DAK.GG
SET 10 Revival Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() 10,000 IQ Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. | Every 5 rounds with Strategist active, bet whether you'll win more or lose more. After those rounds, gain 4 gold. If you're correct, gain a completed item Anvil. Gain a Yuumi and an Ekko. |
![]() A Magic Roll Roll 3 dice. Gain rewards based on their total. | Roll 3 dice. Gain rewards based on their total. |
![]() All That Shimmers Choose a gold-generating Artifact items and gain a Magnetic Remover. | Choose a gold-generating Artifact items and gain a Magnetic Remover. |
![]() All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
![]() Alter Ego Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. | Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again. |
![]() Ascension After 15 seconds of combat, your units gain 60% Damage Amp. | After 15 seconds of combat, your units gain 60% Damage Amp. |
![]() BRB You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. | You cannot perform actions for the next 3 rounds. Afterwards, gain 2 completed item anvils. |
![]() Bad Luck Protection Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. | Your team can no longer critically strike. Convert each 5% Critical Strike Chance into 5% Attack Damage. Gain a Sparring Gloves. |
![]() Big Friend II Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. | Your units that start combat next to an ally with over 1750 Health take 10% less damage for the rest of combat. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
![]() Bigger Shot Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa. | Every 3 attacks, Big Shots also fire a bomb that deals 100% Attack Damage to enemies within 1 hex of the target. Gain a Kai'Sa. |
![]() Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
![]() Blinged Out Your True Damage champions gain 60 Health and 6% Attack Speed for each item they are holding. Gain a Yasuo and a Senna. | Your True Damage champions gain 60 Health and 6% Attack Speed for each item they are holding. Gain a Yasuo and a Senna. |
![]() Board of Directors If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. | If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + 0% for each Stage. Gain a Rhaast and a Morgana. |
![]() Bounty Hunters Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. | Country champions have a 20% chance to drop 1 gold on kill. Your Dreadsteed's chances are doubled. Gain a Samira. |
![]() Bronze For Life I Your team gains 3.5% Damage Amp for each Bronze-tier trait. | Your team gains 3.5% Damage Amp for each Bronze-tier trait. |
![]() Bulky Buddies II Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. | Allies that start combat next to exactly 1 other ally gain 175 Health. When that champion dies, the other gains a 15% max Health Shield for 10 seconds. |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
![]() Capacitor When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. | When Techies cast, grant the lowest Health Techie a Shield equal to 200% of the Mana spent. Gain a Veigar and a Zyra. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
![]() Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
![]() Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
![]() Clockwork Accelerator Your team gains 10% Attack Speed every 3 seconds in combat. | Your team gains 10% Attack Speed every 3 seconds in combat. |
![]() Cloning Facility Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Cognitive Implant Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. | Your Techies gain 5 Ability Power, increased by 1 for every 2 takedowns. Gain a Veigar and a Zyra. |
![]() Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. |
![]() Cower, Weaklings! Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. | Cyberboss abilities reduce the target's max Health by 20%. Cyberbosses take 20% less damage from enemies with less max Health. Gain a Poppy and a Veigar. |
![]() Crown Guarded Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. | Gain a Crownguard. Your Crownguards' start of combat effect is 85% stronger and the shield lasts 5 seconds longer. |
![]() Crown's Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. |
![]() Cutpurse Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. | Executioners have a 4% chance to drop a gold when their attacks critically strike. Gain a Graves and Rengar. |
![]() Cyberdeck On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. | On combat start, 1 of your Exotech units with 2 items gains their ideal Exotech item. Gain a Jax and Naafiri. |
![]() Cybernetic Bulk II Your champions holding an item gain 300 health. | Your champions holding an item gain 300 health. |
![]() Cybernetic Implants II Your champions holding an item gain 120 Health and 20% Attack Damage. | Your champions holding an item gain 120 Health and 20% Attack Damage. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
![]() Divine Ascension After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. | After 12 seconds your Divinicorp champions ascend, gaining 20% Health and 30% Attack Speed. Gain a Rhaast and a Morgana. |
![]() Do It for the Fans Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar. | Your Headliner's damage heals your Superfans for 22% of the damage dealt. Gain a Gnar. |
![]() Double the Funk Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas. | Your Disco Balls affect allies up to 2 hexes away and pulse every 2.5 seconds. Gain a Nami and a Gragas. |
![]() Dummy With A Gun With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. | With Syndicate active, your Training Dummies shoot enemies. Every 2 times they attack, grant the Kingpins 2% Attack Damage and Ability Power. Gain 1 Training Dummy, a Darius, and a Twisted Fate. |
![]() Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
![]() Emotional Connection Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex. | Allies of your Emo champions gain 60% of the Emo Mana bonus when any ally dies. Gain an Annie and a Vex. |
![]() Epoch Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
![]() Expose Weakness Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor) | Damage from Executioners' attacks and spells Shred and Sunder enemies by 30% for 3 seconds. Gain a Twitch. (Shred: reduce Magic Resist, Sunder: reduce Armor) |
![]() Flatline Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. | Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred. |
![]() Forward Thinking Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. |
![]() Freestyling Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. | Clear all painted hexes. When Street Demons start combat on a non-tagged hex, tag it. After all hexes are tagged, gain 25 gold. Gain 3 Street Demons. |
![]() Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
![]() Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
![]() Golden Fleece Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold. |
![]() Golden Fleece+ Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. | Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 4 gold. |
![]() Golemify Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
![]() Healing Orbs II When an enemy dies, the nearest ally is healed for 400. | When an enemy dies, the nearest ally is healed for 400. |
![]() Health is Wealth II Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. | Your team gains 15% Omnivamp. Get a bonus of 15 gold when your team first accumulates 10000 total champion healing. |
![]() Heartthrobs Keep 25% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios. | Keep 25% of the Heartsteel hearts you convert into rewards. Your Heartsteel champions gain 200 Health. Gain a K'Sante and an Aphelios. |
![]() Heroic Grab Bag Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. |
![]() Heroic Grab Bag+ Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. |
![]() Heroic Grab Bag++ Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. |
![]() Heroic Presence Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. | Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Pantheon. |
![]() High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
![]() Hostile Takeover Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. | Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven. |
![]() Hunter Killer Missile Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. | Every 6 Boombot rockets, fire an HK Missile at the current target that deals 350% of the original rocket's damage. Gain a Kog'Maw and a Skarner. |
![]() Hustler You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
![]() Insert Coin Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen. | Your 8-Bit champions execute targets below 10% Health. Executions have a 10% chance to drop 1 gold, increased by 2% for each high score achieved. Gain a Corki and a Garen. |
![]() Inspiring Epitaph When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. | When a unit dies, the nearest ally gains a 20% max Health Shield and 8% stacking Attack Speed. |
![]() Investment Strategy I Your champions gain 7 permanent max health per interest you earn. | Your champions gain 7 permanent max health per interest you earn. |
![]() Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. |
![]() Keep Your Friends Close Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. | Syndicate Kingpins gain 10% Attack Speed and 120 Health for each adjacent ally in their row. The allies gain 175 Health. Gain a Twisted Fate and a Darius. |
![]() Last Stand The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. | The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp. |
![]() Lethal Rerouting Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. | Slayers above 50% Health gain 20% Attack Damage. While under 50%, they gain 15% Omnivamp. Gain a Vayne and a Shaco. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
![]() Live for Danger Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle. | Edgelords' attacks deal 40% of their damage to enemies within 1 hexes of their target. Gain a Yasuo and a Kayle. |
![]() Long Distance Pals Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your 2 units furthest from each other form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Mace's Will Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
![]() Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
![]() Manaflow II Your units that start combat in the back row gain 3 additional Mana per attack. | Your units that start combat in the back row gain 3 additional Mana per attack. |
![]() Memory Bank Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. | Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora. |
![]() Mentorship II If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. | If an ally starts combat next to a higher-cost ally, it gains 16% Attack Speed and 220 Health. |
![]() Mesmerizing Performance K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa. | K/DA champions gain 20 Ability Power. 12 seconds into combat, all enemies and non-K/DA units are forced to dance for 1.5 seconds. Gain a Lillia and a Kai'Sa. |
![]() Metalheads Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar. | Your Pentakill champions are immune to crowd control for the first 12 seconds of combat. They heal 4% of their max Health on takedown. Gain a Kayle and a Gnar. |
![]() Moonlight Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
![]() NO SCOUT NO PIVOT Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. | Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power. |
![]() New High Score Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. | Cyberbosses increase their score when they deal damage. When they reach the next high score gain bonus loot. Gain a Veigar and a Poppy. |
![]() Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
![]() Not Today Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. | Gain an Edge of Night. Champions holding this item gain 35% Attack Speed. |
![]() One For All II Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. | Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs. |
![]() Overheal Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
![]() Pair of Fours If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 four-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. |
![]() Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
![]() Party Starters Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers. | Crowd Divers gain 10% Attack Speed and leap at 50% Health instead of on death. Gain 2 Crowd Divers. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Piercing Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds. |
![]() Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
![]() Polished Chrome When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. | When you 3-star Nitro champions, they gain 15% Attack Damage, 20 Ability Power, and grant 10 Gold. Gain a Kindred and a Nidalee. |
![]() Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
![]() Power Leveling Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. | Anima Squad takedowns have a 30% chance to drop an XP orb that sells for 1 XP. Anima Squad units gain 1% Attack Speed for each of your player levels. Gain a Seraphine and Illaoi. |
![]() Preparation II Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
![]() Prizefighter Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. |
![]() Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() Raise the Tempo When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine. | When your Spellweavers cast their 2nd Ability each combat, they instantly cast it again at 50% effectiveness. Gain a Gragas and a Seraphine. |
![]() Ramping Rhythm Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna. | Rapidfire champions start combat with 4 stacks of Attack Speed from their trait, and can now go up to 30 stacks. Gain a Jinx and a Senna. |
![]() Rap Queen The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali. | The first time Akali casts, K/DA and True Damage champions gain 50% of the other's bonus. Gain an Akali. |
![]() Rave Festival Disco Balls cast the selected EDM champion's Ability at 65% effectiveness. Gain a Jax and a Nami. | Disco Balls cast the selected EDM champion's Ability at 65% effectiveness. Gain a Jax and a Nami. |
![]() Reactive Shell Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. | Vanguards gain 8% Health. When the Vanguard Shield ends, deal 50% of the initial Shield as magic damage to their current target. Gain a Skarner and a Vi. |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
![]() Reinforcing Skeleture Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. | Whenever a Bruiser dies, it permanently gains 55 Health. Gain a Darius and Alistar. |
![]() Remember Your Roots Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed. | Allies sharing a trait with your Headliner gain 200 Health and 10% Attack Speed. |
![]() Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
![]() Retro Gamers Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen. | Heartsteel Champions gain 4% Attack Damage for each 8-bit champion fielded. Whenever you beat a high score, gain 20 Hearts multiplied by the number of times it's been beaten. Gain an Aphelios and a Garen. |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Sated Spellweaver After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scavenger The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health. |
![]() Shield Bash Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen. | Sentinels gain 5% bonus Armor and Magic Resist. Every 4 seconds, their next attack deals 75% of their total resistances as magic damage. Gain a Garen. |
![]() Shop Glitch During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. | During non-player combat rounds, your shop refreshes for free every 2.5 seconds for 28 seconds. |
![]() Slammin' Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random Component(s). After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 2 XP. |
![]() Spear's Will Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
![]() Speed Kills Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. | Rapidfire champions start at 1 stacks and can go to 15. If you win combat within 18 seconds, gain 2 gold. Gain a Twisted Fate and a Kog'Maw. |
![]() Spirit Link Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Starry Night 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold. Chances increase with player level. |
![]() Starry Night+ 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. | 1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 8 gold. Chances increase with player level. |
![]() Submit to the Pit Combat Start: For each adjacent ally, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar. | Combat Start: For each adjacent ally, Moshers gain 3 Armor, 3 Magic Resist, 3% Attack Damage, 3 Ability Power, and 3% Attack Speed. Gain a Jax and a Gnar. |
![]() Support Cache Choose 1 of 4 Support items. | Choose 1 of 4 Support items. |
![]() Support Spire After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. | After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions. |
![]() Tagging Spree Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. | Signature Street Demon hexes grant 5% Attack Speed. Gain 3 Street Demons and 2 Spray Can items that create signature Street Demon hexes. |
![]() Teaming Up II Gain 1 random Support item and 2 random 4-cost champions. | Gain 1 random Support item and 2 random 4-cost champions. |
![]() That's Jazz, Baby! Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power | Gain a Bard. Combat start: Jazz champions gain permanent bonuses based on the number of active traits. 3: 20 max Health 5: and 2% Attack Speed 7: and 2% Attack Damage and 2 Ability Power |
![]() The Band Is All Here When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch. | When you have 3 3-star Punks, gain a Yorick and a Bloodthirster. Punks gain 4% Damage Amp for each Pentakill champion fielded. Gain a Gnar and a Twitch. |
![]() The Chug Bug Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
![]() The Chug Bug+ Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. | Gain 2 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack. |
![]() The Ol' Razzle Dazzle The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard. | The damage over time effect from your Dazzlers lasts 2 seconds longer and deals 100% more damage. Gain a Nami and a Bard. |
![]() Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. |
![]() Tomb Raider I For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
![]() Too Big to Fail On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas. | On death, Bruisers deal 35% of their max Health to enemies within 1 hex. After 15 seconds, expand the range to 2 hexes. Gain an Olaf and a Gragas. |
![]() Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
![]() Trait Tracker The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. | The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems. |
![]() Transference When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. | When A.M.P. champions die, the nearest A.M.P. champion gains 1 Amp until the end of combat. Gain a Naafiri and a Nidalee. |
![]() Transistor When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. | When Bastions' start of combat bonus ends, 50% of it converts into Attack Damage and Ability Power and they gain 50% Attack Speed. Gain an Illaoi and Jax. |
![]() Trial Run Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. | Gain an Exotech Golem with a copy of each of your Exotech items. Gain a Jhin and a Naafiri. |
![]() Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
![]() Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
![]() Two Trick Gain a random 2-star two-cost and 2 random 2-star one-cost champions. | Gain a random 2-star two-cost and 2 random 2-star one-cost champions. |
![]() Vampiric Vitality You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
![]() Wandering Trainer I Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
![]() Warpath Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. |
![]() What Doesn't Kill You Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. | Gain 2 gold after losing a player combat. Gain a random component after every 4 losses. |
![]() Worth the Wait Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. | Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. |