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SET 5.5 Revival Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Band of Thieves I
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Beggars can be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.
Blistering Strikes
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Your team's attacks burn their targets for 5% of their max Health over 5 seconds. Attacks also reduce their targets' healing received by 33%.
Branching Out
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Called Shot
Set your win streak to +4. Gain 4 gold.
Set your win streak to +4. Gain 4 gold.
Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Combat Bandages I
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
The first time each ally unit falls below 60% health, they restore 100-220 health (based on stage) over 2.5 seconds.
Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Exiles I
Your units that start combat with no adjacent allies gain a 20% maximum Health shield for 10 seconds.
Your units that start combat with no adjacent allies gain a 20% maximum Health shield for 10 seconds.
Featherweights I
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Your Tier 1 and 2 champions gain 15% Attack Speed and Move Speed.
Final Resistance
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

Shred: reduces Magic Resist, Sunder: reduces Armor
Each time an allied champion dies, 30% Shred and Sunder the nearest 4 enemies for 6 seconds.

Shred: reduces Magic Resist, Sunder: reduces Armor
Find Your Center
Your champion that starts combat in the center of the board gains 15% damage and 15% max Health.
Your champion that starts combat in the center of the board gains 15% damage and 15% max Health.
Fine Vintage
Completed items left on your bench for 4 rounds transform into Support Anvils.
Completed items left on your bench for 4 rounds transform into Support Anvils.
Good For Something I
Champions that aren't holding items have a 50% to drop 1 gold on death.
Champions that aren't holding items have a 50% to drop 1 gold on death.
Head Start
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Gain 3 random 2-star 1 cost champions. Disable your Shop for the next 3 rounds.
Help Is On The Way
After 8 player combats, choose 1 of 4 Support items.
After 8 player combats, choose 1 of 4 Support items.
Iron Assets
Gain a component anvil and 4 gold.

The anvil offers 4 choices.
Gain a component anvil and 4 gold.

The anvil offers 4 choices.
Item Collector I
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Your team gains 10 Health. For each unique item they are holding, your team gains bonus 2 Health, 1 Attack Damage, and 1 Ability Power.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage.
Keepers I
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.
Lategame Specialist
When you reach Level 9, gain 33 gold.
When you reach Level 9, gain 33 gold.
Latent Forge
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Mentorship I
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
If an ally starts combat next to a higher-cost ally, it gains 12% Attack Speed and 150 Health.
Missed Connections
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
For the next stage, you only get 1 bench slot. After, get 3 item components.
For the next stage, you only get 1 bench slot. After, get 3 item components.
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

Gain 1 random component.
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Patience Is a Virtue
If you did not buy a champion last round, gain 2 free rerolls.
If you did not buy a champion last round, gain 2 free rerolls.
Placebo
Gain 8 gold. Your team gains 1% Attack Speed.
Gain 8 gold. Your team gains 1% Attack Speed.
Placebo+
Gain 15 gold. Your team gains 1% Attack Speed.
Gain 15 gold. Your team gains 1% Attack Speed.
Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round.
When you win or lose combat by 4 or fewer units, gain 2 gold next round.
Pumping Up I
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Your team gains 8% Attack Speed now. Each round after, they gain 0.5% more.
Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 cost tier higher. Gain 2 Magnetic Removers.
Restart Mission
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.
Sell all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and a 2-star 1-cost champion.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I
Gain 11 free Shop rerolls.
Gain 11 free Shop rerolls.
Row Rejuvenation I
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Your team has 8% Omnivamp, increased by 1% for every champion that starts combat in that same row.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Silver Ticket
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Gain a free Shop reroll after every 4 rerolls. Gain 3 gold.
Silver Veil
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.
Spoils of War I
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Stationary Support I
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
After 8 player combats, gain 1 Training Dummy(s) with 1 permanently attached Support item(s).
Stimpack
Gain 4 components after you lose 50 player health.
Gain 4 components after you lose 50 player health.
Team Building
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 7 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
The Golden Remover
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Gain a Golden Remover and component item anvil.

Golden Remover is an Item Remover with infinite uses.
Tiny Titans
Increase your current and max player health by 30.
Increase your current and max player health by 30.
Tri Force I
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Your Tier 3 champions gain 150 Health, 10 starting Mana, and 10% Attack Speed.
Unified Resistance I
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 15 Armor and Magic Resist.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain 2 gold.
You can always move freely on Carousel rounds. Gain 2 gold.
A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 3 items tailored to them.
Abomination Crest
Gain an Abomination Emblem and a Brand.
Gain an Abomination Emblem and a Brand.
Aggressive Preservation
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.
Your Preservers gain both Mana and Health restoration from the trait. Preservers deal 15% more damage. Gain a Bard and a Zilean.
All That Shimmers
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7.

Interest is extra gold you gain per 10g saved.
Open an Armory and choose a gold-generating Artifact. Gain a Magnetic Remover. Your max interest is increased to 7.

Interest is extra gold you gain per 10g saved.
All That Shimmers+
Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.

Interest is extra gold you gain per 10g saved.
Open an Armory and choose a gold-generating Artifact item. Gain a Magnetic Remover and 4 gold. Your max interest is increased to 7.

Interest is extra gold you gain per 10g saved.
Arcane Conduit
Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.
Arcana champions deal 10% bonus damage. If they start combat holding 2 items, they gain a recommended 3rd completed item. Gain an Ahri and a Hecarim.
Ascension
After 15 seconds of combat, your units deal 60% more damage.
After 15 seconds of combat, your units deal 60% more damage.
Assassin Crest
Gain an Assassin Emblem and a Khazix.
Gain an Assassin Emblem and a Khazix.
Avenge the Fallen
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.
After 3 allies die, your team gains 28% Attack Damage, 28 Ability Power, 28 Armor, and 28 Magic Resist.
Balanced Budget
At the start of the next 4 rounds, gain 7 gold.
At the start of the next 4 rounds, gain 7 gold.
Balanced Budget+
At the start of the next 4 rounds, gain 10 gold.
At the start of the next 4 rounds, gain 10 gold.
Bee-st Friends
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Honeymancers gain 1 more Bee. When Bees jump to a new Honeymancer, the Honeymancer gains a 10% max Health Shield. Gain a Blitzcrank and a Kog'Maw.
Big Gains
Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
Your team gains 100 bonus Health, and permanently gains 12 Health every 2 takedowns.
Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blossoming Lotus I
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Your team's Abilities can critically strike. Every 3 seconds, your team gains 5% Critical Strike Chance.
Brawler Crest
Gain an Brawler Emblem and a Sett.
Gain an Brawler Emblem and a Sett.
Built Different II
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 240-530 Health and 45-60% Attack Speed (based on current Stage).
Cannoneer Crest
Gain a Cannoneer Emblem and a Tristana.
Gain a Cannoneer Emblem and a Tristana.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

Artifacts are more powerful items with a unique effect.
Gain a Blacksmith's Gloves, which equips two random Artifacts each round.

Artifacts are more powerful items with a unique effect.
Caramelized Comforts
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.

Artifact, Support, and Radiant items count as 2 components.
Sugarcrafters gain 60 Health and 10% chance to drop 1 gold on kill for each component they hold. Gain a Soraka and a Rumble.

Artifact, Support, and Radiant items count as 2 components.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Category 5
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 85% of the original damage.
Cauterize
Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.
Pyromancers' attacks deal 5 bonus magic damage for every 3 cinder collected. Gain an Akali and a Shen.
Cavalier Crest
Gain a Cavalier Emblem and a Hecarim.
Gain a Cavalier Emblem and a Hecarim.
Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator
Your team gains 10% Attack Speed every 3 seconds in combat.
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Combat Bandages II
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
The first time each ally unit falls below 60% health, they restore 170-350 health (based on stage) over 2.5 seconds.
Combat Caster
Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.
Your team gains 90-170 Shield for 3 seconds after casting their Ability. The Shield amount scales with round of the game.
Crash Test Dummies
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Gain 2 Target Dummies. Combat start: Your Target Dummies launch themselves towards the largest clump of enemies and Stun them for 1.25 seconds.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Dawnbringer Crest
Gain a Dawnbringer Emblem and a Gragas.
Gain a Dawnbringer Emblem and a Gragas.
Death Approaches
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Reduces Thresh’s maximum mana by 60.
Gain a Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Reduces Thresh’s maximum mana by 60.
Death Approaches+
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Gain a 2-star Thresh. Your strongest Thresh's Ability now pulls himself to his target and empowers his next attack to deal 300% Ability Power as bonus magic damage.
Deja Vu
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.
Gain a Galio. Your strongest Galio has +3 range and gains 15 Mana and 8 Ability Power on each attack. His Ability deals 125% more damage, but no longer stuns or reduces damage.
Deja Vu+
Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.
Gain 2 Galios. Your strongest Galio gain +3 Range and gains 15 Mana and 8 Ability Power on each attack. His spell deals 125% increased damage but no longer stuns or reduces damage.
Double Down
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
After each player combat, gain gold equal to the length of your win or loss streak (max 4 gold).
Draconic Crest
Gain a Draconic Emblem and a Zyra.
Gain a Draconic Emblem and a Zyra.
Draconic Mastery
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
Dragons gain 10% Health and 18% Attack Speed. After Dragons score 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
Dragon's Spirit
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Gain a Dragon's Claw. Champions equipped with a Dragon's Claw gain 100 Health and 10% Durability.
Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Egg-o-nomics
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Draconic Eggs hatch into additional Gold. Gain a Sett and an Ashe.
Epoch
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.
Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Now, and at the start of every stage, gain 8 XP and 3 free rerolls for that round only.
Equestrian Training
Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp.
Gain a 2-star Kled. Your strongest Kled gains the ability to remount after attacking or getting hit 9 times in dismounted state. Gain 10% Damage Amp.
Escort Quest
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Gain a Training Dummy. You gain 3 gold every time it survives player combat.
Eternal Growth
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Gain an Elise and a Jayce.
Eternal Growth+
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce.
Shapeshifters that begin combat next to another Shapeshifter gain 30 permanent Health. Shapeshifters gain 60 Health now. Gain an Elise and a Jayce.
Explosive Growth
At the start of the next 4 rounds, gain 8 XP.
At the start of the next 4 rounds, gain 8 XP.
Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.
At the start of the next 4 rounds, gain 11 XP.
Fast Forward
After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
After casting an Ability, Chronomancers gain 40% Attack Speed and 15% Omnivamp for 3 seconds. Gain a Jax and a Zilean.
Fiendish Farewell
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.
Whenever a Hellion dies, the portal casts a fireball dealing 66-666 magic damage (based on stage). At 6 Health, heal 6 at the end of combat. Gain a Kennen.
Forgotten Arsenal
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.

Shadow Support items give powerful bonuses to allies at a cost.
For each active tier of the Forgotten trait, gain a different Shadow Support item. Gain a Thresh.

Shadow Support items give powerful bonuses to allies at a cost.
Forgotten Crest
Gain a Forgotten Emblem and a Vayne.
Gain a Forgotten Emblem and a Vayne.
Fortune Favors the Bold
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Winning combat against a player will give bonus orbs. The longer your loss streak, the bigger the payout.
Hellion Crest
Gain a Hellion Emblem and a Kennen.
Gain a Hellion Emblem and a Kennen.
Heroic grab bag
Gain 2 Lesser Champion Duplicators and 9 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 9 gold.

This item allows you to copy a 3-cost or less champion.
High Horsepower
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target.
Gain a 2-star Lillia. Your strongest Lillia gains 125% Attack Speed and moves 75% faster. Her Ability deals 260% bonus damage, but only hits 1 target.
High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Higher Education
Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri.
Every time your Scholars spend 80 Mana, all Scholars gain 12% Attack Speed. Gain a Zoe and an Ahri.
Hunting Frenzy
Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw.
Your Hunters execute enemies below 10% health and gain 5% Attack Speed. Gain a Twitch and a Kog'maw.
Inspiring Epitaph
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
When a unit dies, the nearest ally gains a 20% max Health Shield and 10% stacking Attack Speed.
Invoker Crest
Gain a Invoker Emblem and a Syndra.
Gain a Invoker Emblem and a Syndra.
Ironclad Crest
Gain a Ironclad Emblem and a Nautilus.
Gain a Ironclad Emblem and a Nautilus.
Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1.5 Attack Damage, and 1.5 Ability Power.
Keepers II
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Combat start: grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.
Knight Crest
Gain a Knight Emblem and a Thresh.
Gain a Knight Emblem and a Thresh.
Learning To Spell
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Your team gains 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.
Legionnaire Crest
Gain a Legionnaire Emblem and an Irelia.
Gain a Legionnaire Emblem and an Irelia.
Little Buddies
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Long Distance Pals
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Gain a Needlessly Large Rod. Your units gain 18 Ability Power.
Martyr
Whenever one of your allies die, your team heals for 9% of their max Health.
Whenever one of your allies die, your team heals for 9% of their max Health.
Mentorship II
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
If an ally starts combat next to a higher-cost ally, it gains 18% Attack Speed and 220 Health.
Molten Caramel
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Gain a Rumble. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Molten Caramel+
Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Gain 2 Rumbles. Your strongest Rumble's Ability deals 190% damage and costs 30 less Mana but no longer reduces damage. Rumble also gains 20% Omnivamp.
Morning Dew
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.
Once per combat at 50% Health, Dawnbringers gain 60 Mana over 5 seconds. Gain a Nidalee.
Mystic Crest
Gain a Mystic Emblem and a Lulu.
Gain a Mystic Emblem and a Lulu.
Night's Wrath
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Gain a Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Night's Wrath+
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Gain a 2-star Sejuani. While Frost Armor is active, your strongest Sejuani's attacks deal an additional 180% of Sejuani's Armor as magic damage.
Nightbringer Crest
Gain a Nightbringer Emblem and a Sejuani.
Gain a Nightbringer Emblem and a Sejuani.
Nightfall
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.
Nightbringers take 30% max health damage at the start of combat, and gain additional 30% max Health shield and 10% bonus damage when the trait activates. Gain a Yasuo.
Not Today
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.
Pandora's Items II
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).

Gain 2 random components.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).

Gain 2 random components.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Pillar of Flame
Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
Gain 2 Shens. Your strongest Shen's Ability no longer grants damage reduction, but now summons a large molten pillar that damages enemies in a large line.
Portable Forge
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Potions 201
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Witch curses last forever. Witch Abilities also curse the nearest uncursed champion. If all champions are cursed, Witches gain 20% Attack Damage and Ability Power. Gain a Poppy and a Cassiopeia.
Practice Partners
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.
Whenever a Mage casts an Ability, they grant 5 Mana to the nearest ally. Gain a Soraka and a Galio.
Press the Attack
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.
Your Multistriker's attacks apply a stack on their target for 5 seconds. Every 3rd stack deals true damage equal to 4% of the target's max Health. Gain a Kassadin and an Ashe.
Prizefighter
Gain 2 item component(s). Every 5 wins gives you an item component.
Gain 2 item component(s). Every 5 wins gives you an item component.
Pumping Up II
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Your team gains 10% Attack Speed now. Each round after, they gain 1% more.
Raid Boss
Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Combat start: Your strongest Bastion gains 20% Health. When other unit die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.
Raining Gold
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Raining Gold+
Gain 18 gold now and 1 gold every round.
Gain 18 gold now and 1 gold every round.
Ranger Crest
Gain a Ranger Emblem and a Varus.
Gain a Ranger Emblem and a Varus.
Redeemed Crest
Gain a Redeemed Emblem and a Syndra.
Gain a Redeemed Emblem and a Syndra.
ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Get 12 gold.
Renewer Crest
Gain a Renewer Emblem and a Soraka.
Gain a Renewer Emblem and a Soraka.
Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Revenant Crest
Gain a Revenant Emblem and a Nocturne.
Gain a Revenant Emblem and a Nocturne.
Road to Redemption
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.
Redeemed units heal for 500 (split evenly) when a Redeemed ally dies. The first time you heal 12500 this way, gain a Redemption. Gain a Lux.
Row Rejuvenation II
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Your team has 9% Omnivamp, increased by 1.5% for every champion that starts combat in that same row.
Royal Guard
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Every 3 seconds, all Faeries restore 3% max Health, and the Faerie Queen gains 100% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.
Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
School Mascot
The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra.
The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra.
Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
Sentinel Crest
Gain a Sentinel Emblem and a Senna.
Gain a Sentinel Emblem and a Senna.
Shields Up
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Your Vangards have 30% stronger shields. Vanguards become immune to crowd control for 6 seconds whenever they gain a shield. Gain a Rumble and a Blitzcrank.
Skirmisher Crest
Gain a Skirmisher Emblem and an Olaf.
Gain a Skirmisher Emblem and an Olaf.
Slammin'
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP.
Sleight of Hand
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.
Gain a Thief's Gloves. Champions holding this item gain 100 Health and 20% Attack Speed.
Spellblades
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.
Whenever one of your champion casts, their next attack deals bonus magic damage equal to 120% of their Ability Power.
Spellweaver Crest
Gain a Spellweaver Emblem and a Brand.
Gain a Spellweaver Emblem and a Brand.
Spider Queen
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.
Gain a 2-star Elise. Your strongest Elise's Ability no longer Stuns, but poisons her target and the 2 closest enemies with 120% damage over 4 seconds.
Spin To Win
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed.
Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 12% Attack Damage and 20% Attack Speed.
Spoils of War II
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Stand United II
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Your units gain 2.5% Attack Damage and 2.5 Ability Power for each non-unique Trait active across your team.
Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Support Cache
Choose 1 of 4 Support items.
Choose 1 of 4 Support items.
Sweet Tooth
Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Gain a Nunu. Your strongest Nunu gains 100 Health, 200% Damage Amp per 150 Health, and his heal scales with Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Sweet Tooth+
Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Gain 2 Nunus. Your strongest Nunu gains 100 Health and deals 200% bonus damage per 150 Health. Whenever his Ability kills an enemy, Nunu permanently gains 35 Health.
Teaming Up II
Gain 1 random Support item and 2 random 4-cost champions.
Gain 1 random Support item and 2 random 4-cost champions.
The Bloodharbor Zealot
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Gain a Pyke. Your strongest Pyke's Ability deals 180% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
The Bloodharbor Zealot+
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
Gain a 2-star Pyke. Your strongest Pyke's Ability deals 200% damage, Mana cost is reduced by 60 (down from 120), but no longer Stuns.
The Monstrous Chopper
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.
The Monstrosity equips an axe! Its attacks now cleave in a cone in front of it for 50% of physical damage. Gain a Kalista and a Nunu.
The Phoenix and the Bear
Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects:
Reduce Mana cost by 10.
Turtle: Deal Magic Damage in a cone.
Tiger: Stun the enemy.
Gain a 2 star Udyr. When your strongest Udyr transforms, gain bonus effects:
Reduce Mana cost by 10.
Turtle: Deal Magic Damage in a cone.
Tiger: Stun the enemy.
The Sentinels of Light
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
Whenever the Sentinel shield is passed to a new target, all Sentinel units gain 11% Attack Speed, stacking up to 12 times. Gain an Olaf and a Senna.
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Gain a Bramble Vest. Your Bramble Vests deal 5-100% more damage (based on Stage) and heal the holder for 50% of the damage dealt.
Three's Company
Gain 5 random 3-cost champions.
Gain 5 random 3-cost champions.
Three's a Crowd
Your team gains 75 Health for each unique 3-cost champion on your board.
Your team gains 75 Health for each unique 3-cost champion on your board.
Trade Sector
Gain a free Shop reroll every round. Gain 1 gold.
Gain a free Shop reroll every round. Gain 1 gold.
Trait Tracker
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
The first time you activate 7 non-unique traits for 1 combat, gain 6 random emblems.
Transfiguration
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
Gain a random component. For every 3 Charms you purchase this game, gain another component (max +4).
Two Healthy
Your team gains 80 Health for each unique 2-cost champion on your board.
Your team gains 80 Health for each unique 2-cost champion on your board.
Two Tanky
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Unified Resistance II
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
If you have 3 or more champions in the same row at the start of combat, they all gain 25 Armor and Magic Resist.
Unleash the Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Vertically Inclined
Your team deals 9% more damage.

Deal 18% more damage instead if you have less active non-unique traits than your opponent.
Your team deals 9% more damage.

Deal 18% more damage instead if you have less active non-unique traits than your opponent.
Wandering Trainer I
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.
What Doesn't Kill You
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.
Winter is Coming
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean.
The Frost trait also grants 1 placeable Frost Wolf equipped with a Protector's Vow. The wolf gains 15% Attack Speed and 100 Health per Frost tier. Gain a Warwick and a Zilean.
Witchy Wallops
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Gain a 2-star Poppy. Your strongest Poppy's Ability no longer Shields, but strikes 3 times, dealing 80% of the original damage.
Worth the Wait
Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Gain 3 random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
You Have My Bow
Gain a Recurve Bow. Your units gain 12% Attack Speed.
Gain a Recurve Bow. Your units gain 12% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Gain a B.F. Sword. Your units gain 15% Attack Damage.
Zap Attack
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.
Gain a 2-star Blitzcrank. Your strongest Blitzcrank becomes supercharged, dealing magic damage to 2 nearby enemies every 5 seconds and on every Ability cast.
Abomination Crown
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
Gain an Abomination Emblem, a Titan's Resolve, and a Brand.
An Upgraded Adventure
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.
After upgrading 4 champions to 3-star, gain a magnificent reward. Gain 2 1-cost champions.
Anger Issues
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
All your current and future completed items transform into Guinsoo's Rageblades that grant 35 Armor and Magic Resist. Every 2 Rageblade stacks grant 1% Attack Damage and Ability Power.
Assassin Crown
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
Gain an Assassin Emblem, a Last Whisper, and a Khazix.
At What Cost
Immediately go to level 6. You don't get to choose your future augments.
Immediately go to level 6. You don't get to choose your future augments.
Birthday Present
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Gain a 2-star champion every time you level up. The champion's cost tier is your level minus 4 (min: 1-cost).
Blinding Speed
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

Useful for Attack Carries!
Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

Useful for Attack Carries!
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.
Your team's Abilities can critically strike. Every 3 seconds, your team gains 15% Critical Strike Chance.
Brawler Crown
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Gain an Brawler Emblem, a Bramble Vest, and a Sett.
Build a Bud!
Gain a random 3-star 1-cost champion and 8 gold.
Gain a random 3-star 1-cost champion and 8 gold.
Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Call to Chaos
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
Gain a powerful and random reward. (Randomly gain one of the following:) [58 gold], [64 experience], [40 rerolls that do not expire], [Training dummy with 2x Zeke's Herald], [Training dummy with 2x Locket of the Iron Solari], [3x Hullcrushers and an item remover], [3x Snipers focus and an item remover], [Random 3-star 3-cost unit and 20 gold], [3x Thief's Gloves and an item remover], [5 random emblems(no duplicates) and an item remover]
Cannoneer Crown
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
Gain a Cannoneer Emblem, a Guinsoo Rageblade, and a Tristana.
Caretaker's Chosen
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: component anvil
Level 6: completed item anvil
Level 8: choose 1 of 5 Radiant items
Cavalier Crown
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Gain a Cavalier Emblem, a Sunfire Cape, and a Hecarim.
Dark Alley Dealings
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Gain a Suspicious Trenchcoat. After 3 player combats, gain a Trickster's Glass.
Dawnbringer Crown
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Gain a Dawnbringer Emblem, a Warmog's Armor, and a Gragas.
Draconic Crown
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
Gain a Draconic Emblem, an Archangel Staff, and a Zyra.
Dual Purpose
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
The first time you buy XP each round, gain 2 gold. Whenever you buy XP, reroll your Shop.
Final Ascension
Your team deals 20% more damage. After 15 seconds, they deal 50% more damage.
Your team deals 20% more damage. After 15 seconds, they deal 50% more damage.
Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 30 Health for each emblem they are holding.
Forgotten Crown
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Gain a Forgotten Emblem, a Guinsoo's Rageblade, and a Vayne.
Giant and Mighty
Your team gets larger, gaining 300 Health and +4% max Health.
Your team gets larger, gaining 300 Health and +4% max Health.
Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Hedge Fund
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 22 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hellion Crown
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
Gain a Hellion Emblem, a Morellonomicon, and a Kennen.
I'm the Carry now
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.
Immovable Object
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 60%.
Impenetrable Bulwark
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

Useful for Magic Tanks or Attack Tanks!
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.

Useful for Magic Tanks or Attack Tanks!
Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invoker Crown
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Gain a Invoker Emblem, a Spear of Shojin, and a Syndra.
Ironclad Crown
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Gain a Ironclad Emblem, a Gargoyle Stoneplate, and a Nautilus.
Knight Crown
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Gain a Knight Emblem, a Gargoyle Stoneplate, and a Thresh.
Legionnaire Crown
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
Gain a Legionnaire Emblem, an Infinity Edge, and an Irelia.
Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
Gain an Artifact anvil now and after every 9 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 9 player combats.

Artifacts are more powerful items with a unique effect.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Marksman's Toolbox
Gain a Sniper's Focus. In 3 rounds, gain a Fishbones.
Gain a Sniper's Focus. In 3 rounds, gain a Fishbones.
Mystic Crown
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
Gain a Mystic Emblem, an Ionic Spark, and a Lulu.
New Recruit
Gain +1 max team size and a Champion Duplicator.
Gain +1 max team size and a Champion Duplicator.
Nightbringer Crown
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Gain a Nightbringer Emblem, a Hand of Justice, and a Sejuani.
Pandora's Items III
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).

Gain 1 random Radiant item.
Round start: items on your bench are randomized (excluding Tactician's Crown and Spatula).

Gain 1 random Radiant item.
Phreaky Friday
Gain an Infinity Force. After 5 player combats, gain another.

Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 5 player combats, gain another.

Infinity Force: Artifact that offers tons of offensive and defensive stats
Phreaky Friday+
Gain an Infinity Force. After 3 player combats, gain another.

Infinity Force: Artifact that offers tons of offensive and defensive stats
Gain an Infinity Force. After 3 player combats, gain another.

Infinity Force: Artifact that offers tons of offensive and defensive stats
Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Your team gains 12% Attack Speed now. Each round after, they gain 2% more.
Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvils.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvils.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Ranger Crown
Gain a Ranger Emblem, a Deathblade, and a Varus.
Gain a Ranger Emblem, a Deathblade, and a Varus.
Redeemed Crown
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Gain a Redeemed Emblem, a Hand Of Justice, and a Syndra.
Renewer Crown
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
Gain a Renewer Emblem, a Spear of Shojin, and a Soraka.
Revenant Crown
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Gain a Revenant Emblem, a Bloodthirster, and a Nocturne.
Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Sentinel Crown
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Gain a Sentinel Emblem, a Giant Slayer, and a Senna.
Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Skirmisher Crown
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Gain a Skirmisher Emblem, a Bloodthirster, and a Olaf.
Spellcaster's Toolbox
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Gain a Manazane. In 3 rounds, gain a Zhonya's Paradox.
Spellweaver Crown
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Gain a Spellweaver Emblem, a Jeweled Gauntlet, and a Brand.
Spoils of War III
Enemies have a 40% chance to drop loot when killed.
Enemies have a 40% chance to drop loot when killed.
Subscription Service
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Now, and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiniest Titan
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.
Tiniest Titan+
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Gain 2 player health and 2 gold after every player combat. Your Tactician also moves faster.

Gain 15 gold now.
Tiny, but Deadly
Your team is 50% smaller, but moves and attacks 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wandering Trainer II
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
Gain 6 gold and a Training Dummy with 3 permanently attached Emblems.
What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy at the start of each round for the next rest of the game.
Gain a random 2-cost champion. Gain another copy at the start of each round for the next rest of the game.
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