Select a Server

TFT Set 5.0: Reckoning

Check the latest information for Set 5: Reckoning at LOLCHESS.GG!

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

New Origins

Abscheulichkeit
Abscheulichkeit
Wenn 3 verbündete Champions gestorben sind, erhebt sich das Monstrum aus seinem Grab. Das Monstrum erhält zusätzliches Leben und Angriffsschaden abhängig von der Sternenwertung verbündeter Abscheulichkeit-Champions.

Die 3 Abscheulichkeit-Champions, die dem Grab am nächsten sind, gewähren dem Monstrum außerdem zu Beginn des Kampfes eine zufällige Kopie einer ihrer Gegenstände.
(3) 1000 Leben, 100 Angriffsschaden
(4) 1600 Leben, 140 Angriffsschaden
(5) 2200 Leben, 180 Angriffsschaden
Bote der Nacht
Bote der Nacht
Boten der Nacht erhalten 8 Sekunden lang einen Schild in Höhe eines Prozentsatzes ihres maximalen Lebens, wenn sie zum ersten Mal unter 50 % Leben fallen. Wenn dieser Effekt auftritt, erhält der betroffene Bote der Nacht zusätzlichen Schaden.
(2) 30% Schild, 20% Schaden
(4) 60% Schild, 30% Schaden
(6) 90% Schild, 40% Schaden
(8) 140% Schild, 50% Schaden
Bote des Morgens
Bote des Morgens
Boten des Morgens heilen sich schnell um einen Teil ihres maximalen Lebens, wenn sie zum ersten Mal unter 50% Leben fallen. Wenn dieser Effekt auftritt, erhalten alle verbündeten Boten des Morgens 12% zusätzlichen Schaden.
(2) 30% des max. Lebens
(4) 60% des max. Lebens
(6) 90% des max. Lebens
(8) 130% des max. Lebens
Drachentöter
Drachentöter
Drachentöter erhalten immer zusätzliche Fähigkeitsstärke.

Nachdem der erste verbündete Drachentöter am Kill eines Gegners beteiligt war, der mindestens 1400 maximales Leben hatte, erhalten alle Verbündeten für den Rest des Kampfes zusätzliche Fähigkeitsstärke.
(2) 30 Fähigkeitsstärke für Drachentöter, 20 Fähigkeitsstärke für das Team
(4) 70 Fähigkeitsstärke für Drachentöter, 60 Fähigkeitsstärke für das Team
(6) 140 Fähigkeitsstärke für Drachentöter, 100 Fähigkeitsstärke für das Team
Drakonisch
Drakonisch
In „Hyper Roll“ schlüpfen die Dracheneier viel schneller!
(3) Nach jedem Spielerkampf erhältst du ein Drachen-Ei auf deiner Championbank. Je größer das Ei, desto länger dauert das Schlüpfen und desto seltener ist die Belohnung.
(5) Dracheneier sind golden! In goldenen Eiern befindet sich noch seltenere Beute.
Erlöst
Erlöst
Erlöste Champions haben mehr Rüstung, Magieresistenz und Fähigkeitsstärke. Wenn sie sterben, wird dieser Bonus zwischen den verbleibenden verbündeten Erlösten aufgeteilt.
(3) 30 Rüstung und Magieresistenz, 30% Fähigkeitsstärke
(6) 55 Rüstung und Magieresistenz, 55% Fähigkeitsstärke
(9) 95 Rüstung und Magieresistenz, 95% Fähigkeitsstärke
Ewig
Ewig
(1) Der Wolf trennt sich vom Lamm und kann beliebig auf dem Schlachtfeld platziert werden. Der Wolf zählt nicht zu deiner Teamgröße und erhält alle Werteboni des Lamms.
Gepanzert
Gepanzert
Alle Verbündeten erhalten Rüstung.
(2) 35 Rüstung
(3) 85 Rüstung
(4) 170 Rüstung
Hexenzirkel
Hexenzirkel
(3) Zu Kampfbeginn wird der Champion, der sich am nächsten zur Mitte deiner Hexenzirkel-Champions befindet, als deren Anführer ausgewählt und erhält 60 zusätzliche Fähigkeitsstärke.

Immer wenn ein Hexenzirkel-Champion seine Fähigkeit einsetzt, werden dem Hexenzirkel-Anführer 15% der Kosten als Mana gewährt.
Schlitzohr
Schlitzohr
Schlitzohren erhalten Angriffstempo.

Wenn ein Schlitzohr stirbt, springt ein Doppelgänger (ein Exemplar mit einem Stern weniger) aus einem Schlitzohrportal und schließt sich dem Kampf an!
(3) 10% Angriffstempo
(5) 55% Angriffstempo
(7) 130% Angriffstempo
Vergessen
Vergessen
Vergessene Champions haben zusätzlichen Angriffsschaden und zusätzliche Fähigkeitsstärke. Jeder Schattengegenstand, der von einem vergessenen Champion getragen wird, erhöht die Boni aller vergessenen Champions um 15%. Kann 4-mal gesteigert werden.
(3) 25 Angriffsschaden und Fähigkeitsstärke
(6) 60 Angriffsschaden und Fähigkeitsstärke
(9) 125 Angriffsschaden und Fähigkeitsstärke
Viridian
Viridian
Champions, die den Kampf neben mindestens einem Viridian-Verbündeten beginnen, sind für eine bestimmte Zeit gegen Massenkontrolle immun.
(2) 5 Sekunden
(3) 8 Sekunden
Wiedergänger
Wiedergänger
Wiedergänger werden in jedem Kampf nach ihrem ersten Tod wiederbelebt. Sobald sie wiederbelebt wurden, erleiden und verursachen sie 30% mehr Schaden.
(2) Wiederbelebung mit 10% Leben
(3) Wiederbelebung mit 40% Leben
(4) Wiederbelebung mit 75% Leben

New Classes

Anrufer
Anrufer
Alle Verbündeten erhalten zusätzliches Mana, wenn sie Angriffe ausführen.
(2) +3 Mana
(4) +6 Mana
Assassine
Assassine
Grundsätzlich: Zu Kampfbeginn springen Assassinen in die hintere Reihe des Gegners.

Assassinen können mit ihren Fähigkeiten kritisch treffen und erhalten zusätzlich Chance auf kritische Treffer und zusätzlichen kritischen Trefferschaden.
(2) +10% Chance auf kritische Treffer und +25% kritischer Trefferschaden
(4) +30% Chance auf kritische Treffer und +55% kritischer Trefferschaden
(6) +50% Chance auf kritische Treffer und +90% kritischer Trefferschaden
Betreuer
Betreuer
(1) Betreuer betreten das Schlachtfeld mit einem Babydrachen, der beliebig platziert werden kann. Der Babydrache erhält 100% des Angriffstempos seines Betreuers. Stirbt der Babydrache, stellt er bei seinem Betreuer 80 Mana wieder her.
Chevalier
Chevalier
Grundsätzlich: Chevaliers stürmen schnell auf ihr Ziel zu, wenn sie sich bewegen.

Chevaliers erleiden verringerten Schaden. Zu Kampfbeginn und nach jedem Ansturm wird dieser Effekt 4 Sekunden lang verdoppelt.
(2) 20% Schadensverringerung
(3) 25% Schadensverringerung
(4) 30% Schadensverringerung
Erneuerer
Erneuerer
Erneuerer heilen sich pro Sekunde um einen Prozentsatz ihres maximalen Lebens. Wenn sie volles Leben haben, stellen sie stattdessen Mana wieder her.
(2) 3% Leben oder 3% Mana
(4) 6% Leben oder 6% Mana
(6) 9% Leben oder 9% Mana
Gottkönig
Gottkönig
(1) Gottkönige fügen Gegnern mit mindestens einem seiner Rivalen-Attribute 20% zusätzlichen Schaden zu. Dieser Effekt ist nur aktiv, wenn du genau einen einzigartigen Gottkönig hast.

Garens Rivalen-Attribute: Vergessen, Bote der Nacht, Hexenzirkel, Schlitzohr, Drachentöter, Abscheulichkeit, Wiedergänger

Darius' Rivalen-Attribute: Erlöst, Bote des Morgens, Viridian, Drakonisch, Gepanzert
Grausam
Grausam
(1) Ein grausamer Champion hat das Verlangen, allein gegen den allerletzten Feind zu kämpfen, der noch am Leben ist.

Grausame Champions werden mit dem Leben deiner kleinen Legende statt mit Gold gekauft. Sie können für Gold verkauft werden, aber nicht für Leben. Gern geschehen.
Legionär
Legionär
Legionäre erhalten zusätzliches Angriffstempo. Ihr erster Angriff nach dem Einsatz einer Fähigkeit heilt sie um 50% des verursachten Schadens.
(2) 25% Angriffstempo
(4) 60% Angriffstempo
(6) 110% Angriffstempo
(8) 195% Angriffstempo
Mystiker
Mystiker
Alle Verbündeten erhalten Magieresistenz.
(2) 40 Magieresistenz
(3) 100 Magieresistenz
(4) 200 Magieresistenz
Plänkler
Plänkler
Plänkler erhalten zu Kampfbeginn einen Schild sowie jede Sekunde zusätzlichen Angriffsschaden.
(3) Schild in Höhe von 25% des maximalen Lebens und +3 Angriffsschaden
(6) Schild in Höhe von 40% des maximalen Lebens und +6 Angriffsschaden
(9) Schild in Höhe von 75% des maximalen Lebens und +10 Angriffsschaden
Raufbold
Raufbold
Raufbolde erhalten zusätzliches maximales Leben.
(2) +400 Leben
(4) +1000 Leben
Ritter
Ritter
Alle Verbündeten blocken eine gleichbleibende Menge Schaden aus allen Schadensquellen.
(2) 20 geblockter Schaden
(4) 40 geblockter Schaden
(6) 70 geblockter Schaden
Schütze
Schütze
Bogenschützen erhalten alle 4 Sekunden erhöhtes Angriffstempo, das 4 Sekunden anhält. Dieser Effekt beginnt 4 Sekunden nach Kampfbeginn.
(2) +75% Angriffstempo
(4) +180% Angriffstempo
Zaubermeister
Zaubermeister
Zaubermeister verfügen über zusätzliche Fähigkeitsstärke, die sich erhöht, wenn ein beliebiger Champion eine Fähigkeit einsetzt (bis zu 10 Steigerungen).
(2) 20 Fähigkeitsstärke, 2 zusätzliche Fähigkeitsstärke
(4) 50 Fähigkeitsstärke, 5 zusätzliche Fähigkeitsstärke
(6) 80 Fähigkeitsstärke, 8 zusätzliche Fähigkeitsstärke

Tier 1 - Champions

Aatrox Portrait Aatrox Erlöst Legionär 1
Deathbringer Strike

Aatrox strikes his target, dealing % of his Attack Damage, and heals himself.

Percent of Attack Damage : 260% / 280% / 360%
Healing : 200 / 300 / 450
View Detail
Gragas Portrait Gragas Bote des Morgens Raufbold 1
Drunken Rage

Gragas drinks from his cask, granting him % of damage reduction for 4 seconds, and causing his next attack to deal bonus magic damage.

Magic Damage : 175 / 250 / 400
Damage Reduction : 40% / 50% / 60%
View Detail
Kalista Portrait Kalista Abscheulichkeit Legionär 1
Pierce

Kalista hurls a spear towards the farthest enemy, dealing % of her Attack Damage plus bonus physical damage to the first enemy it hits. If it kills an enemy, the spear continues and will deal any excess damage to the next enemy it hits.

Percent of Attack Damage : 180% / 200% / 240%
Bonus Damage : 350 / 600 / 1000
View Detail
Khazix Portrait Khazix Bote des Morgens Assassine 1
Taste their Fear

Kha'Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is increased.

Damage : 250 / 350 / 550
Isolation Damage : 750 / 1050 / 1650
View Detail
Kled Portrait Kled Schlitzohr Chevalier 1
Violent Tendencies

Passive: Kled deals 200% of his Attack Damage every 4th attack.

Kled enters combat on Skaarl, granting him a shield for 80% of his maximum Health. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining Attack Speed.

Attack Speed % : 70% / 80% / 100%
View Detail
Leona Portrait Leona Erlöst Ritter 1
Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

Damage Reduction : 30 / 60 / 250
View Detail
Lissandra Portrait Lissandra Hexenzirkel Erneuerer 1
1000 Daggers

Lissandra hurls a dagger toward the enemy with the highest Attack Damage, dealing magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing magic damage to nearby targets. All enemies hit by this spell have their Attack Damage reduced for 8 seconds.

Damage : 280 / 330 / 450
Secondary Damage : 140 / 165 / 225
Attack Damage Reduction : 40% / 40% / 40%
View Detail
Poppy Portrait Poppy Schlitzohr Ritter 1
Buckler Toss

Poppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.

Damage : 150 / 250 / 400
Shield Amount : 250 / 375 / 525
View Detail
Udyr Portrait Udyr Drakonisch Plänkler 1
Feral Instinct

Udyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits: Turtle: Gain a Health shield for 4 seconds. Tiger: Strike 3 times quickly with his next attack for % of his Attack Damage.

Shield Amount : 250 / 350 / 550
Percent of Attack Damage : 120 / 130 / 180
View Detail
Vayne Portrait Vayne Vergessen Schütze 1
Silver Bolts

Passive: Vayne's third attack on a target deals bonus true damage.

Bonus True Damage : 70 / 100 / 140
View Detail
Vladimir Portrait Vladimir Bote der Nacht Erneuerer 1
Transfusion

Vladimir deals magic damage to the target and heals himself.

Damage : 300 / 420 / 540
Heal : 200 / 280 / 360
View Detail
Warwick Portrait Warwick Vergessen Raufbold 1
Infinite Duress

Warwick leaps to the enemy with the lowest percent Health, stunning them, dealing magic damage and healing himself for 80% of the damage over 2 seconds. If this Ability kills the target, Warwick will instantly cast it again.

Damage : 200 / 300 / 450
View Detail
Ziggs Portrait Ziggs Schlitzohr Zaubermeister 1
Arcane Bomb

Ziggs throws an arcane bomb at his target, dealing magic damage.

Damage : 250 / 375 / 525
View Detail

Tier 2 - Champions

Brand Portrait Brand Abscheulichkeit Zaubermeister 2
Sear

Brand launches a ball of fire at the nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies have reduced Magic Resist.

Damage : 600 / 900 / 1500
Magic Resist Shred : 40% / 50% / 70%
View Detail
Hecarim Portrait Hecarim Vergessen Chevalier 2
Spirit of Dread

Hecarim creates an aura around himself for 3 seconds. Each enemy within the aura takes magic damage and heals Hecarim over the duration.

Damage : 250 / 350 / 500
Healing : 250 / 350 / 500
View Detail
Kennen Portrait Kennen Schlitzohr Plänkler 2
Flame Rush

Kennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.

Damage : 150 / 225 / 350
Stun Duration : 1.5 / 2 / 2.5
View Detail
Leblanc Portrait Leblanc Hexenzirkel Assassine 2
Ethereal Chain

LeBlanc launches ethereal chains at the 2 enemies nearest her, dealing magic damage and, after a short delay, stunning them.

Damage : 100 / 150 / 250
Stun Duration : 1.5 / 2 / 2.5
View Detail
Nautilus Portrait Nautilus Gepanzert Ritter 2
Anchor Slam

Nautilus causes the ground beneath his target to erupt, knocking them up, stunning them, and dealing magic damage. Enemies adjacent to the target receive 50% of this effect.

Damage : 200 / 300 / 750
Stun Duration : 3 / 4 / 6
View Detail
Sejuani Portrait Sejuani Bote der Nacht Chevalier 2
Fury of the North

Sejuani signals Bristle to charge, dealing magic damage and stunning her target. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.

Armor and Magic Resist : 100 / 150 / 300
Stun Duration : 2 / 3 / 4
Magic Damage : 300 / 450 / 750
View Detail
Sett Portrait Sett Drakonisch Raufbold 2
Haymaker

Sett pulls back for a punch, shredding Armor for 10 seconds (stacks) and dealing % of his Attack Damage as physical damage to all enemies in the area.

Flat Armor Reduction : 20 / 25 / 30
Percent of Attack Damage : 160% / 180% / 200%
View Detail
Soraka Portrait Soraka Bote des Morgens Erneuerer 2
Equinox

Soraka calms the area around the enemy with the highest current percent Mana, dealing magic damage to all enemies hit and increasing the cost of their next ability.

Damage : 150 / 250 / 400
Mana Cost Increase : 35%
View Detail
Syndra Portrait Syndra Erlöst Anrufer 2
Force of Will

Syndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.

Damage : 300 / 400 / 600
Stun Duration : 2 / 2.5 / 4
View Detail
Thresh Portrait Thresh Vergessen Ritter 2
Death Sentence

Thresh hooks his farthest enemy with his chain scythe, dealing magic damage and pulling them toward himself.

Damage : 200 / 400 / 1000
Duration : 2 / 3 / 4
View Detail
Trundle Portrait Trundle Drachentöter Plänkler 2
Subjugate

Trundle drains his target's strength, reducing their Health, Armor, Magic Resist, and Attack Damage by 35% and granting himself % of the drained stats for 8 seconds.

Stat Steal Multiplier : 100% / 130% / 200%
View Detail
Varus Portrait Varus Erlöst Schütze 2
Holy Arrows

Varus fires a hail of arrows around his target, dealing % of his Attack Damage as physical damage. Varus and allies within the area are blessed, causing them to deal bonus magic damage with their attacks for 6 seconds.

Bonus Magic Damage : 40 / 60 / 90
Attack Damage : 150% / 155% / 165%
View Detail
Viktor Portrait Viktor Vergessen Zaubermeister 2
Siphon Power

Viktor blasts his target, dealing magic damage to the nearest enemy. He also grants a shield to the 3 allies nearest his target for 5 seconds.

Damage : 300 / 500 / 850
Shield Amount : 150 / 250 / 425
View Detail

Tier 3 - Champions

Ashe Portrait Ashe Viridian Drakonisch Schütze 3
Enchanted Arrow

Ashe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.

Damage : 300 / 450 / 750
Stun Duration : 1.5 / 2 / 2.5
View Detail
Katarina Portrait Katarina Vergessen Assassine 3
Sinister Blade

Katarina throws a dagger at the farthest enemy, dealing magic damage. When the dagger lands near the target Katarina teleports to it and immediately launches 3 additional daggers at the nearest enemies that each deal magic damage.

Enemies hit have their incoming healing reduced by 50% for 6 seconds.

Damage : 180 / 250 / 420
Secondary Damage : 90 / 125 / 210
View Detail
Leesin Portrait LeeSin Bote der Nacht Plänkler 3
Cripple

Lee Sin slams the ground, dealing magic damage to nearby enemies and slowing their Attack Speed by 50% for 4 seconds.

Damage : 250 / 350 / 700
View Detail
Lulu Portrait Lulu Schlitzohr Mystiker 3
Whimsy

Lulu enchants several units nearest to her. Enchanted allies gain % bonus Attack Speed for 4 seconds. Enchanted enemies are stunned and transformed into a docile feline for a few seconds, taking 20% increased damage. If there are less targets nearby, Lulu will enchant herself.

Number of Targets : 3 / 4 / 6
Attack Speed % : 70% / 80% / 120%
Stun Duration : 1.5 / 2 / 2.5
View Detail
Lux Portrait Lux Erlöst Mystiker 3
Prismatic Illumination

Lux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path for 3 seconds. Lux also empowers her next attack to deal an additional magic damage.

Shield Amount : 125 / 180 / 360
Damage : 400 / 600 / 1000
View Detail
Morgana Portrait Morgana Hexenzirkel Bote der Nacht Mystiker 3
Soul Shackles

Morgana fires chains to nearby enemies, dealing magic damage. After 3 seconds, all chained enemies are dealt an additional magic damage and stunned.

Damage : 250 / 300 / 550
Additional Damage : 250 / 300 / 550
Stun Duration : 2.5 / 3 / 4
View Detail
Nidalee Portrait Nidalee Bote des Morgens Plänkler 3
Aspect of the Cougar

Nidalee transforms into a cougar and leaps behind the lowest Health enemy.

While in cougar form, Nidalee gains 45% Dodge Chance, Attack Speed, and her attacks become melee attacks that deal bonus magic damage every 4th attack.

Damage : 200 / 300 / 600
Attack Speed % : 40% / 50% / 75%
View Detail
Nocturne Portrait Nocturne Wiedergänger Assassine 3
Umbra Blades

Passive: Every third attack, Nocturne slashes all adjacent enemies for 125% of his Attack Damage, and heals himself for % of the damage dealt. If only one target is hit, Nocturne increase his Attack Speed for 3 seconds.

Percent Healed : 90% / 95% / 100%
Attack Speed % : 30% / 35% / 40%
View Detail
Nunu Portrait Nunu Abscheulichkeit Raufbold 3
Consume

Willump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

Damage : 500 / 750 / 1800
View Detail
Pantheon Portrait Pantheon Drachentöter Plänkler 3
Aegis Assault

Pantheon braces his shield, reducing all incoming damage for 4 seconds, and dealing % of his Attack Damage in the area in front of him over the duration.

Enemies hit have their incoming healing reduced by 50% for 8 seconds.

Damage Reduction : 65% / 65% / 65%
Percent of Attack Damage : 400% / 450% / 650%
View Detail
Riven Portrait Riven Bote des Morgens Legionär 3
Blade of the Dawn

Riven empowers her blade, stunning nearby enemies for 1.5 seconds and dealing them magic damage. For the next 8 seconds, she gains bonus Attack Damage.

Magic Damage : 100 / 200 / 500
Bonus Attack Damage : 90% / 100% / 130%
View Detail
Yasuo Portrait Yasuo Bote der Nacht Legionär 3
Burning Blade

Yasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.

Magic Damage : 250 / 350 / 700
Bonus True Damage : 25 / 35 / 70
View Detail
Zyra Portrait Zyra Drakonisch Zaubermeister 3
Grasping Roots

Zyra sends a surge of vines toward her farthest enemy, dealing magic damage and stunning all enemies they hit.

Damage : 200 / 325 / 700
Stun Duration : 2 / 2.5 / 3
View Detail

Tier 4 - Champions

Aphelios Portrait Aphelios Bote der Nacht Schütze 4
Dark Vigil

Aphelios launches attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing % of his Attack Damage plus bonus physical damage to each.

Percent of Attack Damage : 140% / 150% / 180%
Number of Targets : 4 / 4 / 8
Bonus Damage : 125 / 150 / 300
View Detail
Diana Portrait Diana Bote der Nacht Drachentöter Assassine 4
Moonfall

Diana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.

Damage : 250 / 350 / 1500
Stun Duration : 2 / 2.5 / 4
View Detail
Draven Portrait Draven Vergessen Legionär 4
Spinning Axes

Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.

% Attack Damage : 170% / 180% / 340%
Damage : 150 / 200 / 800
View Detail
Ivern Portrait Ivern Wiedergänger Anrufer Erneuerer 4
Daisy!

Ivern summons his Sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival.

If Daisy is already in battle, Ivern increases her Ability Power and commands her to cast Shockwave again.

Daisy Health : 1500 / 2500 / 10000
Secondary Ability Power Bonus : 100 / 150 / 300
View Detail
Jax Portrait Jax Gepanzert Plänkler 4
Empowered Strike

Jax slams his target for % of his Attack Damage and gains stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.

Percent of Attack Damage : 200% / 220% / 300%
Attack Speed : 30% / 35% / 100%
View Detail
Karma Portrait Karma Bote des Morgens Anrufer 4
Soulflare

Karma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum Mana (down to a minimum of 10). Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.

Magic Damage : 225 / 280 / 700
Mana Cost Reduction : 15 / 15 / 30
View Detail
Mordekaiser Portrait Mordekaiser Drachentöter Legionär 4
Infernal Rise

Mordekaiser shields himself for 50% of his maximum health for 5 seconds, empowering his mace to deal bonus magic damage and gain 1 hex of range for the same duration.

Damage : 450 / 600 / 5000
View Detail
Rell Portrait Rell Erlöst Gepanzert Chevalier 4
Attract and Repel

Rell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path for a few seconds. This effect also grants Health shield for 4 seconds to nearby allies in the same area.

Shield Amount : 300 / 450 / 3000
Stun Duration : 1.5 / 2 / 8
View Detail
Ryze Portrait Ryze Abscheulichkeit Vergessen Mystiker 4
Rune Prison

Ryze imprisons the nearest enemy, dealing magic damage and stunning them for a while. His next cast spreads from his target, applying the same damage and half the stun to all enemies in a large area around that target.

Damage : 200 / 250 / 800
Stun Duration : 1.5 / 2 / 4
View Detail
Taric Portrait Taric Viridian Ritter 4
Nature's Touch

All allies in a large area around Taric are healed and gain Armor for 5 seconds.

Healing : 500 / 750 / 5000
Armor : 50 / 75 / 500
View Detail
Velkoz Portrait Velkoz Erlöst Zaubermeister 4
Lifeform Disintegration Ray

Vel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing total magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.

Damage : 900 / 1150 / 4000
View Detail

Tier 5 - Champions

Darius Portrait Darius Bote der Nacht Ritter Gottkönig 5
God-Wolf's Carnage

Darius transforms into a God-Wolf, becoming unstoppable as he lunges towards a nearby enemy. A few God-Wolves join him in his hunt, each targeting their own prey. When God-Wolves bite enemies, they deal % of Darius' Attack Damage as physical damage, and reduce the enemy's Armor by 50% for 8 seconds. When Darius bites his prey, his next 2 attacks restore % of his maximun Health.

% Attack Damage : 180% / 220% / 2000%
Number of Wolves : 3 / 4 / 10
Max Health % : 15% / 20% / 50%
View Detail
Garen Portrait Garen Bote des Morgens Ritter Gottkönig 5
God-Lion's Justice

Garen calls down a sword that strikes a large area around his target, dealing % of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to % of his maximum Health for 5 seconds.

Maximum Health Damage : 20% / 25% / 200%
Shield Amount : 40% / 50% / 200%
View Detail
Heimerdinger Portrait Heimerdinger Drakonisch Betreuer Erneuerer 5
Upgrade!!!

Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration. If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.

Magic Damage : 500 / 650 / 7777
View Detail
Kayle Portrait Kayle Erlöst Viridian Legionär 5
Divine Ascent

Passive: Kayle ascends every a few seconds. Each bonus stacks with the one before, until she is fully ascended. 1st: Attacks deal % of Kayle's Attack Damage as bonus true damage. 2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies. 3rd: Every 15th attack grants Kayle immunity to damage for 1 second. 4th: Attacks cause swords to rain down around the target, dealing magic damage.

1st Ascension Percent of Attack Damage : 90% / 100% / 1000%
4th Ascension Area Damage : 80 / 125 / 4000
Seconds per Ascension : 5 / 5 / 1
View Detail
Kindred Portrait Kindred Ewig Mystiker Schütze 5
Lamb's Respite

Lamb creates a zone around herself for a few seconds that prevents allies within from falling below a specific amount of Health or dying. While Lamb's Respite is active, Wolf is invulnerable.

Duration : 2.5 / 3 / 10
Minimum Health : 100 / 100 / 2500
View Detail
Teemo Portrait Teemo Schlitzohr Grausam Anrufer 5
Teemo's Cruelty

Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.

Damage : 130 / 160 / 666
Infernal Souls : 5 / 6 / 42
View Detail
Viego Portrait Viego Vergessen Assassine Plänkler 5
Sovereign's Domination

Viego corrupts the soul of his target for 5 seconds, stunning them and dealing magic damage, increasing 100% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption. If his victim dies, they are resurrected at full Health to fight for him, but they lose their Health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

Damage : 200 / 300 / 1500
Resurrected Health loss per second : 15% / 7% / 0%
View Detail
Volibear Portrait Volibear Wiedergänger Raufbold 5
Doombringer

Volibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies, removing any shields and dealing magic damage.

Damage : 150 / 250 / 2000
Stun Duration : 2.5 / 3 / 10
View Detail

New System: Shadow Items

The Black Mist has poured across the Convergence, corrupting everything it touches—including items!
Shadow Items are the new set mechanic for Reckoning.

Corrupted by the magic of the Black Mist, they’re more powerful than their original counterparts—but with a twist— and often, a price.
Shadow Components can appear in every carousel after the first one, as well as in the Armory—a pop-up shop where you choose from a selection of item components, similar to how you buy champions.

The Armory will also play a major role in Hyper Roll, and is likely to stick around.
From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.
Items Table
* MouseOver on item image to display Shadow Item description
Logo
Highlighting effect
On Off
Show item description
On Off
B.F. Sword
+10 AD
Recurve Bow
+10% AS
Chain Vest
+20 Armor
Negatron Cloak
+20 MR
Needlessly Large Rod
+10% AP
Tear of the Goddess
+15
Mana
Giant's Belt
+150 HP
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Pfannenwender
You will get
special ability
Shadow Spatula
You will get
special ability
B.F. Sword
+10 AD
Deathblade
On takedown
gain
+10 AD
Giant Slayer
Bonus dmg
depends on
enemy HP
Guardian Angel
Revive with
400 HP
after
2 secs.
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Spear of Shojin
Restore
8 Mana
on-hit
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Skirmisher Emblem
Holder gains
Skirmisher trait
Forgotten Emblem
Holder gains
Forgotten trait
Recurve Bow
+10% AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Last Whisper
Target's
armor
-70%
on crit.
Legionnaire Emblem
Holder gains
Legionnaire
trait
Hellion Emblem
Holder gains
Hellion trait
Chain Vest
+20 Armor
Guardian Angel
Revive with
400 HP
after
2 secs.
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Ironclad Emblem
Holder gains
Ironclad trait
Cavalier Emblem
Holder gains
Cavalier trait
Negatron Cloak
+20 MR
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Dragon's Claw
+250
MR
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Zephyr
Banish
an enemy
for 5 secs
Quicksilver
Immune to CC
for first 12s
Redeemed Emblem
Holder gains
Redeemed trait
Revenant Emblem
Holder gains
Revenant trait
Needlessly Large Rod
+10% AP
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Rabadon's Deathcap
+70 AP
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Spellweaver Emblem
Holder gains
Spellweaver
trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Tear of the Goddess
+15
Mana
Spear of Shojin
Restore
8 Mana
on-hit
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Hand of Justice
+45% AD,
+45 AP or
40% heals
on hit
Renewer Emblem
Holder gains
Renewer trait
Coven Emblem
Holder gains
Coven trait
Giant's Belt
+150 HP
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Zephyr
Banish
an enemy
for 5 secs
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Warmog's Armor
+1000
HP
Trap Claw
Block a spell
and stun
the caster
for 4secs.
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
Last Whisper
Target's
armor
-70%
on crit.
Shroud of Stillness
Beamed
enemies
Max MP
+35%
Quicksilver
Immune to CC
for first 12s
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Hand of Justice
+45% AD,
+45 AP or
40% heals
on hit
Trap Claw
Block a spell
and stun
the caster
for 4secs.
Thief's Gloves
Fetch two
temporary
non-Shadow
items
Assassin Emblem
Holder gains
Assassin trait
Abomination Emblem
Holder gains
Abomination trait
Pfannenwender
You will get
special ability
Skirmisher Emblem
Holder gains
Skirmisher trait
Legionnaire Emblem
Holder gains
Legionnaire
trait
Ironclad Emblem
Holder gains
Ironclad trait
Redeemed Emblem
Holder gains
Redeemed trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Renewer Emblem
Holder gains
Renewer trait
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Assassin Emblem
Holder gains
Assassin trait
Force of Nature
+1
Team size
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Spatula
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Sword
+10 AD
Shadow Bow
+10% AS
Shadow Vest
Shadow Cloak
+20 MR
Shadow Rod
Ability Power +10
Shadow Tear
+15
Mana
Shadow Belt
+150 HP
Shadow Gloves
+5%
Crit chance
+10% Dodge chance
Pfannenwender
You will get
special ability
Shadow Spatula
You will get
special ability
B.F. Sword
+10 AD
Caustic Deathblade
+15 AD per
takedown
stackable (4~)
Wearer HP
reduced
Spectral Giantslayer
+50% dmg
to MaxHP
>1100 enemy
Fallen Guardian Angel
Revive with
70% HP
AS reduced
Riskthirster
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS (no stack)
Hextech Gunblade Of Immortality
Heal the
low HP ally
Holder
can't be healed.
Spectral Spear of Shojin
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
Zeke's Bleak Herald
Wearer
+40% AS
adjacent
allies AS -20%
Sacrificial Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
+30% crit dmg.
feedback dmg.
Skirmisher Emblem
Holder gains
Skirmisher trait
Forgotten Emblem
Holder gains
Forgotten trait
Recurve Bow
+10% AS
Spectral Giantslayer
+50% dmg
to MaxHP
>1100 enemy
Rapid Deathcannon
+1 Range
+40% when
No adjacent
enemy
Titan's Revenge
Taken dmg
empowers
next attack
per 3s
Runaan's Untamed Hurricane
Attack
+2 enemies
(50% Dmg)
no on-hit
Guinsoo's Sacrificial Rageblade
+9% AS
-2.5% HP(Stacked)
Statikk Stiletto
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Unstable Zz'Rot Portal
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Final Whisper
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Legionnaire Emblem
Holder gains
Legionnaire
trait
Hellion Emblem
Holder gains
Hellion trait
Chain Vest
+20 Armor
Fallen Guardian Angel
Revive with
70% HP
AS reduced
Titan's Revenge
Taken dmg
empowers
next attack
per 3s
Refracted Bramble Vest
+200 AR
Gargoyle Stoneplate Of Immortality
Heals HP
for each enemy
targeting them
Locket of the Silver Lunari
Wearer &
adjacent allies
+AR&MR
mana -5
Frozen Dark Heart
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
Eclipse Cape
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Dark Shroud of Stillness
Beamed
enemies
and allies
Max MP
+65%
Ironclad Emblem
Holder gains
Ironclad trait
Cavalier Emblem
Holder gains
Cavalier trait
Negatron Cloak
+20 MR
Riskthirster
+40% lifesteal.
Holder takes dmg.
If healed up to 90%
gain AS (no stack)
Runaan's Untamed Hurricane
Attack
+2 enemies
(50% Dmg)
no on-hit
Gargoyle Stoneplate Of Immortality
Heals HP
for each enemy
targeting them
Refracted Dragon's Claw
Magic dmb
15% reduce
Ionic Dark-Spark
All units
within 2 hexes
takes dmg
holder AP+10
Chalice of Malice
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
Turbulent Zephyr
Banish
an enemy
for 8 secs
return with
+AP/AD
Caustic Quicksilver
Immune to CC
Max HP -20%
Redeemed Emblem
Holder gains
Redeemed trait
Revenant Emblem
Holder gains
Revenant trait
Needlessly Large Rod
+10% AP
Hextech Gunblade Of Immortality
Heal the
low HP ally
Holder
can't be healed.
Guinsoo's Sacrificial Rageblade
+9% AS
-2.5% HP(Stacked)
Locket of the Silver Lunari
Wearer &
adjacent allies
+AR&MR
mana -5
Ionic Dark-Spark
All units
within 2 hexes
takes dmg
holder AP+10
Rabadon's Caustic Deathcap
+100 SP
Max HP
Penalty
Archdemon's Staff Of Immortality
When casts spell
gain AP Proportion
to HP increase, Recover
Mor-evil-lonomicon
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Sacrificial Gauntlet
Spells can
be crit
+crit dmg
lose
Max HP
Spellweaver Emblem
Holder gains
Spellweaver
trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Tear of the Goddess
+15
Mana
Spectral Spear of Shojin
Restore
14 Mana
on-hit.
Wearer deals
less dmg.
Statikk Stiletto
AP Dmg &
-50% MR
to 4 enemies per atk
holder
-33% AD
Frozen Dark Heart
Slow 35% AS
enemies in
2 Hex
and allies
in 1 Hex.
Chalice of Malice
+40 SP
for all allies
within 1 hex
in same row
wearer's SP -20
Archdemon's Staff Of Immortality
When casts spell
gain AP Proportion
to HP increase, Recover
Very Dark Blue Buff
After casting
a spell
Mana is set to
depends of
current HP
Sacrificial Redemption
Heal all allies
wearer takes
5% current HP
Hand of Vengeance
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Renewer Emblem
Holder gains
Renewer trait
Coven Emblem
Holder gains
Coven trait
Giant's Belt
+150 HP
Zeke's Bleak Herald
Wearer
+40% AS
adjacent
allies AS -20%
Unstable Zz'Rot Portal
Construct arises
when holder
dies. It deals
true dmg
when it dies.
Eclipse Cape
Burn an enemy
for 10 secs
within 3 hexes
dealt 25% of Max HP
Wearer also
be burned -25% HP for 8 sec
Turbulent Zephyr
Banish
an enemy
for 8 secs
return with
+AP/AD
Mor-evil-lonomicon
Magic dmg -50%
spells burn
target dealing
100% Max HP
reducing healing
Sacrificial Redemption
Heal all allies
wearer takes
5% current HP
Warmog's Sacrificial Armor
HP
+1800.
-60 HP
per sec.
Banshee’s Claw
Wearer and adjacent
allies block a spell
once.
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Sparring Gloves
+5%
Crit chance
+10%
Dodge Chance
Sacrificial Infinity Edge
+75% Crit.
(>100% Crit Chance become
+1% Crit Dmg)
+30% crit dmg.
feedback dmg.
Final Whisper
Target's
AR & MR
is shred on crit.
Wearer's AR & MR
shred also
Dark Shroud of Stillness
Beamed
enemies
and allies
Max MP
+65%
Caustic Quicksilver
Immune to CC
Max HP -20%
Sacrificial Gauntlet
Spells can
be crit
+crit dmg
lose
Max HP
Hand of Vengeance
+40 AD
+40 AP
and 40%
heals on hit
takedowns
toggle buff.
Banshee’s Claw
Wearer and adjacent
allies block a spell
once.
Trickster's Gloves
Fetch two
temporary
full shadow
items
Assassin Emblem
Holder gains
Assassin trait
Abomination Emblem
Holder gains
Abomination trait
Pfannenwender
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Nature
+1
Team size
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Shadow Spatula
You will get
special ability
Forgotten Emblem
Holder gains
Forgotten trait
Hellion Emblem
Holder gains
Hellion trait
Cavalier Emblem
Holder gains
Cavalier trait
Revenant Emblem
Holder gains
Revenant trait
Dragonslayer Emblem
Holder gains
Dragonslayer trait
Coven Emblem
Holder gains
Coven trait
Nightbringer Emblem
Holder gains
Nightbringer trait
Abomination Emblem
Holder gains
Abomination trait
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Force of Darkness
+2 Team size
but
Little Legend
takes 2x dmg
Pfannenwender
You will get
special ability
Giant's Belt
+150 HP
Negatron Cloak
+20 MR
Chain Vest
+20 Armor
Tear of the Goddess
+15
Mana
Needlessly Large Rod
+10% AP
Recurve Bow
+10% AS
B.F. Sword
+10 AD
B.F. Sword
+10 AD
Skirmisher Emblem
Holder gains
Skirmisher trait
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Guardian Angel
Revive with
400 HP
after
2 secs.
Spear of Shojin
Restore
8 Mana
on-hit
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Giant Slayer
Bonus dmg
depends on
enemy HP
Deathblade
On takedown
gain
+10 AD
Recurve Bow
+10% AS
Legionnaire Emblem
Holder gains
Legionnaire
trait
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Rapid Firecannon
+1 Attack
Range
Bonus +AS
No atk miss
Giant Slayer
Bonus dmg
depends on
enemy HP
Needlessly Large Rod
+10% AP
Spellweaver Emblem
Holder gains
Spellweaver
trait
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Rabadon's Deathcap
+70 AP
Guinsoo's Rageblade
+6% AS
Unlimitedly
Stackable
Hextech Gunblade
Heal from
Ability dmg
Overhealing
fuels a shield
Tear of the Goddess
+15
Mana
Renewer Emblem
Holder gains
Renewer trait
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Blue Buff
After casting
a ability
wearer's mana
is set to 20.
Archangel's Staff
Casting spell
gain AP 45%
of holder's
max mana.
Statikk Shiv
AP dmg
and MR shred
to 4 emenies
every 3rd atk
Spear of Shojin
Restore
8 Mana
on-hit
Chain Vest
+20 Armor
Ironclad Emblem
Holder gains
Ironclad trait
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Frozen Heart
-25% AS
in 2 Hexes
Adjacent
Enemies
Locket of the Iron Solari
Gain shield
for 8s
adjacent allies
in 2 Hexes
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Guardian Angel
Revive with
400 HP
after
2 secs.
Negatron Cloak
+20 MR
Redeemed Emblem
Holder gains
Redeemed trait
Zephyr
Banish
an enemy
for 5 secs
Dragon's Claw
+250
MR
Gargoyle Stoneplate
+18 AR &
+18 MR
for each
enemy
targeting them
Chalice of Power
+25 AP
for all allies
within 1 hex
in same row
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Runaan's Hurricane
Attack
+1 enemies
(75% Dmg)
Bloodthirster
Basic Attack
dmg dealt 33%
heal and
gain shield
Giant's Belt
+150 HP
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Warmog's Armor
+1000
HP
Zephyr
Banish
an enemy
for 5 secs
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Zz'Rot Portal
Taunts enemies
Voidspawn
arises when
holder dies
It taunts again
Zeke's Herald
+AS
wearer and
allies within
1 hex in
the same row
Pfannenwender
You will get
special ability
Force of Nature
+1
Team size
Dawnbringer Emblem
Holder gains
Dawnbringer
trait
Redeemed Emblem
Holder gains
Redeemed trait
Ironclad Emblem
Holder gains
Ironclad trait
Renewer Emblem
Holder gains
Renewer trait
Spellweaver Emblem
Holder gains
Spellweaver
trait
Legionnaire Emblem
Holder gains
Legionnaire
trait
Skirmisher Emblem
Holder gains
Skirmisher trait

New TFT Lab: Hyper Roll

Labs will offer new and experimental ways to play TFT.
The goal of Labs is to try out different ideas and playstyles to understand what players enjoy.
Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if they’re wildly popular, may stick around.

The first of these new Labs will be Hyper Roll.
Hyper Roll aims to get players in and out of a game in around 15 minutes or so.
Players start with 10 health, and lose one HP for every round lost, and later jumps up to two HP per loss.

There's also no gold interest, so players are free to roll continuously.
Neutral minion rounds, item drops, leveling and the carousel rules have also changed.

Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay.
Players will still be able to climb and show off that they are the best Hyper Roll player out there,
but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.

Set 5 Cheatsheet

Cheat Sheet

* Click to enlarge image

Play TFT with LoLCHESS.GG!

Move to the TOP