% health
(4) 99% health
(3) Fabled champion's spells are empowered from tales of their past valor.
Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target's missing Health.
(3) 15 to 30% Lifesteal and 20 to 45% Bonus Damage
(6) 30 to 60% Lifesteal and 35 to 80% Bonus Damage
All allies heal for some of the damage they deal with spells and attacks.
(2) 10% for Allies, 40% for Syphoners
(4) 25% for Allies, 100% for Syphoners

New Champions

Vladimir Portrait Vladimir Cultist Syphoner 2

Vladimir deals magic damage to his target. All nearby allies are healed for 50% of damage dealt.

Damage : 400 / 600 / 1000
View Detail
Sivir Portrait Sivir Cultist Sharpshooter 3
On The Hunt

Sivir rallies her allies within 2 hexes, granting them Attack Speed for 5 seconds. Sivir gains bonus Attack Damage for the duration.

Attack Speed : 40% / 50% / 70%
Attack Damage : 100 / 200 / 350
View Detail
Nasus Portrait Nasus Divine Syphoner 1

Nasus withers the enemy with the highest percent Health, dealing magic damage over 5 seconds, and slowing their Attack Speed and Movement Speed by 50% for the duration.

Damage : 350 / 550 / 850
View Detail
Kayle Portrait Kayle Divine Executioner 4
Divine Ascension

Kayle Ascends, causing her attacks to launch waves that deal bonus magic damage.

Damage : 110 / 150 / 350
View Detail
Tristana Portrait Tristana Dragonsoul Sharpshooter 1
Rapid Fire

Tristana excites her Dragon, increasing her Attack Speed and dealing bonus magic damage on hit for 3 seconds.

Bonus Attack Speed : 60% / 65% / 70%
Bonus Magic Damage : 40 / 60 / 80
View Detail
Brand Portrait Brand Dragonsoul Mage 1
Dragonfire Pillar

After a brief delay, Brand erupts the ground under the enemy with the highest current Health to erupt in flames, dealing magic damage to enemies within. If an enemy is caught in the epicenter, they are stunned for a few seconds.

Damage : 200 / 300 / 500
Stun Duration : 1.5 / 2 / 3
View Detail
Braum Portrait Braum Dragonsoul Vanguard 2

Braum puts up his shield for 4 seconds, reducing his damage taken from that direction.

Damage Reduction : 75% / 80% / 90%
View Detail
Shyvana Portrait Shyvana Dragonsoul Brawler 3
Dragon's Descent

Shyvana dashes away from her current target and transforms into dragon form. While in Dragon Form, Shyvana gains bonus Health, bonus AD, and her Basic Attacks become ranged attacks that deal bonus magic damage over 2 seconds on hit.

Damage : 125 / 250 / 500
Attack Damage while Dragon : 30 / 60 / 120
Bonus Health : 40% / 45% / 50%
View Detail
Olaf Portrait Olaf Dragonsoul Slayer 4

Olaf gains Attack Speed, immunity to crowd control, and his attacks cleave in a cone in front of him for physical damage for the rest of combat.

Attack Speed : 150% / 175% / 350%
% Cleave Damage : 50% / 50% / 50%
View Detail
Swain Portrait Swain Dragonsoul Syphoner 5
Draconic Ascension

Swain transforms into his dragon form for 6 seconds, gaining maximum Health and dealing magic damage each second to enemies within a few hexes. While in dragon form, every 2 seconds Swain breaths fire in a cone in front of him, dealing magic damage, burning enemies for 25% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

Damage Per Second : 75 / 150 / 1000
Cone Damage : 175 / 350 / 5000
Health Increase : 60% / 65% / 100%
Hex Range : 2.5 / 2.5 / 5
View Detail
Rakan Portrait Rakan Elderwood Keeper 2
Disarming Diversion

Rakan dashes to the furthest enemy within range, disarming all units he passes through for a few seconds and taunting his target. Rakan then creates a shield on himself for 4 seconds

Shield Amount : 200 / 400 / 800
Disarm Duration : 2.5 / 3 / 4 seconds
View Detail
Xayah Portrait Xayah Elderwood Keeper Executioner 4

Xayah leaps into the air becoming untargetable, invulnerable, and throwing out a fan of feather daggers, dealing % of her Attack Damage as physical damage to enemies within the cone. Xayah then recalls her feathers, striking enemies hit for magic damage per feather.

Attack Damage : 250% / 275% / 350%
Magic Damage Per Feather : 100 / 200 / 600
View Detail
Ornn Portrait Ornn Elderwood Blacksmith Vanguard 5

Ornn summons an elemental from behind the farthest enemy to travel towards him, slowing the Attack Speed of enemies hit by 50% for a few seconds and dealing magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning for 1.5 seconds and dealing magic Damage.

Damage : 175 / 275 / 9999
View Detail
Darius Portrait Darius Fortune Slayer 3
Fortune's Guillotine

Darius dunks an enemy, dealing magic damage. While dunking, Darius is unstoppable. If this kills the target, Darius immediately casts again dealing reduced damage.

Damage : 550 / 850 / 1400
Damage Falloff : 25% / 20% / 15%
View Detail
Aurelionsol Portrait Aurelion Sol Dragonsoul Mage 4
Voice of Lightning

Aurelion Sol breathes lightning in a line towards the farthest enemy, dealing magic damage and Overcharging all enemies hit for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect and deals 50% bonus damage.

Damage : 300 / 475 / 1300
View Detail
Neeko Portrait Neeko Fabled Mystic 3
Pop Blossom

Neeko throws a seed at a random target that explodes for magic damage three times. Each explosion affects a bigger area than the last. Fabled Bonus: The third explosion is empowered dealing 150% magic damage instead.

Damage : 250 / 325 / 425
View Detail
Nautilus Portrait Nautilus Fabled Vanguard 2
Impact Crater

Nautilus erupts the ground beneath his target, knocking them up, stunning them for a few seconds and dealing magic damage. Fabled Bonus: Nautilus also grants himself a shield that reduces incoming damage by 50% for 5 seconds.

Damage : 300 / 450 / 1000
Stun Duration : 3 / 4 / 5
View Detail
Chogath Portrait Cho'Gath Fabled Brawler 4

Cho'Gath ruptures a large area, dealing magic damage and knocking up all enemies within for a few seconds. Fabled Bonus: Cho'Gath additionally knocks up all enemies on the board.

Damage : 200 / 400 / 2000
Knockup Duration : 2 / 2.5 / 8
View Detail
Tryndamere Portrait Tryndamere Warlord Duelist Slayer 4
Spinning Slash

Tryndamere spins in a line towards the most enemies, dealing % of his Attack Damage to enemies in his path and empowering his next three auto attacks to deal more damage.

Spin Damage : 140% / 140% / 140%
Bonus Damage : 75% / 100% / 200%
View Detail
Samira Portrait Samira Daredevil Sharpshooter Slayer 5
Inferno Trigger

Samira dashes and becomes unstoppable, unleashing a few shots per second at 3 enemies within 2.5 hexes for 2 seconds. Each shot does base physical damage plus % of her Attack Damage. For the duration, Samira gains 100% dodge chance.

Shots Per Second : 3 / 4 / 10
Number of Targets : 3 / 3 / 9
Base Damage : 10 / 20 / 777
Percent of Attack Damage : 30% / 40% / 60%
View Detail
Removed traits and champions
Vayne Vayne
Thresh Thresh
Cassiopeia Cassiopeia
Riven Riven
Lillia Lillia
Lissandra Lissandra
Aphelios Aphelios
Sylas Sylas
Kayn Kayn
Lissandra Lissandra
Lux Lux
Ezreal Ezreal
Aphelios Aphelios
Ashe Ashe
Warwick Warwick
Evelynn Evelynn
Kayn Kayn
Ahri Ahri
Hecarim Hecarim
Jhin Jhin
Jinx Jinx
Nami Nami
Xin Zhao Xin Zhao

Champions traits changed

Diana Portrait Diana 1
View Detail
Kindred Portrait Kindred 3
View Detail
Morgana Portrait Morgana 4
View Detail
Zed Portrait Zed 2
View Detail


* After participating in combat, Ornn begins crafting an Artifact.
* The higher his star level, the faster he’ll craft these powerful new items.
* Once complete, the item will appear and you’ll be able to equip it to any allied champion with an open slot who doesn’t already have an Artifact equipped!
* These artifacts are brand-new unique items that can only be obtained from Ornn.

  • The Collector
  • AD +40, Crit. Chance +20% (+15 Mana, +25 Armor, +200 Health): The wearer instantly kills enemies they damage who are below 10% health. Executions generate a gold.
  • Rocket-Propelled Fist
  • Rocket-Propelled Fist (+15 Mana, +25 Armor, +200 Health): At the start of combat, the wearer pulls the farthest enemy into melee range, stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.
  • Muramana
  • Muramana (+20 Attack Damage, +20 Attack Speed, +15 Mana): After the wearer casts their spell for the first time each combat, they restore 100 Mana for 4 seconds.
  • Trinity Force
  • Trinity Force (+33 of every possible stat other than health, +333 Health): Tons of Damage!....Well, really tons of everything.

Item Changes

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Infinity Edge
  • Critical Strike Chance above 100% becomes 1% -> 0.5%
  • Last Whisper
  • Target's Armor reduction 80% -> 75%
  • Jeweled Gauntlet
  • Critical Strike Damage +40% -> +30%
  • Spear of Shojin
  • Restore mana on-hit 5 -> 8
  • Redemption
  • When the wearer dies, Allies healed 800 -> 700
  • Chalice of Power
  • Spell Power +35 -> +30
  • Statikk Shiv
  • (Condition Changed) Target is shielded -> shielded or crowd-controlled
    True damage 240 -> 80
  • Luden's Echo
  • (Removed) Additional Damage for crowd-controlled target
    Magic Damage 180 -> 200
  • Hextech Gunblade
  • Spell Vamp 33% -> 40% / Max Shield 400 -> 300
  • Locket of the Iron Solari
  • Shield Amount 300/375/500 -> 250/300/375
  • Ionic Spark
  • Effect Range 2 -> 3 hexes
  • Guinsoo's Rageblade
  • AS per stack +6% -> 5%
  • Rabadon's Deathcap
  • Additional SP +50 -> +40
  • Giant Slayer
  • Bonus Damage 10% -> 20%
    Bonus damage to the target has more than 1750 MaxHP, 90% true damage -> 80% bonus damage 80%
  • Titan’s Resolve
  • Max AR and MR 25 -> 50
  • Zz'Rot Portal
  • Taunts removed
  • Runaan's Hurricane
  • Additional attacks 90% -> 80% AD
  • Sunfire Cape
  • Burning damage target Max HP 25% -> 20%
  • Gargoyle Stoneplate
  • AR, MR +15 -> +20
  • Dragon's Claw
  • Reduces magic damage by 60% -> 66%

Systems Changes

  • In addition to all of this, we got one more new thing coming to TFT this time around. Because it’s the Festival of Beasts, we felt everyone deserves a present! So during the game at a certain point,
    every player will receive a “Lucky Lantern”. All 8 players will receive their Lucky Lantern at the same time, and the contents are the same for each player, but what’s inside is different every game.
    A Luckey Lantern will appear in Stage 2-1 or Stage 3-1 or Stage 4-1 or Not al all. The later the Lucky Lantern comes, the more stuff inside of it.
    The contents can include things you’re already familiar with like Gold, Neeko’s Help, Spatula, Item Components, and even Force of Natures...
    but there can also be some brand new things inside that are new to TFT. Let’s go over a couple of them:
Loaded Dice
Use this on a champion and your shop will reroll once, free of charge, and only include champs of the same traits! For example if you use this item on a Kennen, only Ninja’s and Keepers will appear in the shop (cannot roll Chosen)! Other than that it follows the normal shop rules for things like percent chances to see each cost. And because we know you’ll ask, in the incredibly unlikely event all the champs are somehow out of the pool, then it is possible for this item to fail and just roll other champs.
Magnetic Remover
Use this on a champion with at least 1 item and all the items will pop off of them and return to your bench. If you want to keep the champion you worked so hard to build up, but be able to move the items to a stronger champ, then this is the consumable for you!
Use this on a champion with at least 1 item and not only with the items pop off a champion, but they will also reroll into a ones of the same tier. So if you have a cloak you don’t need, use this to reroll it into a different component. It also works on full items, but that’s a REALLY risky play! (Spatulas and Spatula items can’t be rolled.)
Training Dummy
Finally this one gives you a placeable training dummy that works kind of like the Azir Soldiers. You can place it anywhere and it has some HP to eat up some attacks. Strategic placement of these can give you a big advantage, and it doesn’t count towards your army limit. You can’t bench or sell it though.

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