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SET 10 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
10,000 IQ
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko.
Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko.
A Magic Roll
Roll 3 dice. Gain rewards based on their total.
Roll 3 dice. Gain rewards based on their total.
All That Shimmers
Choose a gold-generating Artifact items and gain a Magnetic Remover.
Choose a gold-generating Artifact items and gain a Magnetic Remover.
All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Alter Ego
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.
Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.
After 15 seconds of combat, your units gain 60% Damage Amp.
BRB
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils.
Bad Luck Protection
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves.
Big Friend II
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Bigger Shot
Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.
Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa.
Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blinged Out
Your True Damage champions gain 60 Health and 6% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.
Your True Damage champions gain 60 Health and 6% Attack Speed for each item they are holding. Gain a Yasuo and a Senna.
Board of Directors
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana.
Bounty Hunters
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.
Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira.
Bronze For Life I
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Bulky Buddies II
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds.
Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Capacitor
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Implant
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Cower, Weaklings!
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer.
Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.
Cutpurse
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar.
Cyberdeck
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.
On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri.
Cybernetic Bulk II
Your champions holding an item gain 300 health.
Your champions holding an item gain 300 health.
Cybernetic Implants II
Your champions holding an item gain 120 Health and 20% Attack Damage.
Your champions holding an item gain 120 Health and 20% Attack Damage.
Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Divine Ascension
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana.
Do It for the Fans
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.
Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar.
Double the Funk
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.
Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas.
Dummy With A Gun
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Emotional Connection
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.
Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex.
Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Expose Weakness
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch.

(Shred: reduce Magic Resist, Sunder: reduce Armor)
Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch.

(Shred: reduce Magic Resist, Sunder: reduce Armor)
Flatline
Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.
Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Freestyling
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons.
Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Fleece
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.
Golden Fleece+
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold.
Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.
When an enemy dies, the nearest ally is healed for 400.
Health is Wealth II
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing.
Heartthrobs
Keep 25% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.
Keep 25% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios.
Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Presence
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.
Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Hostile Takeover
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.
Hunter Killer Missile
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner.
Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Insert Coin
Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.
Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed.
Investment Strategy I
Your champions gain 7 permanent max health per interest you earn.
Your champions gain 7 permanent max health per interest you earn.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.
Keep Your Friends Close
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius.
Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.
Lethal Rerouting
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco.
Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Live for Danger
Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.
Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Manaflow II
Your units that start combat in the back row gain 3 additional Mana per attack.
Your units that start combat in the back row gain 3 additional Mana per attack.
Memory Bank
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health.
Mesmerizing Performance
K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa.
K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa.
Metalheads
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.
Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar.
Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.
NO SCOUT NO PIVOT
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.
New High Score
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy.
Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy.
Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
One For All II
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.
Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Pair of Fours
If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Party Starters
Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers.
Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Polished Chrome
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee.
Portable Forge
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Power Leveling
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi.
Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Your team gains 8% Attack Speed now. Each round after, they gain 1% more.
Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Raise the Tempo
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.
When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine.
Ramping Rhythm
Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna.
Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna.
Rap Queen
The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali.
The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali.
Rave Festival
Disco Balls cast the selected EDM champion's Ability at 65% effectiveness. Gain a Jax and a Nami.
Disco Balls cast the selected EDM champion's Ability at 65% effectiveness. Gain a Jax and a Nami.
Reactive Shell
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Reinforcing Skeleture
Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.
Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.
Remember Your Roots
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.
Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Retro Gamers
Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen.
Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen.
Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Shield Bash
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen.
Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen.
Shop Glitch
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Speed Kills
Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw.
Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Starry Night
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Chances increase with player level.
Starry Night+
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold.
Chances increase with player level.
Submit to the Pit
Combat Start: For each adjacent ally, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar.
Combat Start: For each adjacent ally, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Support Spire
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.
Tagging Spree
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
That's Jazz, Baby!
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits.
3: 20 max Health
5: and 2% Attack Speed
7: and 2% Attack Damage and 2 Ability Power
Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits.
3: 20 max Health
5: and 2% Attack Speed
7: and 2% Attack Damage and 2 Ability Power
The Band Is All Here
When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch.
When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch.
The Chug Bug
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Chug Bug+
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.
The Ol' Razzle Dazzle
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.
The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.
Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.
For the next 3 players eliminated, choose one of their completed items to keep.
Too Big to Fail
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.
On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas.
Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Trait Tracker
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.
Transference
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee.
Transistor
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.
When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax.
Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri.
Trifecta I
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Gain a random 2-star two-cost and 2 random 2-star one-cost champions.
Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Worth the Wait
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
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