The Anomaly
Anomaly appears in stages 4-6 and can enhance your champions.
Anomaly can be re-rolled for 1 gold.
You can place champions on specific hexes to apply effects.
- Arcana Overwhelming
Gain Ability Power equal to 25% of Magic Resist. Gain 50 Magic Resist.
- Attack Expert
This champion gains 60% more Attack Damage from all sources.
- Avalanche of Armor
Gain Attack Damage equal to 25% of Armor. Gain 50 Armor.
- Avarice Incarnate
Gain 5 gold. Gain 15% Damage Amp and 1% more per 2 gold you have (up to 40%).
- Berserker Rage
Gain 20 Ability Power & 20% Attack Damage. Triple it when below 50% Health.
- Bully
Gain 18% Damage Amp, increased to 36% against units with a lower star level.
- Bulwark
Gain 40 Armor & 40 Magic Resist. Triple it when above 50% health.
- Calling Card
Gain an emblem that matches a non-unique trait from this champion.
- Center of the Universe
Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
- Comeback Story
Gain 5% Damage Amp for every 10 player health you have lost this game.
- Cosmic Rhythm
No longer gain Mana but instead cast their Ability every 4 seconds.
- Cull The Weak
Gain up to 100% Critical Strike Chance based on target's missing Health. Every 3 seconds, target the lowest percent Health enemy in range.
- Deep Roots
Gain 700 Health, 25 Armor, and 25 Magic Resist. They cannot move or be stunned, and pull their target into range.
- Defense Expert
This champion gains 40% more Armor and Magic Resist from all sources.
- Diving In
On first cast, leap to enemies and stun in a 2-hex radius for 1.5 seconds and gain 35% Attack Speed and 20% Omnivamp.
- Dragonsoul
This champion's first attack against a new target fires a Dragonsoul blast, dealing 20% max Health true damage.
- Dramatic Entrance
Combat start: Leap off the battlefield. After 6 seconds, arrive with 60% increased max Health and
Stun all enemies for 1.5 seconds. - Dual Wielding
Gain 2 completed items that fit this champion's role.
- Eagle Eye
Gain +1 Range. Every 2 seconds this champion doesn't move, gain 6% Attack Damage.
- Energy Absorption
Gain 30 Ability Power. Each time an ally dies, gain 5% of their Ability Power.
- Essence of Navori
Max mana reduced by 10%, increased by 10% each time this champion casts (up to 40%).
- Fireball
For every 60 Mana spent, throw a 2-hex fireball that deals 7% max Health true damage and
Burns for 5 seconds. - Force of Friendship
Gain 1% Damage Amp for each star level on your board. Three-star champions grant 8% Damage Amp instead.
- Fortified
Gain 12% max Health. Every 3 seconds, gain another 12% (up to 5 times).
- Freestyling
Gain 4.5% Damage Amp for each activated trait you have.
- Giant-Sized
Gain 1000 Health and grow greatly in size.
- Headhunter
This champion gains 15% Attack Speed. Every 1 kills, they permanently gain 1% more (doubled in Hyper Roll).
- Heavy Hitter
Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 4 seconds)
- Hunger For Power
Combat start: Consume the nearest ally and gain 60% of their Health and Attack Damage.
- Hypervelocity
Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
- Into the Unknown
This champion disappears for 2 rounds. When they return, they gain 50 Ability Power and 50% Attack Damage.
- Invisibility
Every 4 seconds, turn invisible for 1 second. The next attack has 100% Critical Strike Chance.
- Kill Streak
Gain 30 Mana each kill.
- Knockout
Gain 15% Attack Damage. The next attack after casting gains 35% Critical Strike Chance and deals 90% true damage.
- Laser Eyes
Constantly deal 80% Ability Power magic damage per second in a 3-hex line and
Burn enemies for 3 seconds. - Last Chance
On first death, revive to full Health, gain 50% Attack Speed and 20% Omnivamp but lose 12.5% Health each second.
- Legacy Of Shurima
After 10 seconds of combat, ascend, gaining 40% max Health and 60% Attack Speed
- Mage Armor
Gain Armor and Magic Resist equal to 40% of Ability Power.
- Magic Expert
This champion gains 40% more Ability Power from all sources.
- Magic Training
Gain 20 Ability Power. On cast, your team gains 2 Ability Power for every 10 Mana spent.
- Mini Mees
Gain 3 minis that deal 30% () Attack Damage every 3 attacks. Their attacks reduce Armor by 5.
- Miniaturize
Transform into an item that gives 50% of their Attack Damage, Ability Power, Armor, and Magic Resist. Equipped items pop off.
- Nothing Wasted
When an ally dies, gain 100% of their current Mana.
- One Thousand Cuts
Attacks deal 30 bonus true damage, plus 15 true damage for each time the target was damaged by this effect.
- Power Absorption
Gain 30% Attack Damage. Each time an ally dies, gain 5% of their Attack Damage.
- Protective Shielding
Combat start and every 8 seconds: Grant 20% max Health Shield to self and 2 lowest health alles for 5 seconds.
- Repulsor
Gain 30% Attack Speed. On cast, knock back their target if within 2 hexes of them.
- Scuttle Familiar
On death, summon a crab with 100% of their maximum Health, Armor, and Magic Resist.
- Share Your Energy
Combat start: grant 10% of their Attack Damage, Ability Power, Health, Armor, and Magic Resist to adjacent allies.
- Slime Time
Every 2 seconds, deal 100% () magic damage in a 1-hex radius and heal this champion for 100% of damage dealt.
- Slow Cooker
Every second, deal magic damage in a 1-hex radius equal to 4% of their max Health. Radius increases every 6 seconds.
- Stoneskin
Combat start: Gain 225 Armor and Magic Resist. Every second, reduce this bonus by 10.
- Strength Training
Gain 20% Attack Damage. Every 2 times they attack, your team gains 3% Attack Damage.
- The Finisher
This champion's attacks and Ability executes enemy champions at 15% health or lower.
- Thornskin
Gain 60 Armor and 60 Magic Resist. When damaged, deal 20% of the damage blocked to adjacent enemies as magic damage.
- Titanic Strikes
Attacks deal an additional 30% Attack Damage to the target and adjacent enemies.
- Touch of Frost
Ability casts 20%
Chill (reduce Attack Speed) enemies for 4 seconds. WhenChilled enemies die, they stun the nearest enemy for 1 second. - Ultimate Hero
Star up a 3-star 1-cost champion to 4 stars!
- Unstoppable Force
On takedown, charge the next target and Stun them for 1.5 seconds, then heal 10% max Health.
- Wolf Familiars
Summon 2 untargetable wolves with 35% of this champion's Attack Damage and 0.9 Attack Speed.