DAK.GG
SET 15 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Band of Thieves I 2-1 3-2 4-2 Gain 1 Thief's Gloves. | Gain 1 Thief's Gloves. |
Best Friends I 2-1 3-2 4-2 Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. | Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat. |
Big Friend I 3-2 4-2 Your units that start combat next to an ally with over 1750 Health gain 9% Durability. | Your units that start combat next to an ally with over 1750 Health gain 9% Durability. |
Climb The Ladder I 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. |
Corrosion 3-2 4-2 Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. | Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds. |
Find Your Center 3-2 4-2 Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. | Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health. |
Glass Cannon I 3-2 4-2 Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp. |
Healing Orbs I 3-2 4-2 When an enemy dies, the nearest ally is healed for 220. | When an enemy dies, the nearest ally is healed for 220. |
Item Collector I 3-2 4-2 For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. |
Item Grab Bag I 2-1 3-2 4-2 Gain 1 random completed item. | Gain 1 random completed item. |
Keepers I 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks. |
Lineup 3-2 4-2 Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. | Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows. |
Lit Fuse 3-2 4-2 Units that start in the back two rows split 60 total Mana after 6 seconds of combat. | Units that start in the back two rows split 60 total Mana after 6 seconds of combat. |
Missed Connections 3-2 4-2 Gain a copy of each 1-cost champion. | Gain a copy of each 1-cost champion. |
One, Two, Five! 4-2 Gain 1 random component, 2 gold, and 1 random 5-cost champion. | Gain 1 random component, 2 gold, and 1 random 5-cost champion. |
Pandora's Bench 2-1 3-2 4-2 At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. | At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold. |
Pandora's Items 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 1 random component. | Round start: items on your bench are randomized. Gain 1 random component. |
Rolling For Days I 3-2 4-2 Gain 11 free Shop rerolls. | Gain 11 free Shop rerolls. |
Second Wind I 2-1 3-2 4-2 After 10 seconds of combat, your team heals 40% of their missing Health. | After 10 seconds of combat, your team heals 40% of their missing Health. |
Silver Destiny++ 4-2 Gain a random Silver Augment and 7 gold. | Gain a random Silver Augment and 7 gold. |
Stand United I 3-2 4-2 Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. |
Teaming Up I 3-2 4-2 Gain 1 random component and 2 random Tier 3 champions. | Gain 1 random component and 2 random Tier 3 champions. |
Underdogs 2-1 3-2 4-2 Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). | Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150). |
Adaptive Style 2-1 3-2 4-2 On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. | On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle. |
Another One!+ 3-2 4-2 The next completed item you make grants another copy of it. Gain 1 component. | The next completed item you make grants another copy of it. Gain 1 component. |
Ascension 3-2 4-2 After 15 seconds of combat, gain 60% Damage Amp. | After 15 seconds of combat, gain 60% Damage Amp. |
Backup Dancers 3-2 4-2 Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. | Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot. |
Best Friends II 2-1 3-2 4-2 Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. | Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat. |
Big Friend II 3-2 4-2 Your units that start combat next to an ally with over 1750 Health gain 12% Durability. | Your units that start combat next to an ally with over 1750 Health gain 12% Durability. |
Big Grab Bag 3-2 4-2 Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. | Gain 3 random components, 2 gold, and 1 Reforger. Reforgers allow you to remake any item. |
Blazing Soul I 3-2 4-2 Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds. |
Blood Rage 3-2 4-2 Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. | Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health. |
Bronze For Life I 3-2 4-2 Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% | Your team gains 3% Damage Amp for each Bronze-tier trait. Damage Amp Bonus: ?% |
Class President 2-1 3-2 4-2 Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina | Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina |
Climb The Ladder II 3-2 4-2 Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. | Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist. |
Cloning Facility 2-1 3-2 4-2 Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. | Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost. |
Crown's Will 2-1 3-2 4-2 Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. | Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor. |
Cybernetic Uplink II 3-2 4-2 Your champions holding an item gain 120 Health and restore 2 Mana per second. | Your champions holding an item gain 120 Health and restore 2 Mana per second. |
Dazzling Display 2-1 3-2 4-2 Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. | Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian. |
Deepening Shadows 2-1 3-2 4-2 At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. | At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac. |
Duo Queue 4-2 Gain 2 random 5-cost champions and 2 copies of a random component. | Gain 2 random 5-cost champions and 2 copies of a random component. |
Evil Beyond Measure 2-1 3-2 4-2 Your champions deal 4.5% of their damage as True Damage for each Star level. | Your champions deal 4.5% of their damage as True Damage for each Star level. |
Exclusive Customization 3-2 4-2 Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! | Gain a Lucky Item Chest and a Magnetic Remover and 5 gold. Use a Lucky Item Chest on a champion to choose from an armory of recommended items! |
Explosive Growth+ 4-2 At the start of the next 4 rounds, gain 11 XP. | At the start of the next 4 rounds, gain 11 XP. |
Glass Cannon II 3-2 4-2 Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. | Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp. |
Golden Guillotine 2-1 3-2 4-2 Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. | Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista. |
Grand Slam 2-1 3-2 4-2 Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. | Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo. |
Healing Orbs II 3-2 4-2 When an enemy dies, the nearest ally is healed for 440. | When an enemy dies, the nearest ally is healed for 440. |
Heroic Grab Bag++ 4-2 Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. | Gain 2 Lesser Champion Duplicators. Gain 13 gold. This item allows you to copy a 3-cost or less champion. |
Howling Gale 4-2 For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. | For every 550 Mana your team spends, summon a whirlwind that knocks up enemies. |
Item Collector II 3-2 4-2 Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. | Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power. |
Keepers II 2-1 3-2 4-2 Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. | Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks. |
Know Your Enemy 3-2 4-2 Your team gains 10% Damage Amp. Gain 18% Damage Amp instead if you and your opponent have any of the same traits active. | Your team gains 10% Damage Amp. Gain 18% Damage Amp instead if you and your opponent have any of the same traits active. |
Last Second Save 2-1 3-2 4-2 The first time each ally falls below 35% Health, they restore 22% maximum Health. | The first time each ally falls below 35% Health, they restore 22% maximum Health. |
Little Buddies 3-2 4-2 Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. | Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board. |
Mace's Will 2-1 3-2 4-2 Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. | Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance. |
Malicious Monetization 4-2 Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. | Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed. |
Moonlight 4-2 Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power. | Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power. |
Noble Sacrifice 3-2 4-2 When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. | When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance. |
Overheal 3-2 4-2 Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. | Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health. |
Pair of Fours 4-2 If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. | If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost. |
Pandora's Items II 2-1 3-2 4-2 Round start: items on your bench are randomized. Gain 2 random components. | Round start: items on your bench are randomized. Gain 2 random components. |
Piercing Sight 3-2 4-2 Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. | Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage. |
Pilfer 2-1 3-2 4-2 Each round, gain a 1-star copy of the first champion you killed last combat. | Each round, gain a 1-star copy of the first champion you killed last combat. |
Plot Armor 3-2 4-2 Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. | Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat. |
Portable Forge 2-1 3-2 4-2 Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. |
Power of Friendship 2-1 3-2 4-2 Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. | Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell. |
Precise Shot 2-1 3-2 4-2 Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. | Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin. |
Preemptive Protection 2-1 3-2 4-2 Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. | Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan. |
Raid Boss 2-1 3-2 4-2 Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. | Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell. |
ReinFOURcement 4-2 The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. | The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold. |
Ring The Bell 2-1 3-2 4-2 After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. | After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac. |
Salvage Bin+ 3-2 4-2 Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). |
Sated Spellweaver 3-2 4-2 After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. | After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health. |
Scavenger 2-1 3-2 4-2 The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. | The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item. |
Spear's Will 2-1 3-2 4-2 Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. | Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword. |
Spirit Link 2-1 3-2 4-2 Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. |
Sunfire Board 2-1 3-2 4-2 Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. | Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%. |
Teacher's Council 2-1 3-2 4-2 Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. | Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko. |
Tesla Coil 3-2 4-2 Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. | Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage. |
The Darkness Within 2-1 3-2 4-2 The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. | The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac. |
The God's Eye Opens 2-1 3-2 4-2 Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. | Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri. |
The Strongest Survive 2-1 3-2 4-2 Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. | Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen. |
Tiny Team 2-1 3-2 4-2 When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. | When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell. |
Tomb Raider I 4-2 For the next 3 players eliminated, choose one of their completed items to keep. | For the next 3 players eliminated, choose one of their completed items to keep. |
Tons of Stats! 3-2 4-2 Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. |
Trifecta I 3-2 4-2 Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. | Gain 2 3-cost champions. Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed. |
Unceasing 2-1 3-2 4-2 Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. | Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo. |
Water Lotus I 3-2 4-2 Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. | Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds. |
Bastion Circlet 3-2 4-2 Gain a Bastion Emblem, a Giant's Belt, and a Leona. | Gain a Bastion Emblem, a Giant's Belt, and a Leona. |
Battle Academia Circlet 3-2 4-2 Gain a Battle Academia Emblem and a Rakan. | Gain a Battle Academia Emblem and a Rakan. |
Belt Overflow 3-2 4-2 Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. | Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health. |
Blazing Soul II 3-2 4-2 Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. |
Bronze For Life II 3-2 4-2 Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% | Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait. Damage Amp Bonus: ?% Durability Bonus: ?% |
Call to Chaos 4-2 Gain a powerful and random reward. Reward: ??? | Gain a powerful and random reward. Reward: ??? |
Coronation 3-2 4-2 Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. | Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. |
Crystal Gambit Circlet 3-2 4-2 Gain a Crystal Gambit Emblem and a Janna. | Gain a Crystal Gambit Emblem and a Janna. |
Cybernetic Uplink III 3-2 4-2 Your champions holding an item gain 180 Health and restore 3 Mana per second. | Your champions holding an item gain 180 Health and restore 3 Mana per second. |
Duelist Circlet 3-2 4-2 Gain a Duelist Emblem, an Ashe, and a BF Sword. | Gain a Duelist Emblem, an Ashe, and a BF Sword. |
Edgelord Circlet 3-2 4-2 Gain an Edgelord Emblem, a Samira, and a Recurve Bow. | Gain an Edgelord Emblem, a Samira, and a Recurve Bow. |
Executioner Circlet 3-2 4-2 Gain an Executioner Emblem, an Akali, and a Sparring Gloves. | Gain an Executioner Emblem, an Akali, and a Sparring Gloves. |
Final Ascension 3-2 4-2 Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. | Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp. |
Giant and Mighty 3-2 4-2 Your team gets larger, gaining 300 Health and +4% max Health. | Your team gets larger, gaining 300 Health and +4% max Health. |
Heavyweight Circlet 3-2 4-2 Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. | Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt. |
Hold The Line 4-2 Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row. | Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row. |
Invested++ 4-2 Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. | Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game. |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. | Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game. |
Isekai 3-2 4-2 Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. | Summon a magical hero from another universe to fight for you. This hero is a Strategist this game. |
Juggernaut Circlet 3-2 4-2 Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. | Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt. |
Luchador Circlet 3-2 4-2 Gain a Luchador Emblem and a Dr Mundo. | Gain a Luchador Emblem and a Dr Mundo. |
Lucky Gloves+ 3-2 4-2 Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves. |
Mess Hall 3-2 4-2 After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. | After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage. |
One Buff, Two Buff 3-2 4-2 Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | Gain a Red Buff, a Blue Buff, and a Champion Duplicator. |
Prodigy Circlet 3-2 4-2 Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. | Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod. |
Protector Circlet 3-2 4-2 Gain a Protector Emblem, a Neeko, and a Giant's Belt. | Gain a Protector Emblem, a Neeko, and a Giant's Belt. |
Radiant Refactor 3-2 4-2 Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! | Gain a Masterwork Upgrade and 1 component anvil. Masterwork Upgrade upgrades an item to Radiant! |
Radiant Relics 2-1 3-2 4-2 Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. | Choose 1 of 5 Radiant items. Gain a Magnetic Remover. Radiant items are very powerful versions of completed items. |
Roll The Dice 3-2 4-2 Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. | Gain a Rascal's Gloves item. This equips 2 random Radiant items every round. Radiant items are very powerful versions of completed items. |
Sniper Circlet 3-2 4-2 Gain a Sniper Emblem, a Jinx, and a Recurve Bow. | Gain a Sniper Emblem, a Jinx, and a Recurve Bow. |
Sorcerer Circlet 3-2 4-2 Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. | Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess. |
Soul Fighter Circlet 3-2 4-2 Gain a Soul Fighter Emblem and a Kalista. | Gain a Soul Fighter Emblem and a Kalista. |
Sponging 3-2 4-2 Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. | Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally. |
Star Guardian Circlet 3-2 4-2 Gain a Star Guardian Emblem and a Rell. | Gain a Star Guardian Emblem and a Rell. |
Strategist Circlet 3-2 4-2 Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. | Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess. |
Supreme Cells Circlet 3-2 4-2 Gain a Supreme Cells Emblem and an Akali. | Gain a Supreme Cells Emblem and an Akali. |
Sword Overflow 3-2 4-2 Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. | Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed. |
The Golden Egg 4-2 Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. |
Tiny, but Deadly 3-2 4-2 Your team is 50% smaller, but moves and attacks 30% faster. | Your team is 50% smaller, but moves and attacks 30% faster. |
Tomb Raider II 4-2 Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. | Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep. |
Trifecta II 3-2 4-2 Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. | Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed. |
Unlimited Power 3-2 4-2 Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! | Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover. Useful for Magic Carries! |
Upward Mobility 2-1 3-2 4-2 Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. | Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up. |
Wand Overflow 3-2 4-2 Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. |
Water Lotus II 3-2 4-2 Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. | Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds. |
Wraith Circlet 3-2 4-2 Gain a Wraith Emblem and a K'Sante. | Gain a Wraith Emblem and a K'Sante. |