Kalista hurls a spear towards the farthest enemy, dealing % of her Attack Damage plus bonus physical damage to the first enemy it hits. If it kills an enemy, the spear continues and will deal any excess damage to the next enemy it hits.
Passive: Kled deals 200% of his Attack Damage every 4th attack.
Kled enters combat on Skaarl, granting him a shield for 80% of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining Attack Speed.
Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced for 8 seconds.
Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for % of his Attack Damage.
Varus fires a hail of arrows around his target, dealing % of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.
Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.
Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.
Enemies hit have their incoming healing reduced by 50% for 6 seconds.
Lulu enchants several units nearest to her. Enchanted allies gain % bonus Attack Speed for 4 seconds. Enchanted enemies are stunned and transformed into a docile feline for a few seconds, taking 20% increased damage. If there are less targets nearby, Lulu will enchant herself.
Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path for 3 seconds. Lux also empowers her next attack to deal an additional magic damage.
Nidalee transforms into a cougar and leaps behind the lowest Health enemy.
While in cougar form, Nidalee gains 45% Dodge Chance, Attack Speed, and her attacks become melee attacks that deal bonus magic damage every 4th attack.
Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for % of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed for 3 seconds.
Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing % of his Attack Damage in the area in front of him over the duration.
Enemies hit have their incoming healing reduced by 50% for 8 seconds.
Aphelios launches attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing % of his Attack Damage plus bonus physical damage to each.
Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival.
If Daisy is already in battle, Ivern increases her Ability Power and commands her to cast Shockwave again.
Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum Mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.
Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 seconds to nearby allies in the same area.
Ryze imprisons the nearest enemy, dealing magic damage and stunning them for a while. His next cast spreads from his target, applying the same damage and half the stun to all enemies in a large area around that target.
Vel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing total magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.
Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. A few God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal % of Darius' Attack Damage as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore % of his maximun Health.
Garen calls down a sword that strikes a large area around his target, dealing % of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to % of his maximum Health for 4 seconds.
Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.
Passive: Kayle ascends every a few seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal % of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 15th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing magic damage.
Viego corrupts the soul of his target for 5 seconds, stunning them and dealing magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose their Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.
* Click to enlarge image
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