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Check out the details on LoLCHESS.GG!

You can play TFT Set 5.5: Dawn of Heroes from Patch 14.19 (Sep 25th) to Patch 14.21.
If you want to experience the set even earlier you can join PBE.


It's a new way to be rewarded for both your skill and the way you play TFT.
Each time players reach a new rank, they will earn free rewards in-game.
You can earn Strategy Points after every game and progress through the ranks, from Apprentice to Visionary.


As you rank up, you can learn new skills, which allow you to earn additional Strategy Points in each game.
Find the skills that suit your style and appeal to you.
When 2 allied champions have died, the Monstrosity will rise from its grave. The Monstrosity receives bonus Health and Attack Damage based on the stage number and allied Abomination champions' star levels.
The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
(3) 900 Health, 70% Attack Damage
(4) 1500 Health, 90% Attack Damage
(5) 2000 Health, 110% Attack Damage
Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.
(2) 20 Attack Damage and Ability Power
(4) 40 Attack Damage and Ability Power
(6) 60 Attack Damage and Ability Power
(8) 120 Attack Damage and Ability Power
Redeemed champions have increased Armor, Magic Resist, and Ability Power. When they die, their bonus is split among remaining Redeemed allies.
(3) 20 Armor & Magic Resist, 30 Ability Power
(6) 30 Armor & Magic Resist, 55 Ability Power
(8) 40 Armor & Magic Resist, 65 Ability Power
(10) 100 Armor & Magic Resist, 150 Ability Power
At the start of combat, the Sentinel with the most items (ties broken by highest Attack Speed) gains a shield that grants stacking Attack Speed. When it is destroyed or expires, it will bounce to the ally with the lowest percent Health and renew. The Attack Speed bonus persists between shield bounces.
(3) 175 Shield, +20% Attack Speed, 4 sec duration@Time@ sec duration
(6) 1200 Shield, +100% Attack Speed, 3 sec duration
(8) 1600 Shield, +180% Attack Speed, 2 sec duration
(10) 2400 Shield, +800% Attack Speed, 1 sec duration
Innate: When combat starts, Assassins leap to the enemy backline.
Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) +20% Crit Chance and +10% Crit Damage
(4) +40% Crit Chance and +20% Crit Damage
(6) +75% Crit Chance and +35% Crit Damage

Drunken RageGragas drinks from his cask, granting him damage reduction for 4 seconds, and causing his next attack to deal bonus magic damage.

PierceKalista hurls a spear towards the farthest enemy, dealing physical damage to the first enemy it hits. If it kills an enemy, the spear continues and will deal any excess damage to the next enemy it hits.

Taste their FearKha'Zix slashes the nearest enemy, dealing magic damage. If the enemy has no adjacent allies, this damage is increased.

Violent TendenciesPassive: Kled deals 200% of his Attack Damage every 4th attack.
Kled enters combat on Skaarl, granting himself a shield. When the shield is broken Kled dismounts, becoming untargetable briefly, gaining Attack Speed.

Solar BarrierLeona creates a barrier around herself, reducing all incoming damage for 4 seconds.

Berserker RagePassive: Olaf gains Attack Speed for each 1% of missing Health, and his attacks heal him.

Buckler TossPoppy throws her buckler at the farthest enemy, dealing magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.

Last EmbraceSenna launches black mist toward the farthest enemy. The first enemy hit along the path is stunned, and all nearby enemies are dealt magic damage.

Feral InstinctUdyr swaps between Turtle and Tiger stance with each cast, gaining the following benefits:
Turtle: Gain a Health shield for 4 seconds.
Tiger: Strikes 3 times quickly with his next attack as physical damage.

Silver BoltsPassive: Vayne's third attack on a target deals bonus true damage on-hit.

TransfusionDeal magic damage to the current target and Heal Health.

Arcane BombZiggs throws an arcane bomb at his target, dealing magic damage.

SearLaunch a ball of fire at the nearest non-seared enemy, searing them for magic damage over 12 seconds. Seared enemies are Shredded.

Spirit of DreadHecarim creates an aura around himself. Each enemy within the aura takes magic damage and heals Hecarim over the duration.

Defiant DanceIrelia surrounds herself with blades for 4 seconds and gains damage reduction, increasing by 10% each time she attacks, up to 80%. When the effect ends she strikes her target as magic damage.

Flame RushKennen engulfs himself in flame, dashing behind his target, then to the farthest enemy. Enemies he passes through are zapped dealing magic damage and stunning them.

Anchor SlamNautilus causes the ground beneath his target to erupt, knocking them up, stunning them, and dealing magic damage. Enemies adjacent to the target receive 50% of this effect.

Phantom UndertowPyke leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, the phantom returns to Pyke, dealingmagic damage and stunning all enemies it passes through.

Fury of the NorthSejuani signals Bristle to charge, dealing magic damage and stunning her target. She then gains Frost Armor, granting her Armor and Magic Resist for 4 seconds.

HaymakerAfter a brief wind up, Sett punches forward in a cone, shredding flat Armor for 10 seconds (stacks) and dealing physical damage to all enemies in the area.

EquinoxSoraka calms the area around the enemy with the highest current percent Mana, dealing magic damage to all enemies hit and increasing the cost of their next Ability by 35%.

Force of WillSyndra grabs the nearest enemy and flings them towards the farthest enemy, dealing magic damage to all nearby enemies upon impact and stunning the thrown target.

Death SentenceThresh hooks his farthest enemy with his chain scythe, dealing magic damage and pulling them toward himself.

Rocket JumpTristana leaps away from enemies and gains Attack Speed for 4 seconds.

Holy ArrowsFires a hail of arrows two-hex radius around the current target, Enemies take physical damage. Varus and allies within the radius deal bonus magic damage on attack for the next 6 seconds.

Enchanted ArrowAshe fires an arrow at the farthest enemy, dealing magic damage to the first enemy hit and stunning them. If the arrow travels at least 5 hexes, the stun duration is doubled. Enemies within 1 hex receive 50% of these effects.

CrippleLee Sin slams the ground, dealing magic damage to nearby enemies and slowing their Attack Speed by 50% for 4 seconds.

WhimsyLulu enchants the units nearest to her. Enchanted allies gain bonus Attack Speed for 5 seconds. Enchanted enemies are stunned and transformed into a docile feline for 1.5 seconds, taking 20% increased damage. If there are less than 3 units nearby, Lulu will enchant herself.

Prismatic IlluminationLux launches her wand toward her farthest ally, then calls the wand back to her hand. The wand shields each ally in its path by for 3 seconds. Lux also empowers her next attack to deal an additional magic damage.

Make it RainMiss Fortune rains 4 waves of bullets down around her target, dealing magic damage to enemies in the area and reducing their incoming healing by 50% for 6 seconds.

Aspect of the CougarNidalee transforms into a cougar and leaps behind the lowest Health enemy.
While in cougar form, Nidalee gains Dodge Chance, Attack Speed, and her attacks become melee attacks that deal bonus magic damage every 4th attack.

Umbra BladesPassive: Every third attack, Nocturne slashes all adjacent enemies and heals himself for 100% of the damage dealt. If only one target is hit, Nocturne also increases his Attack Speed by 60% for 3 seconds.

ConsumeWillump bites his target, dealing magic damage. If Willump's target has less Health than he does before the bite, it deals an additional 50% damage and becomes true damage.

Gleaming QuillRakan launches a feather toward his target, dealing magic damage to the first enemy hit. Rakan then heals all nearby allies for % of their missing health, with an increased radius if the feather killed an enemy.

Blade of the DawnRiven empowers her blade, stunning nearby enemies for 1.5 seconds and dealing them magic damage. For the next 8 seconds, she gains bonus Attack Damage.

Burning BladeYasuo strikes his target, dealing magic damage. He then empowers his blade, gaining stacking bonus true damage on-hit for the rest of combat.

Grasping RootsZyra sends a surge of vines toward her farthest enemy, dealing magic damage and stunning all enemies they hit.

Dark VigilAphelios launches number of attacks, one at the target and the rest at the enemies, dealing physical damage to each.

MoonfallDiana calls forth moonlight, drawing in all nearby enemies, dealing magic damage and stunning them.

Spinning AxesPassive: Draven ignores 50% his target's Armor.
Draven starts spinning an axe, empowering his next attack to deal bonus physical damage. It will return to his original location after striking the target. If Draven catches it, he will empower the axe again.
Draven can spin up to 2 axes at a time.

CrowstormAfter a brief channel, Fiddlesticks teleports behind his target and summons a murder of crows for 5 seconds, dealing magic damage per second to all enemies within. Enemies that die within the flock extend its duration by 1 second and heal Fiddlesticks for 25% of their maximum Health.

Shield of DurandGalio charges the area around him for 2.5 seconds, taunting all enemies within while gaining damage reduction. Upon releasing the charge, Galio deals magic damage to all enemies within 3 hexes and heals for % of the damage blocked.

Daisy!Ivern summons his sentinel friend Daisy to fight with him. Daisy receives 100% of Ivern's Ability Power and immediately casts Shockwave upon arrival.
If Daisy is already in battle, Ivern increases her Ability Power and commands her to cast Shockwave again.

Empowered StrikeJax slams his target and gains stacking Attack Speed for the remainder of combat. Jax leaps to the nearest enemy if no target is in his Attack Range.

SoulflareKarma fires a burst of energy towards a random enemy's location that detonates upon impact, dealing magic damage to adjacent enemies, and reducing Karma's maximum Mana (down to a minimum of 10).
Karma empowers every third cast, causing it to launch 3 bursts of energy toward different targets instead of 1.

The CullingLucian faces the farthest enemy and fires shots in that direction for 4 seconds, dashing on occasion to keep hitting enemies. Each shot hits deals physical damage and magic damage. Lucian also fires extra shots based on his Attack Speed.

Attract and RepelRell leaps into the air and creates a tether between herself and her farthest ally. When she lands, the tether breaks, stunning all nearby enemies in its path. This effect also grants a Health shield for 4 seconds to nearby allies in the same area.

Lifeform Disintegration RayVel'Koz channels a ray of energy for 3 seconds toward the enemy nearest the center of the battlefield, dealing magic damage over the duration. The beam widens as Vel'Koz channels, and he will pivot if there are no enemies in the area.

Heroic SwingPassive: Akshan's attacks reduce the target's Armor by 50%.
Active: Akshan launches his grappling hook and swings untargetably toward the farthest enemy, gaining Attack Speed for 4 seconds. Akshan will continue to attack the nearest enemy at double his Attack Speed while swinging.

God-Lion's JusticeGaren calls down a sword that strikes a large area around his target, dealing magic damage and reducing their Magic Resist by 50% for 8 seconds.
Garen gains a shield for 5 seconds.

Skip 'N SlashGwen dashes around her target and performs 3 rapid scissor snips in a cone in front of her, each dealing magic damage. Snips steal Armor and Magic resist from their target. Gwen will perform double the snips in every other cast.

Upgrade!!!Heimerdinger empowers his Baby Dragon's next attack. The Baby Dragon's overcharged attack launches 3 fireballs across the battlefield, dealing magic damage and burning enemies for 18% of their maximum Health as true damage over 6 seconds, reducing healing by 50% for the duration.
If Heimerdinger does not have a Baby Dragon, this Ability will create one instead.

Divine AscentPassive: Kayle ascends every N seconds. Each bonus stacks with the one before, until she is fully ascended.
1st: Attacks deal bonus true damage.
2nd: Attacks explode around the target dealing her Attack Damage and bonus true damage to adjacent enemies.
3rd: Every 12th attack grants Kayle immunity to damage for 1 second.
4th: Attacks cause swords to rain down around the target, dealing magic damage.

Teemo's CrueltyTeemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50% for 3 seconds.

Sovereign's DominationViego corrupts the soul of his target for 5 seconds, stunning them and dealing magic damage, increasing 50% each second. Viego will be interrupted if he is stunned, and Viego's allies prefer not to target his victim during soul corruption.
If his victim dies, they are resurrected at full Health to fight for him, but they lose health per second. Resurrected enemies receive the Trait bonuses of Viego's team instead of their own.

DoombringerVolibear leaps toward his target, then slams the ground in a large area around him. This effect knocks up and stuns enemies, dealing magic damage. This damage is doubled against shielded targets.
* Some stats may differ due to the PBE balance patch.

Gain an Abomination Emblem, a Titan's Resolve, and a Brand.

Gain an Assassin Emblem, a Last Whisper, and a Khazix.

Gain an Brawler Emblem, a Bramble Vest, and a Sett.

Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.

Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.

Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.

Gain a Draconic Emblem, an Archangel Staff, and a Zyra.

Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.

Gain a Hellion Emblem, a Morellonomicon, and a Kennen.

Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.

Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.

Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.

Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.

Gain a Mystic Emblem, an Ionic Spark, and a Lulu.

Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.

Gain a Ranger Emblem, a Deathblade, and a Varus.

Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.

Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.

Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.

Gain a Sentinel Emblem, a Giant Slayer, and a Senna.

Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.

Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.

Gain an Abomination Emblem and a Brand.

Gain an Assassin Emblem and a Khazix.

Gain an Brawler Emblem and a Sett.

Gain a Cannoneer Emblem and a Tristana.

Gain a Cavalier Emblem and a Hecarim.

Gain a Dawnbringer Emblem and a Gragas.

Gain a Draconic Emblem and a Zyra.

Gain a Forgotten Emblem and a Vayne.

Gain a Hellion Emblem and a Kennen.

Gain a Invoker Emblem and a Syndra.

Gain a Ironclad Emblem and a Nautilus.

Gain a Knight Emblem and a Thresh.

Gain a Legionnaire Emblem and an Irelia.

Gain a Mystic Emblem and a Lulu.

Gain a Nightbringer Emblem and a Sejuani.

Gain a Ranger Emblem and a Varus.

Gain a Redeemed Emblem and a Syndra.

Gain a Renewer Emblem and a Soraka.

Gain a Revenant Emblem and a Nocturne.

Gain a Sentinel Emblem and a Senna.

Gain a Skirmisher Emblem and an Olaf.

Gain a Spellweaver Emblem and a Brand.

Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.

The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.

For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost.

Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.

Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.

Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.

Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. Reduces Thresh’s maximum mana by 60.

Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.

Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.

Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.

Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.

Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by 10. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy.

Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp.

Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.

Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.

Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
* Some stats may differ due to the PBE balance patch.
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