DAK.GG
SET 15 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves I 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 2-1 3-2 4-2 Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
Big Friend I 3-2 4-2 Your units that start combat next to an ally with over 1750 Health gain 9% Durability. | Your units that start combat next to an ally with over 1750 Health gain 9% Durability. |
Branching Out+ 3-2 Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Dummify 3-2 Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. |
Eye For An Eye+ 3-2 Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: ? | Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: ? |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
Firesale 3-2 Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
Glass Cannon I 3-2 4-2 Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Collector I 3-2 4-2 For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Lategame Specialist 3-2 When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lit Fuse 3-2 4-2 Units that start in the back two rows split 60 total Mana after 6 seconds of combat. | Units that start in the back two rows split 60 total Mana after 6 seconds of combat. |
Lunch Money 2-1 3-2 Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
Pandora's Bench 2-1 3-2 4-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Placebo+ 3-2 Your team gains 1% Attack Speed. Gain 15 gold. | Your team gains 1% Attack Speed. Gain 15 gold. |
Preparation I 2-1 3-2 Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Recombobulator 3-2 Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
Restart Mission 3-2 Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
Rigged Shop+ 3-2 Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
Rolling For Days I 3-2 4-2 Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Second Wind I 2-1 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny+ 3-2 Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
Stand United I 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Teaming Up I 3-2 4-2 Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Titanic Titan 2-1 3-2 Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
A Golden Quest 3-2 The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. |
A Magic Roll 3-2 Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
Adaptive Style 2-1 3-2 4-2 On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. | On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. |
All That Shimmers+ 3-2 Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
Another One!+ 3-2 4-2 The next completed item you make grants another copy of it. Gain 1 component. | The next completed item you make grants another copy of it. Gain 1 component. |
Ascension 3-2 4-2 After 15 seconds of combat, gain 60% Damage Amp. | After 15 seconds of combat, gain 60% Damage Amp. |
Backup Dancers 3-2 4-2 Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. |
Best Friends II 2-1 3-2 4-2 Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
Big Friend II 3-2 4-2 Your units that start combat next to an ally with over 1750 Health gain 12% Durability. | Your units that start combat next to an ally with over 1750 Health gain 12% Durability. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I 3-2 4-2 Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Blood Rage 3-2 4-2 Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. |
Bronze For Life I 3-2 4-2 Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Care Package 3-2 Now and at the start of the next 2 stages, receive a care package with loot and 3 gold. | Now and at the start of the next 2 stages, receive a care package with loot and 3 gold. |
Class President 2-1 3-2 4-2 Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina | Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. |
Cybernetic Uplink II 3-2 4-2 Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Dazzling Display 2-1 3-2 4-2 Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. | Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. |
Deepening Shadows 2-1 3-2 4-2 At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. | At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. |
Epoch+ 3-2 Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Explosive Growth 3-2 At the start of the next 4 rounds, gain 8 XP. | At the start of the next 4 rounds, gain 8 XP. |
Forward Thinking 3-2 Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: ? |
Game Plan 2-1 3-2 Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. | Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. |
Glass Cannon II 3-2 4-2 Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
Gold Destiny+ 3-2 Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
Golden Guillotine 2-1 3-2 4-2 Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. | Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. |
Golemify 3-2 Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
Grand Slam 2-1 3-2 4-2 Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. | Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 440. | When an enemy dies, the nearest ally is healed for 440. |
Heavy Is The Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. |
Hero 101 2-1 3-2 The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. | The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. |
Heroic Grab Bag+ 3-2 Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
Item Collector II 3-2 4-2 Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Know Your Enemy 3-2 4-2 Your team gains 10% Damage Amp. Gain 18% Damage Amp instead if you and your opponent have any of the same traits active. | Your team gains 10% Damage Amp. Gain 18% Damage Amp instead if you and your opponent have any of the same traits active. |
Last Second Save 2-1 3-2 4-2 The first time each ally falls below 35% Health, they restore 22% maximum Health. | The first time each ally falls below 35% Health, they restore 22% maximum Health. |
Learn From The Best 2-1 3-2 Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. | Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. |
Little Buddies 3-2 4-2 Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
Noble Sacrifice 3-2 4-2 When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Overheal 3-2 4-2 Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. | Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Piercing Sight 3-2 4-2 Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. | Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. |
Pilfer 2-1 3-2 4-2 Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Plot Armor 3-2 4-2 Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. | Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Power of Friendship 2-1 3-2 4-2 Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. | Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. |
Precise Shot 2-1 3-2 4-2 Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. | Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. |
Preemptive Protection 2-1 3-2 4-2 Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. | Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. |
Preparation II 2-1 3-2 Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Psychic Forge 2-1 3-2 Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. | Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Quiet Quitting 3-2 For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil. | For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil. |
Raid Boss 2-1 3-2 4-2 Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. | Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. |
Raining Gold+ 3-2 Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Ring The Bell 2-1 3-2 4-2 After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. | After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver 3-2 4-2 After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Slammin'+ 3-2 Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Spear's Will 2-1 3-2 4-2 Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Spirit Link 2-1 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Teacher's Council 2-1 3-2 4-2 Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. | Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. |
Tesla Coil 3-2 4-2 Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. |
The Darkness Within 2-1 3-2 4-2 The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. | The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. |
The God's Eye Opens 2-1 3-2 4-2 Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. | Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. |
The Strongest Survive 2-1 3-2 4-2 Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. | Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage). |
Tiny Team 2-1 3-2 4-2 When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. | When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Tower Defense 2-1 3-2 Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trifecta I 3-2 4-2 Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Unceasing 2-1 3-2 4-2 Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. | Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. |
Vampiric Vitality 3-2 You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
Water Lotus I 3-2 4-2 Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. |
Bastion Circlet 3-2 4-2 Gain a Bastion Emblem, a Giant's Belt, and a Leona. | Gain a Bastion Emblem, a Giant's Belt, and a Leona. |
Battle Academia Circlet 3-2 4-2 Gain a Battle Academia Emblem and a Rakan. | Gain a Battle Academia Emblem and a Rakan. |
Belt Overflow 3-2 4-2 Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. | Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. |
Blazing Soul II 3-2 4-2 Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Bronze For Life II 3-2 4-2 Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% | Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% |
Buried Treasures III 2-1 3-2 Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Crystal Gambit Circlet 3-2 4-2 Gain a Crystal Gambit Emblem and a Janna. | Gain a Crystal Gambit Emblem and a Janna. |
Cybernetic Uplink III 3-2 4-2 Your champions holding an item gain 180 Health and restore 3 Mana per second. | Your champions holding an item gain 180 Health and restore 3 Mana per second. |
Duelist Circlet 3-2 4-2 Gain a Duelist Emblem, an Ashe, and a BF Sword. | Gain a Duelist Emblem, an Ashe, and a BF Sword. |
Edgelord Circlet 3-2 4-2 Gain an Edgelord Emblem, a Samira, and a Recurve Bow. | Gain an Edgelord Emblem, a Samira, and a Recurve Bow. |
Executioner Circlet 3-2 4-2 Gain an Executioner Emblem, an Akali, and a Sparring Gloves. | Gain an Executioner Emblem, an Akali, and a Sparring Gloves. |
Final Ascension 3-2 4-2 Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. | Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. |
Giant and Mighty 3-2 4-2 Your team gets larger, gaining 300 Health and +4% max Health. | Your team gets larger, gaining 300 Health and +4% max Health. |
Heavyweight Circlet 3-2 4-2 Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. | Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. |
Invested+ 3-2 Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. | Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. | Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. | Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. |
Juggernaut Circlet 3-2 4-2 Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. | Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. |
Luchador Circlet 3-2 4-2 Gain a Luchador Emblem and a Dr Mundo. | Gain a Luchador Emblem and a Dr Mundo. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Mess Hall 3-2 4-2 After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. | After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Prodigy Circlet 3-2 4-2 Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. | Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. |
Protector Circlet 3-2 4-2 Gain a Protector Emblem, a Neeko, and a Giant's Belt. | Gain a Protector Emblem, a Neeko, and a Giant's Belt. |
Quality Over Quantity 2-1 3-2 Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Refactor 3-2 4-2 Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Roll The Dice 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Sniper Circlet 3-2 4-2 Gain a Sniper Emblem, a Jinx, and a Recurve Bow. | Gain a Sniper Emblem, a Jinx, and a Recurve Bow. |
Sorcerer Circlet 3-2 4-2 Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. | Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. |
Soul Fighter Circlet 3-2 4-2 Gain a Soul Fighter Emblem and a Kalista. | Gain a Soul Fighter Emblem and a Kalista. |
Sponging 3-2 4-2 Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Star Guardian Circlet 3-2 4-2 Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
Strategist Circlet 3-2 4-2 Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. | Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. |
Supreme Cells Circlet 3-2 4-2 Gain a Supreme Cells Emblem and an Akali. | Gain a Supreme Cells Emblem and an Akali. |
Sword Overflow 3-2 4-2 Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. |
Tiny, but Deadly 3-2 4-2 Your team is 50% smaller, but moves and attacks 30% faster. | Your team is 50% smaller, but moves and attacks 30% faster. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Unlimited Power 3-2 4-2 Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Wand Overflow 3-2 4-2 Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Water Lotus II 3-2 4-2 Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |
Wraith Circlet 3-2 4-2 Gain a Wraith Emblem and a K'Sante. | Gain a Wraith Emblem and a K'Sante. |