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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Augmented Power
2-1
3-2
Your next augment is one tier higher.
Your next augment is one tier higher.
Band of Thieves I
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
2-1
3-2
4-2
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Branching Out
2-1
Gain a random Emblem.
Gain a random Emblem.
Called Shot
2-1
Set your win streak to 4. Gain 4 gold.
Set your win streak to 4. Gain 4 gold.
Caretaker's Ally
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Chaotic Evolution
2-1
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Component Buffet
2-1
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Whenever you would get a component, gain a component anvil instead. Gain a random component.

The anvil offers 4 choices.
Crafted Crafting
2-1
Whenever you craft a completed item, gain 2 rerolls.
Whenever you craft a completed item, gain 2 rerolls.
Delayed Start
2-1
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
Efficient Shopper
2-1
For the next 4 carousels, gain a second copy of the champion taken.
For the next 4 carousels, gain a second copy of the champion taken.
Eye For An Eye
2-1
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
For every 15 ally champions that die, gain a random component (max 3).

Deaths Remaining: ?
Good For Something I
2-1
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Champions that aren't holding items have a 50% chance to drop 1 gold on death.
Iron Assets
2-1
Gain a component anvil and 4 gold.
Gain a component anvil and 4 gold.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Latent Forge
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lunch Money
2-1
3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Total Payouts: ? Gold
Nine Thousand Volts
2-1
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.
Ones Twos Three
2-1
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.
Over Encumbered
2-1
For the next stage, you only get 2 bench slots. After, get 2 item components.
For the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's Bench
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Patience is a Virtue
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Perfect Form
2-1
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
Placebo
2-1
Your team gains 1% Attack Speed. Gain 8 gold.
Your team gains 1% Attack Speed. Gain 8 gold.
Pocket Recombobulator
2-1
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation I
2-1
3-2
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up I
2-1
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%)
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: 6%)
Reroll Transfer
2-1
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

Does not include the round this augment is selected.
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.

Does not include the round this augment is selected.
Risky Moves
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Schoolyard Justice
2-1
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.
Second Wind I
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny
2-1
Gain a random Silver Augment and 3 gold.
Gain a random Silver Augment and 3 gold.
Silver Spoon
2-1
Gain 10 XP.
Gain 10 XP.
Slice of Life
2-1
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.
Spoils of War I
2-1
Enemies have a 25% chance to drop loot when killed.
Enemies have a 25% chance to drop loot when killed.
Survivor
2-1
After 3 players are eliminated, gain 92 gold.
After 3 players are eliminated, gain 92 gold.
Table Scraps
2-1
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team Building
2-1
3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Tectonic Titan
2-1
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.
Titanic Titan
2-1
3-2
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Young and Wild and Free
2-1
You can always move freely on Carousel rounds. Gain 5 gold.
You can always move freely on Carousel rounds. Gain 5 gold.
A Story of Seven
2-1
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

Gain a 2-star 1-cost champion to start your journey.
Adaptive Style
2-1
3-2
4-2
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
Aim For The Top!
2-1
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

Foes vanquished: ?
All That Shimmers
2-1
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Choose a gold-generating Artifact item and gain a Magnetic Remover.
Another One!
2-1
The next completed item you make grants an additional copy of it. Gain 5 gold now.
The next completed item you make grants an additional copy of it. Gain 5 gold now.
Aura Farming
2-1
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Gain a 2-star 5-cost champion. You cannot field it until 4-3.
Battle Academia Crest
2-1
Gain a Battle Academia Emblem.
Gain a Battle Academia Emblem.
Best Friends II
2-1
3-2
4-2
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Calculated Loss
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
After losing your combat, gain 2 gold and a free Shop reroll.
Caretaker's Favor
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Gain a component anvil when you reach level 5, 6, 7, and 8.

The anvil offers 4 choices.
Class President
2-1
3-2
4-2
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Clear Mind
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered Mind
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cooking Pot
2-1
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Cry Me A River
2-1
3-2
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.
Crystal Gambit Crest
2-1
Gain a Crystal Gambit Emblem.
Gain a Crystal Gambit Emblem.
Dazzling Display
2-1
3-2
4-2
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Deadlier Blades
2-1
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.
Deadlier Caps
2-1
Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets.
Gain a Rabadon's Deathcap. Deathcaps gain 1% Ability Power per 3 takedowns the wearer gets.
Deepening Shadows
2-1
3-2
4-2
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
Double Trouble
2-1
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duelist Crest
2-1
Gain a Duelist Emblem.
Gain a Duelist Emblem.
Edgelord Crest
2-1
Gain an Edgelord Emblem.
Gain an Edgelord Emblem.
Epoch
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Escape Velocity
2-1
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

(Velocity: ?)
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

(Velocity: ?)
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Executioner Crest
2-1
Gain an Executioner Emblem.
Gain an Executioner Emblem.
Fully Adapted
2-1
Gain an Adaptive Helm. Champions holding this item gain both effects.
Gain an Adaptive Helm. Champions holding this item gain both effects.
Game Plan
2-1
3-2
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.
Give 'em the Chair!
2-1
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
Gold Destiny
2-1
Gain a random Gold Augment and 4 gold.
Gain a random Gold Augment and 4 gold.
Gold For Dummies
2-1
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
Golden Guillotine
2-1
3-2
4-2
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Grand Slam
2-1
3-2
4-2
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Hard Bargain
2-1
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.
When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries
Heavy Is The Crown
2-1
3-2
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.
Hefty Rolls
2-1
Your team gains 7 Health and size for each time you've rolled this game.

Rolls: ? Health:?
Your team gains 7 Health and size for each time you've rolled this game.

Rolls: ? Health:?
Hero 101
2-1
3-2
The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
The first time you win 4 player combats (Wins: ?), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.
Heroic Grab Bag
2-1
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 7 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage
2-1
3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.
Hustler
2-1
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Investment Strategy I
2-1
Your champions gain 8 permanent max Health per interest you earn.
Your champions gain 8 permanent max Health per interest you earn.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Knuckledusters
2-1
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.
Last Second Save
2-1
3-2
4-2
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Learn From The Best
2-1
3-2
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.
Luchador Crest
2-1
Gain a Luchador Emblem.
Gain a Luchador Emblem.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Patient Study
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Power of Friendship
2-1
3-2
4-2
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Precise Shot
2-1
3-2
4-2
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
2-1
3-2
4-2
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Preparation II
2-1
3-2
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Prizefighter
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Gain 2 item components. Every 5 wins gives you an item component.
Prodigy Crest
2-1
Gain a Prodigy Emblem.
Gain a Prodigy Emblem.
Protector Crest
2-1
Gain a Protector Emblem.
Gain a Protector Emblem.
Psychic Forge
2-1
3-2
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.
Pumping Up II
2-1
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%)
Your team gains 10% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: 8%)
Pyromaniac
2-1
3-2
Gain a Red Buff. Your Burns deal 50% increased damage.
Gain a Red Buff. Your Burns deal 50% increased damage.
Raid Boss
2-1
3-2
4-2
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Raining Gold
2-1
Gain 8 gold now and 1 gold every round.
Gain 8 gold now and 1 gold every round.
Replication
2-1
3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Ring The Bell
2-1
3-2
4-2
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
Salvage Bin
2-1
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Scapegoat
2-1
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Scoreboard Scrapper
2-1
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Slammin'
2-1
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Solo Leveling
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Sorcerer Crest
2-1
Gain an Sorcerer Emblem.
Gain an Sorcerer Emblem.
Soul Fighter Crest
2-1
Gain a Soul Fighter Emblem.
Gain a Soul Fighter Emblem.
Space Camp
2-1
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.
Spear's Will
2-1
3-2
4-2
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
2-1
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spoils of War II
2-1
Enemies have a 30% chance to drop loot when killed.
Enemies have a 30% chance to drop loot when killed.
Star Guardian Crest
2-1
Gain a Star Guardian Emblem.
Gain a Star Guardian Emblem.
Starfall
2-1
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.
Stars are Born
2-1
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Supreme Cells Crest
2-1
Gain a Supreme Cells Emblem.
Gain a Supreme Cells Emblem.
Teacher's Council
2-1
3-2
4-2
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
The Darkness Within
2-1
3-2
4-2
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The God's Eye Opens
2-1
3-2
4-2
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Strongest Survive
2-1
3-2
4-2
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Thorn-Plated Armor
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Gain a Bramble Vest. Your Bramble Vests deal 20-210% more damage (based on Stage).
Time Skip
2-1
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Disable your Shop for the next 3 rounds. Then gain 28 XP.
Tiny Team
2-1
3-2
4-2
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
Tournament Favorites
2-1
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Fame: ?/1000
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.

Fame: ?/1000
Tournament Titans
2-1
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.

(Total: ?% AD; ? Health)
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.

(Total: ?% AD; ? Health)
Tower Defense
2-1
3-2
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.
Trade Sector
2-1
Gain a free Shop reroll every round. Gain 4 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Transfer Students
2-1
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.
Treasure Hunt
2-1
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.
Twilight Assault
2-1
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.
Two Much Value
2-1
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Two Trick
2-1
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
Unceasing
2-1
3-2
4-2
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Wandering Trainer I
2-1
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
Warpath
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
(Current: ?)
Worth the Wait
2-1
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Wraith Crest
2-1
Gain a Wraith Emblem.
Gain a Wraith Emblem.
An Exalted Adventure
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Champions: ?, ?, ?
At What Cost
2-1
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.
Battle Academia Crown
2-1
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.
Birthday Present
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Build a Bud!
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 3-star 1-cost champion. Gain 8 gold.
Buried Treasures III
2-1
3-2
Gain a random item component at the start of the next 6 rounds (including this round).
Gain a random item component at the start of the next 6 rounds (including this round).
Caretaker's Chosen
2-1
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
As you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Crystal Gambit Crown
2-1
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.
Duelist Crown
2-1
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.
Edgelord Crown
2-1
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.
Executioner Crown
2-1
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.
Expected Unexpectedness
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Flexible
2-1
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.
Going Long
2-1
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.

Interest is extra gold you gain per 10g saved.
Hard Commit
2-1
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.
Hedge Fund
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Investment Strategy II
2-1
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.
Level Up!
2-1
When you buy XP, gain an additional 2. Gain 12 immediately.
When you buy XP, gain an additional 2. Gain 12 immediately.
Living Forge
2-1
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Gain an Artifact anvil now and after every 10 player combats.

Artifacts are more powerful items with a unique effect.
Luchador Crown
2-1
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.
Lucky Gloves
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Nine Lives
2-1
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Pandora's Items III
2-1
3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Prismatic Destiny
2-1
Gain a random Prismatic Augment and 5 gold.
Gain a random Prismatic Augment and 5 gold.
Prismatic Ticket
2-1
3-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.
Prodigy Crown
2-1
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.
Protagonist
2-1
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Protector Crown
2-1
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Gain a Protector Emblem, a Protector's Vow, and a Neeko.
Pumping Up III
2-1
Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%)
Your team gains 16% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: 12%)
Quality Over Quantity
2-1
3-2
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Thief's Gloves counts as multiple items.
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Shimmerscale Essence
2-1
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Shopping Spree
2-1
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.
Sniper Crown
2-1
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.
Sorcerer Crown
2-1
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.
Soul Fighter Crown
2-1
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.
Spoils of War III
2-1
Enemies have a 45% chance to drop loot when killed.
Enemies have a 45% chance to drop loot when killed.
Star Guardian Crown
2-1
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.
Starter Kit
2-1
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.
Supreme Cells Crown
2-1
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.
Tactician's Kitchen
2-1
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
Gain a random Emblem. After 6 combats, gain a Tactician's Cape.
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wandering Trainer II
2-1
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.
Worth the Wait II
2-1
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Champion: ???
Wraith Crown
2-1
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.
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