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SET 15 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Band of Thieves I
2-1
3-2
4-2
Gain 1 Thief's Gloves.
Gain 1 Thief's Gloves.
Best Friends I
2-1
3-2
4-2
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.
Big Friend I
3-2
4-2
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Your units that start combat next to an ally with over 1750 Health gain 9% Durability.
Climb The Ladder I
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Corrosion
3-2
4-2
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.
Find Your Center
3-2
4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.
Glass Cannon I
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.
Healing Orbs I
3-2
4-2
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 220.
Item Collector I
3-2
4-2
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab Bag I
2-1
3-2
4-2
Gain 1 random completed item.
Gain 1 random completed item.
Keepers I
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Lineup
3-2
4-2
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.
Lit Fuse
3-2
4-2
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.
Missed Connections
3-2
4-2
Gain a copy of each 1-cost champion.
Gain a copy of each 1-cost champion.
One, Two, Five!
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Bench
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.
Pandora's Items
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Round start: items on your bench are randomized.

Gain 1 random component.
Rolling For Days I
3-2
4-2
Gain 11 free Shop rerolls.
Gain 11 free Shop rerolls.
Second Wind I
2-1
3-2
4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 40% of their missing Health.
Silver Destiny++
4-2
Gain a random Silver Augment and 7 gold.
Gain a random Silver Augment and 7 gold.
Stand United I
3-2
4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Teaming Up I
3-2
4-2
Gain 1 random component and 2 random Tier 3 champions.
Gain 1 random component and 2 random Tier 3 champions.
Underdogs
2-1
3-2
4-2
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Adaptive Style
2-1
3-2
4-2
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.
Another One!+
3-2
4-2
The next completed item you make grants another copy of it. Gain 1 component.
The next completed item you make grants another copy of it. Gain 1 component.
Ascension
3-2
4-2
After 15 seconds of combat, gain 60% Damage Amp.
After 15 seconds of combat, gain 60% Damage Amp.
Backup Dancers
3-2
4-2
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Best Friends II
2-1
3-2
4-2
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.
Big Friend II
3-2
4-2
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Your units that start combat next to an ally with over 1750 Health gain 12% Durability.
Big Grab Bag
3-2
4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Blazing Soul I
3-2
4-2
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood Rage
3-2
4-2
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Your units gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Bronze For Life I
3-2
4-2
Your team gains 3% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Your team gains 3% Damage Amp for each Bronze-tier trait.

Damage Amp Bonus: ?%
Class President
2-1
3-2
4-2
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina
Climb The Ladder II
3-2
4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Cloning Facility
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Crown's Will
2-1
3-2
4-2
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Gain a Needlessly Large Rod. Your units gain 10% Ability Power and 8 Armor.
Cybernetic Uplink II
3-2
4-2
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Your champions holding an item gain 120 Health and restore 2 Mana per second.
Dazzling Display
2-1
3-2
4-2
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.
Deepening Shadows
2-1
3-2
4-2
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.
Duo Queue
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Gain 2 random 5-cost champions and 2 copies of a random component.
Evil Beyond Measure
2-1
3-2
4-2
Your champions deal 4.5% of their damage as True Damage for each Star level.
Your champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive Customization
3-2
4-2
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Explosive Growth+
4-2
At the start of the next 4 rounds, gain 11 XP.
At the start of the next 4 rounds, gain 11 XP.
Glass Cannon II
3-2
4-2
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.
Golden Guillotine
2-1
3-2
4-2
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.
Grand Slam
2-1
3-2
4-2
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.
Healing Orbs II
3-2
4-2
When an enemy dies, the nearest ally is healed for 440.
When an enemy dies, the nearest ally is healed for 440.
Heroic Grab Bag++
4-2
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 13 gold.

This item allows you to copy a 3-cost or less champion.
Howling Gale
4-2
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
Item Collector II
3-2
4-2
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Keepers II
2-1
3-2
4-2
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your Enemy
3-2
4-2
Your team gains 10% Damage Amp.

Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
Your team gains 10% Damage Amp.

Gain 18% Damage Amp instead if you and your opponent have any of the same traits active.
Last Second Save
2-1
3-2
4-2
The first time each ally falls below 35% Health, they restore 22% maximum Health.
The first time each ally falls below 35% Health, they restore 22% maximum Health.
Little Buddies
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's Will
2-1
3-2
4-2
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization
4-2
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.
Moonlight
4-2
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45% Ability Power.
Noble Sacrifice
3-2
4-2
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Overheal
3-2
4-2
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pair of Fours
4-2
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.
Pandora's Items II
2-1
3-2
4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Round start: items on your bench are randomized.

Gain 2 random components.
Piercing Sight
3-2
4-2
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
Pilfer
2-1
3-2
4-2
Each round, gain a 1-star copy of the first champion you killed last combat.
Each round, gain a 1-star copy of the first champion you killed last combat.
Plot Armor
3-2
4-2
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.
Portable Forge
2-1
3-2
4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Power of Friendship
2-1
3-2
4-2
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.
Precise Shot
2-1
3-2
4-2
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.
Preemptive Protection
2-1
3-2
4-2
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
Raid Boss
2-1
3-2
4-2
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
ReinFOURcement
4-2
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.
Ring The Bell
2-1
3-2
4-2
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.
Salvage Bin+
3-2
4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Sated Spellweaver
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.
Scavenger
2-1
3-2
4-2
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.
Spear's Will
2-1
3-2
4-2
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.
Spirit Link
2-1
3-2
4-2
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Sunfire Board
2-1
3-2
4-2
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
Teacher's Council
2-1
3-2
4-2
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.
Tesla Coil
3-2
4-2
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Darkness Within
2-1
3-2
4-2
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.
The God's Eye Opens
2-1
3-2
4-2
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.
The Strongest Survive
2-1
3-2
4-2
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.
Tiny Team
2-1
3-2
4-2
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.
Tomb Raider I
4-2
For the next 3 players eliminated, choose one of their completed items to keep.
For the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats!
3-2
4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trifecta I
3-2
4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Unceasing
2-1
3-2
4-2
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.
Water Lotus I
3-2
4-2
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Bastion Circlet
3-2
4-2
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Gain a Bastion Emblem, a Giant's Belt, and a Leona.
Battle Academia Circlet
3-2
4-2
Gain a Battle Academia Emblem and a Rakan.
Gain a Battle Academia Emblem and a Rakan.
Belt Overflow
3-2
4-2
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.
Blazing Soul II
3-2
4-2
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life II
3-2
4-2
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.

Damage Amp Bonus: ?%
Durability Bonus: ?%
Call to Chaos
4-2
Gain a powerful and random reward.

Reward: ???
Gain a powerful and random reward.

Reward: ???
Coronation
3-2
4-2
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Crystal Gambit Circlet
3-2
4-2
Gain a Crystal Gambit Emblem and a Janna.
Gain a Crystal Gambit Emblem and a Janna.
Cybernetic Uplink III
3-2
4-2
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Your champions holding an item gain 180 Health and restore 3 Mana per second.
Duelist Circlet
3-2
4-2
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Gain a Duelist Emblem, an Ashe, and a BF Sword.
Edgelord Circlet
3-2
4-2
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.
Executioner Circlet
3-2
4-2
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.
Final Ascension
3-2
4-2
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.
Giant and Mighty
3-2
4-2
Your team gets larger, gaining 300 Health and +4% max Health.
Your team gets larger, gaining 300 Health and +4% max Health.
Heavyweight Circlet
3-2
4-2
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.
Hold The Line
4-2
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
Combat Start: Champions in your back row gain 10% Ability Power and 9% Attack Damage for each champion in your front row.
Invested++
4-2
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Summon a magical hero from another universe to fight for you. This hero is a Prodigy this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Summon a magical hero from another universe to fight for you. This hero is a Sorcerer this game.
Isekai
3-2
4-2
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Summon a magical hero from another universe to fight for you. This hero is a Strategist this game.
Juggernaut Circlet
3-2
4-2
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.
Luchador Circlet
3-2
4-2
Gain a Luchador Emblem and a Dr Mundo.
Gain a Luchador Emblem and a Dr Mundo.
Lucky Gloves+
3-2
4-2
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Mess Hall
3-2
4-2
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.
One Buff, Two Buff
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Prodigy Circlet
3-2
4-2
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.
Protector Circlet
3-2
4-2
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Gain a Protector Emblem, a Neeko, and a Giant's Belt.
Radiant Refactor
3-2
4-2
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Gain a Masterwork Upgrade and 1 component anvil.

Masterwork Upgrade upgrades an item to Radiant!
Radiant Relics
2-1
3-2
4-2
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.

Radiant items are very powerful versions of completed items.
Roll The Dice
3-2
4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.

Radiant items are very powerful versions of completed items.
Sniper Circlet
3-2
4-2
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.
Sorcerer Circlet
3-2
4-2
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.
Soul Fighter Circlet
3-2
4-2
Gain a Soul Fighter Emblem and a Kalista.
Gain a Soul Fighter Emblem and a Kalista.
Sponging
3-2
4-2
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.
Star Guardian Circlet
3-2
4-2
Gain a Star Guardian Emblem and a Rell.
Gain a Star Guardian Emblem and a Rell.
Strategist Circlet
3-2
4-2
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.
Supreme Cells Circlet
3-2
4-2
Gain a Supreme Cells Emblem and an Akali.
Gain a Supreme Cells Emblem and an Akali.
Sword Overflow
3-2
4-2
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.
The Golden Egg
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Tiny, but Deadly
3-2
4-2
Your team is 50% smaller, but moves and attacks 30% faster.
Your team is 50% smaller, but moves and attacks 30% faster.
Tomb Raider II
4-2
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trifecta II
3-2
4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited Power
3-2
4-2
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.

Useful for Magic Carries!
Upward Mobility
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Wand Overflow
3-2
4-2
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Water Lotus II
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
Wraith Circlet
3-2
4-2
Gain a Wraith Emblem and a K'Sante.
Gain a Wraith Emblem and a K'Sante.
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