Hero Augments allow you to choose one of three options to empower a champion as the leader of the super squad you assemble.
Threats are more powerful than other units of their same tier, but they don't benefit from any trait synergies.
Item Anvils will drop starting with the Stage 4-7 PVE encounter with a component Anvil, which will give you the opportunity to choose from one of three item components.
Lee Sin dashes towards a nearby ally, shielding them and himself for 4 seconds. He then dashes back and deals physical damage to his target.
If there are no nearby allies, he gains more health shield instead.
Rell forms a tether between herself and her lowest percent Health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally % of Rell's current Armor and Magic Resist for 4 seconds.
Passive: +75 Magic Resist
Active: Cho'gath breathes a cosmic beam in a forward arc that deals magic damage and Mana Reaves the target.
Mana Reave: increase maximum Mana util the next cast
Passive: +50 Armor
Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds.
Sona fires 2 beams that cycle between 3 phases:
1: Deals magic damage to the nearest enemies
2. Heals the lowest health allies
3. Deals magic damage to the nearest enemies and Stuns them
Stun: cannot move, attack, or cast Abilities
Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing % of the target's maximum Health as true damage and reducing incoming healing by 33%.
Ekko dives in, granting himself a shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing damage to nearby enemies and slowing their attack speed by 50% for 2 seconds.
Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take magic damage from the first bullet that hits them, and less magic damage from any other bullets that hit.
Sett gains a Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals physical in a cone to all enemies caught within the blast. The blast damage increases depending on how long Sett was charged up.
Taliyah summon a torrent of spiraling rocks in a line of enemy units, dealing magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing additional magic damage to nearby enemies.
Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing magic damage to the primary target and magic damage to enemies nearby. If Viego kills an enemy, he casts again with reduced damage.
Passive: Upon dying, split into smaller Zac Blobs with % of Zac's maximum Health that taunt nearby enemies.
Active: Zac bounces into the air and slams down, dealing magic damage to nearby enemies. Then he heals 30% of his missing Health.
Zed teleports behind his target and Sunders Armor for a few seconds and enters KILL Mode for a few seconds: Attacks deal bonus physical damage and every 3rd attack deals physical damage to all adjacent enemies.
Sunder: reduce Armor
Player select a weapon when place Aphelios on board.
Aphelios casts forth a lunar spotlight towards the largest group of units, dealing physical damage and stunning all enemies in the area.
Aphelios unleashes a wave of energy in a cone in his target's direction, dealing magic damage to all units hit and locking on to them. After a delay, Aplhelios fires a volley of attacks at each locked-on target, dealing physical damage.
Aphelion enters an onslaught for 1.75 seconds, automatically performing 6 attacks over the duration at the nearest 2 enemies, dealing physical damage to each enemy.
Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next a few seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing 70 magic damage each second for 3 seconds.
Leona locks onto and calls an orbital laser strike onto her target.
After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.
Mordekaiser transports the arena into his realm for a few seconds. He Shreds ALL enemies, then slams a building onto the arena that deals magic damage to enemies hit.
Shred: reduce Magic Resist
Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining 30 mana per second.
NuNu and Willump grow the ball, increashing their speed, radius of the ball, and its damage dealt by 40%.
Syndra enshrounds a random unit on your bench in an orb, granting them a health shield and fllinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.
Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).
Stun: cannot move, attack, or cast Abilities
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
* Data on this page was provided by Riot Games. When updating the PBE server, some contents may be different.
Gain an Alistar. He restores 15 Mana per second and his Ability hits all enemies within 1 hex.
Gain an Alistar. He gains 450 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
Gain an Annie. While her Ability's shield is active, enemies that attack her take 185 magic damage (once every 0.2 seconds).
Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
Gain an Aphelios. His attacks reduce the target's Armor by 20% for the rest of combat (this can stack).
Gain an Aphelios. When you field him, your team gains 10% Attack Damage and an additional 5% every 5 seconds.
Gain an Ashe. She gains 45% Attack Speed, doubled while her Ability is active.
Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
Gain an Aurelion Sol. He gains 10 Ability Power and his Ability's meteors are larger.
Gain an Aurelion Sol. His Ability stuns enemies hit for 1.75 seconds.
Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 60% of their normal Health in front of her.
Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
Gain a Blitzcrank. Gain a 300 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
Gain a Camille. She gains 20% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 600% of her Attack Damage .
Gain a Camille. When you field her, your team deals 10% bonus damage, increasing by an additional 5% whenever an ally dies.
Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 70% of their Magic Resist.
Gain a Cho'Gath. When you field Cho'Gath, your team gains 35 Magic Resist, doubled for Cho'Gath.
Gain a Draven. He gains 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
Gain a Draven. When you field him, your team gains 75% Critical Strike Chance.
Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 300% of his Magic Resistance.
Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
Gain an Ezreal. When he casts his Ability, he gains @AD@% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat.
Gain a Fiddlesticks. When an ally dies, it gains 350 bonus Health for the rest of combat.
Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
Gain a Fiora. While her Ability is active, she gains 175 Armor and Magic Resist.
Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
Gain a Galio. His Ability deals 75% more damage and knocks up its target for 2 seconds.
Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
Gain a Gangplank. His Ability bounces to a second target dealing 90% damage.
Gain a Gangplank. When you field him, your team has a 50% chance to gain 1 gold on kill.
Gain a Janna. Her Ability restores 15 Mana per enemy hit.
Gain a Janna. Forecaster's effects are increased by 100%.
Gain a Jax. After every 3rd attack, he gains 12% Attack Speed for the rest of combat (this can stack).
Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
Gain a Jinx. When she scores a takedown, she gains 125% Attack Speed and Movement Speed for 7 seconds.
Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 70% Health, itemless clone of her nearest ally.
Gain a Lee Sin. His Ability costs 30 less Mana to cast. When he casts, he sheds all negative effects and heals 18% of his missing Health.
Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 3 seconds after being shielded.
Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
Gain a Leona. When you field her, your team reduces all incoming damage by 20.
Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
Gain a Lulu. When you field her, she and her allies gain 40 Ability Power when equipped with an item.
Gain a Lux. Every 2nd cast, her Ability deals 150% increased damage.
Gain a Lux. Combat Start: She grants her 2 nearest allies a 350 Health Shield and 35 Ability Power.
Gain a Malphite. He gains Ability Power equal to 100% of his Armor and his Ability's Armor duration is increased by 4 seconds.
Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 200 Health shield while channeling.
Gain a Miss Fortune. After every 3 player combats fielded, she drops 20 gold.
Gain a Mordekaiser. He gains 20 Ability Power every 4 seconds.
Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds.
Gain a Nunu. He has 10 Ability Power and 20% movement speed.
Gain a Nunu. He gains 10 Ability Power and restores @Mana@ Mana per second.
Gain a Poppy. She gains 200 Armor.
Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
Gain a Rammus. When you field him, your team gains 35 Armor, doubled for himself.
Gain a Rammus. When struck by an attack, he deals magic damage equal to 150% of his Armor to all nearby enemies (once every 2 seconds).
Gain a Rell. She gains 70 Ability Power and 30% damage reduction.
Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
Gain a Viego. When you field him, your team gains 12% Omnivamp, tripled when 2 or less allies remain.
Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
Gain a Renekton. He gains 60% Attack Speed and an additional 2% per 100 missing Health.
Gain a Renekton. When you field him, your team deals 8% bonus damage, tripled against enemies below 50% Health.
Gain a Riven. She gains 20 Ability Power and her Ability is additionally cast on her lowest Health ally.
Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
Gain a Samira. For every 10 Tactician Health missing, she grants your team 3.5% Attack Speed.
Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 20% more damage while stunned.
Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage.
Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
Gain a Sivir. When you field her, your team heals 12% of their missing Health every 8 seconds. Eliminate all harmful effects.
Gain a Sona. She gains 10 Ability Power and her Ability fires 1 additional beam.
Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
Gain a Soraka. Every 5 seconds, Soraka grants your team 15 Mana.
Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
Gain a Sylas. Gain maximum 30% and increase damage 40%.
Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
Gain a Syndra. Allies summoned by her Ability gain 80% Attack Damage and 80 Ability Power, Armor, and Magic Resist.
Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
Gain a Taliyah. She gains 25 Ability Power and her Ability deals 20% more damage to enemies above 1600 maximum Health.
Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 50% of their maximum Health.
Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
Gain a Talon. When you field him, your team gains 10% Attack Damage and 10 Ability Power, tripled when they are below 50% Health.
Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
Gain an Urgot. Combat Start: He grants himself and adjacent allies 30% Attack Speed.
Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 75% damage.
Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
Gain a Vel'Koz. His Ability deals an additional 300% of its damage over the next 20 seconds (this can stack).
Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 8 seconds.
Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
Gain a Vi. When you field her, your team gains 180 bonus Health.
Gain a Wukong. He gains 10 Ability Power and increases his Ability's range by 1 hex.
Gain a Wukong. When you field him, your team restores 50% of their Mana after their first cast each combat.
Gain a Yasuo. He gains 60% Omnivamp.
Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
Gain a Yuumi. She gains 5 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
Gain a Yuumi. When you field her, your team 20% Attack Speed, and zooms towards their targets.
Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds.
Gain a Zed. He gains 15% Attack Damage. When he kills an enemy, he gains 15% of their Attack Damage for the rest of combat.
Gain a Zed. When you field him, your team gains 7% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 60% damage.
Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds.
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