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SET 13 Anomalies

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The Anomaly

Anomaly appears in stages 4-6 and can enhance your champions.

Anomaly can be re-rolled for 1 gold.

You can place champions on specific hexes to apply effects.

  • Arcana Overwhelming
    Arcana Overwhelming

    Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.

  • Attack Expert
    Attack Expert

    This champion gains 55% more Attack Damage from all sources.

  • Avalanche of Armor
    Avalanche of Armor

    Gain Attack Damage equal to 25% of Armor. Gain 50 Armor.

  • Avarice Incarnate
    Avarice Incarnate

    Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).

  • Berserker Rage
    Berserker Rage

    Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.

  • Bully
    Bully

    Gain 18% Damage Amp, increased to 36% against units with a lower star level.

  • Bulwark
    Bulwark

    Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.

  • Calling Card
    Calling Card

    Gain an emblem that matches a non-unique trait from this champion.

  • Center of the Universe
    Center of the Universe

    Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.

  • Comeback Story
    Comeback Story

    Gain 5% Damage Amp for every 10 player health you have lost this game.

  • Cosmic Rhythm
    Cosmic Rhythm

    No longer gain Mana but instead cast their Ability every 4 seconds.

  • Cull The Weak
    Cull The Weak

    Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.

  • Deep Roots
    Deep Roots

    Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.

  • Defense Expert
    Defense Expert

    This champion gains 50% more Armor and Magic Resist from all sources.

  • Diving In
    Diving In

    On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 20% Omnivamp.

  • Dragonsoul
    Dragonsoul

    This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.

  • Dramatic Entrance
    Dramatic Entrance

    Combat start: Leap off the battlefield. After 6 seconds, arrive with 70% increased max Health and Stun all enemies for 1.5 seconds.

  • Dual Wielding
    Dual Wielding

    Gain 2 completed items that fit this champion's role.

  • Eagle Eye
    Eagle Eye

    Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.

  • Energy Absorption
    Energy Absorption

    Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.

  • Fireball
    Fireball

    For every 70 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and Burns for 5 seconds.

  • Force of Friendship
    Force of Friendship

    Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.

  • Fortified
    Fortified

    Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).

  • Freestyling
    Freestyling

    Gain 4.5% Damage Amp for each activated trait you have.

  • Giant-Sized
    Giant-Sized

    Gain 1000 Health and grow greatly in size.

  • Headhunter
    Headhunter

    This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).

  • Heavy Hitter
    Heavy Hitter

    Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 3 seconds)

  • Hunger For Power
    Hunger For Power

    Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.

  • Hypervelocity
    Hypervelocity

    Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.

  • Into the Unknown
    Into the Unknown

    This champion disappears for 3 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.

  • Invisibility
    Invisibility

    Every 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.

  • Kill Streak
    Kill Streak

    Gain 25 Mana each kill.

  • Knockout
    Knockout

    Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.

  • Laser Eyes
    Laser Eyes

    Constantly deal 80% Ability Power magic damage per second in a 3-hex line and Burn enemies for 3 seconds.

  • Last Chance
    Last Chance

    On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.

  • Legacy Of Shurima
    Legacy Of Shurima

    After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed

  • Mage Armor
    Mage Armor

    Gain Armor and Magic Resist equal to 40% of Ability Power.

  • Magic Expert
    Magic Expert

    This champion gains 40% more Ability Power from all sources.

  • Magic Training
    Magic Training

    Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.

  • Mini Mees
    Mini Mees

    Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5.

  • Nothing Wasted
    Nothing Wasted

    When an ally dies, gain 100% of their current Mana.

  • One Thousand Cuts
    One Thousand Cuts

    Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.

  • Power Absorption
    Power Absorption

    Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.

  • Protective Shielding
    Protective Shielding

    Combat start and every 8 seconds: Grant 15% max Health Shield to self and 2 lowest health alles for 5 seconds.

  • Repulsor
    Repulsor

    Gain 35% Attack Speed. On cast, knock back their target if within 2 hexes of them.

  • Scuttle Familiar
    Scuttle Familiar

    On death, summon a crab with 111% of their maximum Health, Armor, and Magic Resist.

  • Share Your Energy
    Share Your Energy

    Combat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.

  • Slime Time
    Slime Time

    Every 2 seconds, deal 100% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.

  • Slow Cooker
    Slow Cooker

    Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.

  • Stoneskin
    Stoneskin

    Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.

  • Strength Training
    Strength Training

    Gain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.

  • The Finisher
    The Finisher

    This champion's attacks and Ability executes enemy champions at 15% health or lower.

  • Thornskin
    Thornskin

    Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.

  • Titanic Strikes
    Titanic Strikes

    Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.

  • Touch of Frost
    Touch of Frost

    Ability casts 20% Chill (reduce Attack Speed) enemies for 4 seconds. When Chilled enemies die, they stun the nearest enemy for 1 second.

  • Ultimate Hero
    Ultimate Hero

    Star up a 3-star 1-cost champion to 4 stars!

  • Unstoppable Force
    Unstoppable Force

    On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.

  • Wolf Familiars
    Wolf Familiars

    Summon 2 untargetable wolves with 45% of this champion's Attack Damage and 0.9 Attack Speed.

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