
Set 3.5: Return to the Stars
Check out the details on LoLCHESS.GG!

TFT'S FIRST SET REVIVAL
Get Ready for galactic exploration with the revival of the Galaxies mid-set, Return to the Stars, as a temporary game mode available from patch 14.02 (Jan 24th) until the end of patch 14.03 (Feb 20th) during our Lunar Festival event!
If you want to experience the set even earlier you can join PBE now.
Set 3.5 Traits - Origin
Set 3.5 Traits - Class
1 Cost Champions
Some stats may differ due to the PBE balance patch.




After a delay, fire a bullet towards the furthest enemy that deals magic damage to the first enemy it hits.




For 1.5 seconds, become immune to damage and enemy ability effects. After, deal magic damage to a nearby enemy and Stun them for 1.5 seconds.




Launches a smoke grenade toward the enemy with the most Attack speed. It explodes on impact, dealing magic damage to adjacent enemies and Disarms them for 1.5 seconds.




Slams a tentacle in a line, dealing magic damage and stealing Armor and Magic Regist from each target hit for 6 seconds.




Allies within 3 hexes gain Attack Speed for 6 seconds.




Stun the target for 1 seconds and deal magic damage over the duration.




Throw the buckler at the furthest enemy that deals magic damage. When it bounces back, gain Shield.




Throws three cards in a cone that deal magic damage to each enemy they pass through.




Kicks a bubble at the enemy with the highest health, dealing magic damage and Stunning for 2 seconds.
2 Cost Champions
Some stats may differ due to the PBE balance patch.




Fires an orb in a line, dealing magic damage to all enemies it passes through. It returns dealing true damage to all enemies it passes through.




Deal magic damage to enemies in a cone and gain a shield for 4 seconds.




Pulls the furthest enemy into melee range, dealing magic damage and Stunning them for 2 seconds. Allies will prioritize attacking them. Blitzcrank's next attack Stuns for 1 second.




Deal magic damage. If this kills the target, immediately casts again.
Targets below 50% health take double damage.




Gains infinite Attack Range, 60% Attack Speed, and deal 2.5% of the target's maximum Health as bonus magic damage per attack for 3 seconds.




Dashes away from the current target, then attacks them twice, with the second attack dealing magic damage.




Gain a shield for 8 seconds. While the Shield is up, persists, deals magic damage per second to all adjacent enemies.




Deal magic damage and Stun the current target for 2 seconds. Enemies within 1 hex receive 50% of this effect.




Dashes to the furthest enemy within range and Stun them for 1.5 seconds, dealing magic damage.




All nearby allies automatically dodge incoming attacks for 2.5 seconds. While active, gains Magic Resist.




Attack the current target three times, dealing total physical damage. The third strike Stuns them for 1 seconds and deals bonus magic damage.




Teleport to tthe furthest enemy in range. Stun them for 1 seconds and attack them 4 times.




Passive: Every third attack, deals bonus magic damage and steals 25% of the current target's Attack Damage.
3 Cost Champions
Some stats may differ due to the PBE balance patch.




Fires an arrow at the farthest enemy that explodes on the first target hit, dealing magic damage to all adjacent enemies and Stun them for 1.5 seconds.




Passive: Attacks grant additional Mana. Mana is not gained in rounds without enemy champions.
Active: Spawn a meep on the bench. Meeps sell for 1 XP.




Launches poison at the nearest unpoisoned enemy, dealing magic damage over 14 seconds, and reducing the effectiveness of new shields by 50%.




Fires a pulse at a random enemy, dealing magic damage to all nearby enemies on impact and 20% Mana Reaving them.
Mana Reave: Increase Max Mana until the next cast




Passive: At start of combat, bond to the closest ally.
Active: Grants the bonded ally (or a random one if that ally is dead) Shield for 4 seconds. While the Shield holds, they have bonus Attack Speed.




For 6 seconds, gain increased Move Speed and attacks deal bonus true damage. While active, heal Health every seconds.




Deal magic damage to all nearby enemies and Stun them for 1.5 seconds.




Deal magic damage in a cone over 3 seconds, and Wound for 5 seconds.
Wound: Reduce healing received by 50%




Teleport behind the current target and attack the target for physical damage. This is always a critical hit.




Pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the highest percent Health, dealing magic damage per orb.




Focus for 8 seconds, tumbling away from the current target immediately and every third attack thereafter. After tumbling, become untargetable, shed negative effects, and the next attack deals physical dmaage.




Charges the farthest enemy, knocking aside and dealing magic damage to all enemies along the way. When the target is reached, deal magic damage and Stun them for 2 seconds.
4 Cost Champions
Some stats may differ due to the PBE balance patch.




Throw a lure a the current target. After a delay a shark emerges dealing magic damage to all enemies within 2 hexes, Stunning them for 1.5 seconds and knocking them back.




Transforms and gain Health and Attack Damage. Leap over the current target and konck back and Stun adjacent enemies for 1 seconds, dealing 100 magic damage.





Dash to the current target and deal physical damage. If this kills the target, cast again immediately at the enemy with the highest mana.




Passive: Attack speed is always 0.85. Convert 1% bonus Attack Speed into 0.8% Attack Damage. Every fourth shot deals physical damage.




Passive: After the first takedown, gain 50% bonus Attack Speed. After a second takedown, swap to the rocket launcher, causing attacks to deal bonus magic damage to all enemies in a small area.




Dash and gain shields. Then, deal 100 magic damage to adjacent enemies.
Every third cast, launch a wave of energy that deals magic damage.




Toss 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds) it explodes, dealing damage to nearby enemies and slowing their movement speed for 3 seconds.




Burns a path between the two enemies most distant from one another, first dealing maximum Health in magic damage, then 1 second later dealing magic damage in an explosion along the same path.




Deal magic damage to nearby enemies over 3 seconds. The first time each enemy is hit, Stun them for 2 seconds.
5 Cost Champions
Some stats may differ due to the PBE balance patch.




Launches fighters that fly out to random enemies, dealing magic damage and draining mana, then return. Subsequent casts launch all returned fighters, plus 2 additional.




Freeze all units in time before attacking 5 times dealing bonus magic damage. Each strike targets the highest Attack Speed enemy and Chills them for 1.5 seconds.
Chill: Reduce Attack Speed by 30%





Call down 1 orbital strike(s) on the current target. After 2 seconds, deal magic damage to all enemies within 3 hexes.




Summons 5 tornados which fly forward in a large cone. Allies hit gain Attack Speed for 5 seconds, Enemies hit are Stunned for 1.5 seconds.




Polymorph the 2 nearest enemies for 2 seconds, Stunning them and causing them to hopaimlessly. Polymorphed enemies take 5% additional damage from all sources.




Toss a lantern towards random unit(s) on your bench, pulling onto the battlefield with bonus Mana. Traits are unaffected.




Fires a drill toward the farthest enemy and reel in the first enemy hit over 3 seconds. Once reeled in, repeatedly deal 2000 true damage very quickly until they die. After his first successful cast, the Mana cost of this ability is reduced.




Summon meteors to strike random enemies in place of normal attacks for 6 seconds. Meteors deal magic damage upon impact and if they kill their target, all adjacent enemies take magic damage and are Stunned for 1.5 seconds.
Portals
* some contents may be different.
Treasure Trove
Cytes, Terrabursters, Infiltrators, and Arcraptors (PvE encounters) rodgergrant extra loot.
Plunder Planet
All champions have a chance to drop a coin, especially the first ones to fall.
The Big Bang
Players receive a free reroll each round, a Tactician's Crown when Stage 3 begins, and extra loot from monsters. Free rerolls cannot be saved up.
The Neekoverse
All players receive two free Champion Duplicators at the start of the game.
Trade Sector
All players receive one free reroll per round. Free rerolls cannot be saved up.
Manatee's Delight
All players receive a free spatula at the start of the game.
Superdense Galaxy
Receive a free Tactician's Crown at the start of stage 3.
Galactic Armory
All players start with 3 component items.
Star Cluster
1, 2, and 3 cost units on carousels have two stars.
Item
* some contents may be different.

Enjoy <Set 3.5: Return to the Stars> with LoLCHESS!

Set 3.5: Return to the Stars
