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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves I
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
2-1
3-2
4-2
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Big Friend I
3-2
4-2
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Branching Out+
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Dummify
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.
Eye For An Eye+
3-2
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Gain a random component. For every 16 ally champions that die, gain another component (max 2).

Deaths Remaining: ?
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Firesale
3-2
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Glass Cannon I
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Collector I
3-2
4-2
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
3-2
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit Fuse
3-2
4-2
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Lunch Money
2-1
3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
Pandora's Bench
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Placebo+
3-2
Your team gains 1% Attack Speed. Gain 15 gold.
Your team gains 1% Attack Speed. Gain 15 gold.
Preparation I
2-1
3-2
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Recombobulator
3-2
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.
Restart Mission
3-2
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+
3-2
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Rolling For Days I
3-2
4-2
Gain 11 free Shop rerolls.
Gain 11 free Shop rerolls.
Second Wind I
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny+
3-2
Gain a random Silver Augment and 4 gold.
Gain a random Silver Augment and 4 gold.
Stand United I
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up I
3-2
4-2
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Titanic Titan
2-1
3-2
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
A Golden Quest
3-2
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic Roll
3-2
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Roll 3 dice. Gain rewards based on their total.

Reward: ???
Adaptive Style
2-1
3-2
4-2
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
All That Shimmers+
3-2
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Another One!+
3-2
4-2
The next completed item you make grants another copy of it. Gain 1 component.
The next completed item you make grants another copy of it. Gain 1 component.
Ascension
3-2
4-2
After 15 seconds of combat, gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
Backup Dancers
3-2
4-2
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Best Friends II
2-1
3-2
4-2
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Friend II
3-2
4-2
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blazing Soul I
3-2
4-2
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Rage
3-2
4-2
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Bronze For Life I
3-2
4-2
Your team gains 3% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 3% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Care Package
3-2
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
Now and at the start of the next 2 stages, receive a care package with loot and 3 gold.
Class President
2-1
3-2
4-2
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Cybernetic Uplink II
3-2
4-2
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dazzling Display
2-1
3-2
4-2
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Deepening Shadows
2-1
3-2
4-2
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
Epoch+
3-2
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Explosive Growth
3-2
At the start of the next 4 rounds, gain 8 XP.
At the start of the next 4 rounds, gain 8 XP.
Forward Thinking
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.

Incoming Gold: ?
Game Plan
2-1
3-2
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Glass Cannon II
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Gold Destiny+
3-2
Gain a random Gold Augment and 6 gold.
Gain a random Gold Augment and 6 gold.
Golden Guillotine
2-1
3-2
4-2
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Golemify
3-2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.
Grand Slam
2-1
3-2
4-2
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 440.
Heavy Is The Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Hero 101
2-1
3-2
The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
Heroic Grab Bag+
3-2
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 9 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Item Collector II
3-2
4-2
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
3-2
4-2
Your team gains 10% Damage Amp.

Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
Your team gains 10% Damage Amp.

Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
Last Second Save
2-1
3-2
4-2
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Learn From The Best
2-1
3-2
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Noble Sacrifice
3-2
4-2
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
3-2
4-2
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Piercing Sight
3-2
4-2
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Plot Armor
3-2
4-2
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Power of Friendship
2-1
3-2
4-2
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Precise Shot
2-1
3-2
4-2
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
2-1
3-2
4-2
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Preparation II
2-1
3-2
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Psychic Forge
2-1
3-2
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Quiet Quitting
3-2
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.
Raid Boss
2-1
3-2
4-2
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Raining Gold+
3-2
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ring The Bell
2-1
3-2
4-2
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Slammin'+
3-2
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Spear's Will
2-1
3-2
4-2
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
2-1
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Teacher's Council
2-1
3-2
4-2
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Tesla Coil
3-2
4-2
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Darkness Within
2-1
3-2
4-2
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The God's Eye Opens
2-1
3-2
4-2
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Strongest Survive
2-1
3-2
4-2
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Tiny Team
2-1
3-2
4-2
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Tower Defense
2-1
3-2
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Unceasing
2-1
3-2
4-2
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Vampiric Vitality
3-2
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.
Water Lotus I
3-2
4-2
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Bastion Circlet
3-2
4-2
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Battle Academia Circlet
3-2
4-2
Gain a Battle Academia Emblem and a Rakan.
Gain a Battle Academia Emblem and a Rakan.
Belt Overflow
3-2
4-2
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Blazing Soul II
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life II
3-2
4-2
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Buried Treasures III
2-1
3-2
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Crystal Gambit Circlet
3-2
4-2
Gain a Crystal Gambit Emblem and a Janna.
Gain a Crystal Gambit Emblem and a Janna.
Cybernetic Uplink III
3-2
4-2
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Duelist Circlet
3-2
4-2
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Edgelord Circlet
3-2
4-2
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Executioner Circlet
3-2
4-2
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Final Ascension
3-2
4-2
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Giant and Mighty
3-2
4-2
Your team gets larger, gaining 300 Health and +4% max Health.
Your team gets larger, gaining 300 Health and +4% max Health.
Heavyweight Circlet
3-2
4-2
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Invested+
3-2
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Juggernaut Circlet
3-2
4-2
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Luchador Circlet
3-2
4-2
Gain a Luchador Emblem and a Dr Mundo.
Gain a Luchador Emblem and a Dr Mundo.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prodigy Circlet
3-2
4-2
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Protector Circlet
3-2
4-2
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Refactor
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Roll The Dice
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Sniper Circlet
3-2
4-2
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Sorcerer Circlet
3-2
4-2
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Soul Fighter Circlet
3-2
4-2
Gain a Soul Fighter Emblem and a Kalista.
Gain a Soul Fighter Emblem and a Kalista.
Sponging
3-2
4-2
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Star Guardian Circlet
3-2
4-2
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Strategist Circlet
3-2
4-2
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Supreme Cells Circlet
3-2
4-2
Gain a Supreme Cells Emblem and an Akali.
Gain a Supreme Cells Emblem and an Akali.
Sword Overflow
3-2
4-2
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Tiny, but Deadly
3-2
4-2
Your team is 50% smaller, but moves and attacks 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited Power
3-2
4-2
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
3-2
4-2
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Water Lotus II
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Wraith Circlet
3-2
4-2
Gain a Wraith Emblem and a K'Sante.
Gain a Wraith Emblem and a K'Sante.
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