SET 13 Anomalies

The Anomaly
Anomaly appears in stages 4-6 and can enhance your champions.
Anomaly can be re-rolled for 1 gold.
You can place champions on specific hexes to apply effects.
Arcana OverwhelmingMagic DamageGain
Ability Power equal to 50% of Magic Resist. Gain 100 Magic Resist.
Attack ExpertAttack DamageThis champion gains 55% more Attack Damage from all sources.
Avalanche of ArmorAttack DamageGain
Attack Damage equal to 30% of Armor. Gain 99
Armor.
Avarice IncarnateDamage AmpGain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
Berserker RagePowerGain 25 Ability Power & 25% Attack Damage. Triple it when below 85% Health.
Brutal ClawsPowerThis champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage (as the same damage type) over 3 seconds.
BullyDamage AmpGain 11% Damage Amp, increased to 33% against units with a lower star level.
BulwarkTankGain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
Calling CardUtilityGain an emblem that matches a non-unique trait from this champion.
Center of the UniversePowerGain 6 stars that orbit this champion. Each star deals 80 magic damage and the orbit expands to hit the champion's current target.
Comeback StoryDamage AmpGain 5% Damage Amp for every 10 player health you have lost this game.
Cull The WeakPowerGain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
Cultivating MagicMagic DamageGain 30 Ability Power. Gain 5 Ability Power permanently for every 10000 damage they deal.
Cybernetic SpeedAttack SpeedGain 8% Attack Speed and at combat start, an additional 2% Attack Speed for each component held by your team.
Deep RootsTankGain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into melee range.
Defense ExpertTankThis champion gains 110% more Armor and Magic Resist from all sources.
Diving InPowerOn first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 25% Attack Speed and 15% Omnivamp.
DragonsoulPowerThis champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
Dramatic EntranceUtilityCombat start: Leap off the battlefield. After 6 seconds, arrive with 55% increased max Health and
Stun all enemies for 2 seconds.
Dual WieldingUtilityGain 2 completed items that fit this champion's role.
Eagle EyeAttack DamageGain +1 Range. Every 2 seconds this champion doesn't move, gain 9% Attack Damage.
Energy AbsorptionMagic DamageGain 30 Ability Power. Each time an ally dies, gain 8% of their Ability Power.
FireballPowerFor every 70 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and
Burns for 5 seconds.
Force of FriendshipDamage AmpGain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
FortifiedTankGain 12% max Health. Every 4 seconds, gain another 12% (up to 5 times).
FreestylingDamage AmpGain 5% Damage Amp for each activated non-unique trait you have.
Giant-SizedTankGain 1000 Health and grow greatly in size.
HeadhunterAttack SpeedThis champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
Heavy HitterTankAttacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 1.5 seconds)
HivemindPowerGain a copy of the first champion this champion scores a takedown on each player combat. Gain 25% Damage Amp.
Hunger For PowerUtilityCombat start: Consume an adjacent ally Champion and gain 75% of their Health and Attack Damage.
HypervelocityAttack SpeedGain 20% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Into the UnknownPowerThis champion disappears for 3 rounds. When they return, they gain 60 Ability Power and 60% Attack Damage.
InvisibilityCritical Strike ChanceEvery 6 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
Kill StreakManaGain 20 Mana each kill.
KnockoutAttack DamageGain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
Laser EyesMagic DamageConstantly deal 175% Ability Power magic damage per second in a 3-hex line and
Burn enemies for 3 seconds.
Last ChancePowerOn first death, revive to full Health, gain 33% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
Legacy Of ShurimaAttack SpeedAfter 10 seconds of combat, ascend, gaining 50% max Health and 60% Attack Speed
Mage ArmorTankGain Armor and Magic Resist equal to 50% of Ability Power.
Magic ExpertMagic DamageThis champion gains 40% more Ability Power from all sources.
Magic TrainingMagic DamageGain 15 Ability Power. On cast, your team gains 2 Ability Power for every 20 Mana spent.
Mini MeesAttack DamageGain 3 minis that deal 30% (
) Attack Damage every 2 attacks. Their attacks reduce Armor by 5.
Nothing WastedManaWhen an ally dies, gain 50% of their current Mana.
One Thousand CutsPowerAttacks deal 30 bonus true damage, plus 12 true damage for each time the target was damaged by this effect.
Power AbsorptionAttack DamageGain 30% Attack Damage. Each time an ally dies, gain 9% of their Attack Damage.
Power UpAttack DamageGain 20% Attack Damage. Gain 5% Attack Damage permanently for every 10000 damage they deal.
Protective ShieldingTankCombat Start and every 8 seconds: Grant 12% max Health Shield to self and 2 lowest health allies for 4 seconds.
RepulsorUtilityGain 50% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Scuttle FamiliarTankOn death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
Share Your EnergyUtilityCombat start: grant 12% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
Slime TimeMagic DamageEvery 2 seconds, deal 200% (
) magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
Slow CookerTankEvery second, deal magic damage in a 1-hex radius equal to 3% of their max Health. Radius increases every 6 seconds.
StoneskinTankCombat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
Strength TrainingAttack DamageGain 20% Attack Damage. Every 3 times they attack, your team gains 4% Attack Damage.
The FinisherPowerThis champion's attacks and Ability executes enemy champions at 15% health or lower.
ThornskinTankGain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
Titan of TeamworkTankGain 1% Durability for each star level on your board. Three-star champions grant 6% Durability instead.
Titanic StrikesAttack DamageAttacks deal an additional 50% Attack Damage to the target and adjacent enemies.
Touch of FrostUtilityAbility casts 20%
Chill (reduce Attack Speed) enemies for 8 seconds. WhenChilled enemies die, they stun the nearest enemy for 2.5 second.
Ultimate HeroUtilityAfter 4 rounds, star up a 3-star 1-cost champion to 4 stars!
Unstoppable ForceTankOn takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
Vampiric AffinityUtilityGain 20% Omnivamp. Increase this to 50% Omnivamp while below 75% health.
Voracious AppetiteDamage AmpThis champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 100
and 2%
in exchange for 3 player health.
Wolf FamiliarsAttack DamageSummon 2 untargetable wolves with 75% of this champion's Attack Damage and 0.9 Attack Speed.