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Check out the details on LoLCHESS.GG!
You can play TFT set 4.5: Festival of Beasts starting with Patch 13.4(Jan 23rd)
If you want to experience the set even earlier you can join PBE.
The Prismatic stage effect from the popular traits of Fate: Festival of the beast has been added.
Some synergies are difficult to achieve, but when you do, the powerful synergy effects make for a highly satisfying gaming experience.
Chosen champions give +1 to one of their traits.
Chosen champions appear in every fourth shop, even if you already have one on the board or bench.
You won’t be able to buy them unless you sell your old one. When a Chosen champ is purchased, they will already be at a 2-star level and cost accordingly.
When you pass on a Chosen champion, you won’t see that champion again for a few rounds.
The first few Dragonsoul allies to take damage in combat receive the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 40% of the target's max Health in magic damage.
On death, this blessing passes to the closest Dragonsoul ally without a blessing.
(3) 1 Blessing; 40% Attack Speed and Ability Power
(6) 3 Blessing; 70% Attack Speed and Ability Power
(9) 6 Blessing; 140% Attack Speed and Ability Power
(1) When Sett first drops below 40% Health, he leaves combat to start doing sit-ups. Each sit-up restores 15% of his maximum Health and gives him 40% Attack and Move Speed. If he reaches full Health he returns to combat Pumped Up: all of his attacks and spells deal true damage. If all of his allies die, he will immediately return to combat.
Innate: Leap to the enemy backline when combat starts.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) 25% Crit. Chance and 10% Crit. Damage
(4) 55% Crit. Chance and 30% Crit. Damage
(6) 90% Crit. Chance and 50% Crit. Damage
After a brief delay, cause the ground under the enemy with the highest current Health to erupt in flames, dealing magic damage to enemies within a 1-hex radius. Enemies caught in the epicenter are Stunned for 1.5 seconds.
Chosen Effect: +20 Ability Power
Gain a Shield over 4 seconds and summon 4 orbs to orbit. These orbs explode for magic damage when they hit an enemy, refreshing the Shield when the final orb explodes.
Chosen Effect: +150 Health, +15 Ability Power
Transform into a spider, gaining maximum Health. Spider Form attacks heal her and Mana Reave the target.
Mana Reave: increase maximum Mana until the next cast
Chosen Effect: +300 Health
Enter a defensive stance for a few seconds, becoming immune to damage and enemy spell effects. Afterwards, strike, dealing magic damage to a nearby enemy and Stunning them for 2 seconds.
Chosen Effect: +10% Attack Damage, +10 Ability Power
Spin for 4 seconds, dealing magic damage to nearby enemies and reducing incoming magic damage by 80% over the duration.
Chosen Effect: +200 Health, +10 Ability Power
Smash the ground, sending a shockwave towards the current target that deals magic damage to enemies hit and Chills them for 3 seconds.
Chill: Reduce Attack Speed by 50%
Chosen Effect: +300 Health
Withers the enemy with the highest percent Health, dealing magic damage over 5 seconds, Chilling them, and slowing their movement speed by 50% for the duration.
Chill: Reduce Attack Speed by 50%
Chosen Effect: +200 Health, +10 Ability Power
Throw a javelin at the farthest enemy, dealing magic damage plus 80% more for each hex traveled.
Chosen Effect: +10% Attack Speed, +10 Ability Power
Take reduced damage from all sources.
Chosen Effect: +300 Health
Gain Attack Speed and attacks deal bonus magic damage for 3 seconds.
Chosen Effect: +10% Attack Damage, +10% Attack Speed
Throw 3 cards in a cone toward the current target, dealing magic damage to each enemy they pass through.
Chosen Effect: +20 Ability Power
Slam the target with a staff, dealing physical damage and Stunning them for 1.5 seconds.
Chosen Effect: +150 Health, +10% Attack Damage
Strike forward 2 hexes, dealing physical damage to enemies hit. If 2 enemies wouldn't be hit by this, attempt to dash to a better position.
Chosen Effect: +15% Attack Damage, +15 Crit. Chance
Blast a cone of fire, dealing magic damage to enemies in front, then gain a Shield for 8 seconds.
Chosen Effect: +200 Health, +15 Ability Power
Gain Durability in the currently facing direction for 4 seconds.
Chosen Effect: +350 Health
Shield the lowest-Health allies for 4 seconds. Shielded allies also gain bonus Attack Damage for that duration.
Chosen Effect: +200 Health, +15% Attack Speed
Throw a standard near the farthest enemy and pull towards it with a lance, dealing magic damage to enemies passed through, Stunning them for 1 second.
Chosen Effect: +100 Health, +20 Ability Power
Dodge all incoming attacks for 2 seconds, then strike all nearby enemies, dealing magic damage and Stunning them for 1.5 seconds.
Chosen Effect: +300 Health
Transform a low-Health ally into a giant that Stuns nearby enemies for 1 second. Giant allies gain bonus Health for the rest of combat.
Chosen Effect: +15 Ability Power, +10% Attack Speed
Cause the ground beneath the target to erupt, knocking them up, Stunning them for 3 seconds, and dealing magic damage.
Fabled Bonus: Also gain a shield that gives 50% Durability for 5 seconds.
Durability: Reduce damage received
Chosen Effect: +200 Health, +20 Magic Resist
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns, dealing magic damage to all enemies it passes through and Stunning them for 2 seconds.
Chosen Effect: +150 Health, +15 Armor, +15 Magic Resist
Dash to the furthest enemy within attack range, Disarming all units passed through for 2.5 seconds, and Taunting the target.
Create a Shield for 4 seconds.
Disarm: Target cannot attack
Chosen Effect: +150 Health, +15 Armor, +15 Magic Resist
Fire a dart that explodes into a cloud of spores, poisoning nearby enemies in 1-hex area. Poisoned enemies take over 2.5 seconds and are Blinded for 2.5 seconds.
Blind: Attack might miss
Chosen Effect: +15 Ability Power, +10% Attack Speed
Deal magic damage to all enemies in a cone toward the current target and Sunder them for 8 seconds.
Sunder: Reduce Armor
Chosen Effect: +200 Health, +15% Attack Damage
Deal damage to the target. All allies within 2-hex radius are healed for 50% of the damage dealt.
Chosen Effect: +300 Health, +10 Ability Power
Innate: At the start of combat, jumps to the enemy backline.
Passive: Every third attack deals bonus magic damage and steals 30% of the target's current Attack Damage.
Chosen Effect: +15% Attack Damage, +10% Attack Speed
Throw kunai at the current target, dealing magic damage.
Chosen Effect: +200 Health, +20 Ability Power
Dunk the current target, dealing magic damage. While dunking, become Unstoppable. If the target dies, immediately cast again, dealing reduced damage.
Chosen Effect: +150 Health, +20 Ability Power
Launch a storm of blades in a line at the current target, dealing magic damage and Disarming enemies for 2.5 seconds.
Disarm: Target cannot attack
Chosen Effect: +400 Health
Passive: Spears remain in the target, each dealing 4% of the target's max Health when removed. Spears are removed when doing so would kill the target.
Chosen Effect: +15% Attack Speed, +15 Ability Power
Channel for 2.5 seconds, throwing knives at 4 enemies in a 2-hex radius, dealing magic damage over the duration and applying Wound for 5 seconds.
Wound: Reduce healing received by 50%
Chosen Effect: +200 Health, +15 Ability Power
Summon a storm for 3 seconds, calling down lightning bolts on all enemies every 0.5 second, dealing magic damage over the duration. Each enemy struck by 3 lightning bolts is Stunned for 1.5 seconds.
Chosen Effect: +200 Health, +15 Ability Power
Deal magic damage and applying Wound for 5 seconds, while leaping away.
Wound: Reduce healing received by 50%
Chosen Effect: +30 Ability Power
Throw a seed at a random target that explodes for magic damage 3 times. Each explosion affects a bigger area than the last.
Fabled Bonus: The third explosion is empowered, dealing 150% bonus damage.
Chosen Effect: +15 Ability Power, +10% Attack Speed
Bite the target, dealing magic damage. If the target has less Health, deal an additional 50% and convert it to true damage.
Chosen Effect: +400 Health
Dash away from the current target and transform into a dragon, gaining bonus Health and Attack Damage. Attacks gain 3 range that deal bonus magic damage over 2 seconds.
Chosen Effect: +400 Health
Rally allies within 2 hexes, granting them Attack Speed for 5 seconds.
Gain 100% bonus Attack Damage for the duration.
Chosen Effect: +15% Attack Damage, +20 Crit. Chance
Blast the enemy with the lowest Health, dealing magic damage.
If the target dies, permanently gain 1 Ability Power.
Chosen Effect: +15 Ability Power, +15% Attack Speed
Dash to the lowest-Health ally, healing for % of missing Health and granting Attack Speed for 5 seconds. Repeat this on the farthest ally.
Chosen Effect: +30 Ability Power
Pull in 2 of the farthest enemies, then slam the ground in front, dealing magic damage in a 1-hex radius.
Chosen Effect: +500 Health
Breathe lightning in a line toward the farthest enemy, dealing magic damage and Overcharging all enemies hit for 10 seconds.
If an enemy is already Overcharged, consume the effect and deal 50% bonus magic damage.
Chosen Effect: +20 Ability Power, +10% Attack Speed
Rupture a 2.5-hex radius area around a random enemy, dealing magic damage and Stunning all enemies within for 2 seconds.
Fabled Bonus: Knock up ALL enemies on the board.
Chosen Effect: +30 Armor, +30 Magic Resist
Ascend, causing attacks to launch waves that deal bonus magic damage.
Chosen Effect: +15% Attack Speed, +10% Attack Damage, +10 Ability Power
Hallow the ground beneath a random target, dealing magic damage to enemies within 2.5-hex area over 5 seconds and reducing their Attack Damage.
Chosen Effect: +200 Health, +20 Ability Power
Gain Attack Speed, become Unstoppable, and cleave attacks in a cone dealing physical damage for the rest of combat.
Chosen Effect: +200 Health, +15% Attack Speed
Throw a giant firecracker at the closest enemy that explodes in a large circle after a 2 second delay. Enemies in the explosion take magic damage and are Stunned for 2 seconds.
Chosen Effect: +500 Health
Dash past the target, gaining a Shield and Taunting all adjacent enemies for 4 seconds.
Chosen Effect: +500 Health
Deal physical damage to the current target.
If this kills them, become Unstoppable and Untargetable while leaping to the lowest Armor enemy.
Chosen Effect: +25% Attack Damage
Spin in a line towards the most enemies possible within 4 hexes, dealing physical damage to enemies in the path and empowering the next 3 attacks to deal bonus physical damage.
Chosen Effect: +200 Health, +15% Attack Damage
Leap into the air and become Untargetable and Invulnerable, throwing a fan of 9 feather daggers in a cone towards the current target that deal physical damage to enemies they pass through.
After a brief delay, recall feathers, striking enemies hit for magic damage per feather.
Chosen Effect: +20% Attack Damage, +20 Ability Power
Call forth a wall of soldiers that charge through the current target, dealing magic damage and slowing all enemies hit for 3 seconds. Enemies nearby are knocked back, while enemies farther away are Stunned for 1.5 seconds.
Chosen Effect: +15 Ability Power, +15% Attack Speed
Punch the target, dealing magic damage, knocking them back to the edge of the battlefield, and Stunning them. Enemies struck by the target take half damage and are also Stunned for 1 second.
If the target cannot be pushed back further, knock them out of the battlefield, removing them from combat.
If the target survives, dash to them.
Chosen Effect: +200 Health, +20% Attack Speed
Summon an elemental from behind the farthest enemy to travel toward Ornn, Chilling all enemies hit for 3 seconds and dealing magic damage.
If the elemental runs into Ornn, headbutt it, redirecting it toward another distant enemy, Stunning for 2 seconds and dealing magic damage to all enemies hit.
Chill: Reduce Attack Speed by 50%
Chosen Effect: +200 Health, +20 Armor, +20 Magic Resist
Dash away from the current target and become Unstoppable, gaining 100% dodge chance and unleashing shots per second at 3 enemies within 2.5 hexes for 2 seconds. Each shot deals physical damage.
Chosen Effect: +20% Attack Damage, +20 Crit. Chance
Grab the target and slam them forward, dealing magic damage of their max Health and magic damage of the slammed enemy's max Health to all other enemies in 3-hex area.
Chosen Effect: +600 Health
Transform into a dragon form for 6 seconds, gaining max Health and dealing magic damage each second to enemies.
While in dragon form, breathe fire in a cone in front every 2 seconds, dealing magic damage, burning enemies for 25% of their max Health as true damage over 10 seconds, and Wounding them for the duration.
Wound: Reduce healing received by 50%
Chosen Effect: +400 Health, +20 Ability Power
Strike along a path towards the current target, dealing split between all enemies hit. Enemies hit are marked for death and are Sundered and Shredded for 8 seconds.
This Ability becomes "Unforgotten" until no enemies are marked for death.
Unforgotten (10 mana): Dash to the lowest-Health enemy marked for death, dealing magic damage, increased based on missing health.
Sunder: Reduce Armor
Shred: Reduce Magic Resist
Chosen Effect: +200 Health, +15 Ability Power
Place a protective Time Rune on 2 allies with the lowest Health (excluding self). If they die, they resurrect after 3 seconds with Health and shed all negative effects. After resurrecting, they gain Attack Speed for the rest of combat.
Chosen Effect: +200 Health, +20% Attack Speed
* Some stats may differ due to the PBE balance patch.
Gain a Assassin Emblem, an Edge of Night, and a Pyke.
Gain a Brawler Emblem, a Bloodthirster, and a Vi.
Gain a Cultist Emblem, a Sunfire Cape, and a Pyke.
Gain a Divine Emblem, a Quicksilver Sash and a Jax.
Gain a Dragonsoul Emblem, an Ionic Spark, and a Braum.
Gain a Duelist Emblem, a Titan's Resolve, and a Jax.
Gain an Elderwood Emblem, a Warmog's Armor, and a Rakan.
Gain an Enlightened Emblem, a Spear of Shojin, and a Janna.
Gain a Fortune Emblem, a Gargoyle Stoneplate, and an Annie.
Gain a Keeper Emblem, a Morellonomicon, and a Jarvan IV.
Gain a Mage Emblem, a Jeweled Gauntlet, and a Lulu.
Gain a Slayer Emblem, a Hand of Justice, and a Zed.
Gain a Spirit Emblem, a Nashor's Tooth, and a Teemo.
Gain a Syphoner Emblem, an Adaptive Helm, and a Vladimir.
Gain a Vanguard Emblem, a Bramble Vest, and a Nautilus.
Gain a Warlord Emblem, a Sterak's Gage, and a Vi.
Gain a Cultist Emblem and a Pyke.
Gain an Assassin Emblem and a Pyke.
Gain a Brawler Emblem and a Vi.
For every Gold above 40 that you have during planning, Galio permanently gains 5 health, up to 600. Gain a Twisted Fate and Pyke.
Gain a Divine Emblem and a Jax.
When Ascended, Divine units also gain 10% Attack Speed. Gain a Nasus.
Gain a Dragonsoul Emblem and a Braum.
Gain a Duelist Emblem and a Jax.
Gain an Elderwood Emblem and a Rakan.
Gain an Enlightened Emblem and a Janna.
Your Executioners execute enemies below 10% health. Executions have a 15% chance to drop 1 gold. Gain a Kindred.
Gain a Yasuo and Yone. This Yone cannot be fielded until Stage 5 or when Yasuo gains 30 kills, whichever comes sooner.
Gain a 2-star Wukong, your strongest Wukong is Fabled. When Fabled activated and 3-Starred, Wukong restores his past glory.
Gain a Fortune Emblem and an Annie.
Elderwood units gain 100 Maximum Health (caps at 500) for each round they have stayed in their initial hex. Gain a Maokai and a Lulu.
Gain a Keeper Emblem and a Jarvan IV.
Sharpshooters bounce 1 extra time for 40% of original damage. Gain a Tristana and Teemo.
Gain a Mage Emblem and a Lulu.
When Fortune is active, gain a helpful Money Sprout that aids you in combat or drops gold depending on if it is in the front or back row. Gain a Tahm Kench and Annie.
After 8 seconds of combat, the Dragon strikes the board, dealing 20% of max Health in magic damage to enemies and granting all allies 12% Attack Speed for the rest of combat. Gain a Tristana and a Braum.
Gain a Slayer Emblem and a Zed.
When your Slayers take or deal damage, they gain 2 stacking Armor and Magic Resistance for the rest of combat (max: 25 stacks). Gain a Pyke and a Zed.
Gain a Spirit Emblem and a Teemo.
Gain a Syphoner Emblem and a Vladimir.
Gain a Vanguard Emblem and a Nautilus.
Gain a Warlord Emblem and a Vi.
* Some stats may differ due to the PBE balance patch.
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