Name | Description | Combination |
---|---|---|
![]() +10% Attack Damage
|
+10% Attack Damage | |
![]() +10% Attack Speed
|
+10% Attack Speed | |
![]() +20 Armor
|
+20 Armor | |
![]() +20 Magic Resist
|
+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +20% Critical Strike Chance
|
+20% Critical Strike Chance | |
![]() It must do something...
|
It must do something... | |
![]() Perfect peace and calm for the holder - and all who face it.
|
Perfect peace and calm for the holder - and all who face it. |
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![]() Deal 25% more damage to enemies with more than 1600 maximum Health.
|
Deal 25% more damage to enemies with more than 1600 maximum Health. |
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![]() Grant 22% Omnivamp. Which also heals the lowest percent Health ally
Omnivamp: heal for some of damage dealt |
Grant 22% Omnivamp. Which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt |
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![]() Attacks grant 5 bonus Mana.
|
Attacks grant 5 bonus Mana. |
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![]() Grant 20% Omnivamp.
Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt |
Grant 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt |
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![]() Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
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Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. |
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![]() Ability can critically strike.
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Ability can critically strike. |
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![]() Deal 8% bonus damage.
Grant 1 bonus Attack Range. |
Deal 8% bonus damage. Grant 1 bonus Attack Range. |
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![]() Attacks grant 4% stacking Attack Speed.
|
Attacks grant 4% stacking Attack Speed. |
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![]() Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.
Shred: Reduce Magic Resist |
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist |
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![]() Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 20 Armor and Magic Resist. |
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. |
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![]() Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
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Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage. |
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![]() After casting an Ability, gain 40% Attack Speed for 5 seconds.
|
After casting an Ability, gain 40% Attack Speed for 5 seconds. |
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![]() Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion] Sunder: reduce Armor |
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
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![]() This humble hat can help you make, or unmake, the world itself.
|
This humble hat can help you make, or unmake, the world itself. |
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![]() Combat start: Grant 25 Ability Power every 5 seconds.
|
Combat start: Grant 25 Ability Power every 5 seconds. |
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![]() Combat start: Shields the holder for 30% of their max health for 8 seconds.
When the shield breaks or expires, gain 40 Ability Power.
|
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power. |
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![]() 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.
Shred: reduce Magic Resist |
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: reduce Magic Resist |
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![]() Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.
[Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() Ability can critically strike.
|
Ability can critically strike. |
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![]() Max mana reduce by 10.
If the holder gets a takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] |
Max mana reduce by 10. If the holder gets a takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] |
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![]() Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
|
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist. |
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![]() Combat Start: The holder gains bonuses based on their starting position.
Front Two Rows: 30 Armor and Magic Resist. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
Combat Start: The holder gains bonuses based on their starting position. Front Two Rows: 30 Armor and Magic Resist. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. |
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![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
|
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). |
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![]() Grant 2 effects:
- +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt |
Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt |
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![]() Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies
Cooldown: 2 seconds |
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies Cooldown: 2 seconds |
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![]() Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
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Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. |
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![]() Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.
[Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
|
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat. |
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![]() Every 2 seconds, heal 5% max Health.
|
Every 2 seconds, heal 5% max Health. |
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![]() 30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.
Sunder: Reduce Armor |
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor |
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![]() Combat start: Grant immunity to crowd control for 18 seconds.
[Unique - only 1 per champion] |
Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] |
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![]() Tough as teak, strong as oak, and eternal as petricite.
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Tough as teak, strong as oak, and eternal as petricite. |
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![]() After damaging a shielded, deal 25% more damage for 3 seconds.
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After damaging a shielded, deal 25% more damage for 3 seconds. |
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![]() Your team gains +1 maximum team size.
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Your team gains +1 maximum team size. |
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![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - Only One Per Champion] |
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] |
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![]() Each round: Equip 2 random items.
[Consumes 3 item slots.] |
Each round: Equip 2 random items. [Consumes 3 item slots.] |
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![]() Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 8 seconds.
[Support item] |
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 8 seconds. [Support item] |
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![]() Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control for 18 seconds.
[Support item] [Unique - only 1 per champion] |
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control for 18 seconds. [Support item] [Unique - only 1 per champion] |
|
![]() Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.
[Support item] |
Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] |
|
![]() When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.
Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound. [Support item] [Unique - only one per champion] |
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders. Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound. [Support item] [Unique - only one per champion] |
|
![]() Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.
[Support Item] |
Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] |
|
![]() If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.
[Support item] |
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] |
|
![]() Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
|
![]() Every 5 seconds, heal all allies for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and continue for 10 seconds.
[Support item] |
Every 5 seconds, heal all allies for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and continue for 10 seconds. [Support item] |
|
![]() Combat start: Grant 25% Attack Speed to the holder and allies within 2 hexes in the same row.
[Support item] |
Combat start: Grant 25% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] |
|
![]() Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] |
|
![]() Combat start: Summon a large Voidspawn that Taunts nearby enemies.
[Support item] |
Combat start: Summon a large Voidspawn that Taunts nearby enemies. [Support item] |
|
![]() Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.
Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor |
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor |
|
![]() Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.
[Support item] |
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] |
|
![]() Heal 2.5% max health every second.
|
Heal 2.5% max health every second. | |
![]() Each round: Equip 2 random Ornn items.
[Consumes 3 item slots] |
Each round: Equip 2 random Ornn items. [Consumes 3 item slots] |
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![]() Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - Only One Per Champion] |
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] |
|
![]() Combat start: Blast the current target for 20% of their max Health as magic damage.
For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] |
|
![]() Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).
[Unique - Only One Per Champion] |
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] |
|
![]() Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .
[Unique - Only One Per Champion] |
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] |
|
![]() Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
|
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill. | |
![]() Combat start: If there are no adjacent allies, gain 550 Health.
|
Combat start: If there are no adjacent allies, gain 550 Health. | |
![]() Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
|
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
![]() Once per combat: After casting an Ability, restore 120 mana over 5 seconds.
[Unique - Only One Per Champion] |
Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
|
![]() Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.
At full stacks, grant 2 gold. |
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. |
|
![]() Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target.
|
Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target. | |
![]() Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone.
The clone benefits from active traits. [Unique - only 1 per champion] |
Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] |
|
![]() Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
|
![]() Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack).
|
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack). | |
![]() Gain 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. |
Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. |
|
![]() Max mana reduced by 10.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] |
Max mana reduced by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] |
|
![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.
[Unique - only 1 per champion] |
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] |
|
![]() Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
|
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | |
![]() 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.
Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist |
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist |
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![]() Deal 60% more damage to enemies with more than 1600 max Health.
|
Deal 60% more damage to enemies with more than 1600 max Health. | |
![]() Every 1.5 seconds, regenerate 10% maximum Health.
|
Every 1.5 seconds, regenerate 10% maximum Health. | |
![]() Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.
Also, regenerate 2% maximum Health each second. |
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
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![]() 30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor |
30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
|
![]() Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only one per champion] Sunder: reduce Armor |
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
|
![]() Gain 2 effects:
+50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
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![]() Abilities can critically strike.
|
Abilities can critically strike. | |
![]() Attacks grant +10% bonus Attack Speed. This effect stacks.
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Attacks grant +10% bonus Attack Speed. This effect stacks. | |
![]() The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
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The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
![]() Combat Start: The holder gains two effects, regardless of starting position.
Front Two Rows: 45 Armor and Magic Resist. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. |
Combat Start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. |
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![]() It glows in the presence of enemies. Or friends. Or anything alive, really.
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It glows in the presence of enemies. Or friends. Or anything alive, really. | |
![]() Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat.
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Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat. | |
![]() Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
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![]() After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes.
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After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes. | |
![]() Combat start: Grant immunity to crowd control for 30 seconds.
[Unique - only 1 per champion] |
Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] |
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![]() It's witnessed - and unleashed - miracles and calamities both.
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It's witnessed - and unleashed - miracles and calamities both. | |
![]() Deal 15% bonus damage.
Grant 2 bonus Attack Range. |
Deal 15% bonus damage. Grant 2 bonus Attack Range. |
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![]() Each round: Equip 2 random Radiant items.
[Consumes 3 item slots] |
Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
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![]() Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies.
Cooldown: 2 seconds |
Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies. Cooldown: 2 seconds |
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![]() Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
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Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | |
![]() Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
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Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. | |
![]() Attack restore 10 additional Mana.
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Attack restore 10 additional Mana. | |
![]() Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.
Shred: Reduce Magic Resist |
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist |
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![]() Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
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Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. | |
![]() After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
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After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | |
![]() Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received |
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received |
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![]() Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 50 Armor and Magic Resist. |
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. |
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![]() Combat start: Gain 35 Ability Power every 4 seconds.
|
Combat start: Gain 35 Ability Power every 4 seconds. | |
![]() Regenerate 1% max Health per second.
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Regenerate 1% max Health per second. | |
![]() Damage from an Ability can critically strike.
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Damage from an Ability can critically strike. | |
![]() The holder gains the Bastion trait.
[Unique - Only One Per Champion] |
The holder gains the Bastion trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Bilgewater Trait.
[Unique - Only One Per Champion] |
The holder gains the Bilgewater Trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Bruiser trait.
[Unique - Only One Per Champion] |
The holder gains the Bruiser trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Challenger trait.
[Unique - Only One Per Champion] |
The holder gains the Challenger trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Demacia Trait.
[Unique - Only One Per Champion] |
The holder gains the Demacia Trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Freljord trait.
[Unique - Only One Per Champion] |
The holder gains the Freljord trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Gunner trait.
[Unique - Only One Per Champion] |
The holder gains the Gunner trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Invoker trait.
[Unique - Only One Per Champion] |
The holder gains the Invoker trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Ionia trait.
Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] |
The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] |
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![]() The holder gains the Ixtal trait.
[Unique - Only One Per Champion] |
The holder gains the Ixtal trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Juggernaut trait.
[Unique - Only One Per Champion] |
The holder gains the Juggernaut trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Noxus trait.
[Unique - Only One Per Champion] |
The holder gains the Noxus trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Piltover trait.
[Unique - Only One Per Champion] |
The holder gains the Piltover trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Rogue trait.
[Unique - Only One Per Champion] |
The holder gains the Rogue trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Shurima trait.
[Unique - Only One Per Champion] |
The holder gains the Shurima trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Slayer trait.
[Unique - Only One Per Champion] |
The holder gains the Slayer trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Sorcerer trait.
|
The holder gains the Sorcerer trait. |
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![]() The holder gains the Strategist trait.
[Unique - Only One Per Champion] |
The holder gains the Strategist trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Targon Trait.
[Unique - Only One Per Champion] |
The holder gains the Targon Trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Vanquisher trait.
[Unique - Only One Per Champion] |
The holder gains the Vanquisher trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Void trait.
[Unique - Only One Per Champion] |
The holder gains the Void trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Zaun Trait.
[Unique - Only One Per Champion] |
The holder gains the Zaun Trait. [Unique - Only One Per Champion] |
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![]() Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.
Overcharge: Always gain both effects, and their power is increased by 50%. Omnivamp: Heal for percentage of damage dealt |
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp. Overcharge: Always gain both effects, and their power is increased by 50%. Omnivamp: Heal for percentage of damage dealt |
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![]() Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health.
Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health. |
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health. |
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![]() Mod: Attacks have a 40% chance to trigger 1 additional attack.
Overcharge: Attacks and abilities deal 25% Attack Damage as bonus true damage. |
Mod: Attacks have a 40% chance to trigger 1 additional attack. Overcharge: Attacks and abilities deal 25% Attack Damage as bonus true damage. |
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![]() Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.
Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health. |
Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health. Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health. |
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![]() Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.
Overcharge: Explosion radius is increased to 3 hexes. |
Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes. Overcharge: Explosion radius is increased to 3 hexes. |
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![]() Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds.
Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage. |
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds. Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage. |