<TFT Set 6: Gizmos & Gadgets> Check the information through the menu below!
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Hextech Augments are a new mechanic that’ll tap into your inner mad scientist. Some Augments break rules while others create new ones, allowing you to reinvent your game time and time again!
Be on the lookout for all the unique Hextech Augments and insane combinations, because right now there are OVER 140 Hextech Augments that you could end up with!
Double Up is Teamfight Tactics’ new 2v2v2v2 lab, coming to you with the second patch of
Gizmos & Gadgets, patch 11.23 (Nov 17th)!
You can queue up solo or with a preferred partner that you’ll share health with.
Once your health pool runs out for the first time, it’s set back to 1.
Any loss thereafter eliminates the both of you.
With the release of Gizmos and Gadgets we also have a brand new Tactician type coming to TFT.
Chibi Champions! Chibi Champions can be used Instead of your Little Legend.
So incase you want to rock your favorite TFT Carry or Runeterra Character as your Tactician,
now you can, starting with Jinx, Ekko, and Vi!
Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals magic damage to the first enemy it hits.
Camille gains a shield blocking damage over 4 seconds, then sweeps her leg, dealing magic damage to enemies in a cone. While this shield holds, Camille's attacks restore Health.
Darius swings his axe in a circle, dealing magic damage, then heals himself Health for each enemy hit.
Ezreal fires a missile at his target, dealing 150% of his Attack Damage plus bonus physical damage. If the missile hits, he grants himself 20% bonus stacking Attack Speed, up to 100% at 5 stacks.
Garen shrugs off all crowd control effects, empowering his next strike to deal 200% of his Attack Damage, plus an additional % of his missing Health in bonus physical damage. This ability can be cast while stunned.
Graves launches a smoke grenade toward this current target. The grenade explodes on impact dealing magic damage to nearby enemies, and disarms enemies who remain within the smoke cloud for a few seconds.
Illaoi slams her target, linking her soul to it for 5 seconds and dealing magic damage. While linked, Illaoi is healed for % of the damage taken by her target.
Kassadin fires an orb of void energy at his target, dealing magic damage and granting Kassadin a shield that reduces incoming damage by 25% for 5 seconds. Enemies hit by the orb suffer a increased Mana cost for their next Ability cast.
Poppy throws her buckler at the farthest enemy, dealing % of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Singed flings a nearby enemy towards the largest cluster of enemies, stunning his target for a few seconds when they land. All adjacent enemies take magic damage and are briefly stunned.
Twisted Fate throws 3 cards in a cone that deal magic damage to each enemy they pass through.
Twitch fires a powerful bolt towards his target that pierces through enemies, dealing % of his Attack Damage plus bonus physical damage and reduces healing by 50% for 5 seconds.
Ziggs hurls a bomb at his target. After a moderate delay, the bomb lands dealing magic damage to the enemy in the epicenter, and 50% to adjacent enemies.
Blitzcrank pulls the farthest enemy, dealing magic damage and stunning them for 1.5 seconds. His next attack knocks up for 1 second. Allies within range will prefer attacking Blitzcrank's target.
Katarina blinks behind the enemy with the lowest Health within 3 hexes and slashes all adjacent enemies, dealing magic damage. Katarina gains Mana for each enemy killed by Shunpo.
For 3 seconds, Kog’Maw gains infinite Attack Range, 75% Attack Speed, and his attacks deal % of the target's maximum Health as bonus magic damage.
Lulu enlarges low Health allies, granting them bonus Health and knocking up enemies near them. If the ally is already enlarged, they are healed instead.
Quinn sends Valor out at the target with the highest Attack Speed, dealing magic damage to the target and nearby enemies. All targets are disarmed for a few seconds.
Swain unleashes piercing bolts of eldritch power in a cone towards his target, dealing magic damage to enemies within and healing Swain for each enemy hit.
Passive: Talon's first attack on an enemy causes them to bleed for magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
Tristana fires a massive cannonball towards her target, dealing % of her Attack Damage plus physical damage to the first enemy it hits. If the target is within 2 hexes of Tristana, they're knocked back some hexes and briefly stunned.
Trundle bites his target, dealing 140% of his Attack Damage, and reducing the target's Attack Speed by 25% for 3 seconds. Each bite also steals Attack Damage for the rest of combat.
Vi empowers her next attack to blast through her target, dealing magic damage to all enemies in a cone and reducing their Armor for 8 seconds.
Passive: Warwick's Attacks deal an additional % of his target's current Health as bonus magic damage, and heal him.
Zilean places a bomb on the closest enemy, stunning them. When the stun ends or the target dies, the bomb explodes, dealing magic damage to adjacent enemies and reducing their Attack Speed for 4 seconds.
Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
Cho’Gath devours the lowest Health enemy within range, dealing magic damage. If this kills the target, Cho’Gath gains a stack of Feast, up to max stacks. Each stack of Feast permanently grants 2% bonus Health and size.
Ekko invokes an afterimage that bats a device towards the largest group of units. Upon landing, it deals magic damage to enemies within and applies reduced Attack Speed for 4 seconds. Allies inside gain Attack Speed for 4 seconds.
Gangplank attacks his target with his gun, dealing 170% of his Attack Damage plus bonus physical damage. If this attack kills a champion, Gangplank plunders 1 gold
Heimerdinger fires a waves of 5 rockets that converge on his target, each dealing magic damage to the first target they hit. Every 3rd cast, Heimerdinger summons 3 waves instead.
Leona calls down a beacon of light upon herself, granting herself a Health shield for a few seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.
Lissandra encases her target in an iron maiden, stunning them for 1.5 seconds and dealing magic damage to enemies within a large area. Damage from the iron maiden reduces enemies' Attack Damage by 30% for 4 seconds.
If Lissandra is below 50% Health, she encases herself instead, dealing damage to surrounding enemies and becoming untargetable and invulnerable for 2 seconds.
Malzahar infects the mind of the closest unafflicted target, dealing magic damage over 8 seconds and reducing the Magic Resist of enemies by 40%.
If an afflicted target dies, Malefic Visions spreads to the nearest unafflicted targets with the remaining duration.
Miss Fortune rains 4 waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.
If a target is adjacent to Samira, she slashes with her blade in a cone towards them dealing 175% of her Attack Damage as physical damage to all enemies within and reducing their Armor. This Armor reduction can stack.
Otherwise, she fires an empowered shot at her target with the same effects and gains 20 Mana.
Shaco dips into the shadows, briefly becoming untargetable. His next attack instead deals % of his Attack Damage plus bonus damage as physical damage, and is guaranteed to critically strike targets below 50% Health.
Taric heals himself and the lowest Health ally. Any overhealing is converted to a shield that lasts 4 seconds.
Vex shields herself against damage over 4 seconds. When the shield expires, it deals magic damage to all enemies within 2 hexes, and an additional damage if it wasn't destroyed. If it was destroyed, Personal Space becomes 15% stronger this combat. This effect can stack.
Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing magic damage.
Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within 2 hexes of Braum and those struck by the fissure, are stunned for a few seconds and take magic damage.
Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional 20% of his maximum Health over the duration and deals magic damage to a random nearby enemy each second. When the "medicine" expires, Dr. Mundo expels a burst of electricity that deals % of his current Health as magic damage to all enemies within 2 hexes.
Fiora becomes untargetable and strikes 4 times at her target's vitals. Each strike deals 170% of her Attack Damage as physical damage, bonus true damage, and heals her for 20% of the total damage dealt.
If the target dies, Fiora will change targets to the nearest enemy.
Janna summons a Monsoon, knocking back nearby enemies and stunning them. The Monsoon heals your team over 3 seconds.
Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals % of his Attack Damage as physical damage, reduced by 33% for each target it pierces through. The 4th shot is guaranteed to critically strike, and deals 100% more damage based on his target's missing Health.
Passive: Jhin always attacks fixed times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
After gathering energy, Lux fires a beam towards the farthest enemy target, dealing magic damage. If she kills a unit with her beam, she gains 20 mana.
Orianna sends out her ball towards the largest group of champions, then commands it to release a shockwave. Allies within 2 hexes gain shield for 4 seconds, while enemies within the area are briefly knocked up and dealt magic damage. Enemies adjacent to the ball are drawn in and stunned.
Seraphine projects her song towards the largest group of unit dealing magic damage to enemies. Allies it passes through are healed Health and gain Attack Speed for 4 seconds.
Sion winds up for a moment, then smashes his axe down. All enemies within a large area are knocked up, stunned for a few seconds, and dealt magic damage.
For the next several seconds, Urgot attacks the closest enemy at a fixed rate of attacks per second. Each attack deals physical damage. (This Ability's damage scales with Attack Damage and Attack Speed.)
Yone summons his spirit to attack an enemy up to 3 hexes away for a few seconds. The spirit is an untargetable, invulnerable copy of Yone and heals him for % of the damage it deals.
If Yone dies, his spirit dies with him.
Akali dashes in a line through the most enemies, dealing magic damage and marking them for 7 seconds. When a marked target drops below Health threshold, Akali dashes again and executes them, dealing magic damage to enemies she passes through.
Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy's maximum Health is compared to Galio's, the further they are knocked up.
Passive: Galio’s Critical Strikes slam the ground, dealing bonus magic damage to enemies around his target.
To the Skies!: Jayce overcharges himself, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, cleaving enemies in front of him for % of his Attack Damage as physical damage before leaping to the skies and slamming down on his target. Enemies within 2 hexes take the same damage and suffer a % reduction in Armor and Magic Resist for 5 seconds.
Passive: Jayce gains 40 Armor and Magic Resist.
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Shock Blast: Jayce summons an acceleration gate, granting allies within the same row % Attack Speed for 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as physical damage in an area around his target. The 3rd orb has an increased area of effect.
Passive: Jayce's range is increased by 4 hexes and he gains Attack Damage.
Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area. The epicenter burns every unit except Jinx for 5 seconds, dealing % of the target's maximum Health as true damage, and reducing healing by 50% for the duration.
She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for % of her Attack Damage in a small area around her target.
Kai’sa dashes away from all enemies, then fires a volley of missiles spread evenly among all enemies that deal magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Tahm Kench devours his target, storing them in his belly and dealing magic damage damage over 3 seconds. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 30% less damage.
If they die while inside, Tahm Kench either spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets on impact.
If a target is immune to crowd control. Tahm Kench will instead deal 35% of magic damage.
Veigar calls down Furyhorns over a few seconds near random enemies, each dealing magic damage.
Passive: Viktor's attacks melt his target's defenses, reducing their Armor by 70% for 6 seconds.
Viktor summons multiple singularities that fire death rays, which cut across the battlefield in a line. To enemies caught in its path, death rays deal magic damage, destroy % of any remaining shields.
Yuumi and Book detach and then launch multiple waves toward the farthest enemy, each dealing magic damage and stunning enemies for 0.75 seconds. She then attaches to the nearest ally.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Hextech Augments are a new mechanic that’ll tap into your inner mad scientist.
Some Augments break rules while others create new ones,
allowing you to reinvent your game time and time again!
Be on the lookout for all the unique Hextech Augments and insane combinations,
because right now there are OVER 140 Hextech Augments that you could end up with!
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
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