DAK.GG
SET 15 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() Augmented Power Your next augment is one tier higher. | Your next augment is one tier higher. |
![]() Band of Thieves I Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
![]() Beggars Can Be Choosers You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | You get +3 Augment rerolls for all other augment choices. Gain 7 gold. |
![]() Best Friends I Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
![]() Big Friend I Your units that start combat next to an ally with over 1750 Health gain 7% Durability. | Your units that start combat next to an ally with over 1750 Health gain 7% Durability. |
![]() Branching Out Gain a random Emblem. | Gain a random Emblem. |
![]() Branching Out+ Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. | Gain a random Emblem and a Reforger. Reforgers allow you to remake any item. |
![]() Called Shot Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
![]() Caretaker's Ally Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
![]() Chaotic Evolution Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
![]() Climb The Ladder I Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
![]() Component Buffet Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
![]() Corrosion Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
![]() Crafted Crafting Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
![]() Delayed Start Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
![]() Diversified Portfolio Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 | Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 |
![]() Diversified Portfolio+ Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 | Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: 1 |
![]() Dummify Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage. |
![]() Efficient Shopper For the next 4 carousels, gain a second copy of the champion taken. | For the next 4 carousels, gain a second copy of the champion taken. |
![]() Eye For An Eye For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: 0 | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: 0 |
![]() Eye For An Eye+ Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: 0 | Gain a random component. For every 16 ally champions that die, gain another component (max 2). Deaths Remaining: 0 |
![]() Find Your Center Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
![]() Firesale Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. |
![]() Glass Cannon I Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
![]() Good For Something I Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
![]() Healing Orbs I When an enemy dies, the nearest ally is healed for 200. | When an enemy dies, the nearest ally is healed for 200. |
![]() Iron Assets Gain a component anvil and 4 gold. | Gain a component anvil and 4 gold. |
![]() Item Collector I For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. | For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Keepers I Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks. |
![]() Kingslayer After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. |
![]() Lategame Specialist When you reach Level 9, gain 33 gold. | When you reach Level 9, gain 33 gold. |
![]() Latent Forge After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
![]() Lineup Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
![]() Lit Fuse Units that start in the back two rows split 60 total Mana after 6 seconds of combat. | Units that start in the back two rows split 60 total Mana after 6 seconds of combat. |
![]() Lunch Money Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: 0 Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: 0 Gold |
![]() Missed Connections Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
![]() Nine Thousand Volts Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. | Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. |
![]() One, Two, Five! Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
![]() Ones Twos Three Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
![]() Over Encumbered For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
![]() Pandora's Bench At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
![]() Pandora's Items Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
![]() Patience is a Virtue Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
![]() Perfect Form Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. | Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. |
![]() Placebo Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
![]() Placebo+ Your team gains 1% Attack Speed. Gain 15 gold. | Your team gains 1% Attack Speed. Gain 15 gold. |
![]() Pocket Recombobulator Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. |
![]() Preparation I Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
![]() Pumping Up I Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 8%) | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 8%) |
![]() Recombobulator Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers. |
![]() Reroll Transfer For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. |
![]() Restart Mission Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. | Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion. |
![]() Rigged Shop+ Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. |
![]() Risky Moves Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
![]() Rolling For Days I Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
![]() Schoolyard Justice Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. | Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. |
![]() Second Wind I After 10 seconds of combat, your units heal 40% of their missing Health. | After 10 seconds of combat, your units heal 40% of their missing Health. |
![]() Silver Destiny Gain a random Silver Augment and 3 gold. | Gain a random Silver Augment and 3 gold. |
![]() Silver Destiny+ Gain a random Silver Augment and 4 gold. | Gain a random Silver Augment and 4 gold. |
![]() Silver Destiny++ Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Slice of Life Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. |
![]() Spoils of War I Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
![]() Stand United I Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. | Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team. |
![]() Survivor After 3 players are eliminated, gain 92 gold. | After 3 players are eliminated, gain 92 gold. |
![]() Table Scraps After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
![]() Team Building Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
![]() Teaming Up I Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
![]() Tectonic Titan Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. | Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. |
![]() Titanic Titan Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
![]() Underdogs Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150). |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
![]() A Golden Quest The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. | The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them. |
![]() A Magic Roll Roll 3 dice. Gain rewards based on their total. Reward: ??? | Roll 3 dice. Gain rewards based on their total. Reward: ??? |
![]() A Story of Seven Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. | Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. |
![]() Adaptive Style On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. | On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. |
![]() Aim For The Top! You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component. Foes vanquished: 0 | You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component. Foes vanquished: 0 |
![]() All That Shimmers Choose a gold-generating Artifact item and gain a Magnetic Remover. | Choose a gold-generating Artifact item and gain a Magnetic Remover. |
![]() All That Shimmers+ Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. | Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold. |
![]() And I'll Be The Head The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. | The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. |
![]() Another One! The next completed item you make grants an additional copy of it. Gain 1 gold now. | The next completed item you make grants an additional copy of it. Gain 1 gold now. |
![]() Another One!+ The next completed item you make grants another copy of it. Gain 1 component. | The next completed item you make grants another copy of it. Gain 1 component. |
![]() Ascension After 15 seconds of combat, your units gain 60% Damage Amp. | After 15 seconds of combat, your units gain 60% Damage Amp. |
![]() Aura Farming Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6. | Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6. |
![]() Backup Dancers Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. |
![]() Bastion Crest Gain a Bastion Emblem. | Gain a Bastion Emblem. |
![]() Battle Academia Crest Gain a Battle Academia Emblem. | Gain a Battle Academia Emblem. |
![]() Best Friends II Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
![]() Big Friend II Your units that start combat next to an ally with over 1750 Health gain 10% Durability. | Your units that start combat next to an ally with over 1750 Health gain 10% Durability. |
![]() Big Grab Bag Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
![]() Blazing Soul I Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
![]() Blood Rage Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. |
![]() Bronze For Life I Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: 0% | Your team gains 2.5% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: 0% |
![]() Burning Bright Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed. | Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed. |
![]() Calculated Loss After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
![]() Care Package Now and at the start of each stage, receive a care package with loot and 3 gold. | Now and at the start of each stage, receive a care package with loot and 3 gold. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
![]() Class President Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina | Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina |
![]() Clear Mind If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
![]() Climb The Ladder II Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
![]() Cloning Facility Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
![]() Cluttered Mind Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
![]() Cooking Pot At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. |
![]() Crown's Will Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor. |
![]() Cry Me A River Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. |
![]() Crystal Gambit Crest Gain a Crystal Gambit Emblem. | Gain a Crystal Gambit Emblem. |
![]() Cybernetic Uplink II Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
![]() Dazzling Display Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. | Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. |
![]() Deadlier Blades Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets. | Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets. |
![]() Deadlier Caps Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets. | Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets. |
![]() Deepening Shadows At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac. | At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac. |
![]() Double Trouble When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Duelist Crest Gain a Duelist Emblem. | Gain a Duelist Emblem. |
![]() Duo Queue Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
![]() Edgelord Crest Gain an Edgelord Emblem. | Gain an Edgelord Emblem. |
![]() Epoch Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
![]() Epoch+ Now, and at the start of every stage, gain 8 XP and 3 free rerolls. | Now, and at the start of every stage, gain 8 XP and 3 free rerolls. |
![]() Escape Velocity Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity. (Velocity: 0) | Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity. (Velocity: 0) |
![]() Evil Beyond Measure Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
![]() Exclusive Customization Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
![]() Executioner Crest Gain an Executioner Emblem. | Gain an Executioner Emblem. |
![]() Explosive Growth At the start of the next 4 rounds, gain 8 XP. | At the start of the next 4 rounds, gain 8 XP. |
![]() Explosive Growth+ At the start of the next 4 rounds, gain 11 XP. | At the start of the next 4 rounds, gain 11 XP. |
![]() Forward Thinking Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: 0 | Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold. Incoming Gold: 0 |
![]() Fully Adapted Gain an Adaptive Helm. Champions holding this item gain both effects. | Gain an Adaptive Helm. Champions holding this item gain both effects. |
![]() Gain The Edge Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah. | Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah. |
![]() Game Plan Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. | Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. |
![]() Give 'em the Chair! Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health. | Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health. |
![]() Glass Cannon II Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
![]() Gold Destiny Gain a random Gold Augment and 4 gold. | Gain a random Gold Augment and 4 gold. |
![]() Gold Destiny+ Gain a random Gold Augment and 6 gold. | Gain a random Gold Augment and 6 gold. |
![]() Gold For Dummies Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
![]() Golden Guillotine Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. | Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. |
![]() Golemify Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. | Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage. |
![]() Grand Slam Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. | Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. |
![]() Hard Bargain You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
![]() Healing Orbs II When an enemy dies, the nearest ally is healed for 400. | When an enemy dies, the nearest ally is healed for 400. |
![]() Heavy Is The Crown Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. |
![]() Heavyweight Crest Gain a Heavyweight Emblem. | Gain a Heavyweight Emblem. |
![]() Hefty Rolls Your team gains 7 Health and size for each time you've rolled this game. Rolls: 0 Health:0 | Your team gains 7 Health and size for each time you've rolled this game. Rolls: 0 Health:0 |
![]() Hero 101 The first time you win 4 player combats (Wins: 0), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. | The first time you win 4 player combats (Wins: 0), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. |
![]() Heroic Grab Bag Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. |
![]() Heroic Grab Bag+ Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 9 gold. This item allows you to copy a 3-cost or less champion. |
![]() Heroic Grab Bag++ Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. |
![]() High Voltage Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
![]() Howling Gale For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. | For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. |
![]() Hustler You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
![]() I'll Be The Arms The Mighty Mech gains 45% Attack Speed. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. | The Mighty Mech gains 45% Attack Speed. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. |
![]() I'll Be The Legs The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. | The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. |
![]() Investment Strategy I Your champions gain 7 permanent max Health per interest you earn. | Your champions gain 7 permanent max Health per interest you earn. |
![]() Item Collector II Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power. |
![]() Juggernaut Crest Gain a Juggernaut Emblem. | Gain a Juggernaut Emblem. |
![]() Keepers II Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks. |
![]() Know Your Enemy Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. | Your team deals 10% more damage. Deal 15% more damage instead if you and your opponent have any of the same traits active. |
![]() Knuckledusters Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team. | Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team. |
![]() Last Second Save The first time each ally falls below 35% Health, they restore 22% maximum Health. | The first time each ally falls below 35% Health, they restore 22% maximum Health. |
![]() Learn From The Best Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. | Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. |
![]() Little Buddies Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
![]() Luchador Crest Gain a Luchador Emblem. | Gain a Luchador Emblem. |
![]() Mace's Will Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
![]() Malicious Monetization Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
![]() Moonlight Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power. |
![]() New Contenders Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen. | Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen. |
![]() Noble Sacrifice When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
![]() Overheal Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. |
![]() Pair of Fours If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. |
![]() Pandora's Items II Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
![]() Piercing Sight Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. | Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. |
![]() Pilfer Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
![]() Plot Armor Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. | Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. |
![]() Portable Forge Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
![]() Power Upload You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover. | You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp. Gain an Aatrox, a Senna, and a Power Remover. |
![]() Power of Friendship Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. | Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. |
![]() Precise Shot Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. | Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. |
![]() Preemptive Protection Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan. | Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan. |
![]() Preparation II Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
![]() Prizefighter Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
![]() Prodigy Crest Gain a Prodigy Emblem. | Gain a Prodigy Emblem. |
![]() Protector Crest Gain a Protector Emblem. | Gain a Protector Emblem. |
![]() Psychic Forge Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. | Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. |
![]() Pumping Up II Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%) | Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%) |
![]() Pyromaniac Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
![]() Quiet Quitting For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil. | For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil. |
![]() Raid Boss Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. | Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. |
![]() Raining Gold Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
![]() Raining Gold+ Gain 18 gold now and 1 gold every round. | Gain 18 gold now and 1 gold every round. |
![]() ReinFOURcement The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
![]() Replication Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
![]() Ring The Bell After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. | After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. |
![]() Salvage Bin Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Salvage Bin+ Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
![]() Sated Spellweaver After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
![]() Scapegoat Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
![]() Scavenger The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
![]() Scoreboard Scrapper Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. |
![]() Slammin' Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
![]() Slammin'+ Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
![]() Solo Leveling For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
![]() Sorcerer Crest Gain an Sorcerer Emblem. | Gain an Sorcerer Emblem. |
![]() Soul Fighter Crest Gain a Soul Fighter Emblem. | Gain a Soul Fighter Emblem. |
![]() Space Camp Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite. | Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite. |
![]() Spear's Will Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
![]() Spirit Link Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
![]() Spoils of War II Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
![]() Star Guardian Crest Gain a Star Guardian Emblem. | Gain a Star Guardian Emblem. |
![]() Starfall Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast. | Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast. |
![]() Stars are Born The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
![]() Strategist Crest Gain a Strategist Emblem. | Gain a Strategist Emblem. |
![]() Sunfire Board Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
![]() Supreme Cells Crest Gain a Supreme Cells Emblem. | Gain a Supreme Cells Emblem. |
![]() Teacher's Council Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. | Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. |
![]() Tesla Coil Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage. | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage. |
![]() The Darkness Within The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. | The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. |
![]() The God's Eye Opens Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. | Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. |
![]() The Strongest Survive Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. | Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. |
![]() Thorn-Plated Armor Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. | Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt. |
![]() Time Skip Disable your Shop for the next 3 rounds. Then gain 28 XP. | Disable your Shop for the next 3 rounds. Then gain 28 XP. |
![]() Tiny Team When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell. | When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell. |
![]() Tomb Raider I For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
![]() Tons of Stats! Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
![]() Tournament Favorites Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: 0/1000 | Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: 0/1000 |
![]() Tournament Titans Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar. (Total: 0% AD; 0 Health) | Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar. (Total: 0% AD; 0 Health) |
![]() Tower Defense Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
![]() Trade Sector Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
![]() Transfer Students At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal. | At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal. |
![]() Treasure Hunt Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened. | Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened. |
![]() Trifecta I Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
![]() Twilight Assault Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage. | Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage. |
![]() Two Much Value Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
![]() Two Trick Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. |
![]() Unceasing Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. | Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. |
![]() Vampiric Vitality You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. | You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp. |
![]() Wandering Trainer I Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
![]() Warpath Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: 0) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: 0) |
![]() Water Lotus I Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. |
![]() Worth the Wait Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
![]() Wraith Crest Gain a Wraith Emblem. | Gain a Wraith Emblem. |
![]() An Exalted Adventure Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? |
![]() And I'll Be The Head The Mighty Mech gains 350 Health, 15% Damage Amp, and 15% Durability. Gain a Yone. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. | The Mighty Mech gains 350 Health, 15% Damage Amp, and 15% Durability. Gain a Yone. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL. |
![]() At What Cost Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. |
![]() Bastion Circlet Gain a Bastion Emblem, a Giant's Belt, and a Leona. | Gain a Bastion Emblem, a Giant's Belt, and a Leona. |
![]() Bastion Crown Gain a Bastion Emblem, a Crownguard, and a Swain. | Gain a Bastion Emblem, a Crownguard, and a Swain. |
![]() Battle Academia Circlet Gain a Battle Academia Emblem and a Rakan. | Gain a Battle Academia Emblem and a Rakan. |
![]() Battle Academia Crown Gain a Battle Academia Emblem, a Spirit Visage, and a Garen. | Gain a Battle Academia Emblem, a Spirit Visage, and a Garen. |
![]() Belt Overflow Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. | Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. |
![]() Birthday Present Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
![]() Blazing Soul II Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
![]() Bronze For Life II Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait. Damage Amp Bonus: 0% Durability Bonus: 0% | Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait. Damage Amp Bonus: 0% Durability Bonus: 0% |
![]() Build a Bud! Gain a random 3-star 1-cost champion. Gain 8 gold. | Gain a random 3-star 1-cost champion. Gain 8 gold. |
![]() Buried Treasures III Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
![]() Call to Chaos Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
![]() Caretaker's Chosen As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 7: Choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 7: Choose 1 of 5 Radiant items |
![]() Coronation Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power. |
![]() Crystal Gambit Circlet Gain a Crystal Gambit Emblem and a Janna. | Gain a Crystal Gambit Emblem and a Janna. |
![]() Crystal Gambit Crown Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna. | Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna. |
![]() Cybernetic Uplink III Your champions holding an item gain 180 Health and restore 3 Mana per second. | Your champions holding an item gain 180 Health and restore 3 Mana per second. |
![]() Duelist Circlet Gain a Duelist Emblem, an Ashe, and a BF Sword. | Gain a Duelist Emblem, an Ashe, and a BF Sword. |
![]() Duelist Crown Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank. | Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank. |
![]() Edgelord Circlet Gain an Edgelord Emblem, a Samira, and a Recurve Bow. | Gain an Edgelord Emblem, a Samira, and a Recurve Bow. |
![]() Edgelord Crown Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo. | Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo. |
![]() Executioner Circlet Gain an Executioner Emblem, an Akali, and a Sparring Gloves. | Gain an Executioner Emblem, an Akali, and a Sparring Gloves. |
![]() Executioner Crown Gain a Executioner Emblem, a Striker's Flail, and a Katarina. | Gain a Executioner Emblem, a Striker's Flail, and a Katarina. |
![]() Expected Unexpectedness Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
![]() Final Ascension Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. | Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. |
![]() Flexible Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. |
![]() Giant and Mighty Your team gets larger, gaining 300 Health and +4% max Health. | Your team gets larger, gaining 300 Health and +4% max Health. |
![]() Going Long You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
![]() Hard Commit Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
![]() Heavyweight Circlet Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. | Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. |
![]() Heavyweight Crown Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko. | Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko. |
![]() Hedge Fund Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
![]() Hold The Line Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row. | Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row. |
![]() Invested+ Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Invested++ Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
![]() Investment Strategy II Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
![]() Isekai Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. | Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. |
![]() Isekai Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. | Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. |
![]() Isekai Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. | Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. |
![]() Juggernaut Circlet Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. | Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. |
![]() Juggernaut Crown Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo. | Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo. |
![]() Level Up! When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
![]() Living Forge Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
![]() Luchador Circlet Gain a Luchador Emblem and a Dr Mundo. | Gain a Luchador Emblem and a Dr Mundo. |
![]() Luchador Crown Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo. | Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
![]() Lucky Gloves+ Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
![]() Max Cap Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. | Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold. |
![]() Mess Hall After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. | After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. |
![]() Nine Lives Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
![]() One Buff, Two Buff Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
![]() Pandora's Items III Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
![]() Prismatic Destiny Gain a random Prismatic Augment and 5 gold. | Gain a random Prismatic Augment and 5 gold. |
![]() Prismatic Ticket Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
![]() Prodigy Circlet Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. | Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. |
![]() Prodigy Crown Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal. | Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal. |
![]() Protagonist Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn. | Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn. |
![]() Protector Circlet Gain a Protector Emblem, a Neeko, and a Giant's Belt. | Gain a Protector Emblem, a Neeko, and a Giant's Belt. |
![]() Protector Crown Gain a Protector Emblem, a Protector's Vow, and a Neeko. | Gain a Protector Emblem, a Protector's Vow, and a Neeko. |
![]() Pumping Up III Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%) | Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%) |
![]() Quality Over Quantity Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
![]() Radiant Refactor Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
![]() Radiant Relics Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
![]() Roll The Dice Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
![]() Shimmerscale Essence Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
![]() Shopping Spree When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
![]() Sniper Circlet Gain a Sniper Emblem, a Jinx, and a Recurve Bow. | Gain a Sniper Emblem, a Jinx, and a Recurve Bow. |
![]() Sniper Crown Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn. | Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn. |
![]() Sorcerer Circlet Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. | Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. |
![]() Sorcerer Crown Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri. | Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri. |
![]() Soul Fighter Circlet Gain a Soul Fighter Emblem and a Kalista. | Gain a Soul Fighter Emblem and a Kalista. |
![]() Soul Fighter Crown Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista. | Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista. |
![]() Spoils of War III Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
![]() Sponging Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
![]() Star Guardian Circlet Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
![]() Star Guardian Crown Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell. | Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell. |
![]() Starter Kit Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
![]() Strategist Circlet Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. | Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. |
![]() Strategist Crown Gain a Strategist Emblem, a Janna, and an Adaptive Helm. | Gain a Strategist Emblem, a Janna, and an Adaptive Helm. |
![]() Supreme Cells Circlet Gain a Supreme Cells Emblem and an Akali. | Gain a Supreme Cells Emblem and an Akali. |
![]() Supreme Cells Crown Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa. | Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa. |
![]() Sword Overflow Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. |
![]() Tactician's Kitchen Gain a random Emblem. After 6 player combats, gain a Tactician's Cape. | Gain a random Emblem. After 6 player combats, gain a Tactician's Cape. |
![]() The Golden Egg Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
![]() Tiniest Titan Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. |
![]() Tiniest Titan+ Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. | Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now. |
![]() Tiny, but Deadly Your team is 50% smaller, but moves and attacks 30% faster. | Your team is 50% smaller, but moves and attacks 30% faster. |
![]() Tomb Raider II Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. |
![]() Trifecta II Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
![]() Unlimited Power Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
![]() Upward Mobility Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
![]() Wand Overflow Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
![]() Wandering Trainer II Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold. | Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold. |
![]() Water Lotus II Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |
![]() Worth the Wait II Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
![]() Wraith Circlet Gain a Wraith Emblem and a K'Sante. | Gain a Wraith Emblem and a K'Sante. |
![]() Wraith Crown Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar. | Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar. |