Check the latest information for Season 2: Rise of Elements

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Items Table (By Items)
B.F. Sword+15 Attack Damage
On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
Attacks deal an additional 9% enemy current Health as Physical Damage.
Wearer revives with 400 HP
Attacks heal for 50% of damage
Heal for 33% of all damage dealt
After casting, wearer gains 18% of its max Mana per attack
At the start of combat, allies within the same row gain +20% Attack Speed for the rest of combat
+100% Crit. Dmg
Extra Attack Damage +20. Wearer is also an Assassin
Recurve Bow+15% Attack Speed
Attacks deal an additional 9% enemy current Health as Physical Damage.
Attack Range is doubled
When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
Summon a spirit who mirrors your attacks, dealing 60% Damage
Attack grant 5% Attack Speed. Stacks infinitely.
Deals 85 magic damage to 3 / 4 / 5 enemies (scales with wearer’s Star Level)
3% Max Health to target and adjacent enemies behind them.
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Extra AS +20%. Wearer is also a Blademaster
Chain Vest+25 Armor
Wearer revives with 400 HP
When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
25% chance to disarm for 3 seconds
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Adjacent enemies lose 40% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow)
Gains 18% max hp true damage over 10 seconds on hit in addition to its burn
After casting a spell, the wearer’s next basic attack freezes the target for 2.5 seconds.
Wearer is also a Warden.
Negatron Cloak+25 Magic Resist
Attacks heal for 50% of damage
Summon a spirit who mirrors your attacks, dealing 60% Damage
25% chance to disarm for 3 seconds
Gain 50% resistance to magic damage
Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
20% chance on hit to prevent the enemy champion from gaining mana for 4 seconds.
On start of combat, banish an enemy for 6 seconds
[UNIQUE] The wearer is immune to crowd control.
Wearer is also a Light.
Needlessly Large Rod+20% Spell Power
Heal for 33% of all damage dealt
Attack grant 5% Attack Speed. Stacks infinitely.
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
Wearer's Spell Power stat is amplified by 75%
Deals 150 / 175 / 225 magic damage (scales with wearer’s Star Level)
Spells deal burn damage equal to 18% of the enemy's maximum health over 10s and prevent healing
Your spells can Crit
Wearer is also an Inferno.
Tear of the Goddess+20 starting mana
After casting, wearer gains 18% of its max Mana per attack
Deals 85 magic damage to 3 / 4 / 5 enemies (scales with wearer’s Star Level)
Adjacent enemies lose 40% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow)
20% chance on hit to prevent the enemy champion from gaining mana for 4 seconds.
Deals 150 / 175 / 225 magic damage (scales with wearer’s Star Level)
Wearer regains 20 mana after spellcast
On crossing below 30% health, heal all nearby allies for 1200 Health
Each planning phase, gain one: Deal 50% more damage / Gain 50 Life on Hit
Wearer is also a Mage.
Giant's Belt+200 Health
At the start of combat, allies within the same row gain +20% Attack Speed for the rest of combat
3% Max Health to target and adjacent enemies behind them.
Gains 18% max hp true damage over 10 seconds on hit in addition to its burn
On start of combat, banish an enemy for 6 seconds
Spells deal burn damage equal to 18% of the enemy's maximum health over 10s and prevent healing
On crossing below 30% health, heal all nearby allies for 1200 Health
Wearer regenerates 6% max Health per second.
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Extra HP +200. Wearer is also a Glacial
Sparring Gloves+10% Dodge change, +10% Crit chance
+100% Crit. Dmg
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
After casting a spell, the wearer’s next basic attack freezes the target for 2.5 seconds.
[UNIQUE] The wearer is immune to crowd control.
Your spells can Crit
Each planning phase, gain one: Deal 50% more damage / Gain 50 Life on Hit
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
Wearer is also a Berserker.
SpatulaYou will get a special ability
Extra Attack Damage +20. Wearer is also an Assassin
Extra AS +20%. Wearer is also a Blademaster
Wearer is also a Warden.
Wearer is also a Light.
Wearer is also an Inferno.
Wearer is also a Mage.
Extra HP +200. Wearer is also a Glacial
Wearer is also a Berserker.
Gain +1 team size
Items Table
NameDescriptionCombination
B.F. Sword
+15 Attack Damage
+15 Attack Damage
Recurve Bow
+15% Attack Speed
+15% Attack Speed
Chain Vest
+25 Armor
+25 Armor
Negatron Cloak
+25 Magic Resist
+25 Magic Resist
Needlessly Large Rod
+20% Spell Power
+20% Spell Power
Tear of the Goddess
+20 starting mana
+20 starting mana
Giant's Belt
+200 Health
+200 Health
Sparring Gloves
+10% Dodge change, +10% Crit chance
+10% Dodge change, +10% Crit chance
Spatula
You will get a special ability
You will get a special ability
Deathblade
On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
Giant Slayer
Attacks deal an additional 9% enemy current Health as Physical Damage.
Attacks deal an additional 9% enemy current Health as Physical Damage.
Guardian Angel
Wearer revives with 400 HP
Wearer revives with 400 HP
Bloodthirster
Attacks heal for 50% of damage
Attacks heal for 50% of damage
Hextech Gunblade
Heal for 33% of all damage dealt
Heal for 33% of all damage dealt
Spear of Shojin
After casting, wearer gains 18% of its max Mana per attack
After casting, wearer gains 18% of its max Mana per attack
Zeke's Herald
At the start of combat, allies within the same row gain +20% Attack Speed for the rest of combat
At the start of combat, allies within the same row gain +20% Attack Speed for the rest of combat
Infinity Edge
+100% Crit. Dmg
+100% Crit. Dmg
Youmuu's Ghostblade
Extra Attack Damage +20. Wearer is also an Assassin
Extra Attack Damage +20. Wearer is also an Assassin
Rapid Firecannon
Attack Range is doubled
Attack Range is doubled
Titan’s Resolve
When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.
Runaan's Hurricane
Summon a spirit who mirrors your attacks, dealing 60% Damage
Summon a spirit who mirrors your attacks, dealing 60% Damage
Guinsoo's Rageblade
Attack grant 5% Attack Speed. Stacks infinitely.
Attack grant 5% Attack Speed. Stacks infinitely.
Statikk Shiv
Deals 85 magic damage to 3 / 4 / 5 enemies (scales with wearer’s Star Level)
Deals 85 magic damage to 3 / 4 / 5 enemies (scales with wearer’s Star Level)
Titanic Hydra
3% Max Health to target and adjacent enemies behind them.
3% Max Health to target and adjacent enemies behind them.
Last Whisper
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.
Blade of the Ruined King
Extra AS +20%. Wearer is also a Blademaster
Extra AS +20%. Wearer is also a Blademaster
Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.
Sword Breaker
25% chance to disarm for 3 seconds
25% chance to disarm for 3 seconds
Red Buff
Gains 18% max hp true damage over 10 seconds on hit in addition to its burn
Gains 18% max hp true damage over 10 seconds on hit in addition to its burn
Iceborn Gauntlet
After casting a spell, the wearer’s next basic attack freezes the target for 2.5 seconds.
After casting a spell, the wearer’s next basic attack freezes the target for 2.5 seconds.
Warden's Mail
Wearer is also a Warden.
Wearer is also a Warden.
Dragon's Claw
Gain 50% resistance to magic damage
Gain 50% resistance to magic damage
Zephyr
On start of combat, banish an enemy for 6 seconds
On start of combat, banish an enemy for 6 seconds
Quicksilver
[UNIQUE] The wearer is immune to crowd control.
[UNIQUE] The wearer is immune to crowd control.
Talisman of Light
Wearer is also a Light.
Wearer is also a Light.
Locket of the Iron Solari
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Ionic Spark
Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 225% of their max Mana.
Rabadon's Deathcap
Wearer's Spell Power stat is amplified by 75%
Wearer's Spell Power stat is amplified by 75%
Luden's Echo
Deals 150 / 175 / 225 magic damage (scales with wearer’s Star Level)
Deals 150 / 175 / 225 magic damage (scales with wearer’s Star Level)
Morellonomicon
Spells deal burn damage equal to 18% of the enemy's maximum health over 10s and prevent healing
Spells deal burn damage equal to 18% of the enemy's maximum health over 10s and prevent healing
Jeweled Gauntlet
Your spells can Crit
Your spells can Crit
Inferno's Cinder
Wearer is also an Inferno.
Wearer is also an Inferno.
Frozen Heart
Adjacent enemies lose 40% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow)
Adjacent enemies lose 40% Attack Speed. (Stacking increases the radius of this effect, not the amount of the slow)
Hush
20% chance on hit to prevent the enemy champion from gaining mana for 4 seconds.
20% chance on hit to prevent the enemy champion from gaining mana for 4 seconds.
Seraph's Embrace
Wearer regains 20 mana after spellcast
Wearer regains 20 mana after spellcast
Redemption
On crossing below 30% health, heal all nearby allies for 1200 Health
On crossing below 30% health, heal all nearby allies for 1200 Health
Hand of Justice
Each planning phase, gain one: Deal 50% more damage / Gain 50 Life on Hit
Each planning phase, gain one: Deal 50% more damage / Gain 50 Life on Hit
Mage's Cap
Wearer is also a Mage.
Wearer is also a Mage.
Warmog's Armor
Wearer regenerates 6% max Health per second.
Wearer regenerates 6% max Health per second.
Trap Claw
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Frozen Mallet
Extra HP +200. Wearer is also a Glacial
Extra HP +200. Wearer is also a Glacial
Thief's Gloves
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
Berserker Axe
Wearer is also a Berserker.
Wearer is also a Berserker.
Force of Nature
Gain +1 team size
Gain +1 team size
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