• Patch Notes
  • PBE Patch Notes
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 12Up
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
MAGIC N’ MAYHEM CINEMATIC
  • Choncc and Pengu are engaged in a magical duel at the Magitorium—I do hope they’re stopped before someone gets hurt. Check out the Magic n’ Mayhem with our new cinematic!
RANKED REWARDS AND MORE! - NEW RANKED SEASON
  • When Magic n’ Mayhem goes live in your region, or after you download the latest mobile patch, you can start climbing
  • Depending on your rank in the previous season, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
  • Your Hyper rating will be reset to 500
  • Note that there's still a 24h period of delay between mobile and PC going live
  • During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
USER INTERFACE AND EXPERIENCE IMPROVEMENTS - UI & UX
  • When selecting a Champion Augment, the Ability tooltip icons for that unit will now update to show the Champion Augment icon
  • TFT Champion visual quality can now be adjusted in the "Champion" quality setting
  • Damage dealt to shields is now tracked in the combat recap tracker
SYSTEMS - CHARMS
  • Charms are single-use effects that you can purchase from your shop.
  • You can purchase one Charm per round. Once you purchase a Charm, you will not see another that round.
  • Charms will not appear during PVE rounds.
  • Charms begin appearing on Round 2-1 and forward. They will appear in every 2 Shops.
  • On Round 5-1 and forward, Charms will appear in every 3 Shops.
  • Charm power scales both with Stage they become available and gold price.
  • Some Charms, such as our trait-linked Charms, require you to be fielding the specific traits to become an option for purchase. You will only see trait-linked Charms for your most active trait.
  • Charms that impact player combat must be purchased before that combat or will carry onto the next player combat.
SYSTEMS - LEVELING
  • XP needed per level 2/3/4/5/6/7/8/9/10: 2/2/6/10/20/36/48/80/80 ⇒ 2/2/6/10/20/36/48/76/76
SYSTEMS - BAG SIZES
  • 1-costs: 22 ⇒ 30
  • 2-costs: 20 ⇒ 25
  • 3-costs: 17 ⇒ 18
  • 4-costs: 10
  • 5-costs: 9
  • Magic n’ Mayhem contains an extra 1-cost champion compared to previous sets for a total of 14 1-costs and 60 total champions.
SYSTEMS - MANA
  • Mana gained above max Mana from sources besides taking damage is now granted after the cast. Note this does NOT affect Mana gained while mana-locked, only the instance that puts you over. Example: a 0/40 unit with Spear of Shojin would gain 5 Mana after their first cast, as the attack that triggered their cast will carry over the additional 5 Mana now.
  • Shielded units now gain the correct amount of Mana from taking damage (previously, they gained much less than intended). Note that units are mana-locked when self-shielded, so this mainly affects items like Locket of the Iron Solari and Crownguard.
SYSTEMS - MONSTERS: PVE AND GOLEMS
  • Standard PVE Monsters are now inspectable (Minions, Krugs, Murkwolves, Razorbeaks, Elder Dragon, Rift Herald). Scuttle Crabs are not inspectable because they do not wish to be perceived and do not have Splash Art.
  • Elder Dragon Health: 12000 ⇒ 10000
  • Elder Dragon Armor: 0 ⇒ 50
  • Elder Dragon MR: 0 ⇒ 50
  • Minions MR: 0 ⇒ 10
  • Murk Wolves, Big Wolf Health: 1100 ⇒ 1300
  • Murk Wolves, Small Wolf Health: 360 ⇒ 550
  • Murk Wolves Armor: 25 ⇒ 15
  • Murk Wolves MR: 0 ⇒ 15
  • Razorbeaks Armor: 1 ⇒ 25
  • Razorbeaks MR: 0 ⇒ 25
  • Rift Herald no longer takes 20% less damage from attacks
  • Rift Herald Armor: 50 ⇒ 100
  • Rift Herald MR: 0 ⇒ 100
  • All “Sentinels” have been renamed to “Golems”
LARGE CHANGES - REMOVED PORTALS
  • Vendor Sentinels
  • Lethal Legends
  • Larger Legends
LARGE CHANGES - PORTALS: NEW AND RETURNING
  • NEW: Treasure Golems: Start with a Golem permanently equipped with an Unstable Treasure Chest. At stage 3-5, the Golem equips another one (7-1 on Hyper Roll).
  • NEW: Overachievers: Powerful Charms may appear earlier in the game.
  • NEW: Castfest: Charms cost 50% less this game
  • Loaded Carousels: Champions on the carousel hold 2 items instead of 1.
  • Treasure Armory: On stage 4-7, choose a 5-piece package of powerful loot. (8-1 on Hyper Roll)
  • Trainer Sentinels has been renamed to Trainer Golems
LARGE CHANGES - AUGMENT CYCLING: REMOVED
  • Switching Gears
  • Harmacist I
  • Healings Orbs I
  • Best Friends I
  • Pick of the Litter
  • Pick of the Litter+
  • Gargantuan Resolve
  • Fully Adapted
  • Heavy Hitters
  • Buried Treasures II
  • Cybernetic Uplink II
  • Cybernetic Bulk II
  • Idealism
  • Harmacist II
  • Healing Orbs II
  • Lucky Streak
  • Shock Treatment
  • A Cut Above
  • Stationary Support II
  • Jeweled Lotus I
  • Gifts From The Fallen
  • Know Your Enemy
  • Best Friends II
  • Tons of Stats!
  • Low Interest Rates
  • Dynamic Duo
  • Too Much Candy
  • Cybernetic Uplink III
  • Cybernetic Bulk III
  • Trash to Treasure
  • Two For One
  • Harmacist III
  • Starter Kit
  • Overwhelming Force
  • Unleashed Arcana
  • Stationary Support III
  • Salvage Bin
  • Salvage Bin+
  • Jeweled Lotus II
  • Ba-Boom
  • Hedge Fund+
  • Hedge Fund++
  • Accomplice
LARGE CHANGES - RETURNING AUGMENTS
  • Pandora’s Bench
  • Spoils of War I
  • AFK
  • Spoils of War II
  • Spoils of War III
  • What The Forge
  • At What Cost
LARGE CHANGES - NEW AUGMENTS: A NOTE
  • We’ve got over 140 new Augments coming with Magic n’ Mayhem, so I won’t list them all here, but if you want to get the details on them be sure to check out any of our friends’ sites that I listed in an earlier section—they do a great job at breaking things down. If you want to read about our thought process behind some of the new Augments, including the new High-Stakes Augments, or our updated Champion Augments, check out the back half of our mechanics article here!
LARGE CHANGES - CORE AND RADIANT ITEMS
  • Warmog’s Armor Bonus Health: 8% ⇒ 12%
  • Warmog’s Pride (Radiant) Bonus HP: 15% ⇒ 20%
  • Warmog’s Pride (Radiant) Healing per second: 1% ⇒ 1.5%
LARGE CHANGES - ARTIFACT ITEMS
  • Diamond Hands has been removed from Artifact pool
  • Mogul’s Mail has returned to Artifact pool
  • NEW: Mogul’s Mail: After reaching max stacks, continue gaining 1 gold every 6 seconds.
  • Mogul’s Mail: Stack Cap: 40 ⇒ 35
  • Mogul’s Mail: Health Per Stack: 6 ⇒ 7
  • Mogul’s Mail: Gold on Max Stacks: 2 ⇒ 1
LARGE CHANGES - SUPPORT ITEMS
  • REWORKED Needlessly Big Gem Health: 300 ⇒ 250
  • Needlessly Big Gem is no longer Unique
  • Needlessly Big Gem: Your team deals 10% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 25%.
  • REWORKED Spite: Combat start: The holder and all adjacent allies gain 20% Attack Damage and 20 Ability Power. When this unit dies, Stun all enemies within 2-hexes for 2 seconds.
BUG FIXES
  • Sands of Shurima and Touch of the Void Arenas no longer show the Mobile version of the splash art in loadout
  • We've fixed VFX glitches seen when scouting with the Shrine of the First Lands Arena
  • Chop-chop: Gwen no longer clips into scissors when doing taunt emote while scouting
  • We've fixed some VFX issues with the Battle Academia Arena when it transforms
  • We've fixed a few Chibi booms to no longer incorrectly disappear when either party scouts during it.
  • Fixed residual shadows when scouting back and forth between Tournament of Souls and Mecha Prime Zero Arenas
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.