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SET 16 Champions

Champion Statistics

Azir

Cost
5
Traits
Disruptor
Emperor
Shurima
Role
Magic Marksman
Magic Marksman
Health
800 / 1440 / 2592
AD
35 / 53 / 79
DPS
30 / 45 / 67
Attack Range
attack-range
AS
0.85
Armor
30
Magic Resistance
30
Skill
champion-skill
Arise!
Active|
mpMana: 20/40
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000(
) magic damage to their target.

Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 90/135/5000(
) magic damage instead.
Damage: 100(
) [100 / 150 / 3000]
Secondary Damage: 90(
) [90 / 135 / 5000]
Trait
Disruptor

Disruptors' abilities Dazzle enemies hit. Disruptors deal bonus damage to Dazzled enemies.

Dazzle: Reduce damage dealt by 10%

  • 2

    18% bonus damage

  • 4

    40% bonus damage

Emperor

Azir deploys two Guards who can be placed anywhere on the battlefield. They do not move or attack, and die when Azir does.

    Shurima

    Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.

    • 2

      20% max Health

    • 3

      50 Armor and Magic Resist

    • 4

      A Shuriman ascends to GODHOOD every ? seconds

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