• Patch Notes
  • PBE Patch Notes
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 12Up
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
TOCKER’S TRIALS
  • It’s Magic n’ Mayhem still: You’ll have access to the current set’s champion and Augment roster, and you’ll earn gold & level up similarly to how you would in a normal game, except Charms will only be in Chaos Mode (don’t worry, we have solves for Veigar and Xerath).
  • 30 Rounds, 6 Bosses, 3 Lives. Things start out simple, but you'll need to put your skills to the test against boards you’d never encounter anywhere else in TFT. Your HP is also replaced with a life counter: lose 3 times, and you’re out!
  • Rack Up a High Score & Share Your Results: As you proceed through each round, you’ll earn points based on your performance! Show off and challenge yourself & your friends to hit the highest score possible.
  • Chaos Mode: Once you’ve conquered normal mode, take on new twists in Chaos Mode. There’s a reason it’s called that, but we’ll leave that for you to discover on your own.
LARGE CHANGES - TRAITS
  • Arcana, High Arcana Emblem Base Damage Amp: 6/9/12/15% ⇒ 8/12/18/25%
  • Arcana, High Arcana Emblem Damage Amp per Emblem: 3/5/7/10% ⇒ 2/3/4/6%
  • Arcana, High Arcana Hecarim AD: 10/25/45/70% ⇒ 10/25/50/80%
  • Arcana, High Arcana Xerath True Damage per 3 charms: 3/5/7/10% ⇒ 2/4/6/9%
  • Bastion Armor/MR: 15/40/70/120 ⇒ 15/40/75/140
  • Chrono 4 Time Freeze duration: 2.5 seconds ⇒ 3 seconds
  • Chrono 4 bonus AP: 35 ⇒ 45
  • Chrono 6 bonus AS: 60% ⇒ 80%
  • Eldritch AP per Eldritch Champion Star Level: 10 ⇒ 12
  • Eldritch 7, Many-Eyed Beast Base Health: 1000 ⇒ 1100
  • Faerie Crown Damage Amp: 25/40/45/75% ⇒ 25/40/50/75%
  • Faerie Queenguard’s Armor (6 Faerie) Health: 150 ⇒ 250
  • Faerie Queenguard’s Armor (6 Faerie) Armor/MR: 30 ⇒ 40
  • Faerie Eternal Monarch’s Crown (9 Faerie) 25 Stack Damage Amp: 15% ⇒ 50%
  • Honeymancy Bees: 3/5/7 ⇒ 3/6/9
  • Hunter AD: 15/40/70% ⇒ 15/45/80%
  • Hunter Post-takedown AD: 30/65/110% ⇒ 30/70/120%
  • Incantor Team AP: 10/20 ⇒ 10/30
  • Mage AP: 70/90/105/135% ⇒ 70/90/110/150%
  • Multistriker Extra attack chance: 30/55/70/100% ⇒ 30/60/70/100%
  • Portal Bomb base damage: 90/285/400/1250 ⇒ 90/235/300/1250
  • Portal Flag bonus AS: 20/21/22/55% ⇒ 20/25/30/55%
  • Portal Poro snax heal: 6.5/7/7.5/9% HP ⇒ 7/8/9/15% HP
  • Pyro Team AS per cinder: 1% per 4 ⇒ 2% per 5
  • Pyro AS: 12/25/45/60% ⇒ 10/25/40/55%
  • Pyro Execute threshold: 12/12/12/15% ⇒ 10/10/10/15%
  • Shapeshifter HP: 10/15/21/30% ⇒ 10/16/24/35%
  • Sugarcraft AP/AD: 12/25/35 ⇒ 20/30/40
  • Sugarcraft bonus treat sugar breakpoints: 600/950/1325/1750/2200 ⇒ 600/975/1375/1800/2300
  • Warrior Damage Amplification/Omnivamp: 10/20/30% >>> 10/18/30%
LARGE CHANGES - UNITS: TIER 1
  • Jayce AD: 50 ⇒ 55
  • Nomsy Base Spell AD%: 345/350/355% ⇒ 400/400/400%
  • Soraka Spell Damage: 195/290/440 ⇒ 200/300/450
  • Soraka Spell Healing: 100/120/150 ⇒ 120/140/180
  • Twitch Spell AD%: 160/160/160 ⇒ 180/180/190%
  • Ziggs Mana: 0/50 ⇒ 0/40
LARGE CHANGES - UNITS: TIER 2
  • Ahri Ability magic damage: 140/210/325% AP ⇒ 135/200/310% AP
  • Ahri Ability true damage: 90/135/210% AP ⇒ 85/125/195% AP
  • Akali Kunai Damage: 155/155/170% AD ⇒ 135/135/150% AD
  • Cassiopeia AS: 0.75 ⇒ 0.8
  • Shyvana Armor/MR: 40 ⇒ 45
  • Shyvana Ability damage: 45/65/100% AP + 1% HP ⇒ 50/70/110% AP + 1% HP
LARGE CHANGES - UNITS: TIER 3
  • Hecarim HP: 800 ⇒ 850
  • Hecarim Mana: 0/50 ⇒ 0/40
  • Hecarim Passive Charge AD%: 50% ⇒ 120%
  • Hecarim Passive Charge AP: 100/150/240 ⇒ 80/120/195
  • Hecarim Cleave AD%: 130/130/140% ⇒ 145/145/155%
  • Jinx Bugfix: Now correctly calculates bonus true damage using final AD rather than just base AD.
  • Jinx AD: 55 ⇒ 50
  • Jinx Spell AS: 105% ⇒ 100%
  • Jinx Spell True Damage AD Ratio: 35% ⇒ 25%
  • Swain Armor & MR: 45 ⇒ 50
  • Swain HP on first cast: 275/325/400 ⇒ 300/375/450
  • Swain HP on other casts: 150/200/275 ⇒ 180/230/280
  • Swain Damage on first cast: 30/40/65 ⇒ 20/30/50
  • Veigar Spell Damage: 200/300/480 ⇒ 240/330/475
  • Veigar AP per Charm: 3 ⇒ 2
  • Vex Spell Shield: 350/405/480 ⇒ 380/430/480
LARGE CHANGES - UNITS: TIER 4
  • Gwen max Mana: 0/40 ⇒ 0/30
  • Gwen Casts Per Snip: 2 ⇒ 1
  • Gwen Base Spell Damage: 125/190/570 ⇒ 95/145/430%
  • Gwen Small Snip! Damage: 50/75/225% ⇒ 40/60/180%
  • Nami Bubble Damage: 220/330/1500 ⇒ 240/360/1800
  • Nasus Ability health steal: 400/600/5000 ⇒ 300/480/5000
LARGE CHANGES - UNITS: TIER 5
  • Briar AS on Transform: 60/60/666% ⇒ 75/75/666%
  • Briar Bite AD%: 200/200/999% ⇒ 250/250/2000%
  • Briar, Ravenous trait, Damage Per Missing HP: 0.6% ⇒ 0.8%
  • Briar, Ravenous trait, HP Gain when fed: 150 ⇒ 180
  • [Hyper Roll] Briar, Ravenous trait, Damage Per Missing HP: 3% ⇒ 4%
  • Morgana Spell Damage: 140/210/888 ⇒ 150/225/2000
  • Morgana Spell True Damage Health Threshold: 25% ⇒ 33%
  • Milio Buff Mana buff: 30/130 ⇒ 40/120
  • Milio Spell Damage: 290/435/999 ⇒ 333/500/1000
  • Xerath Spell Damage: 200/300/666 ⇒ 220/330/777
  • The following Xerath Ascendant Charms have received buffs; check the Charms section for more details: Chariot, Judgment, The Lovers, The Sun, The World
LARGE CHANGES - AUGMENTS: SILVER
  • Combat Bandages I HP Threshold: 50% ⇒ 60%
  • Exiles I 25% HP Shield ⇒ 20% HP Shield
  • Item Ladder has been disabled due to a bug, we’ll reenable it once the bug is fixed
  • Keepers I Shield: 160 ⇒ 145
  • Pumping Up I Initial AS: 6% ⇒ 8%
LARGE CHANGES - AUGMENTS: GOLD
  • A Golden Quest: An overperforming reward output has been updated
  • Ascension can no longer appear on 2-1
  • Ascension Damage Amp: 50% ⇒ 60%
  • Avenge the Fallen Bonus Stats: 18% ⇒ 20%
  • Clockwork Accelerator AS: 6% ⇒ 9%
  • Combat Bandages II HP Threshold: 50% ⇒ 60%
  • Combat Bandages II HP Restore: 250-600
  • Deja Vu+ (Galio): Gain a 2-star Galio ⇒ Gain 2 Galios
  • [REWORKED] Dragon’s Spirit: Gain a Dragon’s Claw. Champions who are equipped with a Dragon’s Claw gain 100 HP and 10% Durability.
  • Flexible Health per emblem: 25 ⇒ 10
  • Long Distance Pals Stats Share: 20% ⇒ 22%
  • Metabolic Accelerator has been removed
  • Molten Caramel+ (Rumble) Gain a 2-star Rumble ⇒ Gain 2 Rumbles
  • Potions 201 (Witchcraft) AD & AP Gain: 20% ⇒ 25%
  • Pumping Up II Initial AS: 8% ⇒ 10%
  • Spellblades Damage: 150% ⇒ 120%
  • Sweet Tooth+ (Nunu) Gain a 2-star Nunu ⇒ Gain 2 Nunus
  • Three’s Company 3 Costs Granted: 4 ⇒ 5
  • Worth the Wait Round Delay: 2 ⇒ 1
LARGE CHANGES - AUGMENTS: PRISMATIC
  • Anger Issues Armor & MR: 30 ⇒ 35
  • Blossoming Lotus III Crit Chance: 10% ⇒ 12%
  • Final Ascension Base Damage Amp: 15% ⇒ 20%
  • Final Ascension Ascended Damage Amp: 45% ⇒ 50%
  • Giant and Mighty Max HP: 5% ⇒ 4%
  • Going Long Initial Gold: 10 ⇒ 15
  • Hedge Fund Gold: 20 ⇒ 22
  • Invested++ Gold: 36 ⇒ 45
  • Level Up! Initial XP: 8 ⇒ 12
  • Pumping Up III Initial AS: 10% ⇒ 12%
  • Tiniest Titan Gold per round: 1 ⇒ 2
  • Tiniest Titan+ Gold per round 1 ⇒ 2
  • Tiniest Titan+ Initial Gold: 15 ⇒ 8
LARGE CHANGES - CORE ITEMS
  • Adaptive Helm Base AP: 15 ⇒ 10
  • Bloodthirster Base AD/AP: 20 ⇒ 15
  • Blue Buff Base AD/AP: 20 ⇒ 15
  • Crownguard Shield Value: 30% ⇒ 25%
  • Deathblade Base AD: 55% ⇒ 50%
  • Gargoyle Stoneplate Base Armor/MR: 30 ⇒ 25
  • Giant Slayer Base AD: 30% ⇒ 25%
  • Giant Slayer Base AP: 20% ⇒ 25%
  • Guinsoo’s Rageblade Base AS: 15% ⇒ 10%
  • Ionic Spark HP: 150 ⇒ 100
  • Last Whisper Base AS: 25% ⇒ 20%
  • Nashor’s Tooth Base AP: 30 ⇒ 25
  • Nashor’s Tooth AS on Proc: 40% ⇒ 35%
  • Rabadon’s Deathcap Damage Amp: 20% ⇒ 15%
  • Red Buff Base AS: 40% ⇒ 35%
  • Statikk Shiv Base AS: 20% ⇒ 15%
  • Steadfast Heart Base HP: 250 ⇒ 200
  • Sterak’s Gage Base HP: 200 ⇒ 150
LARGE CHANGES - RADIANT ITEMS
  • Adaptive Helm (Jak’Sho the Protean) Front Row Resists: 80 ⇒ 60
  • Adaptive Helm (Jak’Sho the Protean) Back Row Bonus AP: 55 ⇒ 40
  • Blue Buff (Blue Blessing) AD & AP: 60 ⇒ 50
  • Bramble Vest (Rosethorn Vest) Armor: 120 ⇒ 100
  • Crownguard (Royal Crownshield) HP: 350 ⇒ 200
  • Crownguard (Royal Crownshield) AP: 50 ⇒ 40
  • Giantslayer (Demonslayer) AD: 50% ⇒ 40%
  • Guardbreaker (Willbreaker): AS: 40% ⇒ 30%
  • Guardbreaker (Willbreaker): Damage Amp: 50% ⇒ 40%
  • Hand of Justice (Fist of Fairness) AD & AP: 60% ⇒ 50%
  • Ionic Spark (Covalent Spark) HP: 350 ⇒ 200
  • Ionic Spark (Covalent Spark) MR: 50 ⇒ 40
  • Jeweled Gauntlet (Glamorous Gauntlet) AP: 65 ⇒ 55
  • Nashor’s Tooth (The Baron’s Gift) AS on Proc: 80 ⇒ 65
  • Rabadon’s Deathcap (Rabadon’s Ascended Deathcap) Damage Amp: 50% ⇒ 33%
  • Bloodthirster (Blessed Bloodthirster) AP: 30 ⇒ 40
  • Hextech Gunblade (Hextech Lifeblade) AD: 30 ⇒ 40
  • Hextech Gunblade (Hextech Lifeblade) AP: 50 ⇒ 40
  • Statikk Shiv (Statikk’s Favor) Damage: 80 ⇒ 95
LARGE CHANGES - ARTIFACTS
  • Corrupt Vampiric Scepter Percent of AD: 50% ⇒ 60%
  • Fishbones AD & AS: 35% ⇒ 40%
  • Gold Collector AD: 20% ⇒ 30%
  • Mogul’s Mail Base HP: 150 ⇒ 50
  • Prowler’s Claw AD: 40% ⇒ 50%
  • Prowler’s Claw Crit Chance: 30% ⇒ 50%
LARGE CHANGES - SUPPORT ITEMS
  • All Support Item Health reduced from 250 to 150
  • Knight’s Vow excluded (base Health remains 50)
LARGE CHANGES - CHARMS
  • NEW Charm: (Stage 2/3) Magic Mirror - 2g - Gain a 1-star copy of a random champion you fielded last combat.
  • NEW Charm: (Stage 3/4) Starless Shield - 1g - Next combat: Grant 300 Shield to your 1-star champions.
  • NEW Charm: (Stage 3/4) Comfort Food - 1g - Gain 1 player health. Gain 2 more if you lose the next player combat.
  • NEW Charm: (Stage 4+) Scrappy - 4g - Next combat: 2 champions without items gain a temporary completed item.
  • NEW Charm: (Stage 4+) Phantom Artifact- 2g - Gain a temporary Artifact for 1 round.
  • Artifactinate has been removed
  • All Threes Gold Cost: 2 ⇒ 1
  • All Fours Gold Cost: 4 ⇒ 3
  • Assembly Gold Cost: 10 ⇒ 12
  • Conjure Emblem Gold Cost: 15 ⇒ 12
  • Moonlight Ritual Gold Cost: 2 ⇒ 3
  • Summon Dragon AD: 405 ⇒ 315
  • Ultra Ascension Gold Cost: 1 ⇒ 0
  • Ultra Ascension Time Delay: 25 ⇒ 22 sec
  • Ancient Ritual (Eldritch) Attack Speed: 10% ⇒ 20%
  • Busy Bees (Honeymancy) Bee Speed: 15% ⇒ 25%
  • Queen’s Gambit (Faerie) Gold Cost: 2 ⇒ 1
  • Quickening (Chrono) Gold Cost: 2 ⇒ 1
  • Piece of Cake (Sugarcraft) Sugar Gained: 10 ⇒ 25
  • Portal Hopping (Portal) Gold Cost: 2 ⇒ 0
  • Pyromania (Pyro) Cinders Granted: 8 ⇒ 10
  • Spitfire (Dragon) Gold Cost: 2 ⇒ 1
  • Supreme Arcana (Arcana) Gold Cost: 2 ⇒ 1
  • Supreme Arcana (Arcana) Damage Amp & Durability: 15% ⇒ 20%
  • Xerath Ascendant Charm, Chariot Gold Cost: 5 ⇒ 3
  • Xerath Ascendant Charm, Judgment Gold on Win: 8 ⇒ 12
  • Xerath Ascendant Charm, Judgment XP on Lose: 12 ⇒ 20
  • Xerath Ascendant Charm, The Lovers Gold Cost: 4 ⇒ 2
  • Xerath Ascendant Charm, The Sun Gold Cost: 40 ⇒ 32
  • Xerath Ascendant Charm, The World Gold Cost: 36 ⇒ 30
SMALL CHANGES - TRAITS
  • Vanguard Durability while shielded: 10% ⇒ 10/10/15%
SMALL CHANGES - UNITS
  • Syndra Ability damage: 205/310/480% AP ⇒ 215/325/500% AP
  • Syndra Ability adjacent damage: 100/150/235% AP ⇒ 105/155/240% AP
  • Mordekaiser Spell Shield: 200/250/325 ⇒ 210/250/300
  • Neeko Ability self-heal: 18% Max HP ⇒ 15% Max HP + 100
  • Shen Ability durability: 35/35/40% AP ⇒ 35/40/50% AP
  • Ryze Number of Targets: 4/4/6 ⇒ 3/3/6
  • Taric 3-star ability now does damage in a 3-hex radius, up from 2.
SMALL CHANGES - AUGMENTS
  • AFK Gold: 18 ⇒ 20
  • Placebo AS: 1% ⇒ 2%
  • Cauterize Can now appear on 2-1
  • Hunting Frenzy Execute Threshold: 12% HP ⇒ 10% HP
  • Keepers II Shield: 240 ⇒ 230
  • Giant and Mighty Max HP: 5% ⇒ 4%
BUG FIXES
  • Flexible and Trait Tracker are now mutually exclusive.
  • Built Different and Trait Tracker are now mutually exclusive.
  • Patience is a Virtue tooltip reworded to more clearly indicate its effect triggers every round.
  • Too mad: Anger Issues no longer gives two rageblades when you make a mana item on a manaless champion.
  • Never on time: Krugs can no longer be summoned to the board after combat is resolved.
  • Late Bloomer can no longer summon units onto the board if your bench is full.
  • Eternal Growth (Shapeshifter Augment) no longer grants permanent Health to non-Shapeshifters that start combat next to Shapeshifters.
  • Needless VFX: Needlessly Large Gem’s VFX no longer mistakenly play when the holder dies before 15 seconds.
  • Fixed a bug where the user would see a flash when scouting from House of Golden Rabbit to other arenas.
  • Leashing the tooltip: Unleash the Beast tooltip now correctly states that it gives 60% Attack Speed (it was already doing so).
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