<TFT Set 7.5: Uncharted Realms> Check the information through the menu below!
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Play as many dragons as you want! Scales with additional Dragons, and adds +1 team size at (4) to allow for a 5-Dragon team more easily.
Nomsy & Swain are getting upgrades to be full Dragons, along with a few new faces.
8/10-cost Dragons are now 7/8-cost respectively, and new 6-cost Tier 3 Dragons have been added.
Aphelios uses his infernumcannon to blast bolts in a cone towards his target, each dealing physical damage to the first enemy hit. Subsequent hits against the same enemy deal 80% less damage. Then he uses his Gravitum cannon to stun all enemies hit.
Passive: Graves' attacks spread in a cone of 4 bullets in front of him, each striking the first enemy hit for 100% of his Attack Damage. Active: Graves dashes towards his target, quickly fires two attacks, and grants himself Armor and Magic Resist for 4 seconds.
Jax enters a defensive stance for 2 seconds, dodgings all incoming attacks. When the stance ends, he strikes all nearby enemies, dealing magic damage and stunning them.
Jayce transforms into his melee form, then slams the ground around his target, dealing magic damage and gains bonus 40 Armor and Magic Resist for the rest of combat. Mercury Judgement: Jayce calls lightning upon his target, smiting them for Magic damage and dealing an additional magic damage to other enemies in the area. He then heals for health and additional 20% per enemy struck.
Kai'sa fires missiles split between her target and nearby enemies that each deal magic damage.This increases by 2 missiles each cast, up to Maximum missiles. When at maximum missiles, each missiles deals 10% more damage.
Lux fires a star towards the farthest enemy, dealing magic damage to the first enemy struck, and to subsequent enemies.
Malphite shields himself for 5 seconds.
Nasus surrounds him self in light for 6 seconds, gaining maximum health and dealing magic damage to adjacent enemies every second.
Nilah cracks her whip-blade at her target, dashing through them and dealing magic damage. If this does damage to a shield, she steals % of the damage she deals to it for 4 seconds. If her target is shielded or killed, she instantly recasts.
Nomsy bellows, lobbing a massive fireball towards her current target that explodes on impact, dealing magic damage to enemies within 1 hex, and bouncing additional fireballs outward that deal % of the damage.
Passive: Pantheon takes less damage. Active: Pantheon braces his shield for 2 seconds, doubling the effectiveness of his passive and dealing physical damage in the area in front of him over the duration. Enemies hit have their incoming healing reduced by 50% for 3 seconds.
Rakan dashes the furthest enemy within his attack range, disarming all units he passes through, and taunting his target. Then for 4 seconds, Rakan creates a shield on himself and his attacks grant him an additional shield.
Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally % of Rell's current Armor and Magic Resist for 4 seconds.
Rengar leaps to the lowest armor enemy, dealing physical damage and next 2 attack gets faster.
Seraphine sings a serenade of the seas, granting a shield and bonus damage per attack to all allies within 2 hexes for 4 seconds.
Sohm sends out a tide to an unmarked target, marking them with a Tideblossom transfer to nearby target if the enemy dies.
After 3 casts, his next cast instead summons a vortex under each Tideblossom, daling magic damage to enemies in the area.
Taliyah throws 3 seastones at her target, each dealing magic damage to the first enemy hit.
Terra stomps three times causing an earthquake around them, dealing physical damage. At the end of the earthquake Terra's scales are hardened for 8 seconds, granting Armor and Magic Resist.
Swain releases his dragonling flock, launching 8 dragonlings toward nearby enemies that each deal magic damage to their target, then return to Swain and heal him for 12% of his missing Health.
Wukong slams his target with his staff, dealing physical damage and stunning them.
Zac explodes outward towards enemies within 2 hexes, dealing % of their maximum Health as magic damage and healing himself.
Zeri fires a water pluse filled with electricity at the closest enemy within 2 hexes, otherwise at the enemy that is closest to the center of the board. The pulse explodes on contact, dealing physical damage and creating a laser behind the target that deals magic damage to all enemies hit.
Zippy shields himself for 2 seconds and somersaults toward the highest percent health enemy, dealing physical damage and knocking them back slightly.
Zyra summons vines in the row with the most enemies, dealing magic damage and stunning them.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
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