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TFT Set 5.0: Reckoning

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New Origins

Abomination
Abomination
When 3 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels.

The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
(3) 1000 Health, 100 Attack Damage
(4) 1600 Health, 140 Attack Damage
(5) 2200 Health, 180 Attack Damage
Coven
Coven
(3) At the start of combat, the champion nearest to the center of your Coven champions is chosen as the Coven Leader, gaining 60% bonus Ability Power.

Each time a Coven champion casts, 15% of the cost is bestowed upon the Coven Leader as Mana.
Dawnbringer
Dawnbringer
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this occurs, all allied Dawnbringers gain 12% bonus damage.
(2) 30% of Maximum Health
(4) 60% of Maximum Health
(6) 90% of Maximum Health
(8) 130% of Maximum Health
Draconic
Draconic
In Hyper Roll, dragon eggs hatch a lot faster!
(3) At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
(5) Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Dragonslayer
Dragonslayer
Dragonslayers gain bonus Ability Power.

After the first Dragonslayer ally scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
(2) 30% Ability Power for Dragonslayers, 20% for team
(4) 70% Ability Power for Dragonslayers, 60% for team
(6) 140% Ability Power for Dragonslayers, 100% for team
Eternal
Eternal
(1) Wolf separates from Lamb, and can be placed anywhere on the battlefield. Wolf does not count toward your team size, and receives all of Lamb's stat bonuses.
Forgotten
Forgotten
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 15% on all Forgotten champions, stacking up to 4 times.
(3) 25 Attack Damage and Ability Power
(6) 60 Attack Damage and Ability Power
(9) 125 Attack Damage and Ability Power
Hellion
Hellion
Hellions gain Attack Speed.

Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
(3) 10% Attack Speed
(5) 55% Attack Speed
(7) 130% Attack Speed
Ironclad
Ironclad
All allies gain Armor.
(2) 35 Armor
(3) 85 Armor
(4) 170 Armor
Nightbringer
Nightbringer
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
(2) 30% shield, 20% damage
(4) 60% shield, 30% damage
(6) 90% shield, 40% damage
(8) 140% shield, 50% damage
Redeemed
Redeemed
Redeemed champions have increased Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
(3) 30 Armor & Magic Resist, 30% Ability Power
(6) 55 Armor & Magic Resist, 55% Ability Power
(9) 95 Armor & Magic Resist, 95% Ability Power
Revenant
Revenant
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
(2) Revive with 10% Health
(3) Revive with 40% Health
(4) Revive with 75% Health
Verdant
Verdant
Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.
(2) 5 seconds
(3) 8 seconds

New Classes

Assassin
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.

Assassin's Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +10% Crit Chance and +25% Crit Damage
(4) +30% Crit Chance and +55% Crit Damage
(6) +50% Crit Chance and +90% Crit Damage
Brawler
Brawler
Brawlers gain additional maximum Health.
(2) +400 Health
(4) +1000 Health
Caretaker
Caretaker
(1) Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. The Baby Dragon gains 100% of its Caretaker's Attack Speed, and restores 80 Mana to the Caretaker upon death.
Cavalier
Cavalier
Innate: Cavaliers charge quickly towards their target whenever they move.

Cavaliers take reduced damage. At the start of combat and after each charge, this effect is doubled for 4 seconds.
(2) 20% Damage Reduction
(3) 25% Damage Reduction
(4) 30% Damage Reduction
Cruel
Cruel
(1) A Cruel champion hungers to be alone against exactly 1 enemy left standing.

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold, but not Health. You're welcome.
God-King
God-King
(1) God-Kings deal 20% bonus damage to enemies who have at least one of their Rival Traits. This effect is only active when you have exactly 1 unique God-King.

Garen's Rivals: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant

Darius' Rivals: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
Invoker
Invoker
All allies gain extra Mana from their attacks.
(2) +3 Mana
(4) +6 Mana
Knight
Knight
All allies block a flat amount of damage from all sources.
(2) 20 damage blocked
(4) 40 damage blocked
(6) 70 damage blocked
Legionnaire
Legionnaire
Legionnaires gain bonus Attack Speed, and their first attack after casting an Ability heals them for 50% of the damage dealt.
(2) 25% Attack Speed
(4) 60% Attack Speed
(6) 110% Attack Speed
(8) 195% Attack Speed
Mystic
Mystic
All allies gain Magic Resist.
(2) 40 Magic Resist
(3) 100 Magic Resist
(4) 200 Magic Resist
Ranger
Ranger
Rangers gain bonus Attack Speed every 4 seconds, and lose it every 4 seconds, This effect begins 4 seconds after combat starts.
(2) +75% Attack Speed
(4) +180% Attack Speed
Renewer
Renewer
Renewers heal for a percent of their maximum Health each second. If they're full Health, they restore Mana instead.
(2) 3% Health or 3% Mana
(4) 6% Health or 6% Mana
(6) 9% Health or 9% Mana
Skirmisher
Skirmisher
Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second.
(3) 25% max Health shield and +3 Attack Damage
(6) 40% max Health shield and +6 Attack Damage
(9) 75% max Health shield and +10 Attack Damage
Spellweaver
Spellweaver
Spellweavers have bonus Ability Power, which increases whenever any champion uses an ability (up to 10 times).
(2) 20% Ability Power, 2% bonus Ability Power
(4) 50% Ability Power, 5% bonus Ability Power
(6) 80% Ability Power, 8% bonus Ability Power

Tier 1 - Champions

Aatrox Portrait Aatrox Redeemed Legionnaire 1
Deathbringer Strike

Aatrox strikes his target, dealing % of his Attack Damage, and heals himself.

Percent of Attack Damage : 260% / 280% / 360%
Healing : 200 / 300 / 450
View Detail
Gragas Portrait Gragas Dawnbringer Brawler 1
Drunken Rage

Gragas drinks from his cask, granting him % of damage reduction for 4 seconds, and causing his next attack to deal bonus magic damage.

Magic Damage : 175 / 250 / 400
Damage Reduction : 40% / 50% / 60%
View Detail
Kalista Portrait Kalista Abomination Legionnaire 1
Pierce

Kalista hurls a spear towards the farthest enemy, dealing % of her Attack Damage plus bonus physical damage to the first enemy it hits. If it kills an enemy, the spear continues and will deal any excess damage to the next enemy it hits.

Percent of Attack Damage : 180% / 200% / 240%
Bonus Damage : 350 / 600 / 1000
View Detail
Khazix Portrait Khazix Dawnbringer Assassin 1
Taste their Fear

Kha'Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is increased.

Damage : 250 / 350 / 550
Isolation Damage : 750 / 1050 / 1650
View Detail
Kled Portrait Kled Hellion Cavalier 1
Violent Tendencies

Passive: Kled deals 200% of his Attack Damage every 4th attack.

Kled enters combat on Skaarl, granting him a shield for 80% of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining Attack Speed.

Attack Speed % : 70% / 80% / 100%
View Detail
Leona Portrait Leona Redeemed Knight 1
Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

Damage Reduction : 30 / 60 / 250
View Detail
Lissandra Portrait Lissandra Coven Renewer 1
1000 Daggers

Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced for 8 seconds.

Damage : 280 / 330 / 450
Secondary Damage : 140 / 165 / 225
Attack Damage Reduction : 40% / 40% / 40%
View Detail
Poppy Portrait Poppy Hellion Knight 1
Buckler Toss

Poppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.

Damage : 150 / 250 / 400
Shield Amount : 250 / 375 / 525
View Detail
Udyr Portrait Udyr Draconic Skirmisher 1
Feral Instinct

Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for % of his Attack Damage.

Shield Amount : 250 / 350 / 550
Percent of Attack Damage : 120 / 130 / 180
View Detail
Vayne Portrait Vayne Forgotten Ranger 1
Silver Bolts

Passive: Vayne's third attack on a target deals bonus true damage.

Bonus True Damage : 70 / 100 / 140
View Detail
Vladimir Portrait Vladimir Nightbringer Renewer 1
Transfusion

Vladimir deals magic damage to the target and heals himself.

Damage : 300 / 420 / 540
Heal : 200 / 280 / 360
View Detail
Warwick Portrait Warwick Forgotten Brawler 1
Infinite Duress

Warwick leaps to the enemy with the lowest percent Health, stunning them, dealing magic damage and healing himself for 80% of the damage over 2 seconds. If this Ability kills the target, Warwick will instantly cast it again.

Damage : 200 / 300 / 450
View Detail
Ziggs Portrait Ziggs Hellion Spellweaver 1
Arcane Bomb

Ziggs throws an arcane bomb at his target, dealing magic damage.

Damage : 250 / 375 / 525
View Detail

Tier 2 - Champions

Brand Portrait Brand Abomination Spellweaver 2
Sear

Brand launches a ball of fire at the nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced Magic Resist.

Damage : 600 / 900 / 1500
Magic Resist Shred : 40% / 50% / 70%
View Detail
Hecarim Portrait Hecarim Forgotten Cavalier 2
Spirit of Dread

Hecarim creates an aura around himself for 3 seconds. Each enemy within the aura takes magic damage and heals Hecarim over the duration.

Damage : 250 / 350 / 500
Healing : 250 / 350 / 500
View Detail
Kennen Portrait Kennen Hellion Skirmisher 2
Flame Rush

Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.

Damage : 150 / 225 / 350
Stun Duration : 1.5 / 2 / 2.5
View Detail
Leblanc Portrait Leblanc Coven Assassin 2
Ethereal Chain

LeBlanc launches ethereal chains at the 2 enemies nearest her, dealing magic damage and, after a short delay, stunning them.

Damage : 100 / 150 / 250
Stun Duration : 1.5 / 2 / 2.5
View Detail
Nautilus Portrait Nautilus Ironclad Knight 2
Anchor Slam

Nautilus causes the ground beneath his target to erupt, knocking them up, stunning them, and dealing magic damage. Enemies adjacent to the target receive 50% of this effect.

Damage : 200 / 300 / 750
Stun Duration : 3 / 4 / 6
View Detail
Sejuani Portrait Sejuani Nightbringer Cavalier 2
Fury of the North

Sejuani signals Bristle to charge, dealing magic damage and stunning her target. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.

Armor and Magic Resist : 100 / 150 / 300
Stun Duration : 2 / 3 / 4
Magic Damage : 300 / 450 / 750
View Detail
Sett Portrait Sett Draconic Brawler 2
Haymaker

Sett pulls back for a punch, shredding Armor for 10 seconds (stacks) and dealing % of his Attack Damage as physical damage to all enemies in the area.

Flat Armor Reduction : 20 / 25 / 30
Percent of Attack Damage : 160% / 180% / 200%
View Detail
Soraka Portrait Soraka Dawnbringer Renewer 2
Equinox

Soraka calms the area around the enemy with the highest current percent Mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.

Damage : 150 / 250 / 400
Mana Cost Increase : 35%
View Detail
Syndra Portrait Syndra Redeemed Invoker 2
Force of Will

Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.

Damage : 300 / 400 / 600
Stun Duration : 2 / 2.5 / 4
View Detail
Thresh Portrait Thresh Forgotten Knight 2
Death Sentence

Thresh hooks his farthest enemy with his chain scythe, dealing magic damage and pulling them toward himself.

Damage : 200 / 400 / 1000
Duration : 2 / 3 / 4
View Detail
Trundle Portrait Trundle Dragonslayer Skirmisher 2
Subjugate

Trundle drains his target's strength, reducing their Health, Armor, Magic Resist, and Attack Damage by 35% and granting himself % of the drained stats for 8 seconds.

Stat Steal Multiplier : 100% / 130% / 200%
View Detail
Varus Portrait Varus Redeemed Ranger 2
Holy Arrows

Varus fires a hail of arrows around his target, dealing % of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.

Bonus Magic Damage : 40 / 60 / 90
Attack Damage : 150% / 155% / 165%
View Detail
Viktor Portrait Viktor Forgotten Spellweaver 2
Siphon Power

Viktor blasts his target, dealing magic damage to the nearest enemy. He also grants a shield to the 3 allies nearest his target for 5 seconds.

Damage : 300 / 500 / 850
Shield Amount : 150 / 250 / 425
View Detail

Tier 3 - Champions

Ashe Portrait Ashe Verdant Draconic Ranger 3
Enchanted Arrow

Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.

Damage : 300 / 450 / 750
Stun Duration : 1.5 / 2 / 2.5
View Detail
Katarina Portrait Katarina Forgotten Assassin 3
Sinister Blade

Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.

Enemies hit have their incoming healing reduced by 50% for 6 seconds.

Damage : 180 / 250 / 420
Secondary Damage : 90 / 125 / 210
View Detail
Leesin Portrait LeeSin Nightbringer Skirmisher 3
Cripple

Lee Sin slams the ground, dealing magic damage to nearby enemies and slowing their Attack Speed by 50% for 4 seconds.

Damage : 250 / 350 / 700
View Detail
Lulu Portrait Lulu Hellion Mystic 3
Whimsy

Lulu enchants several units nearest to her. Enchanted allies gain % bonus Attack Speed for 4 seconds. Enchanted enemies are stunned and transformed into a docile feline for a few seconds, taking 20% increased damage. If there are less targets nearby, Lulu will enchant herself.

Number of Targets : 3 / 4 / 6
Attack Speed % : 70% / 80% / 120%
Stun Duration : 1.5 / 2 / 2.5
View Detail
Lux Portrait Lux Redeemed Mystic 3
Prismatic Illumination

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path for 3 seconds. Lux also empowers her next attack to deal an additional magic damage.

Shield Amount : 125 / 180 / 360
Damage : 400 / 600 / 1000
View Detail
Morgana Portrait Morgana Coven Nightbringer Mystic 3
Soul Shackles

Morgana fires chains to nearby enemies, dealing magic damage. After 3 seconds, all chained enemies are dealt an additional magic damage and stunned.

Damage : 250 / 300 / 550
Additional Damage : 250 / 300 / 550
Stun Duration : 2.5 / 3 / 4
View Detail
Nidalee Portrait Nidalee Dawnbringer Skirmisher 3
Aspect of the Cougar

Nidalee transforms into a cougar and leaps behind the lowest Health enemy.

While in cougar form, Nidalee gains 45% Dodge Chance, Attack Speed, and her attacks become melee attacks that deal bonus magic damage every 4th attack.

Damage : 200 / 300 / 600
Attack Speed % : 40% / 50% / 75%
View Detail
Nocturne Portrait Nocturne Revenant Assassin 3
Umbra Blades

Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for % of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed for 3 seconds.

Percent Healed : 90% / 95% / 100%
Attack Speed % : 30% / 35% / 40%
View Detail
Nunu Portrait Nunu Abomination Brawler 3
Consume

Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

Damage : 500 / 750 / 1800
View Detail
Pantheon Portrait Pantheon Dragonslayer Skirmisher 3
Aegis Assault

Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing % of his Attack Damage in the area in front of him over the duration.

Enemies hit have their incoming healing reduced by 50% for 8 seconds.

Damage Reduction : 65% / 65% / 65%
Percent of Attack Damage : 400% / 450% / 650%
View Detail
Riven Portrait Riven Dawnbringer Legionnaire 3
Blade of the Dawn

Riven empowers her blade, stunning nearby enemies for 1.5 seconds and dealing them magic damage. For the next 8 seconds, she gains bonus Attack Damage.

Magic Damage : 100 / 200 / 500
Bonus Attack Damage : 90% / 100% / 130%
View Detail
Yasuo Portrait Yasuo Nightbringer Legionnaire 3
Burning Blade

Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.

Magic Damage : 250 / 350 / 700
Bonus True Damage : 25 / 35 / 70
View Detail
Zyra Portrait Zyra Draconic Spellweaver 3
Grasping Roots

Zyra sends a surge of vines toward her farthest enemy, dealing magic damage and stunning all enemies they hit.

Damage : 200 / 325 / 700
Stun Duration : 2 / 2.5 / 3
View Detail

Tier 4 - Champions

Aphelios Portrait Aphelios Nightbringer Ranger 4
Dark Vigil

Aphelios launches attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing % of his Attack Damage plus bonus physical damage to each.

Percent of Attack Damage : 140% / 150% / 180%
Number of Targets : 4 / 4 / 8
Bonus Damage : 125 / 150 / 300
View Detail
Diana Portrait Diana Nightbringer Dragonslayer Assassin 4
Moonfall

Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.

Damage : 250 / 350 / 1500
Stun Duration : 2 / 2.5 / 4
View Detail
Draven Portrait Draven Forgotten Legionnaire 4
Spinning Axes

Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.

% Attack Damage : 170% / 180% / 340%
Damage : 150 / 200 / 800
View Detail
Ivern Portrait Ivern Revenant Invoker Renewer 4
Daisy!

Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival.

If Daisy is already in battle, Ivern increases her Ability Power and commands her to cast Shockwave again.

Daisy Health : 1500 / 2500 / 10000
Secondary Ability Power Bonus : 100 / 150 / 300
View Detail
Jax Portrait Jax Ironclad Skirmisher 4
Empowered Strike

Jax slams his target for % of his Attack Damage and gains stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.

Percent of Attack Damage : 200% / 220% / 300%
Attack Speed : 30% / 35% / 100%
View Detail
Karma Portrait Karma Dawnbringer Invoker 4
Soulflare

Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum Mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.

Magic Damage : 225 / 280 / 700
Mana Cost Reduction : 15 / 15 / 30
View Detail
Mordekaiser Portrait Mordekaiser Dragonslayer Legionnaire 4
Infernal Rise

Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal bonus magic damage and gain 1 hex of range for the same duration.

Damage : 450 / 600 / 5000
View Detail
Rell Portrait Rell Redeemed Ironclad Cavalier 4
Attract and Repel

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 seconds to nearby allies in the same area.

Shield Amount : 300 / 450 / 3000
Stun Duration : 1.5 / 2 / 8
View Detail
Ryze Portrait Ryze Abomination Forgotten Mystic 4
Rune Prison

Ryze imprisons the nearest enemy, dealing magic damage and stunning them for a while. His next cast spreads from his target, applying the same damage and half the stun to all enemies in a large area around that target.

Damage : 200 / 250 / 800
Stun Duration : 1.5 / 2 / 4
View Detail
Taric Portrait Taric Verdant Knight 4
Nature's Touch

All allies in a large area around Taric are healed and gain Armor for 5 seconds.

Healing : 500 / 750 / 5000
Armor : 50 / 75 / 500
View Detail
Velkoz Portrait Velkoz Redeemed Spellweaver 4
Lifeform Disintegration Ray

Vel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing total magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.

Damage : 900 / 1150 / 4000
View Detail

Tier 5 - Champions

Darius Portrait Darius Nightbringer Knight God-King 5
God-Wolf's Carnage

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. A few God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal % of Darius' Attack Damage as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore % of his maximun Health.

% Attack Damage : 180% / 220% / 2000%
Number of Wolves : 3 / 4 / 10
Max Health % : 15% / 20% / 50%
View Detail
Garen Portrait Garen Dawnbringer Knight God-King 5
God-Lion's Justice

Garen calls down a sword that strikes a large area around his target, dealing % of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to % of his maximum Health for 5 seconds.

Maximum Health Damage : 20% / 25% / 200%
Shield Amount : 40% / 50% / 200%
View Detail
Heimerdinger Portrait Heimerdinger Draconic Caretaker Renewer 5
Upgrade!!!

Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.

Magic Damage : 500 / 650 / 7777
View Detail
Kayle Portrait Kayle Redeemed Verdant Legionnaire 5
Divine Ascent

Passive: Kayle ascends every a few seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal % of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 15th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing magic damage.

1st Ascension Percent of Attack Damage : 90% / 100% / 1000%
4th Ascension Area Damage : 80 / 125 / 4000
Seconds per Ascension : 5 / 5 / 1
View Detail
Kindred Portrait Kindred Eternal Mystic Ranger 5
Lamb's Respite

Lamb creates a zone around herself for a few seconds that prevents allies within from falling below a specific amount of Health or dying. While Lamb's Respite is active, Wolf is invulnerable.

Duration : 2.5 / 3 / 10
Minimum Health : 100 / 100 / 2500
View Detail
Teemo Portrait Teemo Hellion Cruel Invoker 5
Teemo's Cruelty

Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.

Damage : 130 / 160 / 666
Infernal Souls : 5 / 6 / 42
View Detail
Viego Portrait Viego Forgotten Assassin Skirmisher 5
Sovereign's Domination

Viego corrupts the soul of his target for 5 seconds, stunning them and dealing magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose their Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

Damage : 200 / 300 / 1500
Resurrected Health loss per second : 15% / 7% / 0%
View Detail
Volibear Portrait Volibear Revenant Brawler 5
Doombringer

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies, removing any shields and dealing magic damage.

Damage : 150 / 250 / 2000
Stun Duration : 2.5 / 3 / 10
View Detail

New System: Shadow Items

The Black Mist has poured across the Convergence, corrupting everything it touches—including items!
Shadow Items are the new set mechanic for Reckoning.

Corrupted by the magic of the Black Mist, they’re more powerful than their original counterparts—but with a twist— and often, a price.
Shadow Components can appear in every carousel after the first one, as well as in the Armory—a pop-up shop where you choose from a selection of item components, similar to how you buy champions.

The Armory will also play a major role in Hyper Roll, and is likely to stick around.
From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.
Items Table
* MouseOver on item image to display Shadow Item description
Logo
Highlighting effect
On Off
Show item description
On Off
B.F. Sword
+10 AD
Recurve Bow
+10% AS
Chain Vest
+20 Armor
Negatron Cloak
+20 MR
Needlessly Large Rod
+10% AP
Tear of the Goddess
+15
Mana
Giant's Belt
+150 HP
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Pfannenwender
You will get
special ability
Shadow Spatula
You will get
special ability
B.F. Sword
+10 AD
Deathblade
On takedown
gain
+10 AD
Giant Slayer
Bonus dmg
depends on
enemy HP
Guardian Angel
Revive with
400 HP
after
2 secs.
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Spear of Shojin
Restore
8 Mana
on-hit
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Skirmisher Emblem
Holder gains
Skirmisher trait
Forgotten Emblem
Holder gains
Forgotten trait
Recurve Bow
+10% AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Last Whisper
Target's
armor
-70%
on crit.
Legionnaire Emblem
Holder gains
Legionnaire
trait
Hellion Emblem
Holder gains
Hellion trait
Chain Vest
+20 Armor
Guardian Angel
Revive with
400 HP
after
2 secs.
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Ironclad Emblem
Holder gains
Ironclad trait
Cavalier Emblem
Holder gains
Cavalier trait
Negatron Cloak
+20 MR
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Dragon's Claw
+250
MR
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Zephyr
Banish
an enemy
for 5 secs
Quicksilver
Immune to CC
for first 12s
Redeemed Emblem
Holder gains
Redeemed trait
Revenant Emblem
Holder gains
Revenant trait
Needlessly Large Rod
+10% AP
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Rabadon's Deathcap
+70 AP
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Spellweaver Emblem
Holder gains
Spellweaver
trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Tear of the Goddess
+15
Mana
Spear of Shojin
Restore
8 Mana
on-hit
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Hand of Justice
+45% AD,
+45 AP or
40% heals
on hit
Renewer Emblem
Holder gains
Renewer trait
Coven Emblem
Holder gains
Coven trait
Giant's Belt
+150 HP
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Zephyr
Banish
an enemy
for 5 secs
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Warmog's Armor
+1000
HP
Trap Claw
Block a spell
and stun
the caster
for 4secs.
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Last Whisper
Target's
armor
-70%
on crit.
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Quicksilver
Immune to CC
for first 12s
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Hand of Justice
+45% AD,
+45 AP or
40% heals
on hit
Trap Claw
Block a spell
and stun
the caster
for 4secs.
Thief's Gloves
Fetch two
temporary
non-Shadow
items
Assassin Emblem
Holder gains
Assassin trait
Abomination Emblem
Holder gains
Abomination trait
Pfannenwender
You will get
special ability
Skirmisher Emblem
Holder gains
Skirmisher trait
Legionnaire Emblem
Holder gains
Legionnaire
trait
Ironclad Emblem
Holder gains
Ironclad trait
Redeemed Emblem
Holder gains
Redeemed trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Renewer Emblem
Holder gains
Renewer trait
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Assassin Emblem
Holder gains
Assassin trait
Force of Nature
+1
Team size
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Spatula
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Sword
+10 AD
Shadow Bow
+10% AS
Shadow Vest
Shadow Cloak
+20 MR
Shadow Rod
Ability Power +10
Shadow Tear
+15
Mana
Shadow Belt
+150 HP
Shadow Gloves
+5%
Crit chance
+10% Dodge chance
Pfannenwender
You will get
special ability
Shadow Spatula
You will get
special ability
B.F. Sword
+10 AD
Caustic Deathblade
+15 AD per
takedown
stackable (4~)
Wearer HP
reduced
Spectral Giantslayer
+50% dmg
to MaxHP
>1100 enemy
Fallen Guardian Angel
Revive with
70% HP
AS reduced
Riskthirster
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS (no stack)
Hextech Gunblade Of Immortality
Heal the
low HP ally
Holder
can't be healed.
Spectral Spear of Shojin
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
Zeke's Bleak Herald
Wearer
+40% AS
adjacent
allies AS -20%
Sacrificial Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
+30% crit dmg.
feedback dmg.
Skirmisher Emblem
Holder gains
Skirmisher trait
Forgotten Emblem
Holder gains
Forgotten trait
Recurve Bow
+10% AS
Spectral Giantslayer
+50% dmg
to MaxHP
>1100 enemy
Rapid Deathcannon
+1 Range
+40% when
No adjacent
enemy
Titan's Revenge
Taken dmg
empowers
next attack
per 3s
Runaan's Untamed Hurricane
Attack
+2 enemies
(50% Dmg)
no on-hit
Guinsoo's Sacrificial Rageblade
+9% AS
-2.5% HP(Stacked)
Statikk Stiletto
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Unstable Zz'Rot Portal
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Final Whisper
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Legionnaire Emblem
Holder gains
Legionnaire
trait
Hellion Emblem
Holder gains
Hellion trait
Chain Vest
+20 Armor
Fallen Guardian Angel
Revive with
70% HP
AS reduced
Titan's Revenge
Taken dmg
empowers
next attack
per 3s
Refracted Bramble Vest
+200 AR
Gargoyle Stoneplate Of Immortality
Heals HP
for each enemy
targeting them
Locket of the Silver Lunari
Wearer &
adjacent allies
+AR&MR
mana -5
Frozen Dark Heart
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
Eclipse Cape
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Dark Shroud of Stillness
Beamed
enemies
and allies
Max MP
+65%
Ironclad Emblem
Holder gains
Ironclad trait
Cavalier Emblem
Holder gains
Cavalier trait
Negatron Cloak
+20 MR
Riskthirster
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS (no stack)
Runaan's Untamed Hurricane
Attack
+2 enemies
(50% Dmg)
no on-hit
Gargoyle Stoneplate Of Immortality
Heals HP
for each enemy
targeting them
Refracted Dragon's Claw
Magic dmb
15% reduce
Ionic Dark-Spark
All units
within 2 hexes
takes dmg
holder AP+10
Chalice of Malice
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
Turbulent Zephyr
Banish
an enemy
for 8 secs
return with
+AP/AD
Caustic Quicksilver
Immune to CC
Max HP -20%
Redeemed Emblem
Holder gains
Redeemed trait
Revenant Emblem
Holder gains
Revenant trait
Needlessly Large Rod
+10% AP
Hextech Gunblade Of Immortality
Heal the
low HP ally
Holder
can't be healed.
Guinsoo's Sacrificial Rageblade
+9% AS
-2.5% HP(Stacked)
Locket of the Silver Lunari
Wearer &
adjacent allies
+AR&MR
mana -5
Ionic Dark-Spark
All units
within 2 hexes
takes dmg
holder AP+10
Rabadon's Caustic Deathcap
+100 SP
Max HP
Penalty
Archdemon's Staff Of Immortality
When casts spell
gain AP Proportion
to HP increase, Recover
Mor-evil-lonomicon
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Sacrificial Gauntlet
Spells can
be crit
+crit dmg
lose
Max HP
Spellweaver Emblem
Holder gains
Spellweaver
trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Tear of the Goddess
+15
Mana
Spectral Spear of Shojin
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
Statikk Stiletto
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Frozen Dark Heart
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
Chalice of Malice
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
Archdemon's Staff Of Immortality
When casts spell
gain AP Proportion
to HP increase, Recover
Very Dark Blue Buff
After casting
a spell
Mana is set to
depends of
current HP
Sacrificial Redemption
Heal all allies
wearer takes
5% current HP
Hand of Vengeance
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Renewer Emblem
Holder gains
Renewer trait
Coven Emblem
Holder gains
Coven trait
Giant's Belt
+150 HP
Zeke's Bleak Herald
Wearer
+40% AS
adjacent
allies AS -20%
Unstable Zz'Rot Portal
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Eclipse Cape
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Turbulent Zephyr
Banish
an enemy
for 8 secs
return with
+AP/AD
Mor-evil-lonomicon
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Sacrificial Redemption
Heal all allies
wearer takes
5% current HP
Warmog's Sacrificial Armor
HP
+1800.
-60 HP
per sec.
Banshee’s Claw
Wearer and adjacent
allies block a spell
once.
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Sacrificial Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
+30% crit dmg.
feedback dmg.
Final Whisper
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Dark Shroud of Stillness
Beamed
enemies
and allies
Max MP
+65%
Caustic Quicksilver
Immune to CC
Max HP -20%
Sacrificial Gauntlet
Spells can
be crit
+crit dmg
lose
Max HP
Hand of Vengeance
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Banshee’s Claw
Wearer and adjacent
allies block a spell
once.
Trickster's Gloves
Fetch two
temporary
full shadow
items
Assassin Emblem
Holder gains
Assassin trait
Abomination Emblem
Holder gains
Abomination trait
Pfannenwender
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Nature
+1
Team size
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Spatula
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Pfannenwender
You will get
special ability
Giant's Belt
+150 HP
Negatron Cloak
+20 MR
Chain Vest
+20 Armor
Tear of the Goddess
+15
Mana
Needlessly Large Rod
+10% AP
Recurve Bow
+10% AS
B.F. Sword
+10 AD
B.F. Sword
+10 AD
Skirmisher Emblem
Holder gains
Skirmisher trait
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Guardian Angel
Revive with
400 HP
after
2 secs.
Spear of Shojin
Restore
8 Mana
on-hit
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Giant Slayer
Bonus dmg
depends on
enemy HP
Deathblade
On takedown
gain
+10 AD
Recurve Bow
+10% AS
Legionnaire Emblem
Holder gains
Legionnaire
trait
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Giant Slayer
Bonus dmg
depends on
enemy HP
Needlessly Large Rod
+10% AP
Spellweaver Emblem
Holder gains
Spellweaver
trait
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Rabadon's Deathcap
+70 AP
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Tear of the Goddess
+15
Mana
Renewer Emblem
Holder gains
Renewer trait
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Spear of Shojin
Restore
8 Mana
on-hit
Chain Vest
+20 Armor
Ironclad Emblem
Holder gains
Ironclad trait
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Guardian Angel
Revive with
400 HP
after
2 secs.
Negatron Cloak
+20 MR
Redeemed Emblem
Holder gains
Redeemed trait
Zephyr
Banish
an enemy
for 5 secs
Dragon's Claw
+250
MR
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Giant's Belt
+150 HP
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Warmog's Armor
+1000
HP
Zephyr
Banish
an enemy
for 5 secs
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Pfannenwender
You will get
special ability
Force of Nature
+1
Team size
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Redeemed Emblem
Holder gains
Redeemed trait
Ironclad Emblem
Holder gains
Ironclad trait
Renewer Emblem
Holder gains
Renewer trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Legionnaire Emblem
Holder gains
Legionnaire
trait
Skirmisher Emblem
Holder gains
Skirmisher trait

New TFT Lab: Hyper Roll

Labs will offer new and experimental ways to play TFT.
The goal of Labs is to try out different ideas and playstyles to understand what players enjoy.
Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if they’re wildly popular, may stick around.

The first of these new Labs will be Hyper Roll.
Hyper Roll aims to get players in and out of a game in around 15 minutes or so.
Players start with 10 health, and lose one HP for every round lost, and later jumps up to two HP per loss.

There's also no gold interest, so players are free to roll continuously.
Neutral minion rounds, item drops, leveling and the carousel rules have also changed.

Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay.
Players will still be able to climb and show off that they are the best Hyper Roll player out there,
but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.

Set 5 Cheatsheet

Cheat Sheet

* Click to enlarge image

Play TFT with LoLCHESS.GG!

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