TOCKER’S TRIALS
- It’s Magic n’ Mayhem still: You’ll have access to the current set’s champion and Augment roster, and you’ll earn gold & level up similarly to how you would in a normal game, except Charms will only be in Chaos Mode (don’t worry, we have solves for Veigar and Xerath).
- 30 Rounds, 6 Bosses, 3 Lives. Things start out simple, but you'll need to put your skills to the test against boards you’d never encounter anywhere else in TFT. Your HP is also replaced with a life counter: lose 3 times, and you’re out!
- Rack Up a High Score & Share Your Results: As you proceed through each round, you’ll earn points based on your performance! Show off and challenge yourself & your friends to hit the highest score possible.
- Chaos Mode: Once you’ve conquered normal mode, take on new twists in Chaos Mode. There’s a reason it’s called that, but we’ll leave that for you to discover on your own.
LARGE CHANGES - TRAITS
- Arcana, High Arcana Emblem Base Damage Amp: 6/9/12/15% ⇒ 8/12/18/25%
- Arcana, High Arcana Emblem Damage Amp per Emblem: 3/5/7/10% ⇒ 2/3/4/6%
- Arcana, High Arcana Hecarim AD: 10/25/45/70% ⇒ 10/25/50/80%
- Arcana, High Arcana Xerath True Damage per 3 charms: 3/5/7/10% ⇒ 2/4/6/9%
- Bastion Armor/MR: 15/40/70/120 ⇒ 15/40/75/140
- Chrono 4 Time Freeze duration: 2.5 seconds ⇒ 3 seconds
- Chrono 4 bonus AP: 35 ⇒ 45
- Chrono 6 bonus AS: 60% ⇒ 80%
- Eldritch AP per Eldritch Champion Star Level: 10 ⇒ 12
- Eldritch 7, Many-Eyed Beast Base Health: 1000 ⇒ 1100
- Faerie Crown Damage Amp: 25/40/45/75% ⇒ 25/40/50/75%
- Faerie Queenguard’s Armor (6 Faerie) Health: 150 ⇒ 250
- Faerie Queenguard’s Armor (6 Faerie) Armor/MR: 30 ⇒ 40
- Faerie Eternal Monarch’s Crown (9 Faerie) 25 Stack Damage Amp: 15% ⇒ 50%
- Honeymancy Bees: 3/5/7 ⇒ 3/6/9
- Hunter AD: 15/40/70% ⇒ 15/45/80%
- Hunter Post-takedown AD: 30/65/110% ⇒ 30/70/120%
- Incantor Team AP: 10/20 ⇒ 10/30
- Mage AP: 70/90/105/135% ⇒ 70/90/110/150%
- Multistriker Extra attack chance: 30/55/70/100% ⇒ 30/60/70/100%
- Portal Bomb base damage: 90/285/400/1250 ⇒ 90/235/300/1250
- Portal Flag bonus AS: 20/21/22/55% ⇒ 20/25/30/55%
- Portal Poro snax heal: 6.5/7/7.5/9% HP ⇒ 7/8/9/15% HP
- Pyro Team AS per cinder: 1% per 4 ⇒ 2% per 5
- Pyro AS: 12/25/45/60% ⇒ 10/25/40/55%
- Pyro Execute threshold: 12/12/12/15% ⇒ 10/10/10/15%
- Shapeshifter HP: 10/15/21/30% ⇒ 10/16/24/35%
- Sugarcraft AP/AD: 12/25/35 ⇒ 20/30/40
- Sugarcraft bonus treat sugar breakpoints: 600/950/1325/1750/2200 ⇒ 600/975/1375/1800/2300
- Warrior Damage Amplification/Omnivamp: 10/20/30% >>> 10/18/30%
LARGE CHANGES - UNITS: TIER 1
- Jayce AD: 50 ⇒ 55
- Nomsy Base Spell AD%: 345/350/355% ⇒ 400/400/400%
- Soraka Spell Damage: 195/290/440 ⇒ 200/300/450
- Soraka Spell Healing: 100/120/150 ⇒ 120/140/180
- Twitch Spell AD%: 160/160/160 ⇒ 180/180/190%
- Ziggs Mana: 0/50 ⇒ 0/40
LARGE CHANGES - UNITS: TIER 2
- Ahri Ability magic damage: 140/210/325% AP ⇒ 135/200/310% AP
- Ahri Ability true damage: 90/135/210% AP ⇒ 85/125/195% AP
- Akali Kunai Damage: 155/155/170% AD ⇒ 135/135/150% AD
- Cassiopeia AS: 0.75 ⇒ 0.8
- Shyvana Armor/MR: 40 ⇒ 45
- Shyvana Ability damage: 45/65/100% AP + 1% HP ⇒ 50/70/110% AP + 1% HP
LARGE CHANGES - UNITS: TIER 3
- Hecarim HP: 800 ⇒ 850
- Hecarim Mana: 0/50 ⇒ 0/40
- Hecarim Passive Charge AD%: 50% ⇒ 120%
- Hecarim Passive Charge AP: 100/150/240 ⇒ 80/120/195
- Hecarim Cleave AD%: 130/130/140% ⇒ 145/145/155%
- Jinx Bugfix: Now correctly calculates bonus true damage using final AD rather than just base AD.
- Jinx AD: 55 ⇒ 50
- Jinx Spell AS: 105% ⇒ 100%
- Jinx Spell True Damage AD Ratio: 35% ⇒ 25%
- Swain Armor & MR: 45 ⇒ 50
- Swain HP on first cast: 275/325/400 ⇒ 300/375/450
- Swain HP on other casts: 150/200/275 ⇒ 180/230/280
- Swain Damage on first cast: 30/40/65 ⇒ 20/30/50
- Veigar Spell Damage: 200/300/480 ⇒ 240/330/475
- Veigar AP per Charm: 3 ⇒ 2
- Vex Spell Shield: 350/405/480 ⇒ 380/430/480
LARGE CHANGES - UNITS: TIER 4
- Gwen max Mana: 0/40 ⇒ 0/30
- Gwen Casts Per Snip: 2 ⇒ 1
- Gwen Base Spell Damage: 125/190/570 ⇒ 95/145/430%
- Gwen Small Snip! Damage: 50/75/225% ⇒ 40/60/180%
- Nami Bubble Damage: 220/330/1500 ⇒ 240/360/1800
- Nasus Ability health steal: 400/600/5000 ⇒ 300/480/5000
LARGE CHANGES - UNITS: TIER 5
- Briar AS on Transform: 60/60/666% ⇒ 75/75/666%
- Briar Bite AD%: 200/200/999% ⇒ 250/250/2000%
- Briar, Ravenous trait, Damage Per Missing HP: 0.6% ⇒ 0.8%
- Briar, Ravenous trait, HP Gain when fed: 150 ⇒ 180
- [Hyper Roll] Briar, Ravenous trait, Damage Per Missing HP: 3% ⇒ 4%
- Morgana Spell Damage: 140/210/888 ⇒ 150/225/2000
- Morgana Spell True Damage Health Threshold: 25% ⇒ 33%
- Milio Buff Mana buff: 30/130 ⇒ 40/120
- Milio Spell Damage: 290/435/999 ⇒ 333/500/1000
- Xerath Spell Damage: 200/300/666 ⇒ 220/330/777
- The following Xerath Ascendant Charms have received buffs; check the Charms section for more details: Chariot, Judgment, The Lovers, The Sun, The World
LARGE CHANGES - AUGMENTS: SILVER
- Combat Bandages I HP Threshold: 50% ⇒ 60%
- Exiles I 25% HP Shield ⇒ 20% HP Shield
- Item Ladder has been disabled due to a bug, we’ll reenable it once the bug is fixed
- Keepers I Shield: 160 ⇒ 145
- Pumping Up I Initial AS: 6% ⇒ 8%
LARGE CHANGES - AUGMENTS: GOLD
- A Golden Quest: An overperforming reward output has been updated
- Ascension can no longer appear on 2-1
- Ascension Damage Amp: 50% ⇒ 60%
- Avenge the Fallen Bonus Stats: 18% ⇒ 20%
- Clockwork Accelerator AS: 6% ⇒ 9%
- Combat Bandages II HP Threshold: 50% ⇒ 60%
- Combat Bandages II HP Restore: 250-600
- Deja Vu+ (Galio): Gain a 2-star Galio ⇒ Gain 2 Galios
- [REWORKED] Dragon’s Spirit: Gain a Dragon’s Claw. Champions who are equipped with a Dragon’s Claw gain 100 HP and 10% Durability.
- Flexible Health per emblem: 25 ⇒ 10
- Long Distance Pals Stats Share: 20% ⇒ 22%
- Metabolic Accelerator has been removed
- Molten Caramel+ (Rumble) Gain a 2-star Rumble ⇒ Gain 2 Rumbles
- Potions 201 (Witchcraft) AD & AP Gain: 20% ⇒ 25%
- Pumping Up II Initial AS: 8% ⇒ 10%
- Spellblades Damage: 150% ⇒ 120%
- Sweet Tooth+ (Nunu) Gain a 2-star Nunu ⇒ Gain 2 Nunus
- Three’s Company 3 Costs Granted: 4 ⇒ 5
- Worth the Wait Round Delay: 2 ⇒ 1
LARGE CHANGES - AUGMENTS: PRISMATIC
- Anger Issues Armor & MR: 30 ⇒ 35
- Blossoming Lotus III Crit Chance: 10% ⇒ 12%
- Final Ascension Base Damage Amp: 15% ⇒ 20%
- Final Ascension Ascended Damage Amp: 45% ⇒ 50%
- Giant and Mighty Max HP: 5% ⇒ 4%
- Going Long Initial Gold: 10 ⇒ 15
- Hedge Fund Gold: 20 ⇒ 22
- Invested++ Gold: 36 ⇒ 45
- Level Up! Initial XP: 8 ⇒ 12
- Pumping Up III Initial AS: 10% ⇒ 12%
- Tiniest Titan Gold per round: 1 ⇒ 2
- Tiniest Titan+ Gold per round 1 ⇒ 2
- Tiniest Titan+ Initial Gold: 15 ⇒ 8
LARGE CHANGES - CORE ITEMS
- Adaptive Helm Base AP: 15 ⇒ 10
- Bloodthirster Base AD/AP: 20 ⇒ 15
- Blue Buff Base AD/AP: 20 ⇒ 15
- Crownguard Shield Value: 30% ⇒ 25%
- Deathblade Base AD: 55% ⇒ 50%
- Gargoyle Stoneplate Base Armor/MR: 30 ⇒ 25
- Giant Slayer Base AD: 30% ⇒ 25%
- Giant Slayer Base AP: 20% ⇒ 25%
- Guinsoo’s Rageblade Base AS: 15% ⇒ 10%
- Ionic Spark HP: 150 ⇒ 100
- Last Whisper Base AS: 25% ⇒ 20%
- Nashor’s Tooth Base AP: 30 ⇒ 25
- Nashor’s Tooth AS on Proc: 40% ⇒ 35%
- Rabadon’s Deathcap Damage Amp: 20% ⇒ 15%
- Red Buff Base AS: 40% ⇒ 35%
- Statikk Shiv Base AS: 20% ⇒ 15%
- Steadfast Heart Base HP: 250 ⇒ 200
- Sterak’s Gage Base HP: 200 ⇒ 150
LARGE CHANGES - RADIANT ITEMS
- Adaptive Helm (Jak’Sho the Protean) Front Row Resists: 80 ⇒ 60
- Adaptive Helm (Jak’Sho the Protean) Back Row Bonus AP: 55 ⇒ 40
- Blue Buff (Blue Blessing) AD & AP: 60 ⇒ 50
- Bramble Vest (Rosethorn Vest) Armor: 120 ⇒ 100
- Crownguard (Royal Crownshield) HP: 350 ⇒ 200
- Crownguard (Royal Crownshield) AP: 50 ⇒ 40
- Giantslayer (Demonslayer) AD: 50% ⇒ 40%
- Guardbreaker (Willbreaker): AS: 40% ⇒ 30%
- Guardbreaker (Willbreaker): Damage Amp: 50% ⇒ 40%
- Hand of Justice (Fist of Fairness) AD & AP: 60% ⇒ 50%
- Ionic Spark (Covalent Spark) HP: 350 ⇒ 200
- Ionic Spark (Covalent Spark) MR: 50 ⇒ 40
- Jeweled Gauntlet (Glamorous Gauntlet) AP: 65 ⇒ 55
- Nashor’s Tooth (The Baron’s Gift) AS on Proc: 80 ⇒ 65
- Rabadon’s Deathcap (Rabadon’s Ascended Deathcap) Damage Amp: 50% ⇒ 33%
- Bloodthirster (Blessed Bloodthirster) AP: 30 ⇒ 40
- Hextech Gunblade (Hextech Lifeblade) AD: 30 ⇒ 40
- Hextech Gunblade (Hextech Lifeblade) AP: 50 ⇒ 40
- Statikk Shiv (Statikk’s Favor) Damage: 80 ⇒ 95
LARGE CHANGES - ARTIFACTS
- Corrupt Vampiric Scepter Percent of AD: 50% ⇒ 60%
- Fishbones AD & AS: 35% ⇒ 40%
- Gold Collector AD: 20% ⇒ 30%
- Mogul’s Mail Base HP: 150 ⇒ 50
- Prowler’s Claw AD: 40% ⇒ 50%
- Prowler’s Claw Crit Chance: 30% ⇒ 50%
LARGE CHANGES - SUPPORT ITEMS
- All Support Item Health reduced from 250 to 150
- Knight’s Vow excluded (base Health remains 50)
LARGE CHANGES - CHARMS
- NEW Charm: (Stage 2/3) Magic Mirror - 2g - Gain a 1-star copy of a random champion you fielded last combat.
- NEW Charm: (Stage 3/4) Starless Shield - 1g - Next combat: Grant 300 Shield to your 1-star champions.
- NEW Charm: (Stage 3/4) Comfort Food - 1g - Gain 1 player health. Gain 2 more if you lose the next player combat.
- NEW Charm: (Stage 4+) Scrappy - 4g - Next combat: 2 champions without items gain a temporary completed item.
- NEW Charm: (Stage 4+) Phantom Artifact- 2g - Gain a temporary Artifact for 1 round.
- Artifactinate has been removed
- All Threes Gold Cost: 2 ⇒ 1
- All Fours Gold Cost: 4 ⇒ 3
- Assembly Gold Cost: 10 ⇒ 12
- Conjure Emblem Gold Cost: 15 ⇒ 12
- Moonlight Ritual Gold Cost: 2 ⇒ 3
- Summon Dragon AD: 405 ⇒ 315
- Ultra Ascension Gold Cost: 1 ⇒ 0
- Ultra Ascension Time Delay: 25 ⇒ 22 sec
- Ancient Ritual (Eldritch) Attack Speed: 10% ⇒ 20%
- Busy Bees (Honeymancy) Bee Speed: 15% ⇒ 25%
- Queen’s Gambit (Faerie) Gold Cost: 2 ⇒ 1
- Quickening (Chrono) Gold Cost: 2 ⇒ 1
- Piece of Cake (Sugarcraft) Sugar Gained: 10 ⇒ 25
- Portal Hopping (Portal) Gold Cost: 2 ⇒ 0
- Pyromania (Pyro) Cinders Granted: 8 ⇒ 10
- Spitfire (Dragon) Gold Cost: 2 ⇒ 1
- Supreme Arcana (Arcana) Gold Cost: 2 ⇒ 1
- Supreme Arcana (Arcana) Damage Amp & Durability: 15% ⇒ 20%
- Xerath Ascendant Charm, Chariot Gold Cost: 5 ⇒ 3
- Xerath Ascendant Charm, Judgment Gold on Win: 8 ⇒ 12
- Xerath Ascendant Charm, Judgment XP on Lose: 12 ⇒ 20
- Xerath Ascendant Charm, The Lovers Gold Cost: 4 ⇒ 2
- Xerath Ascendant Charm, The Sun Gold Cost: 40 ⇒ 32
- Xerath Ascendant Charm, The World Gold Cost: 36 ⇒ 30
SMALL CHANGES - TRAITS
- Vanguard Durability while shielded: 10% ⇒ 10/10/15%
SMALL CHANGES - UNITS
- Syndra Ability damage: 205/310/480% AP ⇒ 215/325/500% AP
- Syndra Ability adjacent damage: 100/150/235% AP ⇒ 105/155/240% AP
- Mordekaiser Spell Shield: 200/250/325 ⇒ 210/250/300
- Neeko Ability self-heal: 18% Max HP ⇒ 15% Max HP + 100
- Shen Ability durability: 35/35/40% AP ⇒ 35/40/50% AP
- Ryze Number of Targets: 4/4/6 ⇒ 3/3/6
- Taric 3-star ability now does damage in a 3-hex radius, up from 2.
SMALL CHANGES - AUGMENTS
- AFK Gold: 18 ⇒ 20
- Placebo AS: 1% ⇒ 2%
- Cauterize Can now appear on 2-1
- Hunting Frenzy Execute Threshold: 12% HP ⇒ 10% HP
- Keepers II Shield: 240 ⇒ 230
- Giant and Mighty Max HP: 5% ⇒ 4%
BUG FIXES
- Flexible and Trait Tracker are now mutually exclusive.
- Built Different and Trait Tracker are now mutually exclusive.
- Patience is a Virtue tooltip reworded to more clearly indicate its effect triggers every round.
- Too mad: Anger Issues no longer gives two rageblades when you make a mana item on a manaless champion.
- Never on time: Krugs can no longer be summoned to the board after combat is resolved.
- Late Bloomer can no longer summon units onto the board if your bench is full.
- Eternal Growth (Shapeshifter Augment) no longer grants permanent Health to non-Shapeshifters that start combat next to Shapeshifters.
- Needless VFX: Needlessly Large Gem’s VFX no longer mistakenly play when the holder dies before 15 seconds.
- Fixed a bug where the user would see a flash when scouting from House of Golden Rabbit to other arenas.
- Leashing the tooltip: Unleash the Beast tooltip now correctly states that it gives 60% Attack Speed (it was already doing so).