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* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
When the holder first drops below 50% health, they briefly enter stealth, becoming untargetable and shedding negative effects.
After coming out of stealth, the holder gains an additional 30% bonus Attack Speed.
Debonair champions gain HP every 2 seconds for each unit targeting them, and AS for each unit they have taken down.
VIPs are Debonair units that gain extra stat bonuses. You have to sell your old VIP in order to see a new one in the Shop
Silco provides an unstable concoction to the nearest allies other than himself, causing them to go Berserk.
Berserk units gain Attack Speed for the rest of combat and deal bonus damage.
Ahri fires an orb in a 5 hex line, dealing magic damage to all enemies it passes through on the way out and the way back. Enemies already hit by an orb take 60% damage for each subsequent orb. Ahri fires additional orb(s) for each time she has cast this combat.
Alistar charges at his target, knocking them back for a short distance. Then he slams the ground, dealing magic damage and stunning all nearby enemies for a few seconds.
Ashe fires a volley of 8 arrows centered on her target, dealing physical damage per arrow and slowing their Attack Speed by 20% for 3 seconds.
Brand launches a fireball at the nearest enemy, lighting them ablaze for 4 seconds and dealing magic damage. If the enemy is already on fire, they take bonus magic damage which stuns them for a few seconds.
VIP Bonus: Brand fires a 2nd fireball at a different nearby target (priortizes ablaze enemies) dealing 45% reduced damage.
Corki fires a missile at his target that explodes on impact, dealing magic damage to enemies within 1 hex.
Passive: Draven ignores 25% of his target's Armor.
Draven starts spinning an axe, empowering his next attack to deal % of his Attack Damage plus bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again. Draven can spin up to 2 axes at a time.
VIP Bonus: Draven gains infinite attack range and ignores 25% his target's Armor.
Gnar transforms into Mega Gnar for the rest of combat. Mega Gnar throws a boulder at the farthest enemy within 3 hexes, dealing % of his Attack Damage plus bonus damage as physical damage to all enemies it passes through.
While in Mega Gnar form. Gnar is melee, gains Health, and his mana costs are reduced by 20.
Irelia dashes to her target, striking them for physical damage. If this kills the target, she Bladesurges again at the lowest Health enemy.
Jarvan calls down his standard to a nearby location, granting all nearby allies within 3 hexes Attack Speed for 5 seconds.
Kha'Zix leaps towards the lowest Health enemy. striking them as physical damage and increasing their maximum Mana by 50% until they cast.
Lucian dashes away from his current target and fires shots at nearby enemies that each deal magic damage.
Morgana grants herself a shield for 3 seconds and shackles herself to all enemies in a 2 hex radius. She then deals magic damage per second to them, as long as the shield holds.
If the shield expires without being broken, all targets are stunned for a few seconds. If the shield is broken, Morgana instead refunds herself 30 mana.
Nocturne terrifies his target, stunning them with fear for a few seconds and dealing magic damage over the duration.
Rek'Sai bites her target, dealing 125% of her Attack Damage plus bonus damage as physical damage and healing herself. If she has already bit her target, she heals more instead.
Renata unleashes a toxic poison wave towards the largest group of nearby enemies within 6 hexes, poisoning all enemies caught in its path for 15 seconds. Poisoned enemies suffer 20% reduced Attack Speed and take magic damage per second. Damage dealt by the poison can stack.
Sejuani signals Bristle to charge, dealing magic damage and stunning her target for a few seconds. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.
Senna fires a beam in the direction of her target, dealing 150% of her Attack Damage plus base damage as physical damage. For each enemy hit, she heals the lowest health ally for 60% of the damage dealt.
Silco injects an unstable concoction into some of his lowest Health allies, granting them 50% maximum Health, bonus Attack Speed, and immunity to crowd control for a few seconds. When the concoction wears off, unstable units die by explosion, dealing magic damage to nearby enemies.
For the next 5 seconds, Sivir grants herself bonus % Attack Speed and her attack bounce up to several times dealing 30% of her Attack Damage as physical damage to enemies hit.
Syndra flings the nearest enemy towards the farthest enemy, dealing magic damage to all enemies within 1 hex upon impact and stunning the thrown target for a few seconds.
VIP Bonus: Force of Will's impact area is 1 hex larger and knocks up affected enemies for 1.5 seconds.
Tryndamere spins in a line towards the most enemies, dealing physical damage to enemies in his path and empowering his next 3 attacks to deal 25% more damage.
Zeri charges herself up with electricity for 6 seconds. While electrified, she aims at the farthest enemy, her attacks pierce, and she dashes after every shot.
Passive: Zeri's Basic Attacks fire bullets, each dealing 18% of her Attack Damage as physical damage plus bonus magic damage.
VIP Bonus: Zeri's electrified duration lasts until the end of combat.
Leona calls down a beacon of light upon herself, granting herself a shield for a few seconds. Leona and allies within 2 hexes gain Armor and Magic Resistance for the same duration.
VIP Bonus: Every second, Leona heals herself for 1.25% of max health for each unit targeting her.
Passive: Talon's 1st attack on an enemy causes them to bleed as magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed.
VIP Bonus: Talon's bleed now deals true damage and lasts 75% longer.
Vi shield herself and deals magic damage to her target and enemies behind it.
On her 2nd cast, she also dashes through her target.
On her 3rd cast, she instead throws her target into the air and slams them back to the ground, dealing in a circle around her target.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
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