DAK.GG
SET 15 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK 2-1 You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
Augmented Power 2-1 3-2 Your next augment is one tier higher. | Your next augment is one tier higher. |
Band of Thieves I 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 2-1 3-2 4-2 Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
Branching Out 2-1 Gain a random Emblem. | Gain a random Emblem. |
Called Shot 2-1 Set your win streak to 4. Gain 4 gold. | Set your win streak to 4. Gain 4 gold. |
Caretaker's Ally 2-1 Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? | Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: ??? |
Chaotic Evolution 2-1 Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. |
Component Buffet 2-1 Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. | Whenever you would get a component, gain a component anvil instead. Gain a random component. The anvil offers 4 choices. |
Crafted Crafting 2-1 Whenever you craft a completed item, gain 2 rerolls. | Whenever you craft a completed item, gain 2 rerolls. |
Delayed Start 2-1 Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. |
Efficient Shopper 2-1 For the next 4 carousels, gain a second copy of the champion taken. | For the next 4 carousels, gain a second copy of the champion taken. |
Eye For An Eye 2-1 For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? | For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: ? |
Good For Something I 2-1 Champions that aren't holding items have a 50% chance to drop 1 gold on death. | Champions that aren't holding items have a 50% chance to drop 1 gold on death. |
Iron Assets 2-1 Gain a component anvil and 4 gold. | Gain a component anvil and 4 gold. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Latent Forge 2-1 After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. | After 8 player combats, gain an Artifact anvil. The anvil offers 4 choices. Artifacts are more powerful items with a unique effect. |
Lunch Money 2-1 3-2 Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold | Every 8 damage you deal to enemy tacticians gives you 2 gold. Total Payouts: ? Gold |
Nine Thousand Volts 2-1 Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. | Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage. |
Ones Twos Three 2-1 Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. | Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion. |
Over Encumbered 2-1 For the next stage, you only get 2 bench slots. After, get 2 item components. | For the next stage, you only get 2 bench slots. After, get 2 item components. |
Pandora's Bench 2-1 3-2 4-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Patience is a Virtue 2-1 Each round, gain 2 free rerolls if you did not buy a champion last round. | Each round, gain 2 free rerolls if you did not buy a champion last round. |
Perfect Form 2-1 Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. | Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius. |
Placebo 2-1 Your team gains 1% Attack Speed. Gain 8 gold. | Your team gains 1% Attack Speed. Gain 8 gold. |
Pocket Recombobulator 2-1 Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. |
Preparation I 2-1 3-2 Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Pumping Up I 2-1 Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%) | Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%) |
Reroll Transfer 2-1 For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. | For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold. Does not include the round this augment is selected. |
Risky Moves 2-1 Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. | Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold. |
Schoolyard Justice 2-1 Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. | Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies. |
Second Wind I 2-1 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny 2-1 Gain a random Silver Augment and 3 gold. | Gain a random Silver Augment and 3 gold. |
Silver Spoon 2-1 Gain 10 XP. | Gain 10 XP. |
Slice of Life 2-1 Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. | Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion. |
Spoils of War I 2-1 Enemies have a 25% chance to drop loot when killed. | Enemies have a 25% chance to drop loot when killed. |
Survivor 2-1 After 3 players are eliminated, gain 92 gold. | After 3 players are eliminated, gain 92 gold. |
Table Scraps 2-1 After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. |
Team Building 2-1 3-2 Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. |
Tectonic Titan 2-1 Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. | Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage. |
Titanic Titan 2-1 3-2 Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
Young and Wild and Free 2-1 You can always move freely on Carousel rounds. Gain 5 gold. | You can always move freely on Carousel rounds. Gain 5 gold. |
A Story of Seven 2-1 Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. | Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey. |
Adaptive Style 2-1 3-2 4-2 On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. | On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. |
Aim For The Top! 2-1 You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: ? | You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component. Foes vanquished: ? |
All That Shimmers 2-1 Choose a gold-generating Artifact item and gain a Magnetic Remover. | Choose a gold-generating Artifact item and gain a Magnetic Remover. |
Another One! 2-1 The next completed item you make grants an additional copy of it. Gain 5 gold now. | The next completed item you make grants an additional copy of it. Gain 5 gold now. |
Aura Farming 2-1 Gain a 2-star 5-cost champion. You cannot field it until 4-3. | Gain a 2-star 5-cost champion. You cannot field it until 4-3. |
Battle Academia Crest 2-1 Gain a Battle Academia Emblem. | Gain a Battle Academia Emblem. |
Best Friends II 2-1 3-2 4-2 Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
Calculated Loss 2-1 After losing your combat, gain 2 gold and a free Shop reroll. | After losing your combat, gain 2 gold and a free Shop reroll. |
Caretaker's Favor 2-1 Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. | Gain a component anvil when you reach level 5, 6, 7, and 8. The anvil offers 4 choices. |
Class President 2-1 3-2 4-2 Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina | Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina |
Clear Mind 2-1 If there are no champions on your bench at the end of player combat, gain 3 XP. | If there are no champions on your bench at the end of player combat, gain 3 XP. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Cluttered Mind 2-1 Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. |
Cooking Pot 2-1 At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. | At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. |
Cry Me A River 2-1 3-2 Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. | Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2. |
Crystal Gambit Crest 2-1 Gain a Crystal Gambit Emblem. | Gain a Crystal Gambit Emblem. |
Dazzling Display 2-1 3-2 4-2 Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. | Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. |
Deadlier Blades 2-1 Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets. | Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets. |
Deadlier Caps 2-1 Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets. | Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets. |
Deepening Shadows 2-1 3-2 4-2 At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. | At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. |
Double Trouble 2-1 When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
Duelist Crest 2-1 Gain a Duelist Emblem. | Gain a Duelist Emblem. |
Edgelord Crest 2-1 Gain an Edgelord Emblem. | Gain an Edgelord Emblem. |
Epoch 2-1 Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | Now, and at the start of every stage, gain 4 XP and 2 free rerolls. |
Escape Velocity 2-1 Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity. (Velocity: ?) | Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity. (Velocity: ?) |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Executioner Crest 2-1 Gain an Executioner Emblem. | Gain an Executioner Emblem. |
Fully Adapted 2-1 Gain an Adaptive Helm. Champions holding this item gain both effects. | Gain an Adaptive Helm. Champions holding this item gain both effects. |
Game Plan 2-1 3-2 Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. | Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs. |
Give 'em the Chair! 2-1 Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health. | Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health. |
Gold Destiny 2-1 Gain a random Gold Augment and 4 gold. | Gain a random Gold Augment and 4 gold. |
Gold For Dummies 2-1 Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. | Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold. |
Golden Guillotine 2-1 3-2 4-2 Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. | Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. |
Grand Slam 2-1 3-2 4-2 Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. | Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. |
Hard Bargain 2-1 You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries | You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries |
Heavy Is The Crown 2-1 3-2 Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. | Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round. |
Hefty Rolls 2-1 Your team gains 7 Health and size for each time you've rolled this game. Rolls: ? Health:? | Your team gains 7 Health and size for each time you've rolled this game. Rolls: ? Health:? |
Hero 101 2-1 3-2 The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. | The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal. |
Heroic Grab Bag 2-1 Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 7 gold. This item allows you to copy a 3-cost or less champion. |
High Voltage 2-1 3-2 Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. | Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage. |
Hustler 2-1 You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. |
Investment Strategy I 2-1 Your champions gain 8 permanent max Health per interest you earn. | Your champions gain 8 permanent max Health per interest you earn. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Knuckledusters 2-1 Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team. | Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team. |
Last Second Save 2-1 3-2 4-2 The first time each ally falls below 35% Health, they restore 22% maximum Health. | The first time each ally falls below 35% Health, they restore 22% maximum Health. |
Learn From The Best 2-1 3-2 Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. | Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo. |
Luchador Crest 2-1 Gain a Luchador Emblem. | Gain a Luchador Emblem. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Patient Study 2-1 After player combat, gain 2 XP if you won or 3 XP if you lost. | After player combat, gain 2 XP if you won or 3 XP if you lost. |
Pilfer 2-1 3-2 4-2 Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Power of Friendship 2-1 3-2 4-2 Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. | Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. |
Precise Shot 2-1 3-2 4-2 Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. | Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. |
Preemptive Protection 2-1 3-2 4-2 Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. | Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. |
Preparation II 2-1 3-2 Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. | Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times. |
Prizefighter 2-1 Gain 2 item components. Every 5 wins gives you an item component. | Gain 2 item components. Every 5 wins gives you an item component. |
Prodigy Crest 2-1 Gain a Prodigy Emblem. | Gain a Prodigy Emblem. |
Protector Crest 2-1 Gain a Protector Emblem. | Gain a Protector Emblem. |
Psychic Forge 2-1 3-2 Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. | Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item. |
Pumping Up II 2-1 Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%) | Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%) |
Pyromaniac 2-1 3-2 Gain a Red Buff. Your Burns deal 50% increased damage. | Gain a Red Buff. Your Burns deal 50% increased damage. |
Raid Boss 2-1 3-2 4-2 Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. | Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. |
Raining Gold 2-1 Gain 8 gold now and 1 gold every round. | Gain 8 gold now and 1 gold every round. |
Replication 2-1 3-2 Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. |
Ring The Bell 2-1 3-2 4-2 After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. | After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. |
Salvage Bin 2-1 Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Scapegoat 2-1 Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. | Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Scoreboard Scrapper 2-1 Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. | Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health. |
Slammin' 2-1 Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. |
Solo Leveling 2-1 For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. |
Sorcerer Crest 2-1 Gain an Sorcerer Emblem. | Gain an Sorcerer Emblem. |
Soul Fighter Crest 2-1 Gain a Soul Fighter Emblem. | Gain a Soul Fighter Emblem. |
Space Camp 2-1 Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite. | Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite. |
Spear's Will 2-1 3-2 4-2 Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Spirit Link 2-1 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Spoils of War II 2-1 Enemies have a 30% chance to drop loot when killed. | Enemies have a 30% chance to drop loot when killed. |
Star Guardian Crest 2-1 Gain a Star Guardian Emblem. | Gain a Star Guardian Emblem. |
Starfall 2-1 Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast. | Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast. |
Stars are Born 2-1 The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. | The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Supreme Cells Crest 2-1 Gain a Supreme Cells Emblem. | Gain a Supreme Cells Emblem. |
Teacher's Council 2-1 3-2 4-2 Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. | Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. |
The Darkness Within 2-1 3-2 4-2 The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. | The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. |
The God's Eye Opens 2-1 3-2 4-2 Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. | Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. |
The Strongest Survive 2-1 3-2 4-2 Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. | Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. |
Thorn-Plated Armor 2-1 3-2 Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage). | Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage). |
Time Skip 2-1 Disable your Shop for the next 3 rounds. Then gain 28 XP. | Disable your Shop for the next 3 rounds. Then gain 28 XP. |
Tiny Team 2-1 3-2 4-2 When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. | When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. |
Tournament Favorites 2-1 Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: ?/1000 | Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista. Fame: ?/1000 |
Tournament Titans 2-1 Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar. (Total: ?% AD; ? Health) | Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar. (Total: ?% AD; ? Health) |
Tower Defense 2-1 3-2 Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. | Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on. |
Trade Sector 2-1 Gain a free Shop reroll every round. Gain 4 gold. | Gain a free Shop reroll every round. Gain 4 gold. |
Transfer Students 2-1 At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal. | At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal. |
Treasure Hunt 2-1 Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened. | Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened. |
Twilight Assault 2-1 Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage. | Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage. |
Two Much Value 2-1 Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. |
Two Trick 2-1 Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. | Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions. |
Unceasing 2-1 3-2 4-2 Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. | Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. |
Wandering Trainer I 2-1 Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. | Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold. |
Warpath 2-1 Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) | Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. (Current: ?) |
Worth the Wait 2-1 Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Wraith Crest 2-1 Gain a Wraith Emblem. | Gain a Wraith Emblem. |
An Exalted Adventure 2-1 Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? | Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages. Champions: ?, ?, ? |
At What Cost 2-1 Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. | Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments. |
Battle Academia Crown 2-1 Gain a Battle Academia Emblem, a Spirit Visage, and a Garen. | Gain a Battle Academia Emblem, a Spirit Visage, and a Garen. |
Birthday Present 2-1 Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). |
Build a Bud! 2-1 Gain a random 3-star 1-cost champion. Gain 8 gold. | Gain a random 3-star 1-cost champion. Gain 8 gold. |
Buried Treasures III 2-1 3-2 Gain a random item component at the start of the next 6 rounds (including this round). | Gain a random item component at the start of the next 6 rounds (including this round). |
Caretaker's Chosen 2-1 As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items | As you level, gain more powerful items. Level 4: Component anvil Level 6: Completed item anvil Level 8: Choose 1 of 5 Radiant items |
Crystal Gambit Crown 2-1 Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna. | Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna. |
Duelist Crown 2-1 Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank. | Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank. |
Edgelord Crown 2-1 Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo. | Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo. |
Executioner Crown 2-1 Gain a Executioner Emblem, a Striker's Flail, and a Katarina. | Gain a Executioner Emblem, a Striker's Flail, and a Katarina. |
Expected Unexpectedness 2-1 Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. |
Flexible 2-1 Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. | Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding. |
Going Long 2-1 You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. | You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP. Interest is extra gold you gain per 10g saved. |
Hard Commit 2-1 Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. | Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold. |
Hedge Fund 2-1 Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. | Gain 25 gold. Your max interest is increased to 10. Interest is extra gold you gain per 10g saved. |
Investment Strategy II 2-1 Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. | Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold. |
Level Up! 2-1 When you buy XP, gain an additional 2. Gain 12 immediately. | When you buy XP, gain an additional 2. Gain 12 immediately. |
Living Forge 2-1 Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. | Gain an Artifact anvil now and after every 10 player combats. Artifacts are more powerful items with a unique effect. |
Luchador Crown 2-1 Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo. | Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo. |
Lucky Gloves 2-1 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Nine Lives 2-1 Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. | Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health. |
Pandora's Items III 2-1 3-2 Round start: items on your bench are randomized. Gain 1 random Radiant item. | Round start: items on your bench are randomized. Gain 1 random Radiant item. |
Prismatic Destiny 2-1 Gain a random Prismatic Augment and 5 gold. | Gain a random Prismatic Augment and 5 gold. |
Prismatic Ticket 2-1 3-2 Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. | Each time your Shop is rerolled, you have a 45% chance to gain a free reroll. |
Prodigy Crown 2-1 Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal. | Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal. |
Protagonist 2-1 Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn. | Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn. |
Protector Crown 2-1 Gain a Protector Emblem, a Protector's Vow, and a Neeko. | Gain a Protector Emblem, a Protector's Vow, and a Neeko. |
Pumping Up III 2-1 Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%) | Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%) |
Quality Over Quantity 2-1 3-2 Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. | Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. Thief's Gloves counts as multiple items. |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Shimmerscale Essence 2-1 Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. | Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade. These items give gold as well as combat power. |
Shopping Spree 2-1 When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. | When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold. |
Sniper Crown 2-1 Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn. | Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn. |
Sorcerer Crown 2-1 Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri. | Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri. |
Soul Fighter Crown 2-1 Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista. | Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista. |
Spoils of War III 2-1 Enemies have a 45% chance to drop loot when killed. | Enemies have a 45% chance to drop loot when killed. |
Star Guardian Crown 2-1 Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell. | Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell. |
Starter Kit 2-1 Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. | Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold. At the start of the next 2 stages, gain that 4-cost champion again. |
Supreme Cells Crown 2-1 Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa. | Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa. |
Tactician's Kitchen 2-1 Gain a random Emblem. After 6 combats, gain a Tactician's Cape. | Gain a random Emblem. After 6 combats, gain a Tactician's Cape. |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Wandering Trainer II 2-1 Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. | Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold. |
Worth the Wait II 2-1 Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? | Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. Champion: ??? |
Wraith Crown 2-1 Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar. | Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar. |