DAK.GG
SET 12 Champions
Champion Statistics
Hecarim
Cost
3
Traits
Health
850 / 1530 / 2754
AD
55 / 83 / 124
DPS
41 / 62 / 93
Attack Range

AS
0.75
Armor
50
Magic Resistance
50
Skill

Rampage
Active|
Mana: 0/40

Passive: On takedown of the current target, empower the next attack to deal physical damage. If the next target is out of range, charge to them.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for physical damage.
Active: For the next 6 seconds, attacks also cleave adjacent enemies for physical damage.
Total Charge Damage: 120% AD + 80% / 120% / 195% APCleave Damage: 130% / 130% / 135%
Trait
Use the Arcana signifier item to choose a High Arcana champion. Each Arcana grants power based on a different condition.
Gain power for:
Ahri: Fielding 3-star champions.
Hecarim: Equipping items.
Tahm Kench: Activating traits.
Xerath: Purchasing Charms.
Emblem: Equipping Spatula items.
- 2
Arcana's effect to theirs.
- 3
Arcana's effect to theirs.
- 4
Arcana's effect to theirs.
- 5
Arcana's effect to theirs.
Multistrikers' attacks have a chance to trigger 2 extra attacks.
- 3
25% chance
- 5
65% chance
- 7
80% chance; heal 3% max Health every attack
- 9
100% chance; heal 10% max Health every attack