TFT Set 6: Gizmos & Gadgets

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New Traits - Origins

Academy
Academy
Academics have bonus Attack Damage and Ability Power. They also learn from their allies, gaining and additional bonus whenever an ally casts their Ability.
(2) 18 Attack Damage and Ability Power; 3 from allies' casts
(4) 40 Attack Damage and Ability Power; 5 from allies' casts
(6) 50 Attack Damage and Ability Power; 10 from allies' casts
(8) 70 Attack Damage and Ability Power; 15 from allies' casts
Chemtech
Chemtech
After dropping below 75% Health, Chemtech champions gain 20% damage reduction, Attack Speed, and regenerate % of their maximum Health for 8 seconds.
(3) 15% Attack Speed, 3% Health Regeneration
(5) 50% Attack Speed, 5% Health Regeneration
(7) 90% Attack Speed, 8% Health Regeneration
(9) 135% Attack Speed, 15% Health Regeneration
Clockwork
Clockwork
Your team has increased Attack Speed, with an increase per augment in the Hexcore.
(2) 10% Attack Speed + 5% per augment.
(4) 35% Attack Speed + 10% per augment.
(6) 70% Attack Speed + 15% per augment.
Cuddly
Cuddly
(1) At the start of combat, Yuumi attaches herself to the nearest ally, or to the lowest Health ally after being unattached for 2 seconds. Attaching to an ally grants them a shield equal to 60% of Yuumi's maximum Health. Yuumi detaches if the shield breaks.

While attached, Yuumi is untargetable and cannot attack, but gains 5 Mana per second, and 10 Mana whenever the ally attacks.
Enforcer
Enforcer
Enforcers stun enemies at the start of combat. They break free after 5 seconds, or after losing 40% or their maximum Health. Enforcers will not try to stun enemies who are immune to crowd control effects.
(2) The enemy who has the most Health
(4) And the enemy who dealt the most damage last combat
Glutton
Glutton
(1) An ally can be fed to Tahm Kench once per planning phase, permanently granting him either Attack Damage, Ability Power, Health, Armor, or Magic Resist.

To feed, hold an ally over Tahm Kench until his mouth opens, then release.
Imperial
Imperial
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.
(3) The Tyrant deals 75% bonus damage
(5) The Tyrant deals 135% bonus damage and the other Imperials deal 75% bonus damage
Mercenary
Mercenary
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase vs a player, dice rolls add loot to the chest. The longer you've gone without opening the chest, the luckier the dice.
(3) Roll 2 dice
(5) The dice are even luckier!
(7) Upon winning, roll a 3rd dice that grants bonus loot.
Mutant
Mutant
Mutants gain unique bonuses. These are different each game.

Voidborne:
(3) Mutants execute targets they damage who are below 20% Health.
(5) And Mutants deal 40% of their damage as true damage.
-----------------------------------------
Bio-Leeching: Your team gains Omnivamp (healing for a percentage of all damage dealt).
(3) 30% Omnivamp
(5) 55% Omnivamp
-----------------------------------------
Voracious Appetite: Mutants grow stronger each time an ally dies.
(3) +20 Attack Damage and Ability Power
(5) +30 Attack Damage and Ability Power
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Synaptic Web: The Abilities of Mutants cost less to cast. (Minimum 10 Mana)
(3) 20 Mana less
(5) 40 Mana less
-----------------------------------------
Adrenaline Rush: Mutants' attacks have a chance to trigger 2 additional attacks against their target.
(3) 40% chance
(5) 75% chance
-----------------------------------------
Cybernetic Enhancement: Mutants with at least 1 item gain bonus stats.
(3) 450 Health and 30 Attack Damage
(5) 900 Health and 60 Attack Damage
-----------------------------------------
Metamorphosis: Mutants grow every 2 seconds, gaining bonuses that stack up to 5 times.
(3) +18 Armor and Magic Resist, +2 Attack Damage and Ability Power
(5) +25 Armor and Magic Resist, +4 Attack Damage and Ability Power
(3) ??? (Randomly selected per game)
(5) ??? (Randomly selected per game)
Scrap
Scrap
At the start of combat, components held by Scrap champions turn into full items for the rest of combat. Also, your team gains a shield for each component equipped by your team, including those that are part of a full item.
(2) 1 component, 20 shield
(4) 3 components, 40 shield
(6) All components, 60 shield
Sister
Sister
(2) Sisters gain empowered skills to compete with each other.

Vi's Ability range increases by 2 hexes.

Jinx gains 40% Attack Speed for 3 seconds after scoring a takedown.
Socialite
Socialite
Socialite reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
(1) 20% bonus damage
(2) and 4 Mana per second
(3) and heal for 33% of all damage they deal
Syndicate
Syndicate
Certain allies are cloaked in shadows, gaining 55 Armor, 55 Magic Resist and 20% Omnivamp (healing for a percentage of all damage dealt.)
(3) The Syndicate champion with the lowest percent Health
(5) All Syndicate champions
(7) Your whole team, and the effects are increased by 60%
Yordle
Yordle
(3) After each player combat, a random Yordle is added to your bench for free.
(6) And Yordle's Abilities cost 25% less to cast.
Yordle-Lord
Yordle-Lord
(1) Benefits from the Yordle trait.

Veigar is summoned from a Yordle Portal when every Yordle is 3-star.

New Traits - Classes

Arcanist
Arcanist
Arcanists increase the Ability Power of your team.
(2) Your team gains 20% Ability Power
(4) Your team gains 20% Ability Power, Arcanists gain 40%
(6) Your team gains 50% Ability Power, Arcanists gain 50%
(8) Your team gains 145% Ability Power.
Assassin
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.

Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +10% Crit Chance and +20% Crit Damage
(4) +30% Crit Chance and +40% Crit Damage
(6) +50% Crit Chance and +60% Crit Damage
Bodyguard
Bodyguard
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards gain a Shield and taunt adjacent enemies, forcing them to attack the Bodyguard.
(2) 80 Armor, 150 Shield
(4) 160 Armor, 350 Shield
(6) 250 Armor, 700 Shield
(8) 450 Armor, 1200 Shield
Bruiser
Bruiser
Your team gains bonus maximum Health. Bruisers gain double the bonus.
(2) 125 Health
(4) 225 Health
(6) 400 Health
(8) 700 Health
Challenger
Challenger
Challengers get bonus Attack Speed. Upon scoring a takedown, Challengers dash to a new target and double this bonus for 2.5 seconds.
(2) 30% Attack Speed
(4) 55% Attack Speed
(6) 80% Attack Speed
(8) 130% Attack Speed
Colossus
Colossus
Innate: Colossi are bigger, more powerful, and immune to crowd control effects. However, each Colossus requires 2 team slots.
(2) Colossus champions take 25% less damage.
Enchanter
Enchanter
Your team has bonus Magic Resist. Enchanters gain bonus healing and shielding.
(2) +20 Magic Resist; 25% healing and shielding
(3) +35 Magic Resist; 40% healing and shielding
(4) +50 Magic Resist; 60% healing and shielding
(5) +75 Magic Resist; 100% healing and shielding
Innovator
Innovator
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators' star levels.
(3) Mechanical Scarab
(5) Mechanical Bear
(7) Mechanical Dragon
Protector
Protector
Protectors shield themselves for 4 seconds whenever they cast an Ability. This shield doesn't stack.
(2) 20% maximum Health shield
(3) 35% maximum Health shield
(4) 45% maximum Health shield
(5) 60% maximum Health shield
Scholar
Scholar
Your team gains Mana every 2 seconds.
(2) 5 Mana
(4) 10 Mana
(6) 20 Mana
Sniper
Sniper
Innate: Snipers gain 1 hex Attack Range.

Snipers deal bonus damage for each hex between themselves and their target.
(2) 8% bonus damage
(4) 16% bonus damage
(6) 30% bonus damage
Transformer
Transformer
(1) Jayce adopts melee form when placed in the front 2 rows, and ranged form in the back 2 rows.
Twinshot
Twinshot
Twinshots gain bonus Attack Damage. When a Twinshot attacks, they have a chance to attack twice instead.
(2) 5 Attack Damage, 40% chance
(4) 40 Attack Damage, 70% chance
(6) 80 Attack Damage, 100% chance

Tier 1 - Champions

Caitlyn 1
Ace in the Hole

Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.

Damage : 800 / 1400 / 2000
View Detail
Camille 1
Defensive Sweep

Camille gains a shield blocking damage over 4 seconds, then sweeps her leg, dealing magic damage to enemies in a cone. While this shield holds, Camille's attacks restore Health.

Damage : 150 / 200 / 300
Shield Amount : 225 / 300 / 435
Healing Per Attack : 30 / 50 / 80
View Detail
Darius 1
Decimate

Darius swings his axe in a circle, dealing magic damage, then heals himself Health for each enemy hit.

Damage : 200 / 275 / 350
Heal : 120 / 140 / 160
View Detail
Ezreal 1
Mystic Shot

Ezreal fires a missile at his target, dealing 150% of his Attack Damage plus bonus physical damage. If the missile hits, he grants himself 20% bonus stacking Attack Speed, up to 100% at 5 stacks.

Damage : 25 / 50 / 100
View Detail
Garen 1
Decisive Strike

Garen shrugs off all crowd control effects, empowering his next strike to deal 200% of his Attack Damage, plus an additional % of his missing Health in bonus physical damage. This ability can be cast while stunned.

Percent Missing Health Damage : 15% / 15% / 15%
View Detail
Graves 1
Smoke Grenade

Graves launches a smoke grenade toward this current target. The grenade explodes on impact dealing magic damage to nearby enemies, and disarms enemies who remain within the smoke cloud for a few seconds.

Damage : 150 / 250 / 400
Disarm Duration : 2 / 2.5 / 3
View Detail
Illaoi 1
Harsh Lesson

Illaoi slams her target, linking her soul to it for 5 seconds and dealing magic damage. While linked, Illaoi is healed for % of the damage taken by her target.

Magic Damage : 200 / 325 / 550
Damage to Healing : 25% / 30% / 40%
View Detail
Kassadin 1
Null Sphere

Kassadin fires an orb of void energy at his target, dealing magic damage and granting Kassadin a shield that reduces incoming damage by 25% for 5 seconds. Enemies hit by the orb suffer a increased Mana cost for their next Ability cast.

Damage : 250 / 325 / 400
Mana Reave : 50%
View Detail
Poppy 1
Buckler Toss

Poppy throws her buckler at the farthest enemy, dealing % of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.

Percent of Armor as Damage : 180% / 210% / 240%
Shield Amount : 225 / 275 / 325
View Detail
Singed 1
Fling

Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for a few seconds when they land. All adjacent enemies take magic damage and are briefly stunned.

Damage : 125 / 175 / 250
Stun Duration : 1.5 / 2 / 3
View Detail
TwistedFate 1
Wild Cards

Twisted Fate throws 3 cards in a cone that deal magic damage to each enemy they pass through.

Damage : 155 / 205 / 275
View Detail
Twitch 1
Piercing Bolt

Twitch fires a powerful bolt towards his target that pierces through enemies, dealing % of his Attack Damage plus bonus physical damage and reduces healing by 50% for 5 seconds.

Percent of Attack Damage : 125% / 135% / 150%
Bonus Damage : 25 / 50 / 75
View Detail
Ziggs 1
Mini Inferno Bomb

Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing magic damage to the enemy in the epicenter, and 50% to adjacent enemies.

Damage : 300 / 400 / 550
View Detail

Tier 2 - Champions

Blitzcrank 2
Rocket Grab

Blitzcrank pulls the farthest enemy, dealing magic damage and stunning them for 1.5 seconds. His next attack knocks up for 1 second. Allies within range will prefer attacking Blitzcrank's target.

Damage : 150 / 300 / 900
View Detail
Katarina 2
Shunpo

Katarina blinks behind the enemy with the lowest Health within 3 hexes and slashes all adjacent enemies, dealing magic damage. Katarina gains Mana for each enemy killed by Shunpo.

Damage : 160 / 200 / 250
Mana Refund : 20 / 20 / 20
View Detail
KogMaw 2
Barrage

For 3 seconds, Kog’Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal % of the target's maximum Health as bonus magic damage.

% Health as Damage : 8% / 8% / 8%
View Detail
Lulu 2
Wild Growth

Lulu enlarges low Health allies, granting them bonus Health and knocking up enemies near them. If the ally is already enlarged, they are healed instead.

Bonus Health : 325 / 350 / 375
Number of Targets : 1 / 2 / 3
View Detail
Quinn 2
Disarming Assault

Quinn sends Valor out at the target with the highest Attack Speed, dealing magic damage to the target and nearby enemies. All targets are disarmed for a few seconds.

Damage : 200 / 300 / 700
Disarm Duration : 2 / 2.5 / 3
View Detail
Swain 2
Death's Hand

Swain unleashes piercing bolts of eldritch power in a cone towards his target, dealing magic damage to enemies within and healing Swain for each enemy hit.

Damage : 250 / 340 / 480
Healing : 225 / 250 / 350
View Detail
Talon 2
Blade's End

Passive: Talon's first attack on an enemy causes them to bleed for magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.

Damage : 425 / 600 / 900
View Detail
Tristana 2
Buster Shot

Tristana fires a massive cannonball towards her target, dealing % of her Attack Damage plus physical damage to the first enemy it hits. If the target is within 2 hexes of Tristana, they're knocked back some hexes and briefly stunned.

Attack Damage : 200% / 210% / 225%
Bonus Damage : 125 / 150 / 175
Hex Knockback : 1 / 2 / 3
View Detail
Trundle 2
Chomp

Trundle bites his target, dealing 140% of his Attack Damage, and reducing the target's Attack Speed by 25% for 3 seconds. Each bite also steals Attack Damage for the rest of combat.

Attack Damage Steal : 20 / 25 / 40
View Detail
Vi 2
Denting Blow

Vi empowers her next attack to blast through her target, dealing magic damage to all enemies in a cone and reducing their Armor for 8 seconds.

Damage : 250 / 375 / 600
Armor Reduction : 40% / 50% / 70%
View Detail
Warwick 2
Eternal Hunger

Passive: Warwick's Attacks deal an additional % of his target's current Health as bonus magic damage, and heal him.

Current Health Damage : 7% / 9% / 12%
Healing : 35 / 50 / 75
View Detail
Zilean 2
Time Bomb

Zilean places a bomb on the closest enemy, stunning them. When the stun ends or the target dies, the bomb explodes, dealing magic damage to adjacent enemies and reducing their Attack Speed for 4 seconds.

Damage : 250 / 350 / 700
Attack Speed Reduction : 20% / 35% / 50%
Stun Duration : 1.5 / 2 / 2.5
View Detail
Zyra 2
Grasping Spines

Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.

Damage : 325 / 450 / 675
Stun Duration : 1.5 / 2 / 2.5
View Detail

Tier 3 - Champions

ChoGath 3
Feast

Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to max stacks. Each stack of Feast permanently grants 2% bonus Health and size.

Damage : 900 / 975 / 1050
Maximum Feast Stacks : 20 / 40 / 999
View Detail
Ekko 3
Parallel Convergence

Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals magic damage to enemies within and applies reduced Attack Speed for 4 seconds. Allies inside gain Attack Speed for 4 seconds.

Damage : 175 / 225 / 375
Attack Speed Slow : 35% / 35% / 50%
Bonus Attack Speed : 35% / 40% / 50%
View Detail
Gangplank 3
Parrrley

Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus bonus physical damage. If this attack kills a champion, Gangplank plunders 1 gold

Bonus Damage : 110 / 150 / 200
View Detail
Heimerdinger 3
Rocket Swarm

Heimerdinger fires a waves of 5 rockets that converge on his target, each dealing magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.

Damage : 70 / 100 / 150
View Detail
Leona 3
Solar Eclipse

Leona calls down a beacon of light upon herself, granting herself a Health shield for a few seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.

Shield Amount : 400 / 650 / 1000
Duration : 5 / 5 / 8
Armor and Magic Resist : 30 / 50 / 80
View Detail
Lissandra 3
Iron Maiden

Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 30% for 4 seconds.

If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.

Damage : 250 / 325 / 550
View Detail
Malzahar 3
Malefic Visions

Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.

If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.

Damage : 650 / 850 / 1100
Spreads Targets : 1 / 1 / 2
View Detail
MissFortune 3
Make it Rain

Miss Fortune rains 4 waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.

Magic Damage : 275 / 375 / 600
View Detail
Samira 3
Flair

If a target is adjacent to Samira, she slashes with her blade in a cone towards them dealing 175% of her Attack Damage as physical damage to all enemies within and reducing their Armor. This Armor reduction can stack.

Otherwise, she fires an empowered shot at her target with the same effects and gains 20 Mana.

Armor Reduction : 10 / 15 / 20
View Detail
Shaco 3
Decieve

Shaco dips into the shadows, briefly becoming untargetable. His next attack instead deals % of his Attack Damage plus bonus damage as physical damage, and is guaranteed to critically strike targets below 50% Health.

% Attack Damage : 185% / 185% / 185%
Damage : 90 / 110 / 130
View Detail
Taric 3
Starlight Bastion

Taric heals himself and the lowest Health ally. Any overhealing is converted to a shield that lasts 4 seconds.

Heal : 325 / 425 / 600
View Detail
Vex 3
Personal Space

Vex shields herself against damage over 4 seconds. When the shield expires, it deals magic damage to all enemies within 2 hexes, and an additional damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.

Shield Amount : 525 / 675 / 850
Base Damage : 100 / 135 / 175
Bonus Damage : 100 / 135 / 175
View Detail
Zac 3
Yoink!

Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing magic damage.

Damage : 400 / 525 / 999
View Detail

Tier 4 - Champions

Braum 4
Vault Breaker

Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum and those struck by the fissure, are stunned for a few seconds and take magic damage.

Damage : 100 / 200 / 600
Stun Duration : 2 / 3 / 6
View Detail
DrMundo 4
Zap Dose

Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 20% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the "medicine" expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.

Percent Health Healing : 25% / 35% / 100%
Damage Per Shock : 80 / 125 / 300
Percent Health Damage : 15% / 20% / 50%
View Detail
Fiora 4
Blade Waltz

Fiora becomes untargetable and strikes 4 times at her target's vitals. Each strike deals 170% of her Attack Damage as physical damage, bonus true damage, and heals her for 20% of the total damage dealt.

If the target dies, Fiora will change targets to the nearest enemy.

Bonus True Damage : 60 / 100 / 300
View Detail
Janna 4
Monsoon

Janna summons a Monsoon, knocking back nearby enemies and stunning them. The Monsoon heals your team over 3 seconds.

Heal : 275 / 350 / 1000
Stun Duration : 0.5 / 0.5 / 4
View Detail
Jhin 4
Curtain Call

Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals % of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 100% more damage based on his target's missing Health.

Passive: Jhin always attacks fixed times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.

Percent of Attack Damage : 150% / 200% / 300%
Attacks per Second : 0.9 / 0.9 / 1.4
View Detail
Lux 4
Final Spark

After gathering energy, Lux fires a beam towards the farthest enemy target, dealing magic damage. If she kills a unit with her beam, she gains 20 mana.

Damage : 225 / 375 / 900
View Detail
Orianna 4
Command: Shockwave

Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.

Shield Amount : 100 / 150 / 400
Damage : 350 / 550 / 1200
Stun Duration : 1 / 1 / 4
View Detail
Seraphine 4
Encore

Seraphine projects her song towards the largest group of unit dealing magic damage to enemies. Allies it passes through are healed Health and gain Attack Speed for 4 seconds.

Damage : 275 / 450 / 1200
Healing : 250 / 350 / 1000
Attack Speed Bonus : 30% / 50% / 100%
View Detail
Sion 4
Decimating Smash

Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for a few seconds, and dealt magic damage.

Damage : 125 / 200 / 500
Stun Duration : 2.5 / 3 / 6
View Detail
Urgot 4
Purge

For the next several seconds, Urgot attacks the closest enemy at a fixed rate of attacks per second. Each attack deals physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)

Skill Duration : 5 / 5 / 10
Attacks Per Second : 5 / 7 / 12
View Detail
Yone 4
Soul Unbound

Yone summons his spirit to attack an enemy up to 3 hexes away for a few seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for % of the damage it deals.

If Yone dies, his spirit dies with him.

Duration : 4 / 5 / 15
Percent of Damage Dealt : 40% / 50% / 100%
View Detail

Tier 5 - Champions

Akali 5
Perfect Execution

Akali dashes in a line through the most enemies, dealing magic damage and marking them for 7 seconds. When a marked target drops below Health threshold, Akali dashes again and executes them, dealing magic damage to enemies she passes through.

Initial Damage : 275 / 375 / 2000
Dash Damage : 275 / 375 / 2000
Execute Threshold : 15% / 20% / 90%
View Detail
Galio 5
Colossal Entrance

Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up.

Passive: Galio’s Critical Strikes slam the ground, dealing bonus magic damage to enemies around his target.

Damage : 200 / 300 / 9001
Minimum Stun Duration : 1.5 / 1.75 / 9.5
View Detail
Jayce 5
To the Skies!/Shock Blast

To the Skies!: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds.

Passive: Jayce gains 40 Armor and Magic Resist.
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Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in an area around his target. The 3rd orb has an increased area of effect.

Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.

To the Skies!
Armor and Magic Resist Shred : 50% / 50% / 70%
Shield Amount : 375 / 550 / 3000
Attack Damage : 160% / 170% / 1000%
------------------------------------
Shock Blast
Attack Damage Gain : 45 / 70 / 1000
Attack Speed % : 50% / 75% / 300%
Percent of Attack Damage : 170% / 180% / 500%
View Detail
Jinx 5
Super Mega Death Rocket

Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing % of the target's maximum Health as true damage, and reducing healing by 50% for the duration.

She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for % of her Attack Damage in a small area around her target.

Damage : 450 / 700 / 8888
Percent Health Burn : 2% / 2.5% / 3%
Attack Damage : 200% / 210% / 888%
View Detail
KaiSa 5
Icathian Monsoon

Kai’sa dashes away from all enemies, then fires a volley of missiles spread evenly among all enemies that deal magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.

Base Missiles : 12 / 18 / 100
Damage Per Missile : 70 / 90 / 180
View Detail
TahmKench 5
Devour

Tahm Kench devours his target, storing them in his belly and dealing magic damage damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage.

If they die while inside, Tahm Kench either spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.

If a target is immune to crowd control. Tahm Kench will instead deal 35% of magic damage.

Damage : 850 / 1350 / 30000
View Detail
Veigar 5
Furyhorn Storm

Veigar calls down Furyhorns over a few seconds near random enemies, each dealing magic damage.

Number of Furyhorns : 20 / 30 / 99
Damage : 250 / 275 / 777
View Detail
Viktor 5
Chaos Rays

Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds.

Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal magic damage, destroy % of any remaining shields.

Damage : 360 / 420 / 1500
Lasers : 3 / 4 / 12
Shield Reduction : 25% / 33% / 100%
View Detail
Yuumi 5
Final Chapter

Yuumi and Book detach and then launch multiple waves toward the farthest enemy, each dealing magic damage and stunning enemies for 0.75 seconds. She then attaches to the nearest ally.

Damage : 45 / 80 / 247
Waves : 3 / 5 / 33
View Detail

Item Changes

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Banshee's Claw
  • When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
    → When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
  • Quicksilver
  • The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion]
    → The holder gains immunity to crowd control in combat for 15 seconds. [Unique - Only One Per Champion]
  • Statikk Shiv
  • Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
    → The holder gains 15% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
  • Archangel's Staff
  • Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast).
    → During combat, the holder gains 25 Ability Power every 4 seconds.
  • Hextech Gunblade
  • The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
    → The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
  • Ionic Spark
  • Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
    → Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
  • Deathblade
  • Contributing to a kill grants the holder +10 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
    → The holder gains 50/75/100★ bonus Attack Damage (including components).
  • Runaan's Hurricane
  • The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
    → The holder gains 15 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage as physical damage.
  • Dragon's Claw
  • Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown).
    → Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).

Hextech Augments

Tier 1 - Hextech Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Calculated Loss
  • Calculated Loss
  • Ancient Archives
  • Ancient Archives
  • Dominance
  • Dominance
  • Item Grab Bag I
  • Item Grab Bag I
  • Phony Frontline
  • Phony Frontline
  • Hyper Roll
  • Hyper Roll
  • Pandora's Items
  • Pandora's Items
  • Ascension
  • Ascension
  • Built Different I
  • Built Different I
  • Celestial Blessing I
  • Celestial Blessing I
  • Knife's Edge I
  • Knife's Edge I
  • Cybernetic Implants I
  • Cybernetic Implants I
  • Exiles I
  • Exiles I
  • Featherweights I
  • Featherweights I
  • First Aid Kit
  • First Aid Kit
  • Makeshift Armor I
  • Makeshift Armor I
  • Stand United I
  • Stand United I
  • Thrill of the Hunt I
  • Thrill of the Hunt I
  • Underdogs
  • Underdogs
  • Weakspot
  • Weakspot
  • Arcanist Heart
  • Arcanist Heart
  • Runic Shield I
  • Runic Shield I
  • Assassin Heart
  • Assassin Heart
  • Cutthroat
  • Cutthroat
  • Bodyguard Heart
  • Bodyguard Heart
  • Stand Behind Me
  • Stand Behind Me
  • Bruiser Heart
  • Bruiser Heart
  • Shrug It Off
  • Shrug It Off
  • Challenger Heart
  • Challenger Heart
  • En Garde
  • En Garde
  • Chemical Overload I
  • Chemical Overload I
  • Chemtech Heart
  • Chemtech Heart
  • Clockwork Heart
  • Clockwork Heart
  • Enchanter Heart
  • Enchanter Heart
  • Ardent Censer
  • Ardent Censer
  • Enforcer Heart
  • Enforcer Heart
  • Innovator Heart
  • Innovator Heart
  • Self-Repair
  • Self Repair
  • Mercenary Heart
  • Mercenary Heart
  • Pirates
  • Pirates
  • Mutant Heart
  • Mutant Heart
  • Unstable Evolution
  • Unstable Evolution
  • Scholar Heart
  • Scholar Heart
  • Lifelong Learning
  • Lifelong Learning
  • Scrap Heart
  • Scrap Heart
  • Sniper's Nest
  • Sniper's Nest
  • Sniper Heart
  • Sniper Heart
  • Duet
  • Duet
  • Socialite Heart
  • Socialite Heart
  • Syndicate Heart
  • Syndicate Heart
  • One For All
  • One For All
  • Payday
  • Payday
  • Twinshot Heart
  • Twinshot Heart
  • So Small
  • So Small

Tier 2 - Hextech Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Rich Get Richer
  • Rich Get Richer
  • Binary Airdrop
  • Binary Airdrop
  • Clear Mind
  • Clear Mind
  • Trade Sector
  • Trade Sector
  • Sunfire Board
  • Sunfire Board
  • Metabolic Accelerator
  • Metabolic Accelerator
  • Salvage Bin
  • Salvage Bin
  • Portable Forge
  • Portable Forge
  • Knife's Edge II
  • Knife's Edge II
  • Cybernetic Implants II
  • Cybernetic Implants II
  • Exiles II
  • Exiles II
  • Featherweights II
  • Featherweights II
  • Built Different II
  • Built Different II
  • Stand United II
  • Stand United II
  • Titanic Force
  • Titanic Force
  • Makeshift Armor II
  • Makeshift Armor II
  • Celestial Blessing II
  • Celestial Blessing II
  • Thrill of the Hunt II
  • Thrill of the Hunt II
  • Arcane Sigil
  • Arcane Crest
  • Runic Shield II
  • Runic Shield II
  • Spell Blade
  • Spell Blade
  • Hidden Blade
  • Assassin Crest
  • Smoke Bomb
  • Smoke Bomb
  • Safety Vest
  • Bodyguard Crest
  • Beef Up
  • Bruiser Crest
  • A New Challenger
  • Challenger Crest
  • Element X
  • Chemtech Crest
  • Chemical Overload II
  • Chemical Overload II
  • Instant Injection
  • Instant Injection
  • Tick Tock
  • Clockwork Crest
  • Broken Stopwatch
  • Broken Stopwatch
  • Armor Plating
  • Armor Plating
  • Hired Gun
  • Mercenary Crest
  • Gold Reserves
  • Gold Reserves
  • Experiment 13-37
  • Mutant Crest
  • Valedictorian
  • Scholar Crest
  • Metal Detector
  • Scrap Crest
  • Junkyard
  • Junkyard
  • Deadeye
  • Sniper Crest
  • Shady Business
  • Syndicate Crest
  • Sharpshooter
  • Sharpshooter
  • Share the Spotlight
  • Share the Spotlight

Tier 3 - Hextech Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Windfall
  • Windfall
  • Wise Spending
  • Wise Spending
  • High Roller
  • High Roller
  • Item Grab Bag II
  • Item Grab Bag II
  • Band of Thieves
  • Band of Thieves
  • New Recruit
  • New Recruit
  • Golden Ticket
  • Golden Ticket
  • Level Up!
  • Level Up!
  • High End Shopping
  • High End Shopping
  • Woodland Charm
  • Woodland Charm
  • March of Progress
  • March of Progress
  • Exiles III
  • Exiles III
  • Featherweights III
  • Featherweights III
  • Knife's Edge III
  • Knife's Edge III
  • Cybernetic Implants III
  • Cybernetic Implants III
  • Built Different III
  • Built Different III
  • Stand United III
  • Stand United III
  • Makeshift Armor III
  • Makeshift Armor III
  • Celestial Blessing III
  • Celestial Blessing III
  • Runic Shield III
  • Runic Shield III
  • Arcanist Soul
  • Arcanist Crown
  • Assassin Soul
  • Assassin Crown
  • Bodyguard Soul
  • Bodyguard Crown
  • Bruiser Soul
  • Bruiser Crown
  • Challenger Soul
  • Challenger Crown
  • Chemical Overload III
  • Chemical Overload III
  • Chemtech Soul
  • Chemtech Crown
  • Clockwork Soul
  • Clockwork Soul
  • Enchanter Soul
  • Enchanter Soul
  • Enforcer Soul
  • Enforcer Soul
  • Innovator Soul
  • Innovator Soul
  • Mercenary Soul
  • Mercenary Soul
  • Mutant Soul
  • Mutant Crown
  • Scholar Soul
  • Scholar Soul
  • Scrap Soul
  • Scrap Soul
  • Sniper Soul
  • Sniper Crown
  • Socialite Soul
  • Socialite Soul
  • Syndicate Soul
  • Syndicate Crown
  • Twinshot Soul
  • Twinshot Soul

Set 6 Cheat Sheet

Cheat Sheet

* Click to enlarge image

Play <TFT SET 6 : Gizmos & Gadgets> with LoLCHESS.GG!

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