TFT GETS BOTS!
- Bots will show up occasionally in a small number of games, in Normal and Ranked queues, decreasing in likelihood as you rank up
- Bots will not appear in a Ranked game with a player ranked Platinum or above
SYSTEMS - STAR-UP CEREMONY
- The unit star-up/combine ceremony is now instant
SYSTEMS - STRONGEST UNIT LOGIC
- When looking for the strongest champion, if two champions are the same character AND have the same number of items, the higher star copy will always be registered as the strongest copy
SYSTEMS - GOLEMS
- All Golems Base HP: 550 ⇒ 600
- All Golems Armor & MR: 35 ⇒ 40
PORTALS
- Let ‘Em Cook has been Removed
- new Make ‘Em Cook: Start with a Spatula and a Frying Pan. Reforgers won't drop. Ever.
LARGE CHANGES - TRAITS
- Arcana, High Arcana Hecarim AD%: 10/25/50/80% ⇒ 10/25/45/70%
- Arcana, High Arcana Tahm Kench HP: 20/40/75/125 ⇒ 20/40/65/110
- Arcana, High Arcana Xerath True Damage: 2/3/5/8% ⇒ 2/2.5/4.5/7%
- Bastion Base Armor & MR: 15/40/75/140 ⇒ 15/45/100/200
- Eldritch AP Per Star Level: 12% ⇒ 10%
- Eldritch (3) Stage scaling HP multiplier: 1/1.05/1.1/1.4/1.5x ⇒ 1.1/1.2/1.35/1.5/1.75x
- Eldritch (5) Stage scaling HP multiplier: 0.7/0.9/1.25/1.6/1.75x ⇒ 0.7/0.95/1.4/2/2.5x
- Eldritch (7) Stage scaling HP multiplier: 0.6/0.75/0.95/1.3/1.45x ⇒ 0.6/0.75/0.95/1.4/1.6x
- Faerie Bonus HP: 200/400/600/900 ⇒ 150/350/650/900
- Faerie Crown Damage Amp: 30/45/50/60% ⇒ 30/45/55/66%
- Faerie Queenguard’s Armor Heal/Shielding Amp: 25% ⇒ 20%
- Faerie Queenguard’s Armor Healing from Queen: 12% ⇒ 5%
- Faerie Queenguard’s Armor HP: 250 ⇒ 400
- Faerie (9) Radiant Armor Heal/Shielding Amp: 60% ⇒ 50%
- Faerie (9) Radiant Armor Healing from Queen: 25% ⇒ 20%
- Faerie (9) Radiant Armor HP: 1000 ⇒ 1500
- Mage AP Multiplier: 75/90/110/200% ⇒ 85/100/125/200%
- Portal Base Standard Attack Speed: 20/25/30/55% ⇒ 20/30/40/55%
- Portal Base Poro Snack Heal: 7/8/9/15% ⇒ 7/9/11/15%
- Preserver HP Regen: 2/4/6/9% ⇒ 2/3.5/5/7.5%
- Preserver Mana Regen: 3/5/7/11% ⇒ 3/4.5/6/9%
- Shapeshifter Bonus HP: 10/16/24/30% ⇒ 10/18/27/33%
- Sugarcraft Base AD/AP: 20/30/35 ⇒ 22/33/36
- Sugarcraft (2) Sugar Multiplier: 2 ⇒ 3
- Witchcraft (2) HP Reduction: 150 ⇒ 120
- Witchcraft (4) %HP Poison: 4% ⇒ 6%
LARGE CHANGES - UNITS: TIER 1
- Elise Spell Heal: 160/190/230/270 ⇒ 190/220/250/280
- Jayce Spell AD%: 425/425/475/475% ⇒ 450/450/500/500%
- Nomsy AD: 46 ⇒ 48
- Nomsy Dragon Upgrade Spell AD%: 555% ⇒ 600%
- Twitch Spell Falloff Percent: 10% ⇒ 20%
- Zoe Spell Damage: 125/190/285/380 ⇒ 135/205/305/405
- Zoe Spell missile now retargets to the nearest living enemy if its target dies while it’s in flight
LARGE CHANGES - UNITS: TIER 2
- Ahri Spell Orb Damage: 200/300/460/620 ⇒ 220/330/500/670
- Kog’Maw AD: 55 ⇒ 53
- Kog’Maw Mana: 15/75 ⇒ 20/70
- Kog’Maw Spell AD%: 280/280/280% ⇒ 300/300/300%
- Syndra Spell Damage: 230/345/520/750 ⇒ 250/375/565/755
- Syndra AOE Damage: 115/170/250/375 ⇒ 125/185/280/375
LARGE CHANGES - UNITS: TIER 3
- Hecarim AD: 60 ⇒ 55
- Hecarim Cleave AD%: 125/125/130% ⇒ 130/130/135%
- Hwei Base Spell Damage: 130/200/320 ⇒ 150/225/350
- Neeko Mana: 50/125 ⇒ 40/110
- Jinx AD: 50 ⇒ 52
LARGE CHANGES - UNITS: TIER 4
- Varus AD: 55 ⇒ 52
LARGE CHANGES - UNITS: TIER 5
- Camille Hookshot & Ability AD%: 165/165/800% ⇒ 180/180/800%
LARGE CHANGES - AUGMENTS
- Precise Planning Unit Threshold: 3 ⇒ 4
- Precise Planning Gold Gained: 3 ⇒ 2
- Risky Moves Gold Gained: 33 ⇒ 30
- Avenge the Fallen Stats Gained: 30 ⇒ 28
- Blaster Crest no longer grants a Tristana
- Chrono Crest no longer grants a Zilean
- Faerie Crest no longer grants a Tristana
- Frost Crest no longer grants a Zilean
- Honeymancy Crest no longer grants a Nunu
- Multistriker Crest no longer grants a Kassadin
- Portal Crest no longer grants a Kassadin
- Prizefighter Turns for items: 4 ⇒ 5
- Pyro Crest no longer grants an Akali
- School Mascot (Eldritch) AP Gained: 30% ⇒ 10%
- Support Golem I has been removed
- Unleash the Beast Attack Speed Gained: 45% ⇒ 35%
- Winter is Coming (Frost) HP Ratio: 130% ⇒ 100%
- Witchcraft Crest no longer grants a Cassiopeia
- Worth the Wait I Initial copies: 1 ⇒ 3
- Blaster Crown Item: Spear of Shojin ⇒ Tear of the Goddess
- Blossoming Lotus Crit gained per interval: 12% ⇒ 15%
- Chrono Crown Item: Archangel’s Staff ⇒ Needlessly Large Rod
- Frost Crown Champion: Swain ⇒ Zilean
- Frost Crown Item: Protector’s Vow ⇒ Chain Vest
- Hard Commit Unit Granted: After each carousel ⇒ At the start of each stage
- Honeymancy Crown Item: Gargoyle Stoneplate ⇒ Chain Vest
- Living Forge Turns per Artifact: 8 ⇒ 9
- Multistriker Crown Item: Quicksilver ⇒ Sparring Gloves
- Portal Crown Item: Spear of Shojin ⇒ Tear of the Goddess
- Pyro Crown Item: Infinity Edge ⇒ BF Sword
- Support Golem II Number of Support Items: 2 ⇒ 1
- Tiniest Titan+ Gold Gained: 8 ⇒ 15
- Upward Mobility HP Gained: 3 ⇒ 2
- What The Forge HP Per Artifact: 110 ⇒ 60
- Worth the Wait II total copies of units granted throughout the game: 8 ⇒ Infinity (ok it’s 99)
LARGE CHANGES - ITEMS
- Blue Buff Damage Amp on Kill: 8% ⇒ 5%
- Bramble Vest Armor: 55 ⇒ 65
- Crownguard AP After Shield Break: 35 ⇒ 25
- Dragon’s Claw MR: 65 ⇒ 75
- Red Buff Damage Amp: 6% ⇒ 3%
LARGE CHANGES - SUPPORT ITEM
- Unstable Treasure Chest items are now thrown to the Highest % Health allies instead of the closest to the holder.
LARGE CHANGES - CHARMS
- newCombat Mastery (Stage 3 & 4 - 2g) Next Combat: Gain 1 XP for each enemy your team kills.
- newGolden Armor (Stage 4+ - 1g) Your units gain 50 HP for every 10g you have for 1 round.
- newScope Expansion (Stage 4+ - 1g) Next Combat: Your units in the back two rows gain 2 range.
- Barrier: Gold Cost: 6 ⇒ 5
- (Ascendant) Judgment: Gold Cost: 2 ⇒ 0
- (Ascendant) The Chariot: Gold Cost: 3 ⇒ 2
- (Ascendant) The Moon: Gold Cost: 2 ⇒ 4
SMALL CHANGES - TRAITS
- Honeymancy (5) Damage Amp per Bee: 8% ⇒ 9%
- Hunter (4) AD: 40/70 ⇒ 45/75
- Multistriker (3) Proc Chance: 30% ⇒ 25%
- Pyro (2) Base AS: 10% ⇒ 5%
- Scholar (4) Piece AP: 15 ⇒ 20
- Vanguard (4) Piece Shield Amount: 30% ⇒ 35%
- Vanguard (6) Piece Damage Reduction (DR) while shielded: 15% ⇒ 20%
- Warrior (6) Piece DR: 20% ⇒ 15%
SMALL CHANGES - UNITS: TIER 1
- Ashe Mana buff: 50/100 ⇒ 50/90
- Blitzcrank Shield Duration: 6 ⇒ 4 sec
- Lillia Spell Heal: 220/260/320 ⇒ 250/290/330
- Poppy Shield Duration: 3 ⇒ 4 sec
- Seraphine Spell Falloff Percent: 35% ⇒ 30%
- Warwick Spell AD%: 60/60/65% ⇒ 60/60/60%
- Warwick Spell Heal: 15/20/30 ⇒ 18/20/30
SMALL CHANGES - UNITS: TIER 2
- Akali Mana: 10/70 ⇒ 0/60
- Galio Spell Flat Damage Reduced: 20/25/30/35 ⇒ 25/30/40/50
- Nilah Shield & AS Duration: 3 ⇒ 4 sec
- Rumble Spell Damage Reduction: 30/30/35% ⇒ 35/35/35%
SMALL CHANGES - UNITS: TIER 3
- Mordekaiser Spell Shield: 300/350/400 ⇒ 350/400/450
- Mordekaiser Shield Duration: 2 ⇒ 3 sec
- Mordekaiser Damage Amp per cast: 12% ⇒ 10%
- Shen Spell Damage Reduction Duration: 3 ⇒ 4 sec
- Veigar Spell Damage: 240/330/475 ⇒ 260/340/460
- Vex Spell Shield: 380/430/480 ⇒ 420/450/480
- Wukong Spell Shield: 380/460/550 ⇒ 380/480/580
SMALL CHANGES - UNITS: TIER 4
- Fiora AD: 75 ⇒ 72
- Gwen Spell Base Damage: 95/145/430 ⇒ 90/135/430
- Nasus Spell HP Steal: 300/480/5000 ⇒ 350/500/5000
SMALL CHANGES - UNITS: TIER 5
- Briar Ravenous Bonus per Missing HP: 0.8% ⇒ 0.7% (Unchanged in Hyperroll)
- Milio Spell Damage: 333/500/1000 ⇒ 333/555/1000
- Milio Chance for Gifts: 1/1/100% ⇒ 1/3/100%
- Norra & Yuumi, Yuumi Base Heal: 150/225/3000 ⇒ 120/240/3000
- Norra & Yuumi, Yuumi AP Granted: 3/5/200 ⇒ 3/6/200
- Norra & Yuumi, Yuumi AD Granted: 4/6/200 ⇒ 3/6/200
- Smolder Armor & MR: 50 ⇒ 65
DAWN OF HEROES REVIVAL - REVIVAL LADDER NAMEPLATE FLAIRS
- Tactitician’s Badges for Oracle and Visionary ranks of the Dawn of Heroes Revival now remain until the end of Magic n’ Mayhem instead of just the end of the Dawn of Heroes Revival event.
DAWN OF HEROES REVIVAL - TRAITS
- Skirmisher AD per second: 4/8/12/20% ⇒ 4/8/12/30%
DAWN OF HEROES REVIVAL - UNITS
- Vayne Ability damage: 80/120/180% AP ⇒ 90/135/205% AP
- Nocturne single target AS bonus: 35% ⇒ 60%
- Draven AS: 0.8 ⇒ 0.85
- Draven Health: 850 ⇒ 900
- Draven Armor/MR: 30 ⇒ 40
- Rell Ability Ally shield: 300/450/3000% AP ⇒ 300/375/3000% AP
- Viego Ability magic damage: 0/150/2000% AP ⇒ 0/150/1500% AP
- Viego Ability Targets: 1/1/10 ⇒ 1/1/3
- Viego three-star will now hit 3 targets (down from 10) but do damage to all 3, so he can convert 3 units at a time instead of just 1.
DAWN OF HEROES REVIVAL - AUGMENTS
- Pandora’s Items has been disabled in the Dawn of Heroes Revival
BUG FIXES
- Fixed tooltips for What the Forge and the Emblem Arcana variant to specify that they work differently with any Tactician's Item, not just Tactician's Crown
- Honeymancers’ bees no longer repeatedly fire if their target is shielded
- Fixed various issues with the Overachievers Portal
- Shen Champion Augment (Pillar of Flame) no longer considers benched units when targeting
- Madge: Fixed a bug where Mages could have less starting mana than intended
- Madger: Fixed some mana interactions with 10 Mage
- Tournament of Souls Arena center texture no longer disappears in odd situations
- Fixed an issue with Study Hard appearing in Hyper Roll
- Potholes to Redemption: We fixed an issue where Road to Redemption (Dawn of Heroes Revival) forced Redeem to heal only a flat amount instead of the amount described in the trait
- The Road Not Traveled: Fixed (Dawn of Heroes Revival) Augment Road to Redemption automatically completing on the first death of a Redeemed unit
- Fixed Forgotten (Dawn of Heroes Revival trait) units visually losing their stacks when benched and returned to the arena (they still had them but were missing visually)
- Fixed 1-Cost Champion Augments for Dawn of Heroes Revival not being uniquely offered in the Augment phase