<TFT Set 8: Monsters Attack!> Check the information through the menu below!
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Hero Augments allow you to choose one of three options to empower a champion as the leader of the super squad you assemble.
Threats are more powerful than other units of their same tier, but they don't benefit from any trait synergies.
Item Anvils will drop starting with the Stage 4-7 PVE encounter with a component Anvil, which will give you the opportunity to choose from one of three item components.
Ashe gains Attack Damage for the next 5 seconds.
Blitzcrank creates an empowered field around himself, reducing all damage taken by for 4 seconds.
Galio dashes toward the nearest enemy, dealing magic damage. He then grants himself and the closest ally Health shield for 4 seconds.
Gangplank then fires a flaming bullet at his target. It deals magic damage and Wounds the enemy for 8 seconds.
Wound: reduces healing received by 33%
Kayle's next 3 attacks deal physical damage to her target, and magic damage to enemies within 1 hex of the target.
Lulu fires a magic bolt at her target, dealing magic damage to the first enemy hit and to other enemies behind.
Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds, and deals to nearby enemies.
Nasus slams his staff on his target dealing physical damage and Chilling them for 3 seconds.
Chill: reduce Attack Speed by 40%
Poppy throws her buckler at the farthest enemy, dealing % of her Armor as magic damage. The buckler then bounces back. granting Poppy a shield that blocks damage for 3 seconds.
Renekton empowers himself for 8 seconds, gaining maximun Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.
Sylas whirls his chains around him, healing himself for health and dealing magic damage to nearby enemies.
Talon jumps to the furthest unit from the center of the board and stabs them magic damage. If this kills them, Talon heals.
Wukong spins his staff around him, dealing magic damage to nearby enemies. He gains Armor and Magic Resist for each enemy hit for 3 seconds.
Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a Health shield on herself for 4 seconds.
Camille sweeps with her leg, dealing physical damage and Disarming enemies hit for a few seconds.
Disarm: target cannot move or attack
Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take physical damage, reduced by 25% for each enemy they have already passed through.
Ezreal fires an orb of physical sabotage at his target, Chilling them for 4 seconds. Then he fires another shot, which deals magic damage to the target and nearby enemies.
Chill: reduce Attack Speed
Fiora lunges at her enemy, dealing physical damage to all enemies hit. For the next 8 seconds, she takes 20% less damage and her attacks restore Health.
Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for magic damage and stunning them for 1.5 seconds.
Stun: cannot move, attack, or cast Abilities
Lee Sin dashes towards a nearby ally, shielding them and himself for 4 seconds. He then dashes back and deals physical damage to his target.
If there are no nearby allies, he gains more health shield instead.
Malphite slams the ground, dealing magic damage to nearby enemies and granting himself Armor for 4 seconds.
Rell forms a tether between herself and her lowest percent Health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally % of Rell's current Armor and Magic Resist for 4 seconds.
Sivir throws her pizza at her target, dealing physical damage. It then splits into slices and gets delivered to the nearest allies, healing them.
Vi grants herself a Health shield for 4 seconds and Sunders nearby enemies for 4 seconds. Then she deals dealing physical damage to nearby enemies.
Sunder: reduce Armor
Yasuo fires a whirlwind at his target dealing magic damage and knocking up units hit for a few seconds. If the current position isn't ideal, he will dash up to 1 hex to find more units in a line.
Yuumi fires a curved missile at the furthest target in her attack range, dealing magic damage to the first unit hit.
Alistar slams the ground underneath his target, dealing magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum health.
Passive: +75 Magic Resist
Active: Cho'gath breathes a cosmic beam in a forward arc that deals magic damage and Mana Reaves the target.
Mana Reave: increase maximum Mana util the next cast
Passive: Jax leaps to his target and deals bonus magic damage every 3rd attack. The bonus damage increases every third attack up to 7 times.
Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deal magic damage.
Active: Kai'Sa gains Attack Speed for 10 seconds. This bonus stacks!
Leblanc fires sigils at her target each dealing magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.
Nilah whirls her whip-blade. dealing magic damage to nearby enemies while healing herself and allies health over 1 seconds. She finishes with a burst that deals magic damage.
Passive: +50 Armor
Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds.
Riven gains a Health shield for 4 seconds and empowers her next 3 attacks with bonus magic damage. If Riven has more Health than than her target, she deals 100% more bonus magic damage.
Senna fires a laser beam in the direction of a nearby enemy. dealing physical damage to all enemies in a line.
Sona fires 2 beams that cycle between 3 phases:
1: Deals magic damage to the nearest enemies
2. Heals the lowest health allies
3. Deals magic damage to the nearest enemies and Stuns them
Stun: cannot move, attack, or cast Abilities
Vayne fires a heavy bolt at her target, dealing true damage.
Vel'koz Stun the enemy champion that has dealt the most damage this round for 2 seconds, dealing magic damage to them. An enemy cannot be frozen again for 4 seconds after being frozen.
Stun: cannot move, attack, or cast Abilities
Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals magic damage over 10 seconds. Infected enemies take more damage.
Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing % of the target's maximum Health as true damage and reducing incoming healing by 33%.
Bel'Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage.
Each time this is cast, Bel'Veth gains 25% bouns Attack Speed for the rest of combat.
Ekko dives in, granting himself a shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing damage to nearby enemies and slowing their attack speed by 50% for 2 seconds.
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take magic damage from the first bullet that hits them, and less magic damage from any other bullets that hit.
Samira rapidly firing bullets that deal physical damage for 1.5 seconds. Bullets ricochet to nearby enemies, for 20% less damage.
Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3-hex radius are Stunned and take magic damage.
Stun: cannot move, attack, or cast Abilities
Sett gains a Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals physical in a cone to all enemies caught within the blast. The blast damage increases depending on how long Sett was charged up.
Soraka launches a star at her target, which deals magic damage and heals Soraka for 8% of her maximum Health. Every 3 casts, she launches stars at each of the nearest enemies.
Taliyah summon a torrent of spiraling rocks in a line of enemy units, dealing magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing additional magic damage to nearby enemies.
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing magic damage to the primary target and magic damage to enemies nearby. If Viego kills an enemy, he casts again with reduced damage.
Passive: Upon dying, split into smaller Zac Blobs with % of Zac's maximum Health that taunt nearby enemies.
Active: Zac bounces into the air and slams down, dealing magic damage to nearby enemies. Then he heals 30% of his missing Health.
Zed teleports behind his target and Sunders Armor for a few seconds and enters KILL Mode for a few seconds: Attacks deal bonus physical damage and every 3rd attack deals physical damage to all adjacent enemies.
Sunder: reduce Armor
Player select a weapon when place Aphelios on board.
Binding Eclipse
Aphelios casts forth a lunar spotlight towards the largest group of units, dealing physical damage and stunning all enemies in the area.
Duskwave
Aphelios unleashes a wave of energy in a cone in his target's direction, dealing magic damage to all units hit and locking on to them. After a delay, Aplhelios fires a volley of attacks at each locked-on target, dealing physical damage.
Onslaught
Aphelion enters an onslaught for 1.75 seconds, automatically performing 6 attacks over the duration at the nearest 2 enemies, dealing physical damage to each enemy.
Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next a few seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing 70 magic damage each second for 3 seconds.
Leona locks onto and calls an orbital laser strike onto her target.
After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.
Mordekaiser transports the arena into his realm for a few seconds. He Shreds ALL enemies, then slams a building onto the arena that deals magic damage to enemies hit.
Shred: reduce Magic Resist
Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining 30 mana per second.
NuNu and Willump grow the ball, increashing their speed, radius of the ball, and its damage dealt by 40%.
Syndra enshrounds a random unit on your bench in an orb, granting them a health shield and fllinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Gain an Annie. While her Ability's shield is active, enemies that attack her take 200 magic damage (once every 0.1 seconds).
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Gain an Aphelios. When you field him, your team gains 5% Attack Damage and an additional 5% every 5 seconds.
Gain an Ashe. She gains 50% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Gain an Aurelion Sol. He gains 15 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Blitzcrank. Gain a 400 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 500% of her Attack Damage .
Gain a Camille. When you field her, your team deals 8% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Draven. He gains 25% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 400% of his Magic Resistance.
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiora. While her Ability is active, she gains 250 Armor and Magic Resist.
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Gain a Galio. His Ability deals 150% more damage and knocks up its target for 2 seconds.
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Janna. Janna gains 50 Ability Power and her ability deals True Damage.
Gain a Janna. Forecaster's effects are increased by 100%.
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Gain a Jinx. She gains 40% Attack Speed and Movement Speed. When she scores a takedown, triple this bonus for 7 seconds.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 75% Health, itemless clone of her nearest ally.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 4 seconds after being shielded.
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Gain a Lux. Every 2nd cast, her Ability deals 135% increased damage.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 500 Health Shield and 35 Ability Power.
Gain a Malphite. He gains Ability Power equal to 180% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. After every 3 player combats fielded, It grants 10 on Stage 3, and 20 on any stage 4 or after.
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gain a Nilah. She gains 45 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. Combat Start: She and her 5 nearest allies gain immunity to crowd control for 30 seconds.
Gain a Nunu. He has 15 Ability Power and 20% movement speed.
Gain a Nunu. He gains 20 Ability Power and restores @Mana@ Mana per second.
Gain a Poppy. She gains 180 Armor.
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rell. She gains 80 Ability Power and 35% damage reduction.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Gain a Renekton. He gains 65% Attack Speed and an additional 2% per 100 missing Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Riven. She gains 15 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 33% more damage while stunned.
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Gain a Senna. Combat Start: She gains 30% Attack Damage.
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Gain a Protector's Vow and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. Combat Start: Your strongest Sona grants her 3 nearest allies 50 Mana.
Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Gain a Sylas. Gain maximum 25% and increase damage 35%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Syndra. Allies summoned by her Ability gain 100% Attack Damage and 100 Ability Power, Armor, and Magic Resist.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 65% damage.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Vel'Koz. His Ability deals an additional 400% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 10 seconds.
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Gain a Vi. When you field her, your team gains 180 bonus Health.
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Gain a Yasuo. He gains 60% Omnivamp.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 22% Attack Speed.
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Gain a Yuumi. When you field her, your team 22% Attack Speed, and zooms towards their targets.
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 4 seconds.
Gain a Zed. He gains 20% Attack Damage. When he kills an enemy, he gains 20% of their Attack Damage for the rest of combat.
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 70% damage.
Gain a Zoe. Combat Start: She puts to sleep the 4 lowest Health enemies stunning them for 4 seconds.
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