DAK.GG
SET 16 Champions
Champion Statistics
Vi
Health
700 / 1260 / 2268
AD
60 / 90 / 135
DPS
51 / 77 / 115
Attack Range

AS
0.85
Armor
40
Magic Resistance
40
Skill

Relentless Force
Active|
Mana: 0/30
Gain 125/150/175(
) Shield for 2 seconds. Slam on target, dealing 120/180/270(
) physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340(
) damage in a 2 hex range instead and knocks up enemies hit for 1 second.
Shield: 125(
) [125 / 150 / 175]Damage: 120(
) [120 / 180 / 270]Damage: 150(
) [150 / 225 / 340]
Trait
Your team gains 12 Armor and Magic Resist. Defenders gain more.
- 2
30
- 4
55
- 6
80
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
- 2
Choose a Module
- 4
Choose a Second Module
- 6
Choose a Third Module
After 4 seconds, Zaunites become Shimmer-Fused, granting them 15% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
- 3
Refresh after 4 seconds.
- 5
At 60% Health, Zaunites restore 30% Health over 3 seconds and instantly become Shimmer-Fused.
- 7
Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.




















