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Check the latest information for Set 3: Galaxy

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B.F. Sword+15 Attack Damage
Contributing to a kill grants +30 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).
Attacks deal an additional 12% enemy current Health as Physical Damage.
Wearer revives with 400 HP
Basic Attacks heal the wearer for 35% of the damage dealt.
Heal for 25% of all damage dealt
After casting, wearer gains 18% of its max Mana per attack
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
+100% Crit. Dmg
Wearer is also a Blademaster
Recurve Bow+15% Attack Speed
Attacks deal an additional 12% enemy current Health as Physical Damage.
Attack Range is doubled
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.
When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.
Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.
The wearer gains the Infiltrator trait.
Chain Vest+25 Armor
Wearer revives with 400 HP
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). Scales with wearer’s Star Level.
25% chance to disarm for 3 seconds
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Angrenzende Gegner verlieren 50% Angriffstempo. (Stacking increases the radius of this effect, not the amount of the slow)
Gains 25% max hp true damage over 10 seconds on hit in addition to its burn. And reducing healing by 50% for the duration of the burn.
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.
The wearer gains the Rebel trait.
Negatron Cloak+25 Magic Resist
Basic Attacks heal the wearer for 35% of the damage dealt.
Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
25% chance to disarm for 3 seconds
Reduces incoming magic damage by 50%
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
When the wearer casts a spell, restores 8 mana to allies within 2 hexes.
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[UNIQUE] The wearer is immute to croud control for the first 10 seconds of combat
The wearer gains the Celestial trait.
Needlessly Large Rod+20% Spell Power
Heal for 25% of all damage dealt
Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
Wearer's Spell Power stat is amplified by 50%
When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.
When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Your spells can Crit
The wearer gains the Demolitionist trait.
Tear of the Goddess+15 Mana
After casting, wearer gains 18% of its max Mana per attack
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.
Angrenzende Gegner verlieren 50% Angriffstempo. (Stacking increases the radius of this effect, not the amount of the slow)
When the wearer casts a spell, restores 8 mana to allies within 2 hexes.
When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.
Wearer regains 20 mana after spellcast
When the wearer dies, allies are healed for 800 Health.
Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on Hit
The wearer gains the Star Guardian trait.
Giant's Belt+200 Health
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.
Gains 25% max hp true damage over 10 seconds on hit in addition to its burn. And reducing healing by 50% for the duration of the burn.
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
When the wearer dies, allies are healed for 800 Health.
The wearer regenerates 5% of their missing Health per second. (max of 150 HP/tick)
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
The wearer gains the Protector trait.
Sparring Gloves+10% Dodge change, +10% Crit chance
+100% Crit. Dmg
Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.
[UNIQUE] The wearer is immute to croud control for the first 10 seconds of combat
Your spells can Crit
Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on Hit
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
The wearer gains the Dark Star trait.
SpatulaYou will get a special ability
Wearer is also a Blademaster
The wearer gains the Infiltrator trait.
The wearer gains the Rebel trait.
The wearer gains the Celestial trait.
The wearer gains the Demolitionist trait.
The wearer gains the Star Guardian trait.
The wearer gains the Protector trait.
The wearer gains the Dark Star trait.
Gain +1 team size
Items Table
NameDescriptionCombination
B.F. Sword
+15 Attack Damage
+15 Attack Damage
Recurve Bow
+15% Attack Speed
+15% Attack Speed
Chain Vest
+25 Armor
+25 Armor
Negatron Cloak
+25 Magic Resist
+25 Magic Resist
Needlessly Large Rod
+20% Spell Power
+20% Spell Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+200 Health
+200 Health
Sparring Gloves
+10% Dodge change, +10% Crit chance
+10% Dodge change, +10% Crit chance
Spatula
You will get a special ability
You will get a special ability
Deathblade
Contributing to a kill grants +30 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).
Contributing to a kill grants +30 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).
Giant Slayer
Attacks deal an additional 12% enemy current Health as Physical Damage.
Attacks deal an additional 12% enemy current Health as Physical Damage.
Guardian Angel
Wearer revives with 400 HP
Wearer revives with 400 HP
Bloodthirster
Basic Attacks heal the wearer for 35% of the damage dealt.
Basic Attacks heal the wearer for 35% of the damage dealt.
Hextech Gunblade
Heal for 25% of all damage dealt
Heal for 25% of all damage dealt
Spear of Shojin
After casting, wearer gains 18% of its max Mana per attack
After casting, wearer gains 18% of its max Mana per attack
Zeke's Herald
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
When combat begins, the wearer and all allies within 1 hex in the same row gain +30% Attack Speed for the rest of combat.
Infinity Edge
+100% Crit. Dmg
+100% Crit. Dmg
Blade of the Ruined King
Wearer is also a Blademaster
Wearer is also a Blademaster
Rapid Firecannon
Attack Range is doubled
Attack Range is doubled
Titan’s Resolve
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 50 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Runaan's Hurricane
Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
Basic Attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage and applying on-hit effects.
Guinsoo's Rageblade
Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
Basic Attacks grant +5% bonus Attack Speed for the rest of combat. No stacking limit.
Statikk Shiv
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5 enemies.
Zz'Rot Portal
When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.
When the wearer dies, a Construct with 1000/2000/3000 ★ Health aries to continue the fight.
Last Whisper
Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.
Critical hits reduce the target’s Armor by 75% for 3 seconds. This effect does not stack.
Infiltrator's Talons
The wearer gains the Infiltrator trait.
The wearer gains the Infiltrator trait.
Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). Scales with wearer’s Star Level.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 100 / 140 / 200 magic damage to all nearby enemies (once every 2.5 second maximum). Scales with wearer’s Star Level.
Sword Breaker
25% chance to disarm for 3 seconds
25% chance to disarm for 3 seconds
Red Buff
Gains 25% max hp true damage over 10 seconds on hit in addition to its burn. And reducing healing by 50% for the duration of the burn.
Gains 25% max hp true damage over 10 seconds on hit in addition to its burn. And reducing healing by 50% for the duration of the burn.
Shroud of Stillness
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 40% until they cast.
Rebel Medal
The wearer gains the Rebel trait.
The wearer gains the Rebel trait.
Dragon's Claw
Reduces incoming magic damage by 50%
Reduces incoming magic damage by 50%
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Quicksilver
[UNIQUE] The wearer is immute to croud control for the first 10 seconds of combat
[UNIQUE] The wearer is immute to croud control for the first 10 seconds of combat
Celestial Orb
The wearer gains the Celestial trait.
The wearer gains the Celestial trait.
Locket of the Iron Solari
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Shields allies within two hexes in the same row for 250 / 275 / 350 damage for 8 seconds (scales with wearer’s Star Level)
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
Rabadon's Deathcap
Wearer's Spell Power stat is amplified by 50%
Wearer's Spell Power stat is amplified by 50%
Luden's Echo
When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.
When the wearer casts their spell, the first target dealt magic damage and up to 3 nearby enemies are dealt an additional 150 / 175 / 225 magic damage.
Morellonomicon
When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
When the wearer deals damage with their spell, they burn the target, dealing 25% of the target's Maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Jeweled Gauntlet
Your spells can Crit
Your spells can Crit
Demolitionist's Charge
The wearer gains the Demolitionist trait.
The wearer gains the Demolitionist trait.
Frozen Heart
Angrenzende Gegner verlieren 50% Angriffstempo. (Stacking increases the radius of this effect, not the amount of the slow)
Angrenzende Gegner verlieren 50% Angriffstempo. (Stacking increases the radius of this effect, not the amount of the slow)
Chalice of Favor
When the wearer casts a spell, restores 8 mana to allies within 2 hexes.
When the wearer casts a spell, restores 8 mana to allies within 2 hexes.
Seraph's Embrace
Wearer regains 20 mana after spellcast
Wearer regains 20 mana after spellcast
Redemption
When the wearer dies, allies are healed for 800 Health.
When the wearer dies, allies are healed for 800 Health.
Hand of Justice
Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on Hit
Each planning phase, gain one: Deal +50% more damage / Basic Attack heal 50 health on Hit
Star Guardian's Charm
The wearer gains the Star Guardian trait.
The wearer gains the Star Guardian trait.
Warmog's Armor
The wearer regenerates 5% of their missing Health per second. (max of 150 HP/tick)
The wearer regenerates 5% of their missing Health per second. (max of 150 HP/tick)
Trap Claw
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Start combat with a spell shield. Stun the champion that breaks it for 4 sec
Protector's Chestguard
The wearer gains the Protector trait.
The wearer gains the Protector trait.
Thief's Gloves
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
Each planning phase, fetch two temporary items, quality based upon your player level. [Consumes Three item Slots]
Dark Star's Heart
The wearer gains the Dark Star trait.
The wearer gains the Dark Star trait.
Force of Nature
Gain +1 team size
Gain +1 team size
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