DAK.GG
SET 5.5 Revival Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A Golden Quest The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them. | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them. |
![]() Abomination Crest Gain an Abomination Emblem and a Brand. | Gain an Abomination Emblem and a Brand. |
![]() Aggressive Preservation Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean. | Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean. |
![]() All That Shimmers Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
![]() All That Shimmers+ Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. | Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7. Interest is extra gold you gain per 10g saved. |
![]() Arcane Conduit Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim. | Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim. |
![]() Ascension After 15 seconds of combat, your units deal 60% more damage. | After 15 seconds of combat, your units deal 60% more damage. |
![]() Assassin Crest Gain an Assassin Emblem and a Khazix. | Gain an Assassin Emblem and a Khazix. |
![]() Avenge the Fallen After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist. | After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist. |
![]() Balanced Budget At the start of the next 4 rounds, gain 7 gold. | At the start of the next 4 rounds, gain 7 gold. |
![]() Balanced Budget+ At the start of the next 4 rounds, gain 10 gold. | At the start of the next 4 rounds, gain 10 gold. |
![]() Bee-st Friends Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw. | Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw. |
![]() Big Gains Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns. | Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
![]() Blossoming Lotus I Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance. | Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance. |
![]() Brawler Crest Gain an Brawler Emblem and a Sett. | Gain an Brawler Emblem and a Sett. |
![]() Built Different II Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage). |
![]() Cannoneer Crest Gain a Cannoneer Emblem and a Tristana. | Gain a Cannoneer Emblem and a Tristana. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect. | Gain a Blacksmith's Gloves, which equips two random Artifacts each round. Artifacts are more powerful items with a unique effect. |
![]() Caramelized Comforts Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. Artifact, Support, and Radiant items count as 2 components. | Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble. Artifact, Support, and Radiant items count as 2 components. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
![]() Category 5 Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. | Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage. |
![]() Cauterize Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen. | Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen. |
![]() Cavalier Crest Gain a Cavalier Emblem and a Hecarim. | Gain a Cavalier Emblem and a Hecarim. |
![]() Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
![]() Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Combat Bandages II The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds. | The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds. |
![]() Combat Caster Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game. | Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game. |
![]() Crash Test Dummies Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. | Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. | Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger. |
![]() Dawnbringer Crest Gain a Dawnbringer Emblem and a Gragas. | Gain a Dawnbringer Emblem and a Gragas. |
![]() Death Approaches Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. Reduces Thresh’s maximum mana by 60. | Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. Reduces Thresh’s maximum mana by 60. |
![]() Death Approaches+ Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. | Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage. |
![]() Deja Vu Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage. | Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage. |
![]() Deja Vu+ Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage. | Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage. |
![]() Double Down After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold). | After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold). |
![]() Draconic Crest Gain a Draconic Emblem and a Zyra. | Gain a Draconic Emblem and a Zyra. |
![]() Draconic Mastery Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. | Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana. |
![]() Dragon's Spirit Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. | Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability. |
![]() Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
![]() Egg-o-nomics Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe. | Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe. |
![]() Epoch Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. | Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only. |
![]() Equestrian Training Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp. | Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp. |
![]() Escort Quest Gain a Training Dummy. You gain 3 gold every time it survives player combat. | Gain a Training Dummy. You gain 3 gold every time it survives player combat. |
![]() Eternal Growth Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce. | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce. |
![]() Eternal Growth+ Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce. | Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce. |
![]() Explosive Growth At the start of the next 4 rounds, gain 8 XP. | At the start of the next 4 rounds, gain 8 XP. |
![]() Explosive Growth+ At the start of the next 4 rounds, gain 11 XP. | At the start of the next 4 rounds, gain 11 XP. |
![]() Fast Forward After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. | After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean. |
![]() Fiendish Farewell Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen. | Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen. |
![]() Forgotten Arsenal For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost. | For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh. Shadow Support items give powerful bonuses to allies at a cost. |
![]() Forgotten Crest Gain a Forgotten Emblem and a Vayne. | Gain a Forgotten Emblem and a Vayne. |
![]() Fortune Favors the Bold Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout. | Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout. |
![]() Hellion Crest Gain a Hellion Emblem and a Kennen. | Gain a Hellion Emblem and a Kennen. |
![]() Heroic grab bag Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators and 9 gold. This item allows you to copy a 3-cost or less champion. |
![]() High Horsepower Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target. | Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target. |
![]() High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage. |
![]() Higher Education Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri. | Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri. |
![]() Hunting Frenzy Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw. | Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed. |
![]() Invoker Crest Gain a Invoker Emblem and a Syndra. | Gain a Invoker Emblem and a Syndra. |
![]() Ironclad Crest Gain a Ironclad Emblem and a Nautilus. | Gain a Ironclad Emblem and a Nautilus. |
![]() Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power. |
![]() Keepers II Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. | Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. |
![]() Knight Crest Gain a Knight Emblem and a Thresh. | Gain a Knight Emblem and a Thresh. |
![]() Learning To Spell Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. | Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns. |
![]() Legionnaire Crest Gain a Legionnaire Emblem and an Irelia. | Gain a Legionnaire Emblem and an Irelia. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. |
![]() Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 18 Ability Power. | Gain a Needlessly Large Rod. Your units gain 18 Ability Power. |
![]() Martyr Whenever one of your allies die, your team heals for 9% of their max Health. | Whenever one of your allies die, your team heals for 9% of their max Health. |
![]() Mentorship II If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health. |
![]() Molten Caramel Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. | Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
![]() Molten Caramel+ Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. | Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp. |
![]() Morning Dew Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee. | Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee. |
![]() Mystic Crest Gain a Mystic Emblem and a Lulu. | Gain a Mystic Emblem and a Lulu. |
![]() Night's Wrath Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. | Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. |
![]() Night's Wrath+ Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. | Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage. |
![]() Nightbringer Crest Gain a Nightbringer Emblem and a Sejuani. | Gain a Nightbringer Emblem and a Sejuani. |
![]() Nightfall Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo. | Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() Pandora's Items II Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components. | Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula). Gain 2 random components. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
![]() Pillar of Flame Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line. | Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line. |
![]() Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
![]() Potions 201 Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. | Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia. |
![]() Practice Partners Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio. | Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio. |
![]() Press the Attack Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe. | Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe. |
![]() Prizefighter Gain 2 item component(s). Every 5 wins gives you an item component. | Gain 2 item component(s). Every 5 wins gives you an item component. |
![]() Pumping Up II Your team gains 10% Attack Speed now. Each round after, they gain 1% more. | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. |
![]() Raid Boss Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu. | Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() Ranger Crest Gain a Ranger Emblem and a Varus. | Gain a Ranger Emblem and a Varus. |
![]() Redeemed Crest Gain a Redeemed Emblem and a Syndra. | Gain a Redeemed Emblem and a Syndra. |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold. |
![]() Renewer Crest Gain a Renewer Emblem and a Soraka. | Gain a Renewer Emblem and a Soraka. |
![]() Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
![]() Revenant Crest Gain a Revenant Emblem and a Nocturne. | Gain a Revenant Emblem and a Nocturne. |
![]() Road to Redemption Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux. | Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux. |
![]() Row Rejuvenation II Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row. | Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row. |
![]() Royal Guard Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana. | Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana. |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() School Mascot The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra. | The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Sentinel Crest Gain a Sentinel Emblem and a Senna. | Gain a Sentinel Emblem and a Senna. |
![]() Shields Up Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank. | Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank. |
![]() Skirmisher Crest Gain a Skirmisher Emblem and an Olaf. | Gain a Skirmisher Emblem and an Olaf. |
![]() Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Sleight of Hand Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed. | Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed. |
![]() Spellblades Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power. | Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power. |
![]() Spellweaver Crest Gain a Spellweaver Emblem and a Brand. | Gain a Spellweaver Emblem and a Brand. |
![]() Spider Queen Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds. | Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds. |
![]() Spin To Win Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed. | Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Stand United II Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. | Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Sweet Tooth Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. | Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
![]() Sweet Tooth+ Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. | Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() The Bloodharbor Zealot Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. | Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. |
![]() The Bloodharbor Zealot+ Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. | Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns. |
![]() The Monstrous Chopper The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu. | The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu. |
![]() The Phoenix and the Bear Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by 10. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy. | Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects: Reduce Mana cost by 10. Turtle: Deal Magic Damage in a cone. Tiger: Stun the enemy. |
![]() The Sentinels of Light Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna. | Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna. |
![]() Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt. |
![]() Three's Company Gain 5 random 3-cost champions. | Gain 5 random 3-cost champions. |
![]() Three's a Crowd Your team gains 75 Health for each unique 3-cost champion on your board. | Your team gains 75 Health for each unique 3-cost champion on your board. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 1 gold. | Gain a free Shop reroll every round. Gain 1 gold. |
![]() Trait Tracker The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems. | The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems. |
![]() Transfiguration Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4). | Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4). |
![]() Two Healthy Your team gains 80 Health for each unique 2-cost champion on your board. | Your team gains 80 Health for each unique 2-cost champion on your board. |
![]() Two Tanky When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy. |
![]() Unified Resistance II If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. | If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist. |
![]() Unleash the Beast Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds. |
![]() Vertically Inclined Your team deals 9% more damage. Deal 18% more damage instead if you have less active non-unique traits than your opponent. | Your team deals 9% more damage. Deal 18% more damage instead if you have less active non-unique traits than your opponent. |
![]() Wandering Trainer I Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. | Gain 1 gold and a Training Dummy with 2 permanently attached Emblems. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Winter is Coming The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean. | The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean. |
![]() Witchy Wallops Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage. | Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage. |
![]() Worth the Wait Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 12% Attack Speed. | Gain a Recurve Bow. Your units gain 12% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 15% Attack Damage. | Gain a B.F. Sword. Your units gain 15% Attack Damage. |
![]() Zap Attack Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast. | Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast. |