TFT Set 7: Dragonlands

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* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

New Traits - Origins

Astral
Astral
Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb.
Your team gains bonus Ability Power.
(3) 10 Ability Power
(6) 40 Ability Power; orb value increases
(9) 80 Ability Power; orbs may contain components
Guild
Guild
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!

Sejuani: +100 Health

Twitch: +10% Attack Speed

Ryze: +10 Ability Power

Talon: +8 Attack Damage

Bard: +2 Mana per attack

Emblem: +3% Omnivamp (healing for a percentage of damage dealt)
(1) 100% Guild bonus
(2) 120% Guild bonus
(3) 140% Guild bonus
(4) 160% Guild bonus
(5) 180% Guild bonus
(6) 200% Guild bonus
(7) 250% Guild bonus
Jade
Jade
Summon movable Jade Statues that grow in power.

Each combat, allies who start combat adjacent to a statue gain maximum Health healing every 2 seconds and bonus Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
(3) 1 statue, +2% healing, +15% Attack Speed
(6) 2 statues, +4% healing, +40% Attack Speed
(9) 3 statues, +8% healing, +70% Attack Speed
(12) 4 statues, +25% healing, +200% Attack Speed
Mirage
Mirage
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game.

Electric Overload: When attacking or being hit by an attack, gain a chance to deal 8% of their maximum Health as magic damage to adjacent enemies.
(2) 20% chance
(4) 25% chance
(6) 33% chance
(8) 50% chance
-----------------------------------------
Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 200 Health and 20 Ability Power
(4) 350 Health and 35 Ability Power
(6) 500 Health and 50 Ability Power
(8) 700 Health and 70 Ability Power
-----------------------------------------
Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain a admiral's chest.
-----------------------------------------
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health
(2) Heal 40% maximum Health
(4) Heal 65% maximum Health
(6) Heal 65% maximum Health; heal a 2nd time
(8) Heal 110% maximum Health; heal a 2nd time
-----------------------------------------
Executioner's Edge: Always critically strike low Heath targets with Attacks and Abilities. Gain bonus Critial Strike Damage.
(2) at 50% Health, +20% Crit Damage
(4) at 65% Health, +30% Crit Damage
(6) at 80% Health, +40% Crit Damage
(8) at 100% Health, +50% Crit Damage
-----------------------------------------
Spellsword's Enchantment: Each player combat, gain Ability Power per attack.
(2) 6 Ability Power
(4) 10 Ability Power
(6) 14 Ability Power
(8) 18 Ability Power
-----------------------------------------
Duelist's Dexterity: Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6% Attack Speed per stack
(4) 12% Attack Speed per stack
(6) 20% Attack Speed per stack
(8) 30% Attack Speed per stack
(2) ??? (Randomly selected per game)
(4) ??? (Randomly selected per game)
(6) ??? (Randomly selected per game)
(8) ??? (Randomly selected per game)
Ragewing
Ragewing
Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +25% Attack Speed but can't gain Rage.

Gain bonus stats when enraged:
(3) +50% Attack Speed and +25% Omnnivamp
(6) +135% Attack Speed and +50% Omnnivamp
(9) +250% Attack Speed and +75% Omnnivamp
Revel
Revel
After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy.
(2) 110 magic damage
(3) 150 magic damage
(4) 210 magic damage
(5) 290 magic damage
Scalescorn
Scalescorn
If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage and take 20% reduced damage from enemies with more than 2200 Health.
(2) 15% magic damage
(4) 50% magic damage
(6) 125% magic damage
Shimmerscale
Shimmerscale
Grant exclusive random Shimmerscale items.
(3) 1 unique item
(5) 2 unique items
(7) 4 unique items
(9) 5 unique items, which includes Crown of Champions
Tempest
Tempest
After 8 seconds, lightning strikes that battlefield. Enemies are stunned for 1 second(s) and take a percent of their maximum Health as true damage. Tempest champions gaian Attack Speed.
(2) 5% damage, 20% Attack Speed
(4) 20% damage, 50% Attack Speed
(6) 35% damage, 100% Attack Speed
(8) 50% damage, 200% Attack Speed
Trainer
Trainer
Every round, each Trainer feeds 1 Snax per star level to Nomsy, adding Health and Ability Power. Nomsy's star level increases every 25 Snax!
(2) Summon Nomsy!
(3) Nomsy's Ability deals 200% more damage
Whispers
Whispers
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds.

When they damage a shrunken enemy, Whispers gain stacking bonuses:
(2) +1 Attack Damage and Ability Power
(4) +3 Attack Damage and Ability Power
(6) +5 Attack Damage and Ability Power
(8) +8 Attack Damage and Ability Power

New Traits - Classes

Assassin
Assassin
Innate: When combat starts, Assassins leap to the enemy backline.

Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +15% Crit Chance and +5% Crit Damage
(4) +30% Crit Chance and +25% Crit Damage
(6) +45% Crit Chance and +45% Crit Damage
Bard
Bard
(1) Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing.

Each Doot you collect increases your Shop odds for higher-tier champions by 1%.
Bruiser
Bruiser
Your team gains bonus maximum Health. Bruisers gain double this bonus.
(2) 200 Health
(4) 325 Health
(6) 450 Health
(8) 700 Health
Cannoneer
Cannoneer
Every 5th attack fires a cannon shot that explodes for physical damage around the target.
(2) 125% Attack Damage
(3) 225% Attack Damage
(4) 325% Attack Damage
(5) 425% Attack Damage
Cavalier
Cavalier
Innate: Charge quickly towards their target whenever they move.

Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.
(2) 35 Armor, 35 Magic Resist
(3) 60 Armor, 60 Magic Resist
(4) 85 Armor, 85 Magic Resist
(5) 110 Armor, 110 Magic Resist
Dragon
Dragon
(1) Dragons provide +3 to the marked trait, but require 2 team slots. They also gain 700 bonus Health.

This trait is active with exactly 1 Dragon champion.
Dragonmancer
Dragonmancer
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers.
(3) +300 Health, +18 Ability Power
(6) +750 Health, +40 Ability Power
(9) +1400 Health, +70 Ability Power
Evoker
Evoker
Evokers gain Mana whenever an ally or enemy casts an Ability.
(2) 3 Mana
(4) 7 Mana
(6) 12 Mana
Guardian
Guardian
Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack!
(2) 30% of max health shield
(4) 50% of max health shield
(6) 75% of max health shield
Legend
Legend
(3) Each combat: An adjacent ally sacrifices their life to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 30% of their Ability Power.
Mage
Mage
Mages cast twice and have modified total Ability Power.
(3) 75% Ability Power
(5) 100% Ability Power
(7) 125% Ability Power
(9) 150% Ability Power
Mystic
Mystic
Your team gains Magic Resist.
(2) 50 Magic Resist
(3) 100 Magic Resist
(4) 175 Magic Resist
(5) 300 Magic Resist
Shapeshifter
Shapeshifter
Transforming grants bonus maximum Health.
(2) 40% bonus Health
(4) 90% bonus Health
(6) 145% bonus Health
Spell Thief
Spell Thief
(1) Nab a new Ability after each cast and at the start of every round.
Starcaller
Starcaller
(1) The first Starcaller to cast their Ability during player combat heals you for (2/3/75), depending on their star level. Excess healing disintegrates an enemy champion.
Swiftshot
Swiftshot
Innate: gain 2 hex Attack Range.

Swhiftshots gain Attack Speed for each hex between themselves and their target.
(2) 10% Attack Speed
(4) 20% Attack Speed
(6) 40% Attack Speed
Warrior
Warrior
Warrior attacks have a 50% chance to increase the damage of their next attack.
(2) +80% damage
(4) +175% damage
(6) +325% damage

Tier 1 - Champions

Aatrox 1
Deathbringer Strike

Aatrox strikes his target physical damage (% of Attack Damage), and heals himself.

Percent of Attack Damage : 275% / 305% / 385%
Heal : 300 / 350 / 400
View Detail
Ezreal 1
Mystic Shot

Ezreal fires an energy bolt towards his target. The first enemy hit takes magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times.

Damage : 200 / 250 / 325
View Detail
Heimerdinger 1
Egg Toss

Heimerdinger lobs an egg at the highest Health enemy, dealing magic damage and stunning them.

Magic Damage : 225 / 325 / 475
Stun Duration : 1.5 / 1.5 / 1.5
View Detail
Karma 1
Inner Flame

Karma fires a burst of energy towards her target, dealing magic damage in a small area around the first enemy hit.

Magic Damage : 210 / 280 / 350
View Detail
Leona 1
Solar Barrier

Leona creates a barrier around herself, reducing all incoming damage for 4 seconds.

Damage Reduction : 30 / 40 / 80
View Detail
Nidalee 1
Primal Surge

Nidalee transforms into Cougar Form for the rest of combat, reducing her Attack Range to 1 and gaining bonus movement speed and Attack Speed. While in cougar form, every 3rd attack swipes her target physical damage.

Attack Speed : 40% / 40% / 40%
View Detail
Sejuani 1
Warrior's Wrath

Sejuani swings her mace wide, hitting all enemies in a cone magic damage. She quickly strike again, repeating the damage on her target and the enemy directly behind it and stunning them.

Stun Duration : 1.5 / 1.75 / 2
View Detail
Senna 1
Last Embrace

Senna launches black mist toward the farthest enemy, striking the first enemy hit and dealing physical damage (% of Attack Damage) on a small area and an additional bonus magic damage to the target hit.

Bonus Damage : 300 / 500 / 700
% Attack Damage : 200% / 200% / 200%
View Detail
Sett 1
Knuckle Down

For the next 4 seconds, Sett gains Armor and Magic Resist, and every other punch deals bonus physical damage.

Armor and Magic Resist : 50 / 60 / 80
View Detail
Skarner 1
Crystalline Exoskeleton

Skarner shields himself for 8 seconds, and gains Attack Speed while it holds.

Shield Amount : 300 / 360 / 420
Attack Speed : 160% / 180% / 200%
View Detail
Tahm Kench 1
Thicker Skin

Tahm Kench shields himself base shield amount plus 10% maximum Health for 6 seconds. The next 3 enemy attacks he receives during this duration deal magic damage to the attacker.

Shield Amount : 240 / 250 / 275
Magic Damage : 75 / 100 / 125
View Detail
Taric 1
Bastion

Taric grants himself and his closest ally a protective rune that increases Armor for 6 seconds.

Armor : 30 / 60 / 120
View Detail
Vladimir 1
Transfusion

Vladimir deals magic damage to his target and heals himself.

Damage : 275 / 325 / 375
Heal : 270 / 300 / 330
View Detail

Tier 2 - Champions

Ashe 2
Volley

Ashe fires a volley of arrows. Enemies hit by at least 1 arrow take magic damage and suffer 30% reduced Attack Speed for 3 seconds.

Magic Damage : 125 / 175 / 225
Arrows : 6
View Detail
Braum 2
Unbreakable

Braum raises his shield for 4 seconds, reducing his damage taken from that direction.

Damage Reduction : 60% / 70% / 80%
View Detail
Gnar 2
Mega Gnar

Gnar tarnsforms into Mega Form, jumping to his target and knocking up nearby enemies for 1 second. Gnar also gains Attack Damage and Armor, but reduces his Attack Range to 1.

Attack Damage : 50 / 80 / 150
Armor : 30 / 40 / 60
View Detail
Jinx 2
Flame Chompers

Jinx summons a line of traps centered on her target. Traps detonate after a brief delay, dealing magic damage and stunning enemies hit. Jinx gains 25 mana for each empty trap.

Magic Damage : 250 / 400 / 600
Stun Duration : 1.5 / 1.5 / 2
View Detail
Kayn 2
Blade's Reach

Kayn sweeps his scythe in a line through his target, dealing physical damage to all enemies and an additional magic damage to the first enemy hit.

Bonus Damage : 90 / 150 / 275
View Detail
Lillia 2
Watch Out!

Lillia strikes a small area around her target's current location, dealing magic damage spread amongst all enemies hit and bonus magic damage to the enemy at the center of the blast.

Magic Damage : 190 / 240 / 320
Bonus Magic Damage : 215 / 275 / 350
View Detail
Nami 2
Ebb and Flow

Nami launches a wave at her target that bounces to 2 additional targets, prioritizing low Health targets. Enemies hit take magic damage and allies hit heal.

Damage : 150 / 180 / 210
Healing : 170 / 190 / 210
View Detail
Qiyana 2
Elemental Blade

Qiyana dashes to the best position to strike enemies with her blade, dealing magic damage in a short line and disarming enemies hit.

Magic Damage : 200 / 275 / 375
Duration : 1.5 / 1.75 / 2
View Detail
Shen 2
Flame's Refuge

Shen creates a zone around himself, in which all nearby allies dodge Basic Attack. While it's active, Shen gains Magic Resist.

Duration : 2.5 / 3 / 4
Magic Resist Bonus : 50 / 75 / 100
View Detail
Thresh 2
Death Sentence

Thresh hooks the farthest enemy, dealing magic damage and pulling them toward himself.

Magic Damage : 250 / 400 / 800
Duration : 2 / 2 / 2
View Detail
Tristana 2
Explosive Charge

Tristana fires up to 2 explosive charges, prioritizing the closest targets without a charge. Charges detonate after 1 seconds, dealing physical damage to nearby enemies and an additional magic damage to the target.

% Attack Damage : 140% / 170% / 210%
Magic Damage : 100 / 150 / 225
View Detail
Twitch 2
Blast Potion

Twitch hurls an exploding flask at his target, dealing physical damage and reducing the Armor of enemies hit by 40% for 5 seconds.

Base Damage : 40 / 80 / 150
Percent of Attack Damage : 120% / 120% / 120%
View Detail
Yone 2
Way of the Hunter

Passive: Yone's basic attacks alternate between dealing bonus magic damage and dealing bonus physical damage.

Bonus Damage : 90 / 150 / 225
% Attack Damage : 33% / 33% / 33%
View Detail

Tier 3 - Champions

Anivia 3
Prismatic Storm

Anivia summons a prismatic storm around her target, dealing magic damage over 3 seconds. Enemies in the storm have their Magic Reisist reduced by 40%.

Magic Damage : 325 / 475 / 750
View Detail
Diana 3
Pale Cascade

Diana shields herself for 6 seconds and summons number of orbs around her. These orbs burst magic damage when they hit an enemy. When the final orb bursts, her shield refreshes.

Orbs : 5 / 6 / 7
Damage : 80 / 90 / 110
Shield Amount : 350 / 400 / 500
View Detail
Elise 3
Spider Form

Elise transforms into Spider Form for the rest of combat, losing 1 Attack Range and replacing her ability with Venomous Bite, which she immediate casts.

Venemous Bite: Elises's next attack deals bonus magic damage. If this kills her target she ascends, becoming untargetable before dropping near the lowest Health enemy and immediately casting Venomous Bite again.

Damage : 210 / 260 / 310
View Detail
Illaoi 3
Cosmic Lash

Illaoi slams her idol into the ground, summoning 3 tentacles that lash out, dealing magic damage to enemies in a cone. Illaoi steals Armor and Magic Resist from each enemy hit for 6 seconds.

Magic Damage : 125 / 175 / 250
Armor and Magic Resist Percent Steal : 33% / 33% / 33%
View Detail
Lee Sin 3
Dragon's Rage

Lee Sin kicks his target, stunning them for 1.5 seconds and knocking them back. The target and all enemies they hit take magic damage.

Damage : 295 / 375 / 495
View Detail
Lulu 3
Whimsy

Lulu enchants the nearest units. Enchanted allies gain Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while stunned. If there are fewer units nearby, Lulu will enchant herself.

Number of Targets : 3 / 4 / 5
Attack Speed % : 70% / 80% / 120%
View Detail
Nunu 3
Consume

Nunu encourages Willump to bite his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 33% damage and becomes true damage.

Damage : 300 / 500 / 800
View Detail
Olaf 3
Recklessness

Passive: Olaf seeks glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) whenever he dies.

Active: Olaf strikes his target, dealing physical damage and gaining Attack Speed for 4 seconds. If he's below 50% Health, the Attack Speed is doubled.

Attack Speed : 35% / 50% / 75%
View Detail
Ryze 3
Overload

Ryze hurls 1 arcane orb at his target, dealing magic damage. Each cast increases his maximum Mana by 20 and the number of orbs thrown by 1.

% Max Mana as Damage : 180% / 260% / 420%
View Detail
Swain 3
Draconic Ascension

Swain transforms into Dragon Form, replacing his attacks with fireballs that deal magic damage and replacing his Ability with Greater Fireball.

Greater Fireball: Swain's next fireball deals 100% more damage and explodes in an area around his target.

Damage : 65 / 105 / 165
View Detail
Sylas 3
Petricite Burst

Sylas whirls his chains, dealing magic damage to enemies hit and shielding himself for 6 seconds. If Sylas has already shielded himself, he hits in a larger area and applies Mana-Reave to enemies hit, increasing the cost of their next ability by 35%.

Damage : 110 / 170 / 240
Shield Amount : 365 / 415 / 475
View Detail
Varus 3
Chain of Constellations

Varus sends out a cosmic tendril towards his target that strikes the first enemy hit, dealing physical damage and stunning them. Tendrils then spread to 3 nearby enemies, dealing magic damage and stunning them for the remainder of the duration.

Percent of Attack Damage : 250% / 250% / 250%
Stun Duration : 1.5 / 1.75 / 2
Magic Damage : 100 / 180 / 300
View Detail
Volibear 3
Relentless Storm

Volibear rages, gaining bonus Health. For the rest of combat, every 3rd attack deals bonus magic damage to the target, and magic damage to additional enemies.

Damage : 110 / 160 / 225
Bonus Health : 375 / 650 / 1200
Number of Targets : 4 / 4 / 4
View Detail

Tier 4 - Champions

Corki 4
Missile Barrage

Corki launches a barrage of 4 missiles at his target, each dealing physical damage. The final missile is The Big One, and deals base damage plus % of Attack damage in a large area.

% Attack Damage : 50% / 70% / 200%
4th % Attack Damage : 155 / 185 / 400%
Bonus Damage : 110 / 170 / 600
View Detail
Hecarim 4
Onslaught of Shadows

Hecarim summons spectral riders that charge through his target, dealing magic damage and stunning enemies hit.

Damage : 150 / 250 / 1000
Stun Duration : 1.5 / 2 / 8
View Detail
Neeko 4
Inherent Glamour

Each Combat: Neeko disguises herself as the nearest allied champion, adding their bonus Attack Damage, Attack Speed, and Ability Power to her own and copying all other stats except Health. She then gains a shield.

When the shield breaks she transforms into Neeko Form and casts Pop Blossom, dealing magic damage to nearby enemies and stunning them for 1.5 seconds. Neeko then casts Pop Blossom each time she reaches maximum mana.

Shield Amount : 275 / 400 / 2000
Shield Health Ratio : 10% / 20% / 50%
Magic Damage : 300 / 425 / 1500
View Detail
Ornn 4
Stampede

Ornn summons an elemental that charges towards Ornn through the farthest enemy, dealing magic damage to enemies hit and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn he redirects it towards another distant enemy, dealing magic damage to enemies hit and stunning them.

Damage : 150 / 250 / 1000
Stun Duration : 1.25 / 1.75 / 8
View Detail
Sona 4
Crescendo

Sona plays her ultimate chord toward the farthest enemy, dealing magic damage to enemies and stunning them.

Damage : 250 / 350 / 1000
Stun Duration : 1.5 / 2 / 8
View Detail
Talon 4
Shadow Assault

Talon stealths for 1.5 seconds and fling out a ring of blades, dealing physical damage to enemies hit. He then leaps to the farthest enemy within 4 hexes and recalls the blades, dealing that damage again and dealing base damage plus physical damage to his target.

Base Damage : 120 / 200 / 1200
View Detail
Xayah 4
Feathers FLY!

For 4 seconds Xayah's attacks also fire a feather physical damage, and extra feathers at enemies near her target. Feathers are left behind her targets.

At the end of this duration Xayah recalls her feathers. Each one deals physical damage to enemies hit.

Bonus Feathers : 2 / 2 / 4
Recall Damage : 12 / 20 / 60
View Detail

Tier 5 - Champions

Bard 5
Tempered Fate

Bard sends magical energy toward the largest group of enemies, stunning them for a few seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.

Stasis Duration : 1.25 / 2 / 15
Increased Damage : 15% / 20% / 9999%
View Detail
Pyke 5
Death From Below

Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and magic damage to other enemies struck. Enemies hit suffer 50% reduced healing for 8 seconds.

If Pyke hits an enemy at or below % Health he executes them and immediately recasts Death From Below.

Damage : 325 / 450 / 15000
Secondary Damage : 150 / 250 / 15000
Execution Threshold : 25% / 33% / 1%
View Detail
Soraka 5
Starfall

Passive: While any ally is below 50% Health, Soraka gains an additional 5 mana per attack.

Active: Soraka calls down a shower of stars over the next 2 seconds. Allies are healed each time a star hits them.

Healing : 120 / 180 / 1000
View Detail
Yasuo 5
Sweeping Blade

Yasuo shields himself for 2 and dashes through his target, slashing nearby enemies physical damage.

Every third cast his slash deals 250% damage, hits a larger area, and knocks up enemies for 1.5 seconds. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.

% Attack Damage : 160% / 200% / 3000%
Shield Amount : 180 / 240 / 2500
View Detail
Zoe 5
Nothing!

Zoe doesn't have her own spell. As a Spell Thief, she will borrow Abilities from other dimensions during combat and cast them as if they were her own.

View Detail

Tier 8 - Champions

Daeja 8
Windblast

Passive: Daeja's attacks launch three barrages that each deal bonus magic damage and reduce the target's Magic Resist by 5.

Active: Daeja sends a wind blast toward the largest group of enemies, dealing magic damage.

Passive Damage : 25 / 40 / 150
Windblast Damage : 275 / 375 / 1800
View Detail
Idas 8
Golden Scales

Idas hardens her scales for 2 seconds, reducing incoming damage. She then roars, healing herself and shielding other allies for 5 seconds. The shield grants 30% attack speed while it holds.

Damage Reduction : 35 / 55 / 300
Heal : 450 / 600 / 3000
Shield Amount : 180 / 275 / 2000
View Detail
Shi Oh Yu 8
Jade Form

Shi Oh Yu enters Jade stance, gaining damage reduction, immunity to crowd control, and empowering her next 3 attacks with special effects that deal damage.

Attack 1: Deals physical damage and knocks the target into the air for 1.25 second.
Attack 2: Deals true damage
Attack 3: Ends the stance, dealing physical damage to all enemies in a line and knocking them up for 1.25 second.

% Attack Damage : 250 / 275 / 1000
Damage Reduction : 20% / 25% / 50%
View Detail
Sy'fen 8
Rampage

Sy'fen charges toward the farthest enemy within 2.5 hexes, dealing physical damage and knocking up enemies they pass through.

After charging, Sy'fen bites an enemy, dealing physical damage and ignoring 50% of the target's Armor.

Bite Percent of Attack Damage : 500% / 600% / 3000%
View Detail

Tier 10 - Champions

Ao Shin 10
Lightning Rain

Ao Shin fires a barrage of 20 lightning strikes at random enemies. Each strike deals magic damage and drains 10 Mana from his target.

Damage : 225 / 400 / 2500
View Detail
Aurelion Sol 10
Black Hole

Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds.

Black holes generated after 18 seconds of combat are larger and deal 15% more damage.

Magic Damage : 160 / 240 / 2500
View Detail
Shyvana 10
Dragon's Descent

Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds.

Flame Breath: Shyvana breathes fire in a cone, dealing magic damage.

Damage : 1050 / 1650 / 30000
View Detail

New Items

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Champion Duplicator
  • Use on a champion to create a 1-star copy on your bench.
  • Dragon Blessing
  • Use on a Dragonmancer to make them your Dragonmancer Hero.
  • Goldmancer's Staff
  • Gain I Ability Power per gold in your bank (up to 80), and a 40% chance to drop 2 gold on enemy kill.

Shimmerscale Items

* Shimmerscale items are unique item through Shimmerscale trait. They can't be combined.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Crown of Champions
  • Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
  • Determined Investor
  • After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold.
  • Diamond Hands
  • Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds.
  • Draven's Axe
  • Gain 1 Attack Damage per gold in your bank (up to 80).Attack grant 1 stack, up to 100 times, At full stacks, grant 8 gold and 1 item component(s).
  • Gambler's Blade
  • Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.
  • Needlessly Big Gem
  • If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold.
  • Mogul's Mail
  • Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times.At full stacks, grant 2 gold.

Tier 1 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Shrug It Off
  • Bruisers regenerate 2.5% of their maximum Health each second. Gain a Sejuani.
  • Celestial Blessing I
  • Your units heal for 12% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
  • Cybernetic Implants I
  • Your champions holding an item gain 125 Health and 8 Attack Damage.
  • Cybernetic Shell I
  • Your champions holding an item gain 125 Health and 20 Armor.
  • Cybernetic Uplink I
  • Your champions holding an item gain 125 Health and restore 2 Mana per second.
  • Exiles I
  • Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.
  • Stand United I
  • Your units gain 1 Attack Damage and Ability Power per Trait active across your army.
  • Electrocharge I
  • When your units receive critical strikes, they deal 50-110 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights I
  • Your 1 and 2 cost champions gain 25% Attack Speed and Move Speed.
  • First Aid Kit
  • All healing and shielding on your units is increased by 25%.
  • Item Grab Bag I
  • Gain 1 random completed item.
  • Luden's Echo I
  • When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-130 (based on current Stage) magic damage.
  • Makeshift Armor I
  • Your units with no items gain 30 Armor and Magic Resist.
  • Meditation I
  • Your units without items equipped restore 4 Mana per second.
  • Pandora's Items
  • Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
  • Recombobulator
  • Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.
  • Second Wind I
  • After 10 seconds of combat, your units heal 40% of their missing Health.
  • Thrill of the Hunt I
  • Your units heal 400 Health on kill.
  • Tiny Titans
  • Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
  • Built Different I
  • Your units with no Traits active gain 250-400 Health and 40-70% Attack Speed. (based on current Stage)
  • TriForce I
  • Your Tier 3 champions gain 133 Health, 13 starting Mana, and 13% Attack Speed.
  • Double Trouble I
  • If you have exactly 2 copies of a champion on your board, they both gain 22 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Weakspot I
  • Your units' attacks ignore 20% of the target's Armor and reduce healing received by 50% for 5 seconds.
  • AFK
  • You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
  • Assassin Heart
  • Your team counts as having 1 additional Assassin. Gain a Kayn.
  • Astral Heart
  • Your team counts as having 1 additional Astral. Gain a Nami.
  • Axiom Arc I
  • Your units gain 20 Mana on kill.
  • Band of Thieves I
  • Gain 1 Thief's Gloves.
  • Best Friends I
  • Your units that start combat only adjacent to each other gain 10% Attack Speed and 15 Armor.
  • Big Friend
  • Your units that start combat next to a unit with over 2000 Health take 10% less damage for the rest of combat.
  • Bruiser Heart
  • Your team counts as having 1 additional Bruiser. Gain a Shen.
  • Cannoneer Heart
  • Your team counts as having 1 additional Cannoneer. Gain a Tristana.
  • Cavalier Heart
  • Your team counts as having 1 additional Cavalier. Gain a Lillia.
  • Evoker Heart
  • Your team counts as having 1 additional Evoker. Gain a Lulu.
  • Guardian Heart
  • Your team counts as having 1 additional Guardian. Gain a Thresh.
  • Guild Heart
  • Your team counts as having 1 additional Guild. Gain a Twitch.
  • Jade Crest
  • Gain a Jade Emblem and a Ashe.
  • Lategame Specialist
  • Gain 40 gold when you reach Level 9.
  • Mage Heart
  • Your team counts as having 1 additional Mage. Gain a Nami.
  • Mirage Heart
  • Your team counts as having 1 additional Mirage. Gain a Yone.
  • Mystic Heart
  • Your team counts as having 1 additional Mystic. Gain a Nami.
  • Preparation I
  • Units on your bench gain 6 Attack Damage and Ability Damage every round, up to 24.
  • Ragewing Heart
  • Your team counts as having 1 additional Ragewing. Gain a Shen.
  • Revel Heart
  • Your team counts as having 1 additional Revel. Gain a Jinx.
  • Scalescorn Heart
  • Your team counts as having 1 additional Scalescorn. Gain a Braum.
  • Shapeshifter Heart
  • Your team counts as having 1 additional Shapeshifter. Gain a Gnar.
  • Shimmerscale Crest
  • Gain a Shimmerscale Emblem and a Kayn.
  • Swiftshot Heart
  • Your team counts as having 1 additional Swiftshot. Gain a Twitch.
  • Tempest Heart
  • Your team counts as having 1 additional Tempest. Gain a Qiyana.
  • Warrior Heart
  • Your team counts as having 1 additional Warrior. Gain a Yone.
  • Whispers Heart
  • Your team counts as having 1 additional Whispers. Gain a Thresh.

Tier 2 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Combat Training I
  • Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8 Attack Damage.
  • Ascension
  • After 15 seconds of combat, your units deal 50% more damage.
  • Smoke Bomb
  • The first time Assassins drops to 70% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 60%. Gain a Talon.
  • Blue Battery
  • After casting their Ability, your units restore 20 Mana.
  • Calculated Loss
  • After losing your combat, gain 2 gold and a free Shop refresh.
  • Celestial Blessing II
  • Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
  • Clear Mind
  • If you have no champions on your bench at the end of a round, gain 3 experience points.
  • Component Grab Bag
  • Gain 3 random item components.
  • Cybernetic Implants II
  • Your champions holding an item gain 200 Health and 15 Attack Damage.
  • Cybernetic Shell II
  • Your champions holding an item gain 200 Health and 30 Armor.
  • Cybernetic Uplink II
  • Your champions holding an item gain 200 Health and restore 3 Mana per second.
  • Exiles II
  • Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
  • Stand United II
  • Your units gain 2 Attack Damage and Ability Power per Trait active across your army.
  • Electrocharge II
  • When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights II
  • Your 1 and 2 cost champions gain 35% Attack Speed and Move Speed.
  • Future Sight I
  • Know who you will fight next. Gain a Zephyr.
  • Hustler
  • If you have less than 20 gold at the end of a round, gain 2 gold.
  • Jeweled Lotus
  • Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
  • Luden's Echo II
  • When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
  • Makeshift Armor II
  • Your units with no items gain 45 Armor and Magic Resist.
  • Meditation II
  • Your units without items equipped restore 6 Mana per second.
  • Metabolic Accelerator
  • Your Tactician moves faster and heals 2 Health after a PVP round.
  • Portable Forge
  • Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
  • Rich Get Richer
  • Gain 10 gold. Your maximum interest is increased to 7.
  • Rich Get Richer+
  • Gain 15 gold. Your maximum interest is increased to 7.
  • Salvage Bin
  • Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
  • Second Wind II
  • After 10 seconds of combat, your units heal 60% of their missing Health.
  • Sunfire Board
  • At the start of combat, burn all enemies for 15% of their maximum Health over 15 seconds and reduce healing received by 50%.
  • Phony Frontline
  • Gain 2 Target Dummies.
  • Three's Company
  • Gain 3 random 3-cost champions.
  • Thrill of the Hunt II
  • Your units heal 700 Health on kill.
  • Ancient Archives I
  • Gain 1 Tome of Traits.
  • Trade Sector
  • Gain a free Shop refresh each round.
  • Trade Sector+
  • Gain a free Shop refresh each round. Gain 8 golds.
  • Built Different II
  • Your units with no Traits active gain 300-600 Health and 50-80% Attack Speed. (based on current Stage)
  • TriForce II
  • Your Tier 3 champions gain 233 Health, 23 starting Mana, and 23% Attack Speed.
  • True Twos
  • Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
  • Double Trouble II
  • If you have exactly 2 copies of a champion on your board, they both gain 33 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Cutthroat
  • Assassins Mana-Reave the first unit they attack, increasing their maximum Mana by 50% until they cast. Assassins deal 10% more damage against Mana-Reaved targets. Gain a Qiyana.
  • Assassin Crest
  • Gain an Assassin Emblem and a Kayn.
  • Intercosmic Gifts
  • Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.
  • Axiom Arc II
  • Your units gain 30 Mana on kill.
  • Best Friends II
  • Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.
  • Big Friend II
  • Your units that start combat next to a unit with over 2000 Health take 18% less damage for the rest of combat.
  • Bruiser Crest
  • Gain a Bruiser Emblem and a Taric.
  • Personal Training
  • At the end of combat, Champions that started combat adjacent to Bruiser permanently gain 30 Health, increased by 20 if they survived. Gain a Shen.
  • Titanic Strength
  • Bruisers gain 1.5% of their Health as Attack Damage. Gain a Tahm Kench.
  • Cannoneer Crest
  • Gain a Cannoneer Emblem and a Jinx.
  • Hot Shot
  • Cannoneer's cannon shots burn their targets, dealing 8% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain a Tristana.
  • Ricochet
  • Cannoneer's cannon shots bounce once, dealing 33% less damage. Gain a Tristana.
  • Devastating Charge
  • Cavalier's first attack after charging deals 85 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Lillia.
  • Cavalier Crest
  • Gain a Cavalier Emblem and a Sejuani.
  • Cluttered Mind
  • If your bench is full at the end of a round, gain 4 experience points.
  • Dragon Alliance
  • The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 60 Armor and Magic Resist. Gain a random Tier 4 Dragon.
  • Dragon Horde
  • The Dragon trait remains active regardless of how many Dragons you have. Dragons gain 30 Attack Damage and Ability Power. Gain a random Tier 4 Dragon.
  • Dragonmancer Crest
  • Gain a Dragonmancer Emblem and an Ashe.
  • Inspire
  • When the Dragonmancer Hero gets a takedown, champions that share a trait with the Dragonmancer Hero gain 70% Attack Speed for 3 seconds. Gain a Ashe.
  • Evoker Crest
  • Gain an Evoker Emblem and a Lulu.
  • Essence Theft
  • Evoker's attacks steal 5 Mana from their target. Gain a Lulu.
  • First Aid Kit II
  • All healing and shielding on your units is increased by 35%.
  • Gadget Expert
  • Direct Damage items deal 33% more damage as true damage. Gain a Statikk Shiv.
  • Guardian Crest
  • Gain a Guardian Emblem and a Braum.
  • Heroic Presence
  • Guardians taunt all enemies every 2 seconds. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Thresh.
  • Guild Crest
  • Gain a Guild Emblem and a Twitch.
  • Gear Upgrades
  • Guild champions holding an item gain 25 Armor and another 250% of their Guild bonus. Gain a Twitch.
  • Loot Master
  • Gain a random component every 4 player combat rounds when you have at least Guild (2) active. Gain a Twitch.
  • Eternal Protection
  • When one of your Jade champions would die, the nearest Jade Statue protects them, losing 70% of its max Health and transferring 200% of that amount to the champion.. Gain an Ashe.
  • Penitence
  • Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.
  • Jade Heart
  • Your team counts as having 1 additional Jade. Gain a Gnar.
  • Last Stand
  • The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 200 Health, 20 Armor and Magic Resist, and 20% Omnivamp.
  • Mage Conference
  • While the Mage trait is active, a random Mage portals onto your bench after combat with a player. Gain a Lillia.
  • Mage Crest
  • Gain a Mage Emblem and a Vladimir.
  • Better Together
  • Aura items that buff your team have their effects increased by 33%. Gain a Locket of the Iron Solari.
  • Mirage Crest
  • Gain a Mirage Emblem and a Nunu.
  • Hallucinate
  • Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.
  • Pandora's Bench
  • Gain 5 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
  • Preparation II
  • Units on your bench gain 7 Attack Damage and Ability Damage every round, up to 28.
  • Ragewing Crest
  • Gain a Ragewing Emblem and a Kayn.
  • Scorch
  • Every 5th instance of Ragewing champion's damage deals 33% more damage and is converted to true damage. Gain a Kayn.
  • Tantrum
  • After casting their first Ability, Ragewings restore 100% of their maximum Rage.
  • Revel Crest
  • Gain a Revel Emblem and a Jinx.
  • Party Favors
  • Gain 1 gold for every 6 firecrackers launched by Revel champions each combat. Additionally, gain a special prize the first time 100 total firecrackers are launched. Gain a Jinx.
  • Party Time!
  • After Revels score a takedown, they gain 80% Attack Speed for 4 seconds. Gain a Jinx.
  • Scalescorn Crest
  • Gain a Scalescorn Emblem and a Braum.
  • Beast's Den
  • Units that start combat next to at least 2 Shapeshifters gain 35% Attack Speed and Move Speed. Shapeshifters always gain this bonus. Gain a Gnar.
  • Reckless Spending
  • If you purchase both XP and a Shop Refresh during the Planning Phase, Shimmerscale champions and Champions having a Shimmerscale item gain 40% damage for the next combat phase. Gain a Kayn.
  • Shimmerscale Heart
  • Your team counts as having 1 additional Shimmerscale. Gain a Kayn.
  • Swiftshot Crest
  • Gain a Swiftshot Emblem and a Ashe.
  • Press the Attack
  • Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.
  • Tempest Crest
  • Gain a Tempest Emblem and a Qiyana.
  • Eye of the Storm
  • At the start of combat, the unit in the center of the board gains 45 Ability Power, increased to 135 after Tempest lightning strikes. Gain a Qiyana.
  • Urf's Grab Bag I
  • Gain 1 Spatula and 1 random item component.
  • Warrior Crest
  • Gain a Warrior Emblem and a Shen.
  • Tiamat
  • Warrior's additional attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.
  • Whispers Crest
  • Gain a Whispers Emblem and a Thresh.

Tier 3 - Dragon Trine Augments

* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.

  • Combat Training II
  • Your Champions permanently gain 3 Attack Damage every time they kill an enemy unit. Champions start with 15 Attack Damage.
  • Band of Thieves II
  • Gain 2 Thief's Gloves.
  • Binary Airdrop
  • Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
  • Celestial Blessing III
  • Your units heal for 35% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
  • Cybernetic Implants III
  • Your champions holding an item gain 300 Health and 25 Attack Damage.
  • Cybernetic Shell III
  • Your champions holding an item gain 300 Health and 40 Armor.
  • Cybernetic Uplink III
  • Your champions holding an item gain 300 Health and restore 4 Mana per second.
  • Exiles III
  • Your units that start combat with no adajacent allies gain a 50% maximum Health shield for 10 seconds.
  • Stand United III
  • Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
  • Electrocharge III
  • When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights III
  • Your 1 and 2 cost units gain 60% Attack Speed and Move Speed.
  • New Recruit
  • Gain +1 maximum team size.
  • Future Sight II
  • Know who you fight next. Gain a Radiant Zephyr.
  • High Roller
  • Gain 3 Loaded Dice and 8 gold.
  • High End Shopping
  • Champions appear in your Shop as if you were 1 level higher. Gain 10 gold.
  • Item Grab Bag II
  • Gain 2 random completed items and 2 Reforgers.
  • Luden's Echo III
  • When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
  • Makeshift Armor III
  • Your units with no items gain 65 Armor and Magic Resist.
  • Level Up!
  • When you buy experience points, gain an additional 3. You can now reach level 10.
  • Meditation III
  • Your units without items equipped restore 8 Mana per second.
  • Radiant Relics
  • Open an Armory and choose 1 of 5 unique Radiant items.
  • March of Progress
  • Gain 5 bonus experience points per round. You can no longer use gold to level up.
  • The Golden Egg
  • Gain a massive golden egg that hatches in 11 turns. If you won vs player, receive bonus turn.
  • Wise Spending
  • Gain 2 experience points when you refresh your Shop.
  • Built Different III
  • Your units with no Traits active gain 400-700 Health and 60-90% Attack Speed. (based on current Stage)
  • Tri Force III
  • Your Tier 3 champions gain 333 Health, 33 starting Mana, and 33% Attack Speed.
  • Double Trouble III
  • If you have exactly 2 copies of a champion on your board, they both gain 44 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Verdant Veil
  • Your units are immune to crowd control effects for the first 15 seconds of combat.
  • Windfall
  • Gain 20 gold.
  • Windfall+
  • Gain 30 gold.
  • Windfall++
  • Gain 40 gold.
  • Assassin Crown
  • Gain an Assassin Emblem, a Hand of Justice, and a Diana.
  • Best Friends III
  • Your units that start combat only adjacent to each other gain 30% Attack Speed and 35 Armor.
  • Bruiser Crown
  • Gain a Bruiser Emblem, a Redemption, and an Sylas.
  • Cannoneer Crown
  • Gain a Cannoneer Emblem, a Runaan's Hurricane, and a Tristana.
  • Cavalier Crown
  • Gain a Cavalier Emblem, a Redemption, and a Nunu.
  • Cavalier Unity
  • The Cavalier trait grants its bonuses to all of your Champions. This does not increase your number of Cavaliers. Gain a Sejuani.
  • Cursed Crown
  • Gain +2 maximum team size, but take 100% increased player damage.
  • Dragonmancer Soul
  • Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.
  • Evoker Crown
  • Gain an Evoker Emblem, a Spear of Shojin, and an Anivia.
  • Guardian Crown
  • Gain a Guardian Emblem, a Sunfire Cape, and a Braum.
  • Guild Crown
  • Gain a Guild Emblem, a Giant Slayer and a Ryze.
  • Jade Soul
  • Your team counts as having 1 additional Jade. Gain an Titan's Resolve and a Gnar.
  • Living Forge
  • Gain a random Ornn item now and after every 10 player combats.
  • Mage Crown
  • Gain a Mage Emblem, a Spear of Shojin, and a Ryze.
  • Mirage Crown
  • Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
  • Mystic Soul
  • Your team counts as having 1 additional Mystic. Gain a Spear of Shojin and a Lulu.
  • Preparation III
  • Champions on your bench permanently gain 12 Attack Damage and Ability Power every round, up to 48.
  • Ragewing Crown
  • Gain a Ragewing Emblem, a Guinsoo's Rageblade, and a Swain.
  • Revel Crown
  • Gain a Revel Emblem and a Jinx.
  • Cruel Pact
  • Buying XP costs 6 Health instead of gold. But Heal 3 Health after a round.
  • Scalescorn Crown
  • Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.
  • Shapeshifter Soul
  • Your team counts as having 1 additional Shapeshifter. Gain a Sunfire Cape and an Elise.
  • Shimmerscale Soul
  • Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Volibear.
  • Swiftshot Crown
  • Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
  • Tempest Crown
  • Gain a Tempest Emblem, a Statikk Shiv, and a Lee Sin.
  • Think Fast
  • Shop refreshes are free until the end of this round. Traits and other augments do not benefit from these free shops. Gain 8 gold.
  • Ancient Archives II
  • Gain 2 Tome of Traits.
  • Urf's Grab Bag II
  • Gain 1 Spatula and 3 random item components.
  • Warrior Crown
  • Gain a Warrior Emblem, a Giant Slayer, and an Yone.
  • Whispers Crown
  • Gain a Whispers Emblem, a Titan's Resolve, and an Sylas.

Set 7 Cheat Sheet

Cheat Sheet

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Set 7 Release

TFT Set 7 Release

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